837 lines
24 KiB
NASM
837 lines
24 KiB
NASM
;--------------------------------------------------------------------------------
|
|
; 291 - Moldorm Cave
|
|
; 286 - Northeast Dark Swamp Cave
|
|
;--------------------------------------------------------------------------------
|
|
!BIGRAM = "$7EC900";
|
|
;--------------------------------------------------------------------------------
|
|
!SPRITE_OAM = "$7EC025"
|
|
; A = Tile ID
|
|
macro UploadOAM(dest)
|
|
PHA : PHP
|
|
|
|
PHA
|
|
REP #$20 ; set 16-bit accumulator
|
|
LDA.w #$0000 : STA.l !SPRITE_OAM
|
|
STA.l !SPRITE_OAM+2
|
|
LDA.w #$0200 : STA.l !SPRITE_OAM+6
|
|
SEP #$20 ; set 8-bit accumulator
|
|
LDA.b <dest> : STA.l !SPRITE_OAM+4
|
|
|
|
LDA $01,s
|
|
|
|
JSL.l GetSpritePalette
|
|
STA !SPRITE_OAM+5 : STA !SPRITE_OAM+13
|
|
PLA
|
|
JSL.l IsNarrowSprite : BCS .narrow
|
|
|
|
BRA .done
|
|
|
|
.narrow
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REP #$20 ; set 16-bit accumulator
|
|
LDA.w #$0000 : STA.l !SPRITE_OAM+7
|
|
STA.l !SPRITE_OAM+14
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|
LDA.w #$0800 : STA.l !SPRITE_OAM+9
|
|
LDA.w #$3400 : STA.l !SPRITE_OAM+11
|
|
|
|
.done
|
|
PLP : PLA
|
|
endmacro
|
|
;--------------------------------------------------------------------------------
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|
; $0A : Digit Offset
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; $0C-$0D : Value to Display
|
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; $0E-$0F : Base Coordinate
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;--------------------------------------------------------------------------------
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|
macro DrawDigit(value,offset)
|
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STZ $0A ; clear digit buffer
|
|
LDA $0C ; load value
|
|
--
|
|
CMP.w <value> : !BLT ++
|
|
!SUB.w <value>
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|
INC $0A
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|
BRA --
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++
|
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STA $0C ; save value
|
|
CPY.b #$FF : BNE +
|
|
LDY.b <offset>
|
|
LDA $0E : !ADD.w .digit_offsets, Y : STA $0E
|
|
+
|
|
LDA $0E : STA !BIGRAM, X : INX : INX
|
|
LDA.w #56 : STA !BIGRAM, X : INX : INX
|
|
LDY $0A : TYA : ASL : TAY : LDA.w .digit_properties, Y : STA !BIGRAM, X : INX : INX
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|
LDA.w #$0000 : STA !BIGRAM, X : INX : INX
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|
|
|
LDA $0E : !ADD.w #$0008 : STA $0E ; move offset 8px right
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|
endmacro
|
|
;--------------------------------------------------------------------------------
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|
!COLUMN_LOW = "$7F5022"
|
|
!COLUMN_HIGH = "$7F5023"
|
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DrawPrice:
|
|
PHX : PHY : PHP
|
|
LDY.b #$FF
|
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LDX #$00 ; clear bigram pointer
|
|
|
|
LDA $0C : CMP.w #1000 : !BLT + : BRL .len4 : +
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|
CMP.w #100 : !BLT + : BRL .len3 : +
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CMP.w #10 : !BLT + : BRL .len2 : +
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|
CMP.w #1 : !BLT + : BRL .len1 : +
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|
|
|
.len4
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|
%DrawDigit(#1000,#6)
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|
|
|
.len3
|
|
%DrawDigit(#100,#4)
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|
|
|
.len2
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|
%DrawDigit(#10,#2)
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|
|
|
.len1
|
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%DrawDigit(#1,#0)
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|
|
|
SEP #$20 ; set 8-bit accumulator
|
|
TXA : LSR #3 : STA $06 ; request 1-4 OAM slots
|
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ASL #2
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PHA
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|
LDA $22 : CMP !COLUMN_LOW : !BLT .off
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CMP !COLUMN_HIGH : !BGE .off
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|
.on
|
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PLA : JSL.l OAM_AllocateFromRegionB : BRA + ; request 4-16 bytes
|
|
.off
|
|
PLA : JSL.l OAM_AllocateFromRegionA ; request 4-16 bytes
|
|
+
|
|
TXA : LSR #3
|
|
PLP : PLY : PLX
|
|
RTS
|
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;--------------------------------------------------------------------------------
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!TILE_UPLOAD_OFFSET_OVERRIDE = "$7F5042"
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!FREE_TILE_BUFFER = "#$1180"
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!SHOP_ID = "$7F5050"
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|
!SHOP_TYPE = "$7F5051"
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!SHOP_INVENTORY = "$7F5052" ; $7F505E
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|
!SHOP_STATE = "$7F505F"
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|
!SHOP_CAPACITY = "$7F5060"
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|
!SCRATCH_TEMP_X = "$7F5061"
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!SHOP_SRAM_INDEX = "$7F5062"
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|
!SHOP_MERCHANT = "$7F5063"
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|
!SHOP_DMA_TIMER = "$7F5064"
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|
;--------------------------------------------------------------------------------
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|
!NMI_AUX = "$7F5044"
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|
;--------------------------------------------------------------------------------
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|
.digit_properties
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dw $0230, $0231, $0202, $0203, $0212, $0213, $0222, $0223, $0232, $0233
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|
;--------------------------------------------------------------------------------
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|
.digit_offsets
|
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dw 4, 0, -4, -8
|
|
;--------------------------------------------------------------------------------
|
|
SpritePrep_ShopKeeper:
|
|
PHX : PHY : PHP
|
|
|
|
REP #$30 ; set 16-bit accumulator & index registers
|
|
;LDA $A0
|
|
LDX.w #$0000
|
|
-
|
|
LDA ShopTable+1, X : CMP $A0 : BNE +
|
|
;LDA ShopTable+3, X : CMP $010E : BNE +
|
|
LDA ShopTable+5, X : AND.w #$0040 : BNE ++
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|
LDA $7F5099 : AND #$00FF : CMP ShopTable+3, X : BNE +
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++
|
|
SEP #$20 ; set 8-bit accumulator
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|
LDA ShopTable, X : STA !SHOP_ID
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|
LDA ShopTable+5, X : STA !SHOP_TYPE
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AND.b #$03 : ASL #2 : STA !SHOP_CAPACITY
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|
LDA ShopTable+6, X : STA !SHOP_MERCHANT
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|
LDA ShopTable+7, X : STA !SHOP_SRAM_INDEX
|
|
BRA .success
|
|
+
|
|
LDA ShopTable, X : AND.w #$00FF : CMP.w #$00FF : BEQ .fail
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|
INX #8
|
|
BRA -
|
|
|
|
.fail
|
|
SEP #$20 ; set 8-bit accumulator
|
|
LDA.b #$FF : STA !SHOP_TYPE ; $FF = error condition
|
|
BRL .done
|
|
|
|
.success
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|
SEP #$20 ; set 8-bit accumulator
|
|
|
|
LDX.w #$0000
|
|
LDY.w #$0000
|
|
-
|
|
TYA : CMP !SHOP_CAPACITY : !BLT ++ : BRL .stop : ++
|
|
LDA.l ShopContentsTable+1, X : CMP.b #$FF : BNE ++ : BRL .stop : ++
|
|
|
|
LDA.l ShopContentsTable, X : CMP !SHOP_ID : BEQ ++ : BRL .next : ++
|
|
LDA.l ShopContentsTable+1, X : PHX : TYX : STA.l !SHOP_INVENTORY, X : PLX
|
|
LDA.l ShopContentsTable+2, X : PHX : TYX : STA.l !SHOP_INVENTORY+1, X : PLX
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|
LDA.l ShopContentsTable+3, X : PHX : TYX : STA.l !SHOP_INVENTORY+2, X : PLX
|
|
|
|
PHY
|
|
PHX
|
|
LDA.b #$00 : XBA : TYA : LSR #2 : !ADD !SHOP_SRAM_INDEX : TAX
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|
LDA !SHOP_PURCHASE_COUNTS, X : TYX : STA.l !SHOP_INVENTORY+3, X : TAY
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|
PLX
|
|
|
|
LDA.l ShopContentsTable+4, X : BEQ ++
|
|
TYA : CMP.l ShopContentsTable+4, X : !BLT ++
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|
PLY
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|
LDA.l ShopContentsTable+5, X : PHX : TYX : STA.l !SHOP_INVENTORY, X : PLX
|
|
LDA.l ShopContentsTable+6, X : PHX : TYX : STA.l !SHOP_INVENTORY+1, X : PLX
|
|
LDA.l ShopContentsTable+7, X : PHX : TYX : STA.l !SHOP_INVENTORY+2, X : PLX
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|
BRA +++
|
|
++
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|
PLY : +++
|
|
|
|
PHX : PHY
|
|
PHX : TYX : LDA.l !SHOP_INVENTORY, X : PLX : TAY
|
|
REP #$20 ; set 16-bit accumulator
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|
LDA 1,s : TAX : LDA.l .tile_offsets, X : TAX
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JSR LoadTile
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|
PLY : PLX
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INY #4
|
|
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.next
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|
INX #8
|
|
BRL -
|
|
.stop
|
|
|
|
;STA $FFFFFF
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|
LDA $A0 : CMP.b #$FF : BNE .normal
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|
.dumb
|
|
LDA $2137
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|
LDA $213F
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|
LDA $213D
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|
CMP.b #60
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|
!BLT .dumb
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.normal
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LDA #$80 : STA $2100
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JSR Shopkeeper_UploadVRAMTiles
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LDA #$0F : STA $2100
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;JSR.w QueueItemDMA
|
|
|
|
.done
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|
LDA.l !SHOP_TYPE : BIT.b #$20 : BEQ .notTakeAll ; Take-all
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|
.takeAll
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|
|
|
LDA.b #$00 : XBA : LDA !SHOP_SRAM_INDEX : TAX
|
|
LDA.l !SHOP_PURCHASE_COUNTS, X
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|
BRA ++
|
|
.notTakeAll
|
|
LDA.b #$00
|
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++
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|
STA !SHOP_STATE
|
|
|
|
PLP : PLY : PLX
|
|
|
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LDA.l !SHOP_TYPE : CMP.b #$FF : BNE +
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PLA : PLA : PLA
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INC $0BA0, X
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|
LDA $0E40, X
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|
JML.l ShopkeeperFinishInit
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|
+
|
|
RTL
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.tile_offsets
|
|
dw $0000, $0000
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dw $0080, $0000
|
|
dw $0100, $0000
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|
;--------------------------------------------------------------------------------
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|
QueueItemDMA:
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|
LDA.b #Shopkeeper_UploadVRAMTilesLong>>0 : STA !NMI_AUX
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|
LDA.b #Shopkeeper_UploadVRAMTilesLong>>8 : STA !NMI_AUX+1
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|
LDA.b #Shopkeeper_UploadVRAMTilesLong>>16 : STA !NMI_AUX+2
|
|
RTS
|
|
;--------------------------------------------------------------------------------
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; X - Tile Buffer Offset
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|
; Y - Item ID
|
|
LoadTile:
|
|
TXA : !ADD.w !FREE_TILE_BUFFER : STA !TILE_UPLOAD_OFFSET_OVERRIDE ; load offset from X
|
|
SEP #$30 ; set 8-bit accumulator & index registers
|
|
TYA ; load item ID from Y
|
|
JSL.l GetSpriteID ; convert loot id to sprite id
|
|
JSL.l GetAnimatedSpriteTile_variable
|
|
REP #$10 ; set 16-bit index registers
|
|
RTS
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|
;--------------------------------------------------------------------------------
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|
;!SHOP_INVENTORY, X
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|
;[id][$lo][$hi][purchase_counter]
|
|
;--------------------------------------------------------------------------------
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|
;!SHOP_PURCHASE_COUNTS = "$7EF3A0"
|
|
;--------------------------------------------------------------------------------
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Shopkeeper_UploadVRAMTilesLong:
|
|
JSR.w Shopkeeper_UploadVRAMTiles
|
|
RTL
|
|
Shopkeeper_UploadVRAMTiles:
|
|
LDA $4300 : PHA ; preserve DMA parameters
|
|
LDA $4301 : PHA ; preserve DMA parameters
|
|
LDA $4302 : PHA ; preserve DMA parameters
|
|
LDA $4303 : PHA ; preserve DMA parameters
|
|
LDA $4304 : PHA ; preserve DMA parameters
|
|
LDA $4305 : PHA ; preserve DMA parameters
|
|
LDA $4306 : PHA ; preserve DMA parameters
|
|
;--------------------------------------------------------------------------------
|
|
LDA #$01 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
|
|
LDA #$18 : STA $4301 ; set bus B destination to VRAM register
|
|
LDA #$80 : STA $2115 ; set VRAM to increment by 2 on high register write
|
|
|
|
LDA #$80 : STA $4302 ; set bus A source address to tile buffer
|
|
LDA #$A1 : STA $4303
|
|
LDA #$7E : STA $4304
|
|
|
|
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
|
|
LDA #$60 : STA $2116 ; set VRAM register destination address
|
|
LDA #$5C : STA $2117
|
|
LDA #$01 : STA $420B ; begin DMA transfer
|
|
|
|
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
|
|
LDA #$60 : STA $2116 ; set VRAM register destination address
|
|
LDA #$5D : STA $2117
|
|
LDA #$01 : STA $420B ; begin DMA transfer
|
|
|
|
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
|
|
LDA #$80 : STA $2116 ; set VRAM register destination address
|
|
LDA #$5C : STA $2117
|
|
LDA #$01 : STA $420B ; begin DMA transfer
|
|
|
|
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
|
|
LDA #$80 : STA $2116 ; set VRAM register destination address
|
|
LDA #$5D : STA $2117
|
|
LDA #$01 : STA $420B ; begin DMA transfer
|
|
|
|
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
|
|
LDA #$A0 : STA $2116 ; set VRAM register destination address
|
|
LDA #$5C : STA $2117
|
|
LDA #$01 : STA $420B ; begin DMA transfer
|
|
|
|
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
|
|
LDA #$A0 : STA $2116 ; set VRAM register destination address
|
|
LDA #$5D : STA $2117
|
|
LDA #$01 : STA $420B ; begin DMA transfer
|
|
;--------------------------------------------------------------------------------
|
|
PLA : STA $4306 ; restore DMA parameters
|
|
PLA : STA $4305 ; restore DMA parameters
|
|
PLA : STA $4304 ; restore DMA parameters
|
|
PLA : STA $4303 ; restore DMA parameters
|
|
PLA : STA $4302 ; restore DMA parameters
|
|
PLA : STA $4301 ; restore DMA parameters
|
|
PLA : STA $4300 ; restore DMA parameters
|
|
RTS
|
|
;--------------------------------------------------------------------------------
|
|
Shopkepeer_CallOriginal:
|
|
PLA : PLA : PLA
|
|
LDA.b #ShopkeeperJumpTable>>16 : PHA
|
|
LDA.b #ShopkeeperJumpTable>>8 : PHA
|
|
LDA.b #ShopkeeperJumpTable : PHA
|
|
LDA $0E80, X
|
|
JML.l UseImplicitRegIndexedLocalJumpTable
|
|
;--------------------------------------------------------------------------------
|
|
;!SHOP_TYPE = "$7F5051"
|
|
;!SHOP_CAPACITY = "$7F5020"
|
|
;!SCRATCH_TEMP_X = "$7F5021"
|
|
Sprite_ShopKeeper:
|
|
|
|
LDA.l !SHOP_TYPE : CMP.b #$FF : BNE + : JMP.w Shopkepeer_CallOriginal : +
|
|
|
|
PHB : PHK : PLB
|
|
JSL.l Sprite_PlayerCantPassThrough
|
|
|
|
; Draw Shopkeeper
|
|
JSR.w Shopkeeper_DrawMerchant
|
|
|
|
LDA.l !SHOP_TYPE : BIT.b #$80 : BEQ .normal ; Take-any
|
|
BIT.b #$20 : BNE + ; Not A Take-All
|
|
PHX
|
|
LDA !SHOP_SRAM_INDEX : TAX
|
|
LDA !SHOP_PURCHASE_COUNTS, X : BEQ ++ : PLX : BRA .done : ++
|
|
PLX
|
|
BRA .normal
|
|
+ ; Take-All
|
|
;PHX
|
|
; LDA !SHOP_SRAM_INDEX : TAX
|
|
; LDA.w !SHOP_PURCHASE_COUNTS, X : STA.l !SHOP_STATE
|
|
;PLX
|
|
.normal
|
|
|
|
; Draw Items
|
|
JSR.w Shopkeeper_DrawItems
|
|
|
|
; Set Up Hitboxes
|
|
JSR.w Shopkeeper_SetupHitboxes
|
|
|
|
; $22
|
|
; 0x48 - Left
|
|
; 0x60 - Midpoint 1
|
|
; 0x78 - Center
|
|
; 0x90 - Midpoint 2
|
|
; 0xA8 - Right
|
|
.done
|
|
PLB
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
macro DrawMerchant(head,body,speed)
|
|
PHX : LDX.b #$00
|
|
LDA $1A : AND <speed> : BEQ +
|
|
-
|
|
LDA.w .oam_shopkeeper_f1, X : STA !BIGRAM, X : INX
|
|
CPX.b #$10 : !BLT -
|
|
+
|
|
-
|
|
LDA.w .oam_shopkeeper_f2, X : STA !BIGRAM, X : INX
|
|
CPX.b #$10 : !BLT -
|
|
++
|
|
PLX
|
|
|
|
LDA !SHOP_MERCHANT : LSR #4 : AND.b #$0E : ORA !BIGRAM+5 : STA !BIGRAM+5
|
|
LDA !SHOP_MERCHANT : LSR #4 : AND.b #$0E : ORA !BIGRAM+13 : STA !BIGRAM+13
|
|
|
|
PHB
|
|
LDA.b #$02 : STA $06 ; request 2 OAM slots
|
|
LDA #$08 : JSL.l OAM_AllocateFromRegionA ; request 8 bytes
|
|
STZ $07
|
|
|
|
LDA.b #!BIGRAM : STA $08
|
|
LDA.b #!BIGRAM>>8 : STA $09
|
|
LDA.b #$7E : PHA : PLB ; set data bank to $7E
|
|
JSL.l Sprite_DrawMultiple_quantity_preset
|
|
LDA $90 : !ADD.b #$04*2 : STA $90 ; increment oam pointer
|
|
LDA $92 : INC #2 : STA $92
|
|
PLB
|
|
RTS
|
|
.oam_shopkeeper_f1
|
|
dw 0, -8 : db <head>, $00, $00, $02
|
|
dw 0, 0 : db <body>, $00, $00, $02
|
|
.oam_shopkeeper_f2
|
|
dw 0, -8 : db <head>, $00, $00, $02
|
|
dw 0, 0 : db <body>, $40, $00, $02
|
|
endmacro
|
|
;--------------------------------------------------------------------------------
|
|
Shopkeeper_DrawMerchant:
|
|
LDA.l !SHOP_MERCHANT : AND.b #$03
|
|
BEQ Shopkeeper_DrawMerchant_Type0
|
|
CMP.b #$01 : BNE + : BRL Shopkeeper_DrawMerchant_Type1 : +
|
|
CMP.b #$02 : BNE + : BRL Shopkeeper_DrawMerchant_Type2 : +
|
|
CMP.b #$03 : BNE + : BRL Shopkeeper_DrawMerchant_Type3 : +
|
|
;--------------------------------------------------------------------------------
|
|
Shopkeeper_DrawMerchant_Type0:
|
|
%DrawMerchant(#$00, #$10, #$10)
|
|
;--------------------------------------------------------------------------------
|
|
Shopkeeper_DrawMerchant_Type1:
|
|
LDA.b #$01 : STA $06 ; request 1 OAM slot
|
|
LDA #$04 : JSL.l OAM_AllocateFromRegionA ; request 4 bytes
|
|
STZ $07
|
|
LDA $1A : AND #$08 : BEQ +
|
|
LDA.b #.oam_shopkeeper_f1 : STA $08
|
|
LDA.b #.oam_shopkeeper_f1>>8 : STA $09
|
|
BRA ++
|
|
+
|
|
LDA.b #.oam_shopkeeper_f2 : STA $08
|
|
LDA.b #.oam_shopkeeper_f2>>8 : STA $09
|
|
++
|
|
JSL.l Sprite_DrawMultiple_quantity_preset
|
|
LDA $90 : !ADD.b #$04 : STA $90 ; increment oam pointer
|
|
LDA $92 : INC : STA $92
|
|
RTS
|
|
.oam_shopkeeper_f1
|
|
dw 0, 0 : db $46, $0A, $00, $02
|
|
.oam_shopkeeper_f2
|
|
dw 0, 0 : db $46, $4A, $00, $02
|
|
;--------------------------------------------------------------------------------
|
|
Shopkeeper_DrawMerchant_Type2:
|
|
%DrawMerchant(#$84, #$10, #$40)
|
|
;--------------------------------------------------------------------------------
|
|
Shopkeeper_DrawMerchant_Type3:
|
|
%DrawMerchant(#$8E, #$10, #$40)
|
|
;--------------------------------------------------------------------------------
|
|
Shopkeeper_SetupHitboxes:
|
|
PHX : PHY : PHP
|
|
LDY.b #$00
|
|
-
|
|
PHY
|
|
TYA : LSR #2 : TAY
|
|
LDA.l !SHOP_STATE : AND.w Shopkeeper_ItemMasks, Y : BEQ +
|
|
PLY : BRA .no_interaction
|
|
+
|
|
PLY
|
|
LDA $00EE : CMP $0F20, X : BNE .no_interaction
|
|
|
|
JSR.w Setup_LinksHitbox
|
|
JSR.w Setup_ShopItemCollisionHitbox
|
|
JSL.l Utility_CheckIfHitBoxesOverlapLong
|
|
BCC .no_contact
|
|
JSR.w Sprite_HaltSpecialPlayerMovementCopied
|
|
.no_contact
|
|
|
|
JSR.w Setup_ShopItemInteractionHitbox
|
|
JSL.l Utility_CheckIfHitBoxesOverlapLong : BCC .no_interaction
|
|
LDA $F6 : AND.b #$80 : BEQ .no_interaction ; check for A-press
|
|
LDA $10 : CMP.b #$0C : !BGE .no_interaction ; don't interact in other modes besides game action
|
|
JSR.w Shopkeeper_BuyItem
|
|
.no_interaction
|
|
INY #4
|
|
TYA : CMP !SHOP_CAPACITY : !BLT -
|
|
;CPY.b #$0C : !BLT -
|
|
|
|
PLP : PLY : PLX
|
|
RTS
|
|
;--------------------
|
|
;!SHOP_STATE
|
|
Shopkeeper_BuyItem:
|
|
PHX : PHY
|
|
TYX
|
|
|
|
LDA.l !SHOP_INVENTORY, X
|
|
CMP.b #$0E : BEQ .refill ; Bee Refill
|
|
CMP.b #$2E : BEQ .refill ; Red Potion Refill
|
|
CMP.b #$2F : BEQ .refill ; Green Potion Refill
|
|
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
|
|
BRA +
|
|
.refill
|
|
JSL.l Sprite_GetEmptyBottleIndex : BMI .full_bottles
|
|
+
|
|
|
|
LDA !SHOP_TYPE : AND.b #$80 : BNE .buy ; don't charge if this is a take-any
|
|
REP #$20 : LDA $7EF360 : CMP.l !SHOP_INVENTORY+1, X : SEP #$20 : !BGE .buy
|
|
|
|
.cant_afford
|
|
LDA.b #$7A
|
|
LDY.b #$01
|
|
JSL.l Sprite_ShowMessageUnconditional
|
|
LDA.b #$3C : STA $012E ; error sound
|
|
BRL .done
|
|
.full_bottles
|
|
LDA.b #$6B
|
|
LDY.b #$01
|
|
JSL.l Sprite_ShowMessageUnconditional
|
|
LDA.b #$3C : STA $012E ; error sound
|
|
BRL .done
|
|
.buy
|
|
LDA !SHOP_TYPE : AND.b #$80 : BNE ++ ; don't charge if this is a take-any
|
|
REP #$20 : LDA $7EF360 : !SUB !SHOP_INVENTORY+1, X : STA $7EF360 : SEP #$20 ; Take price away
|
|
++
|
|
LDA.l !SHOP_INVENTORY, X : TAY : JSL.l Link_ReceiveItem
|
|
LDA.l !SHOP_INVENTORY+3, X : INC : STA.l !SHOP_INVENTORY+3, X
|
|
|
|
TXA : LSR #2 : TAX
|
|
LDA !SHOP_TYPE : BIT.b #$80 : BNE +
|
|
LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
|
|
PHX
|
|
TXA : !ADD !SHOP_SRAM_INDEX : TAX
|
|
LDA !SHOP_PURCHASE_COUNTS, X : INC : BEQ +++ : STA !SHOP_PURCHASE_COUNTS, X : +++
|
|
PLX
|
|
BRA ++
|
|
+ ; Take-any
|
|
;STA $FFFFFF
|
|
BIT.b #$20 : BNE .takeAll
|
|
.takeAny
|
|
LDA.l !SHOP_STATE : ORA.b #$07 : STA.l !SHOP_STATE
|
|
PHX : LDA.l !SHOP_SRAM_INDEX : TAX : LDA.b #$01 : STA.l !SHOP_PURCHASE_COUNTS, X : PLX
|
|
BRA ++
|
|
.takeAll
|
|
LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
|
|
PHX : LDA.l !SHOP_SRAM_INDEX : TAX : LDA.l !SHOP_STATE : STA.l !SHOP_PURCHASE_COUNTS, X : PLX
|
|
++
|
|
.done
|
|
PLY : PLX
|
|
RTS
|
|
Shopkeeper_ItemMasks:
|
|
db #$01, #$02, #$04
|
|
;--------------------
|
|
;!SHOP_ID = "$7F5050"
|
|
;!SHOP_SRAM_INDEX = "$7F5062"
|
|
;!SHOP_PURCHASE_COUNTS = "$7EF3A0"
|
|
;--------------------
|
|
Setup_ShopItemCollisionHitbox:
|
|
;The complications with XBA are to handle the fact that nintendo likes to store
|
|
;high and low bytes of 16 bit postion values seperately :-(
|
|
|
|
REP #$20 ; set 16-bit accumulator
|
|
LDA $00 : PHA
|
|
SEP #$20 ; set 8-bit accumulator
|
|
|
|
; load shopkeeper X (16 bit)
|
|
LDA $0D30, X : XBA : LDA $0D10, X
|
|
|
|
REP #$20 ; set 16-bit accumulator
|
|
PHA : PHY
|
|
LDA !SHOP_TYPE : AND.w #$0003 : DEC : ASL : TAY
|
|
LDA.w Shopkeeper_DrawNextItem_item_offsets_idx, Y : STA $00 ; get table from the table table
|
|
PLY : PLA
|
|
|
|
!ADD ($00), Y
|
|
!ADD.w #$0002 ; a small negative margin
|
|
; TODO: add 4 for a narrow item
|
|
SEP #$20 ; set 8-bit accumulator
|
|
|
|
; store hitbox X
|
|
STA $04 : XBA : STA $0A
|
|
|
|
;load shopkeeper Y (16 bit)
|
|
LDA $0D20, X : XBA : LDA $0D00, X
|
|
|
|
REP #$20 ; set 16-bit accumulator
|
|
PHY : INY #2
|
|
!ADD ($00), Y
|
|
PLY
|
|
PHA : LDA !SHOP_TYPE : AND.w #$0080 : BEQ + ; lower by 4 for Take-any
|
|
PLA : !ADD.w #$0004
|
|
BRA ++
|
|
+ : PLA : ++
|
|
SEP #$20 ; set 8-bit accumulator
|
|
|
|
; store hitbox Y Low: $05, High $0B
|
|
STA $05 : XBA : STA $0B
|
|
|
|
LDA.b #12 : STA $06 ; Hitbox width, always 12 for existing (wide) shop items
|
|
; TODO: for narrow sprite store make width 4 (i.e. 8 pixels smaller)
|
|
|
|
LDA.b #14 : STA $07 ; Hitbox height, always 14
|
|
|
|
REP #$20 ; set 16-bit accumulator
|
|
PLA : STA $00
|
|
SEP #$20 ; set 8-bit acc
|
|
RTS
|
|
;--------------------------------------------------------------------------------
|
|
; Adjusts the already set up collision hitbox to be a suitable interaction hitbox
|
|
Setup_ShopItemInteractionHitbox:
|
|
PHP
|
|
SEP #$20 ; set 8-bit accumulator
|
|
|
|
; collision hitbox has left margin of -2, we want margin of 8 so we subtract 10
|
|
LDA $04 : !SUB.b #$0A : STA $04
|
|
LDA $0A : SBC.b #$00 : STA $0A ; Apply borrow
|
|
|
|
; collision hitbox has 0 top margin, we want a margin of 8 so we subtract 8
|
|
LDA $05 : !SUB.b #$08 : STA $05
|
|
LDA $0B : SBC.b #$00 : STA $0B ; Apply borrow
|
|
|
|
; We want a width of 32 for wide or 24 for narrow, so we add 20
|
|
LDA $06 : !ADD.b #20 : STA $06 ; Hitbox width
|
|
|
|
LDA.b #40 : STA $07 ; Hitbox height, always 40
|
|
PLP
|
|
RTS
|
|
;--------------------------------------------------------------------------------
|
|
; Following is a copy of procedure $3770A (Bank06.asm Line 6273)
|
|
; because there is no long version available
|
|
Setup_LinksHitbox:
|
|
LDA.b #$08 : STA $02
|
|
STA $03
|
|
|
|
LDA $22 : !ADD.b #$04 : STA $00
|
|
LDA $23 : ADC.b #$00 : STA $08
|
|
|
|
LDA $20 : ADC.b #$08 : STA $01
|
|
LDA $21 : ADC.b #$00 : STA $09
|
|
RTS
|
|
;--------------------------------------------------------------------------------
|
|
; The following is a copy of procedure Sprite_HaltSpecialPlayerMovement (Bank1E.asm line 255)
|
|
; because there is no long version available
|
|
Sprite_HaltSpecialPlayerMovementCopied:
|
|
PHX
|
|
JSL Sprite_NullifyHookshotDrag
|
|
STZ $5E ; Set Link's speed to zero...
|
|
JSL Player_HaltDashAttackLong
|
|
PLX
|
|
RTS
|
|
;--------------------------------------------------------------------------------
|
|
;!SHOP_TYPE = "$7F5051"
|
|
;!SHOP_INVENTORY = "$7F5052"
|
|
!SPRITE_OAM = "$7EC025"
|
|
Shopkeeper_DrawItems:
|
|
PHB : PHK : PLB
|
|
PHX : PHY
|
|
TXA : STA !SCRATCH_TEMP_X;
|
|
|
|
LDX.b #$00
|
|
LDY.b #$00
|
|
LDA !SHOP_TYPE : AND.b #$03
|
|
CMP.b #$03 : BNE +
|
|
JSR.w Shopkeeper_DrawNextItem : BRA ++
|
|
+ CMP.b #$02 : BNE + : ++
|
|
JSR.w Shopkeeper_DrawNextItem : BRA ++
|
|
+ CMP.b #$01 : BNE + : ++
|
|
JSR.w Shopkeeper_DrawNextItem
|
|
+
|
|
PLY : PLX
|
|
PLB
|
|
RTS
|
|
|
|
;--------------------------------------------------------------------------------
|
|
Shopkeeper_DrawNextItem:
|
|
LDA.l !SHOP_STATE : AND.w Shopkeeper_ItemMasks, Y : BEQ + : BRL .next : +
|
|
|
|
PHY
|
|
|
|
LDA !SHOP_TYPE : AND.b #$03 : DEC : ASL : TAY
|
|
REP #$20 ; set 16-bit accumulator
|
|
LDA.w .item_offsets_idx, Y : STA $00 ; get table from the table table
|
|
LDA 1,s : ASL #2 : TAY ; set Y to the item index
|
|
LDA ($00), Y : STA.l !SPRITE_OAM ; load X-coordinate
|
|
INY #2
|
|
LDA !SHOP_TYPE : AND.w #$0080 : BNE +
|
|
LDA ($00), Y : STA.l !SPRITE_OAM+2 : BRA ++ ; load Y-coordinate
|
|
+
|
|
LDA ($00), Y : !ADD.w #$0004 : STA.l !SPRITE_OAM+2 ; load Y-coordinate
|
|
++
|
|
SEP #$20 ; set 8-bit accumulator
|
|
PLY
|
|
|
|
LDA.l !SHOP_INVENTORY, X ; get item id
|
|
CMP.b #$2E : BNE + : BRA .potion
|
|
+ CMP.b #$2F : BNE + : BRA .potion
|
|
+ CMP.b #$30 : BEQ .potion
|
|
.normal
|
|
LDA.w .tile_indices, Y : BRA + ; get item gfx index
|
|
.potion
|
|
LDA.b #$C0 ; potion is #$C0 because it's already there in VRAM
|
|
+
|
|
STA.l !SPRITE_OAM+4
|
|
|
|
LDA.l !SHOP_INVENTORY, X ; get item palette
|
|
JSL.l GetSpritePalette : STA.l !SPRITE_OAM+5
|
|
|
|
LDA.b #$00 : STA.l !SPRITE_OAM+6
|
|
|
|
LDA.l !SHOP_INVENTORY, X ; get item palette
|
|
JSL.l IsNarrowSprite : BCS .narrow
|
|
.full
|
|
LDA.b #$02
|
|
STA.l !SPRITE_OAM+7
|
|
LDA.b #$01
|
|
BRA ++
|
|
.narrow
|
|
LDA.b #$00
|
|
STA.l !SPRITE_OAM+7
|
|
JSR.w PrepNarrowLower
|
|
LDA.b #$02
|
|
++
|
|
PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSR.w RequestItemOAM : PLX
|
|
|
|
LDA !SHOP_TYPE : AND.b #$80 : BNE +
|
|
JSR.w Shopkeeper_DrawNextPrice
|
|
+
|
|
|
|
.next
|
|
INY
|
|
INX #4
|
|
RTS
|
|
;--------------------------------------------------------------------------------
|
|
.item_offsets_idx
|
|
dw #.item_offsets_1
|
|
dw #.item_offsets_2
|
|
dw #.item_offsets_3
|
|
.item_offsets_1
|
|
dw 8, 40
|
|
.item_offsets_2
|
|
dw -16, 40
|
|
dw 32, 40
|
|
.item_offsets_3
|
|
dw -40, 40
|
|
dw 8, 40
|
|
dw 56, 40
|
|
.tile_indices
|
|
db $C6, $C8, $CA
|
|
;--------------------------------------------------------------------------------
|
|
!COLUMN_LOW = "$7F5022"
|
|
!COLUMN_HIGH = "$7F5023"
|
|
Shopkeeper_DrawNextPrice:
|
|
PHB : PHK : PLB
|
|
PHX : PHY : PHP
|
|
|
|
REP #$20 ; set 16-bit accumulator
|
|
PHY
|
|
LDA !SHOP_TYPE : AND.w #$0003 : DEC : ASL : TAY
|
|
LDA.w Shopkeeper_DrawNextItem_item_offsets_idx, Y : STA $00 ; get table from the table table
|
|
LDA.w .price_columns_idx, Y : STA $02 ; get table from the table table
|
|
PLY : PHY
|
|
TYA : ASL #2 : TAY
|
|
LDA ($00), Y : STA $0E ; set coordinate
|
|
TYA : LSR : TAY
|
|
LDA ($02), Y : STA !COLUMN_LOW
|
|
INY : LDA ($02), Y : STA !COLUMN_HIGH
|
|
PLY
|
|
LDA.l !SHOP_INVENTORY+1, X : STA $0C ; set value
|
|
|
|
BEQ .free
|
|
JSR.w DrawPrice
|
|
SEP #$20 : STA $06 : STZ $07 ; set 8-bit accumulator & store result
|
|
PHA
|
|
LDA.b #!BIGRAM : STA $08
|
|
LDA.b #!BIGRAM>>8 : STA $09
|
|
LDA.b #$7E : PHA : PLB ; set data bank to $7E
|
|
|
|
PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSL.l Sprite_DrawMultiple_quantity_preset : PLX
|
|
|
|
LDA 1,s
|
|
ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
|
|
PLA
|
|
!ADD $92 : STA $92
|
|
.free
|
|
PLP : PLY : PLX
|
|
PLB
|
|
RTS
|
|
.price_columns_idx
|
|
dw #.price_columns_1
|
|
dw #.price_columns_2
|
|
dw #.price_columns_3
|
|
.price_columns_1
|
|
db #$00, #$FF
|
|
.price_columns_2
|
|
db #$00, #$80, #$80, $FF
|
|
.price_columns_3
|
|
db #$00, #$60, #$60, #$90, #$90, $FF
|
|
;--------------------------------------------------------------------------------
|
|
RequestItemOAM:
|
|
PHX : PHY : PHA
|
|
STA $06 ; request A OAM slots
|
|
LDA $20 : CMP.b #$62 : !BGE .below
|
|
.above
|
|
LDA 1,s : ASL #2 : JSL.l OAM_AllocateFromRegionA ; request 4A bytes
|
|
BRA +
|
|
.below
|
|
LDA 1,s : ASL #2 : JSL.l OAM_AllocateFromRegionB ; request 4A bytes
|
|
+
|
|
LDA 1,s : STA $06 ; request 3 OAM slots
|
|
STZ $07
|
|
LDA.b #!SPRITE_OAM : STA $08
|
|
LDA.b #!SPRITE_OAM>>8 : STA $09
|
|
LDA #$7E : PHB : PHA : PLB
|
|
JSL Sprite_DrawMultiple_quantity_preset
|
|
PLB
|
|
LDA 1,s : ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
|
|
LDA $92 : !ADD 1,s : STA $92
|
|
PLA : PLY : PLX
|
|
RTS
|
|
;--------------------------------------------------------------------------------
|
|
PrepNarrowLower:
|
|
PHX
|
|
LDX.b #$00
|
|
REP #$20 ; set 16-bit accumulator
|
|
LDA !SPRITE_OAM, X : !ADD.w #$0004 : STA !SPRITE_OAM, X : STA !SPRITE_OAM+8, X
|
|
LDA !SPRITE_OAM+2, X : !ADD.w #$0008 : STA !SPRITE_OAM+10, X
|
|
LDA !SPRITE_OAM+4, X : !ADD.w #$0010 : STA !SPRITE_OAM+12, X
|
|
LDA !SPRITE_OAM+6, X : STA !SPRITE_OAM+14, X
|
|
SEP #$20 ; set 8-bit accumulator
|
|
PLX
|
|
RTS
|
|
;--------------------------------------------------------------------------------
|
|
;.oam_items
|
|
;dw -40, 40 : db $C0, $08, $00, $02
|
|
;dw 8, 40 : db $C2, $04, $00, $02
|
|
;dw 56, 40 : db $C4, $02, $00, $02
|
|
;--------------------------------------------------------------------------------
|
|
;.oam_prices
|
|
;dw -48, 56 : db $30, $02, $00, $00
|
|
;dw -40, 56 : db $31, $02, $00, $00
|
|
;dw -32, 56 : db $02, $02, $00, $00
|
|
;dw -24, 56 : db $03, $02, $00, $00
|
|
;
|
|
;dw 0, 56 : db $12, $02, $00, $00
|
|
;dw 8, 56 : db $13, $02, $00, $00
|
|
;dw 16, 56 : db $22, $02, $00, $00
|
|
;dw 24, 56 : db $23, $02, $00, $00
|
|
;
|
|
;dw 48, 56 : db $32, $02, $00, $00
|
|
;dw 56, 56 : db $33, $02, $00, $00
|
|
;dw 64, 56 : db $30, $02, $00, $00
|
|
;dw 72, 56 : db $31, $02, $00, $00
|
|
;--------------------------------------------------------------------------------
|