Value defines styled without quotes, # moved to load/store/cmp site Added registers.asm (copied from spannerisms JP disassembly) Added a bunch of length annotations Deleted old or trivial commented out code Deleted: ganonfixes.asm, map.asm, seedtag.asm Replaced obsolete credits.asm with creditsnew.asm Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F) Moved clock RAM to mirrored WRAM (7E1E90-9F) dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM Toast buffer moved to mirrored WRAM (7E1E0E-0F) servicerequest.asm: long store to $012E converted to word length store
72 lines
1.6 KiB
NASM
72 lines
1.6 KiB
NASM
NewElderCode:
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{
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LDA.b $8A : CMP.b #$1B : BEQ .newCodeContinue
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;Restore Jump we can keep the RTL so JML
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JML $05F0CD
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.newCodeContinue
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PHB : PHK : PLB
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LDA.b #$07 : STA.w $0F50, X ;Palette
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JSR Elder_Draw
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JSL Sprite_PlayerCantPassThrough
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JSR Elder_Code
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PLB
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RTL
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Elder_Draw:
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{
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LDA.b #$02 : STA.b Scrap06 : STZ.b Scrap07 ;Number of Tiles
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LDA.w $0DC0, X : ASL #04
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ADC.b #.animation_states : STA.b Scrap08
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LDA.b #.animation_states>>8 : ADC.b #$00 : STA.b Scrap09
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JSL Sprite_DrawMultiple_player_deferred
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JSL Sprite_DrawShadowLong
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RTS
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.animation_states
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;Frame0
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dw 0, -9 : db $C6, $00, $00, $02
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dw 0, 0 : db $C8, $00, $00, $02
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;Frame1
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dw 0, -8 : db $C6, $00, $00, $02
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dw 0, 0 : db $CA, $40, $00, $02
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}
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Elder_Code:
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{
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REP #$20
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LDA.l GoalItemRequirement : BEQ .despawn
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LDA.l InvincibleGanon : AND.w #$00FF : CMP.w #$0005 : BEQ .despawn
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LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
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.despawn
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SEP #$20
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STZ.w $0DD0, X ; despawn self
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RTS
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+
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SEP #$20
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LDA.b $11
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BNE .done
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LDA.b #$96
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LDY.b #$01
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage : BCC .dont_show
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REP #$20
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LDA.l GoalCounter
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CMP.l GoalItemRequirement : !BLT +
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SEP #$20
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JSL.l ActivateGoal
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+
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.dont_show
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.done
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SEP #$20
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LDA.b $1A : LSR #5 : AND.b #$01 : STA.w $0DC0, X
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RTS
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}
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