Files
alttpr-baserom/dungeon_map/blink_loot.asm
2026-01-09 13:45:00 -06:00

111 lines
1.5 KiB
NASM

; we want the icons indicating what is left in a room to blink
; but we don't want to redraw to BG1 every few frames
; so we duplicate the left side of BG1 to a lower portion and just toggle vertical scroll
BlinkLoot:
; do not show icons if we're scrolling
LDA.w $0210
BNE .hide
LDA.b FrameCounter
AND.b #$20
BEQ .show
.hide
LDA.b #$01
.show
STZ.b $E6
STA.w $E7
JSL $8AE96B
RTL
StartDoubleWrite:
; what we wrote over
LDA.l DRMode
BEQ .draw
LDA.l DungeonMapMode
BNE .draw
INC.w $020D ; next subsubmode
PLA : PLA : PLA ; pull our jump to here off the stack
PLB
RTL
.draw
REP #$30
STZ.w GFXStripes
STZ.w $021B
RTL
CheckDoubleWrite:
LDA.w $021C
BNE .done
LDA.b #$08
STA.w $021C
REP #$30
JML $8AE20B
.done
; what we wrote over
REP #$10
LDY.w GFXStripes
LDA.b #$FF
JML $8AE2E7
DrawMountain:
LDX.w GFXStripes
PHX
LDY.w #$0000
.next_word
LDA.w $8AEFEF, Y
STA.w GFXStripes+2, X
INX : INX
INY : INY
CPY.w #$002A
BCC .next_word
PLY
LDA.w $021B
BEQ .done
; if second copy of mountain, adjust VRAM addresses
SEP #$20
LDA.w GFXStripes+$02, Y
ORA.w $021C
STA.w GFXStripes+$02, Y
LDA.w GFXStripes+$08, Y
ORA.w $021C
STA.w GFXStripes+$08, Y
LDA.w GFXStripes+$10, Y
ORA.w $021C
STA.w GFXStripes+$10, Y
LDA.w GFXStripes+$20, Y
ORA.w $021C
STA.w GFXStripes+$20, Y
LDA.w GFXStripes+$26, Y
ORA.w $021C
STA.w GFXStripes+$26, Y
REP #$20
.done
RTL
WriteBigEndianAddressX:
ORA.w $021B
XBA
STA.w GFXStripes+2, X
AND.w #$FFF7
RTL
WriteBigEndianAddressY:
ORA.w $021B
XBA
STA.w GFXStripes+2, Y
AND.w #$FFF7
RTL