122 lines
4.5 KiB
NASM
122 lines
4.5 KiB
NASM
;================================================================================
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; Vanilla Labels
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;================================================================================
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; Labels for routines in the vanilla portion of the ROM. More or less in sequential
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; order. Most of these names came from the MoN US disassembly. But we should
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; refer to the JP 1.0 disassembly as that's what the randomizer is based on.
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; All routines can be assumed to return long unless otherwise noted.
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;================================================================================
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UseImplicitRegIndexedLocalJumpTable = $008781
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UseImplicitRegIndexedLongJumpTable = $00879C
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Vram_EraseTilemaps_triforce = 008333
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Sound_LoadLightWorldSongBank = $008913
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Sound_LoadLightWorldSongBank_do_load = $00891D
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EnableForceBlank = $00893D
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SaveGameFile = $00894A ; long
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DungeonMask = $0098C0
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DecompSwordGfx = $00D308
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DecompShieldGfx = $00D348
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Tagalong_LoadGfx = $00D463
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GetAnimatedSpriteTile = $00D51B
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GetAnimatedSpriteTile_variable = $00D52D
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Attract_DecompressStoryGfx = $00D84E
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LoadSelectScreenGfx = $00E529
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PrepDungeonExit = $00F945
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Mirror_InitHdmaSettings = $00FDEE
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Dungeon_LoadRoom = $01873A
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Module_PreDungeon = $02821E
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Module_PreDungeon_setAmbientSfx = $028296
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Dungeon_SaveRoomData = $02A0A8
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Dungeon_SaveRoomData_justKeys = $02A0BE
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Dungeon_SaveRoomQuadrantData = $02B861
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LoadGearPalettes_bunny = $02FD8A
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LoadGearPalettes_variable = $02FD95
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Filter_Majorly_Whiten_Color = $02FEAB
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Sprite_SpawnFallingItem = $05A51D
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Sprite_DrawMultiple = $05DF6C
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Sprite_DrawMultiple_quantity_preset = $05DF70
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Sprite_DrawMultiple_player_deferred = $05DF75
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Sprite_ShowSolicitedMessageIfPlayerFacing = $05E1A7
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Sprite_ShowMessageFromPlayerContact = $05E1F0
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Sprite_ShowMessageUnconditional = $05E219
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Sprite_ZeldaLong = $05EC96
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Sprite_EB_HeartPiece_handle_flags = $05F0C0
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Player_ApplyRumbleToSprites = $0680FA
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Utility_CheckIfHitBoxesOverlapLong = $0683E6
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Chicken_SpawnAvengerChicken = $06A7DB ; returns short
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Sprite_DrawShadowLong = $06DC5C
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DashKey_Draw = $06DD40
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Sprite_PrepAndDrawSingleLargeLong = $06DBF8
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Sprite_PrepAndDrawSingleSmallLong = $06DC00
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Sprite_ApplySpeedTowardsPlayerLong = $06EA18
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Sprite_DirectionToFacePlayerLong = $06EAA6
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Sprite_CheckDamageToPlayerSameLayerLong = $06F12F
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OAM_AllocateDeferToPlayerLong = $06F86A
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Player_HaltDashAttackLong = $0791B3
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Link_ReceiveItem = $07999D
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Sprite_CheckIfPlayerPreoccupied = $07F4AA
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Ancilla_ReceiveItem = $08C3AE
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Ancilla_BreakTowerSeal_draw_single_crystal = $08CE93
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Ancilla_BreakTowerSeal_stop_spawning_sparkles = $08CEC3
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BreakTowerSeal_ExecuteSparkles = $08CF59
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Ancilla_SetOam_XY_Long = $08F710
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AddReceivedItem = $0985E2
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AddPendantOrCrystal = $098BAD
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AddWeathervaneExplosion = $098CFD
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AddDashTremor = $0993DF
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AddAncillaLong = $099D04
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Ancilla_CheckIfAlreadyExistsLong = $099D1A
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Sprite_SetSpawnedCoords = $09AE64
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GiveRupeeGift = $09AD58
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OverworldMap_InitGfx = $0ABA4F
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OverworldMap_DarkWorldTilemap = $0ABA99
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OverworldMap_LoadSprGfx = $0ABAB9
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NameFile_MakeScreenVisible = $0CD7D1
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InitializeSaveFile = $0CDB3E
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InitializeSaveFile_build_checksum = $0CDBC0
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InitializeSaveFile_done = $0CDBDB
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GetRandomInt = $0DBA71
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OAM_AllocateFromRegionA = $0DBA80
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OAM_AllocateFromRegionB = $0DBA84
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OAM_AllocateFromRegionC = $0DBA88
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OAM_AllocateFromRegionD = $0DBA8C
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OAM_AllocateFromRegionE = $0DBA90
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OAM_AllocateFromRegionF = $0DBA94
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Sound_SetSfxPanWithPlayerCoords = $0DBB67
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Sound_SetSfx1PanLong = $0DBB6E
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Sound_SetSfx2PanLong = $0DBB7C
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Sound_SetSfx3PanLong = $0DBB8A
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HUD_RefreshIconLong = $0DDB7F
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Equipment_UpdateEquippedItemLong = $0DDD32
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BottleMenu_movingOn = $0DE01E
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RestoreNormalMenu = $0DE346
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Equipment_SearchForEquippedItemLong = $0DE395
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DrawProgressIcons = $0DE9C8 ; returns short
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ItemMenu_DrawEquippedYItem = $0DEB3A ; returns short
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ItemMenu_DrawEquippedYItem_exit = $0DECE6 ; returns short
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ItemMenu_DrawEquipment_dungeonitems = $0DEDCC ; returns short
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DrawEquipment = $0DED29 ; returns short
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HUD_RebuildLong = $0DFA78
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HUD_RebuildIndoor_Palace = $0DFA88
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HUD_RebuildLong2 = $0DFA88
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Messaging_Text = $0EEE10
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Overworld_TileAttr = $0FFD94
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Overworld_DrawPersistentMap16 = $1BC97C
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Palette_Sword = $1BED03
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Palette_Shield = $1BED29
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Palette_ArmorAndGloves = $1BEDF9
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Palette_Hud = $1BEE52
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Palette_SelectScreen = $1BEF96
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ShopKeeper_RapidTerminateReceiveItem = $1CFAAA
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Sprite_NullifyHookshotDrag = $1CF500
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Ancilla_CheckForAvailableSlot = $1CF537
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Filter_MajorWhitenMain = $1DE9B6
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Sprite_SpawnDynamically = $1DF65D
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Sprite_SpawnDynamically_arbitrary = $1DF65F
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DiggingGameGuy_AttemptPrizeSpawn = $1DFD4B
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Sprite_GetEmptyBottleIndex = $1EDE28
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Sprite_PlayerCantPassThrough = $1EF4E7
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