1136 lines
54 KiB
NASM
1136 lines
54 KiB
NASM
;================================================================================
|
||
; RAM Labels & Assertions
|
||
;--------------------------------------------------------------------------------
|
||
; This module is primarily concerned with labeling WRAM addresses used by the
|
||
; randomizer and documenting their usage. We use a combination of base $[address]
|
||
; and WRAMLabel = $[address] here, favoring the former when we have larger blocks
|
||
; of contiguous ram labeled. A line is skipped when the next address is non-cotiguous,
|
||
; but comments will go in the empty space if multi-line. In some cases the label
|
||
; name can be descriptive enough without documentation. Or I just didn't know what it was.
|
||
;
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||
; See the JP 1.0 disassembly for reference, specifically symbols_wram.asm
|
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; (https://github.com/spannerisms/jpdasm/ - 19/11/2022)
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||
;--------------------------------------------------------------------------------
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||
pushpc
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org 0
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||
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;================================================================================
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; Bank 7E
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;--------------------------------------------------------------------------------
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||
;================================================================================
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||
; Direct Page
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;--------------------------------------------------------------------------------
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||
base $7E0000
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Scrap:
|
||
Scrap00: skip 1 ; Used as short-term scratch space. If you need some short-term
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||
Scrap01: skip 1 ; RAM, you can often use these. Double check that the next use
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Scrap02: skip 1 ; of the addresses you want to use is a write.
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Scrap03: skip 1 ;
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Scrap04: skip 1 ;
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||
Scrap05: skip 1 ;
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Scrap06: skip 1 ;
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||
Scrap07: skip 1 ;
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||
Scrap08: skip 1 ;
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Scrap09: skip 1 ;
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||
Scrap0A: skip 1 ;
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||
Scrap0B: skip 1 ;
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||
Scrap0C: skip 1 ;
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||
Scrap0D: skip 1 ;
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Scrap0E: skip 1 ;
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Scrap0F: skip 1 ;
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||
GameMode = $7E0010 ; Game mode & submode. Refer to disassembly.
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||
GameSubMode = $7E0011 ;
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||
NMIDoneFlag = $7E0012 ; $00 = Main loop done | $01 = Not done (lag)
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||
INIDISPQ = $7E0013 ; Queue for INIDISP updates. Written during NMI.
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||
NMISTRIPES = $7E0014 ; NMI update flags.
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NMICGRAM = $7E0015 ; When non-zero, will trigger a specific gfx update
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NMIHUD = $7E0016 ; during NMI.
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||
NMIINCR = $7E0017 ;
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||
NMIUP1100 = $7E0018 ;
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||
UPINCVH = $7E0019 ; Incremental upload VRAM high byte
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||
FrameCounter = $7E001A ; Increments every frame that the game isn't lagging
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||
IndoorsFlag = $7E001B ; $00 = Outdoors | $01 = Indoors
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MAINDESQ = $7E001C ; PPU register queues written during NMI
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SUBDESQ = $7E001D ;
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||
TMWQ = $7E001E ;
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TSWQ = $7E001F ;
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LinkPosY = $7E0020 ; Link's absolute x/y coordinates. Both are word length.
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LinkPosX = $7E0022 ;
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LinkPosZ = $7E0024 ; $FFFF when on ground
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LinkPushDirection = $7E0026 ; - - - - u d l r
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LinkRecoilY = $7E0027 ;
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LinkRecoilX = $7E0028 ;
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LinkRecoilZ = $7E0029 ;
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LinkSubPixelVelocty = $7E002A ; Word length
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LinkAnimationStep = $7E002E ;
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LinkDirection = $7E002F ; $00 = Up | $02 = Down | $04 = Left | $06 = Right
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;
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OAMOffsetY = $7E0044 ;
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||
OAMOffsetX = $7E0045 ;
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LinkIncapacitatedTimer = $7E0046 ; Countdown when Link takes damage, not same as I-frames
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;
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ForceMove = $7E0049 ; Forces D-Pad inputs when written to
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;
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CapeTimer = $7E004C ; Countdown for cape sapping magic Countdown for cape sapping magic..
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LinkJumping = $7E004D ; $00 = None | $01 = Bonk/damage/water | $02 = Ledge
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;
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LinkStrafe = $7E0050 ; ???
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;
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CapeOn = $7E0055 ; Link invisible and untouchable when set.
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BunnyFlagDP = $7E0056 ; $00 = Link | $01 = Bunny
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;
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PitTileActField = $7E0059 ; Tile action bitfield used by pits
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LinkSlipping = $7E005B ; $00 = None | $01 = Near pit
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; $02 = Falling | $03 = Falling "more"
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FallTimer = $7E005C ; Timer for falling animation
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LinkState = $7E005D ; Main Link state handler
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LinkSpeed = $7E005E ; Main Link speed handler
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ManipTileField = $7E005F ; Bitfield used by manipulable tiles
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;
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LinkWalkDirection = $7E0067 ; - - - - u d l r
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;
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ScrapBuffer72 = $7E0072 ; Volatile scrap buffer. 5 bytes.
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;
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WorldCache = $7E007B ; $00 = Light world | $40 bit set for dark world.
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;
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OverworldMap16Buffer = $7E0084 ; Buffer used to load new GFX when scrolling. Word length.
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OverworldTilemapIndexX = $7E0086 ; Used to index $500 and tilemap. Word length.
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OverworldTilemapIndexY = $7E0088 ; Used to index $500 and tilemap. Word length.
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OverworldIndex = $7E008A ; Overworld screen index. Word length. Dark world is OR $40 of
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; light world screen in same position. Zeroed on UW entry.
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OverlayID = $7E008C ; Overworld overlay ID. One Byte.
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;
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OAMPtr = $7E0090 ; Pointer used to indirectly address OAM buffer. 4 bytes.
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BGMODEQ = $7E0094 ; Various PPU queues handled during NMI
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MOSAICQ = $7E0095 ;
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W12SELQ = $7E0096 ;
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W34SELQ = $7E0097 ;
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WOBJSELQ = $7E0098 ;
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CGWSELQ = $7E0099 ;
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CGADSUBQ = $7E009A ;
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HDMAENABLEQ = $7E009B ; HDMA enable flags
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;
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RoomIndex = $7E00A0 ; Underworld room index. Word length. High byte: $00 = EG1 | $01 = EG2
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; Not zeroed on exit to overworld.
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PreviousRoom = $7E00A2 ; Stores previous value of RoomIndex
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;
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CameraBoundH = $7E00A6 ; Which set of camera boundaries to use.
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CameraBoundV = $7E00A7 ;
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;
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LinkQuadrantH = $7E00A9 ; Which quadrant Link is in. 0 = left, 1 = right
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LinkQuadrantV = $7E00AA ; 0 = top, 2 = bottom
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;
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RoomTag = $7E00AE ; Room effects; e.g. kill room, shutter switch, etc. Word length.
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;
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SubSubModule = $7E00B0 ; Often used as a submodule, such as for transitions
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;
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ObjPtr = $7E00B7 ; Pointer for drawing room objects. Three bytes.
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ObjPtrOffset = $7E00BA ; Used as an offset for ObjPointer. Word Length.
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PlayerSpriteBank = $7E00BC ;
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ScrapBufferBD = $7E00BD ; Another scrap buffer. $23 bytes.
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FileSelectPosition = $7E00C8 ;
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PasswordCodePosition = $7E00C8 ;
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PasswordSelectPosition = $7E00C9 ;
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;
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BG1H = $7E00E0 ; Background scroll registers
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BG2H = $7E00E2 ; For BG1 and BG2, these registers are used for calculations later for different writes to PPU.
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BG3HOFSQL = $7E00E4 ; For BG3, the values are written directly to the PPU during NMI
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BG1V = $7E00E6 ; Since BG1 and BG2 are not written directly to PPU they are given different names from BG3.
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BG2V = $7E00E8 ;
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BG3VOFSQL = $7E00EA ;
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;
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LinkLayer = $7E00EE ; Layer that Link is on. $00 = BG2 (upper) | $02 = BG1 (lower)
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;
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Joy1A_All = $7E00F0 ; Joypad input
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Joy2A_All = $7E00F1 ; All = Current & previous frame
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Joy1B_All = $7E00F2 ; New = Current frame
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Joy2B_All = $7E00F3 ; Old = Previous frame
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Joy1A_New = $7E00F4 ;
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Joy2A_New = $7E00F5 ;
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Joy1B_New = $7E00F6 ;
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Joy2B_New = $7E00F7 ;
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Joy1A_Old = $7E00F8 ;
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Joy2A_Old = $7E00F9 ;
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Joy1B_Old = $7E00FA ;
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Joy2B_Old = $7E00FB ;
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;================================================================================
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; Mirrored WRAM
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;--------------------------------------------------------------------------------
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; Pages 0x00–0x1F of Bank7E are mirrored to every program bank ALTTP uses.
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;--------------------------------------------------------------------------------
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DeathReloadFlag = $7E010A ; Flag set on death for dungeon reload
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CurrentMSUTrack = $7E010B ;
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GameModeCache = $7E010C ;
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GameSubModeCache = $7E010D ;
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EntranceIndex = $7E010E ; Entrance ID into underworld. Word length.
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;
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MedallionFlag = $7E0112 ; Medallion cutscene flag. $01 = Cutscene active.
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;
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VRAMTileMapIndex = $7E0116 ; Index for high bytes for VRAM tile map uploads
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VRAMUploadAddress = $7E0118 ; Incremental VRAM upload address. Low byte always 0. Word length.
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;
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BG1ShakeV = $7E011A ; Applied to BG Scroll. Word Length.
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BG1ShakeH = $7E011C ;
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;
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CurrentVolume = $7E0127 ;
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TargetVolume = $7E0129 ;
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MusicControl = $7E012B ;
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MusicControlRequest = $7E012C ;
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SFX1 = $7E012D ;
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SFX2 = $7E012E ;
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SFX3 = $7E012F ;
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LastAPUCommand = $7E0130 ; Last non-zero command given to SPC.
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LastSFX1 = $7E0131 ; Last non-zero SFX1
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||
MusicControlQueue = $7E0132 ; Used to queue up writes to MusicControlRequest
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CurrentControlRequest = $7E0133 ; Last thing written to MusicControlRequest
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LastAPU = $7E0134 ; Stores last anything written to MusicControlRequest
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;
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SubModuleInterface = $7E0200 ; Word length. High byte expected to be $00.
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ItemCursor = $7E0202 ; Current location of the item menu cursor.
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;
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BottleMenuCounter = $7E0205 ; Step counter for opening bottle menu
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MenuFrameCounter = $7E0206 ; Incremented every menu frame. Never read.
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MenuBlink = $7E0207 ; Incremented every frame and masked with $10 to blink cursor
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||
;
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RaceGameFlag = $7E021B ;
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||
;
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MessageJunk = $7E0223 ; Zeroed but never used (?)
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;
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ProgressiveFlag = $7E0224 ; unused
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;CoolScratch = $7E0224 ; 0x5C bytes of free ram
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ItemStackPtr = $7E0226 ; Pointer into Item GFX and VRAM target queues. Word length.
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; If not zero, pointer should always be left pointing at the
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; next available slot in the stack during the frame.
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SprSourceItemId = $7E0230 ; 0x10 bytes. Receipt ID without item substitutions.
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||
SpriteMetaData = $7E0240 ; 0x10 bytes. Sprite metadata. Used for prog bow tracking.
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AncillaVelocityZ = $7E0294 ; 0x0A bytes
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||
AncillaZCoord = $7E029E ; 0x0A bytes
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||
;
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||
ItemReceiptID = $7E02D8 ;
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||
ItemReceiptPose = $7E02DA ; $00 = No pose | $01 = One hand up | $02 = Two hands up
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||
;
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BunnyFlag = $7E02E0 ; $00 = Link | $01 = Bunny
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Poofing = $7E02E1 ; Flags cape and bunny poof.
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PoofTimer = $7E02E2 ; Countdown timer for poofing.
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||
SwordCooldown = $7E02E3 ; Cooldown for sword after dashing through an enemy.
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||
CutsceneFlag = $7E02E4 ; Flags various cutscenes.
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||
;
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||
ItemReceiptMethod = $7E02E9 ;
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||
;
|
||
TileActBE = $7E02EF ; Bitfield used by breakables and entrances. b b b b d d d d
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; b = Breakables | d = Entrances
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LinkThud = $7E02F8 ; When set, guarantees a thud on landing
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||
FollowerNoDraw = $7E02F9 ; When set, prevents follower from drawing and forces a game mode check
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||
UseY1 = $7E0301 ; Bitfield for Y-item usage: b p - a x z h r
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||
; b = Boomerang | p = Powder | a = Bow | x = Hammer (tested, never set)
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||
; z = Rods (tested, never set) | h = Hammer | r = Rods
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||
CurrentYItem = $7E0303 ;
|
||
;
|
||
AButtonAct = $7E0308 ; Bitfield for A-actions. $80 = Carry/toss | $02 Prayer | $01 = Tree pull
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||
CarryAct = $7E0309 ; Bitfield for carrying. $02 = Tossing | $01 = Lifting
|
||
;
|
||
LinkSwimDirection = $7E0340 ; Bitfield for swim direction. (.... udlr)
|
||
;
|
||
LinkDeepWater = $7E0345 ; Set when Link is in deep water.
|
||
;
|
||
TileActIce = $7E0348 ; Bitfield used by ice. Word length.
|
||
;
|
||
TileActDig = $7E035B ; Bitfield used by diggable ground. Word length. High byte unused.
|
||
;
|
||
LinkZap = $7E0360 ; When set, recoil zaps Link.
|
||
;
|
||
LinkDashing = $7E0372 ; Flags when Link is dashing, also spinspeed
|
||
DamageReceived = $7E0373 ; Damage to deal to Link.
|
||
;
|
||
UseY2 = $7E037A ; - - b n c h - s
|
||
; b = Book | n = Net | c = Canes | h = Hookshot | s = Shovel
|
||
NoDamage = $7E037B ; Prevents Link from receiving damage.
|
||
;
|
||
AncillaGeneralA = $7E0385 ; General use buffer for front slot ancillae. $05 bytes.
|
||
;
|
||
AncillaGeneralD = $7E0394 ; General use buffer for front slot ancillae. $05 bytes.
|
||
;
|
||
AncillaGeneralF = $7E039F ; General use buffer for front slot ancillae. $0F bytes.
|
||
;
|
||
AncillaTimer = $7E03B1 ; Used as a timer for ancilla.
|
||
;
|
||
AncillaSearch = $7E03C4 ; Used to search through ancilla when every front slot is occupied.
|
||
;
|
||
ForceSwordUp = $7E03EF ; $01 = Force sword up pose.
|
||
FluteTimer = $7E03F0 ; Countdown timer for being able to use the flute
|
||
;
|
||
YButtonOverride = $7E03FC ; Y override for minigames. $00 = Selected item | $01 = Shovel | $02 = Bow
|
||
;
|
||
RoomItemsTaken = $7E0403 ; Items taken in a room: b k u t s e h c
|
||
; b = boss kill/item | k = key/heart piece (prevents crystals)
|
||
; u = 2nd key/heart piece | t = chest 4/rupees/swamp drain/bomb floor/mire wall
|
||
; s = chest 3/pod or dp wall | e, h, c = chest 2, 1, 0
|
||
OverworldIndexMirror = $7E040A ; Overworld Area Index. Mirrors $8A
|
||
DungeonID = $7E040C ; High byte mostly unused but sometimes read. Word length.
|
||
;
|
||
TransitionDirection = $7E0418 ; OW: 0=N 1=S 2=W 3=E UW: 0=S 1=N 2=E 3=W
|
||
;
|
||
ManipIndex = $7E042C ; Index of manipulable tile. Word length.
|
||
;
|
||
TrapDoorFlag = $7E0468 ; Flag that is set when trap doors are down. 2 bytes
|
||
;
|
||
LayerAdjustment = $7E047A ; Flags layer adjustments. Arms EG.
|
||
;
|
||
RoomIndexMirror = $7E048E ; Mirrors RoomIndex
|
||
;
|
||
RespawnFlag = $7E04AA ; If set, entrance loading is treated as a respawn. Word length.
|
||
Map16ChangeIndex = $7E04AC ; Word length.
|
||
;
|
||
OWEntranceCutscene = $7E04C6 ;
|
||
;
|
||
HeartBeepTimer = $7E04CA ;
|
||
;
|
||
ManipTileMapX = $7E0540 ; Tilemap X position of manipulable tile. $10 x 2 bytes
|
||
;
|
||
CameraTargetN = $7E0610 ; Camera scroll target for directions NSEW
|
||
CameraTargetS = $7E0612 ;
|
||
CameraTargetW = $7E0614 ;
|
||
CameraTargetE = $7E0616 ;
|
||
CameraScrollN = $7E0618 ; Camera scroll trigger areas for directions NSEW
|
||
CameraScrollS = $7E061A ; The higher boundary should always be +2 from the lower in
|
||
CameraScrollW = $7E061C ; underworld and -2 in overworld.
|
||
CameraScrollE = $7E061E ;
|
||
;
|
||
NMIAux = $7E0632 ; Stores long address of NMI jump. Currently only used by shops.
|
||
;
|
||
SpriteRoomTag = $7E0642 ; Set high by sprites triggering room tags.
|
||
;
|
||
SomariaSwitchFlag = $7E0646 ; Set by Somaria when on a switch.
|
||
;
|
||
TileMapDoorPos = $7E068E ; (Dungeon) ???? related to trap doors and if they are open ; possibly bomb doors too? Update: module 0x07.0x4 probably uses this to know whether it's a key door or big key door to open. Word length.
|
||
DoorTimer = $7E0690 ; Timer for animating doors, like Sanc or HC overworld doors
|
||
;
|
||
TileMapEntranceDoors = $7E0696 ; Tilemap location of entrance doors. Word length.
|
||
TileMapTile32 = $7E0698 ; Tilemap location of new tile32 objects, such as from graves/rocks. Word length.
|
||
;
|
||
RandoOverworldEdgeAddr = $7E06F8 ; Used to store OWR edge table addresses
|
||
RandoOverworldTargetEdge = $7E06FA; Used to store target edge IDs
|
||
RandoOverworldWalkDist = $7E06FC ; Used for custom walk destination after transitions
|
||
;
|
||
OverworldSlotPosition = $7E0700 ; Used to show which OW slot/square Link is in. Useful for "quadrants" on larger screens.
|
||
;
|
||
RandoOverworldForceTrans = $7E0703; Used to flag forced transitions
|
||
RandoOverworldTerrain = $7E0704 ; Used to store terrain type at the start of a transition
|
||
;
|
||
SkipOAM = $7E0710 ; Set to skip OAM updates. High byte written $FF with exploding walls
|
||
OWScreenSize = $7E0712 ; Flags overworld screen size.
|
||
|
||
SpawnedItemID = $7E0720 ; ID of the Item Spawning. Word
|
||
SpawnedItemIndex = $7E0722 ; Sprite/Pot Index of Item Spawning. Word
|
||
SpawnedItemIsMultiWorld = $7E0724 ; Multiworld World Flag. Word
|
||
SpawnedItemFlag = $7E0726 ; 0x02 - one for pot, 2 for sprite drop
|
||
; (flag used as a bitmask in conjunction with StandingItemCounterMask)
|
||
SpawnedItemMWPlayer = $7E0728 ; Player Id for spawned item if Multiworld item 0x02
|
||
;
|
||
EnemyDropIndicator = $7E072A ; Used by HUD to indicate enemy drops remaining
|
||
SkipBeeTrapDisguise = $7E072D ; Flag to skip bee trap disguise during draw routine
|
||
|
||
SprDropsItem = $7E0730 ; Array for whether a sprite drops an item 0x16
|
||
SprItemReceipt = $7E0740 ; Array for item id for each sprite 0x16
|
||
SprItemIndex = $7E0750 ; Array for item index (see code)
|
||
SprItemMWPlayer = $7E0760 ; Player id for each sprite drop 0x16
|
||
SprItemFlags = $7E0770 ; Array 0x16 (used for both pots and drops) (combine with SprDropsItem?)
|
||
SprItemGFXSlot = $7E0780 ; this will keep track of the DynamicDropGFXIndex for each item
|
||
SprRedrawFlag = $7E0790 ; this is a flag indicating the gfx for a sprite should be reloaded and redrawn
|
||
;
|
||
DynamicDropGFXIndex = $7E07F0 ; this will just count from 0 to 6 to determine which slot we're using
|
||
; we're expecting 5 items max per room, and order is irrelevant
|
||
; we just need to keep track of where they go
|
||
DynamicDropGFXSlots = $7E07F1 ; Assume future use of this up to $0E bytes, these will store
|
||
; which item gfx is currently occupying each slot
|
||
OAMBuffer = $7E0800 ; Main OAM buffer sent to OAM. $200 bytes.
|
||
OAMBuffer2 = $7E0A00 ;
|
||
;
|
||
TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves Town Hellway
|
||
;
|
||
OWTransitionFlag = $7E0ABF ; Used for certain transitions like smith, witch, etc.
|
||
;
|
||
DuckPose = $7E0AF4 ; Used for duck gfx (2 bytes), zero value stops duck drawing in gfx slot
|
||
;
|
||
ItemGFXPtr = $7E0AFA ; Pointer for item receipt graphics transfers
|
||
; $0000 - no transfer, do nothing
|
||
; bit 7 reset - offset into ROM table
|
||
; bit 7 set - explicit bank7 address
|
||
ItemGFXTarget = $7E0AFC ; target VRAM address
|
||
;
|
||
ArcVariable = $7E0B08 ; Arc variable. Word length.
|
||
OverlordXLow = $7E0B08 ; $08 bytes.
|
||
OverlordXHigh = $7E0B10 ; $08 bytes.
|
||
PlayerNameCursor = $7E0B12 ; Player name screen.
|
||
OverlordYLow = $7E0B18 ; $08 bytes.
|
||
OverlordYHigh = $7E0B20 ; $08 bytes.
|
||
;
|
||
EnemyStunTimer = $7E0B58 ; Auto-decrementing timer for stunned enemies. $10 bytes.
|
||
;
|
||
BowDryFire = $7E0B9A ; If set, arrows are deleted immediately
|
||
;
|
||
SecretId = $7E0B9C ; Controls the secret spawned from bushes, pots, rocks, etc.
|
||
SaveFileIndex = $7E0B9D ;
|
||
;
|
||
SpriteAncillaInteract = $7E0BA0 ; If nonzero, ancillae do not interact with the sprite. $10 bytes.
|
||
;
|
||
AncillaCoordYLow = $7E0BFA ;
|
||
AncillaCoordXLow = $7E0C04 ;
|
||
AncillaCoordYHigh = $7E0C0E ;
|
||
AncillaCoordXHigh = $7E0C18 ;
|
||
;
|
||
AncillaVelocityY = $7E0C22 ; $0A bytes.
|
||
AncillaVelocityX = $7E0C2C ; $0A bytes.
|
||
;
|
||
AncillaID = $7E0C4A ; $0A bytes.
|
||
;
|
||
AncillaGeneralN = $7E0C54 ; General use buffer for ancillae. $0A bytes.
|
||
;
|
||
AncillaGet = $7E0C5E ; Used by various ancilla in various ways. $0A bytes.
|
||
;
|
||
AncillaDirection = $7E0C72 ; Used by various ancilla to track its direction. $0A bytes
|
||
AncillaLayer = $7E0C7C ;
|
||
;
|
||
SpriteForceDrop = $7E0CBA ; Forces drops on sprite death. $10 bytes.
|
||
;
|
||
SpriteBump = $7E0CD2 ; See symbols_wram.asm. $10 bytes.
|
||
;
|
||
BossSpecialAction = $7E0CF3 ; Indicates special action required for some bosses
|
||
TreePullKills = $7E0CFB ; Kills for tree pulls.
|
||
TreePullHits = $7E0CFC ; Hits taken for tree pulls.
|
||
;
|
||
SpritePosYLow = $7E0D00 ; Sprite slot data. Each label has $10 bytes unless otherwise
|
||
SpritePosXLow = $7E0D10 ; specified. Some of these I'm not sure what they are. May
|
||
SpritePosYHigh = $7E0D20 ; have taken a guess or just made something up.
|
||
SpritePosXHigh = $7E0D30 ;
|
||
SpriteVelocityY = $7E0D40 ;
|
||
SpriteVelocityX = $7E0D50 ;
|
||
SpriteSubPixelY = $7E0D60 ;
|
||
SpriteSubPixelX = $7E0D70 ;
|
||
SpriteActivity = $7E0D80 ; Not sure what this is.
|
||
SpriteMovement = $7E0D90 ; Not sure what this is.
|
||
;
|
||
SpriteAuxTable = $7E0DA0 ; $20 bytes.
|
||
SpriteGFXControl = $7E0DC0 ;
|
||
SpriteAITable = $7E0DD0 ; AI state of sprites. $10 bytes.
|
||
SpriteMoveDirection = $7E0DE0 ; $00 = Right | $01 = Left | $02 = Down | $03 = Up
|
||
;
|
||
SpriteTimer = $7E0DF0 ;
|
||
;
|
||
SpriteTypeTable = $7E0E20 ; Which sprite occupies this slot. $10 bytes.
|
||
SpriteAux = $7E0E30 ;
|
||
SpriteOAMProperties = $7E0E40 ; h m w o o o o o | h = Harmless | m = master sword? | w = walls?
|
||
; | o = OAM allocation
|
||
SpriteHitPoints = $7E0E50 ; Set from $0DB173
|
||
SpriteControl = $7E0E60 ; n i o s p p p t | n = Death animation? | i = Immune to attack/collion?
|
||
; o = Shadow | p = OAM prop palette | t = OAM prop name table
|
||
SpriteJumpIndex = $7E0E80 ; Sprite jump table local. $10 bytes.
|
||
;
|
||
SpriteDirectionTable = $7E0EB0 ; Sprite direction. $10 bytes.
|
||
;
|
||
SpriteSpawnStep = $7E0ED0 ; Related to enemies spawning other sprites (eg pikit, zirro)
|
||
;
|
||
SpriteHalt = $7E0F00 ;
|
||
SpriteTimerE = $7E0F10 ; ?
|
||
;
|
||
SpriteLayer = $7E0F20 ;
|
||
;
|
||
SpriteOAMProp = $7E0F50 ;
|
||
;
|
||
SpriteZCoord = $7E0F70 ;
|
||
SpriteVelocityZ = $7E0F80 ;
|
||
SpriteSubPixelZ = $7E0F90 ;
|
||
;
|
||
CurrentSpriteSlot = $7E0FA0 ; Holds the current sprite/ancilla's index
|
||
;
|
||
FreezeSprites = $7E0FC1 ; "Seems to freeze sprites"
|
||
LinkPosXCache = $7E0FC2 ; Cache of Link's coordinates
|
||
LinkPosYCache = $7E0FC4 ; - Done at the beginning of Link_Main every frame
|
||
GfxChrHalfSlotVerify = $7E0FC6 ; Mirrors $0AAA, set to >= $03 when VRAM has temp graphics loaded
|
||
PrizePackIndexes = $7E0FC7 ; $07 bytes. One for each prize pack.
|
||
;
|
||
SpriteCoordCacheX = $7E0FD8 ;
|
||
SpriteCoordCacheY = $7E0FDA ;
|
||
;
|
||
NoMenu = $7E0FFC ; When set prevents menu, mirror, medallions
|
||
;
|
||
;===================================================================================================
|
||
;===================================================================================================
|
||
; DO NOT ADD ANY RANDOMIZER VARIABLES TO THE SPACE FROM $1100 to $1FFF
|
||
;---------------------------------------------------------------------------------------------------
|
||
; It causes isses with major glitches
|
||
;===================================================================================================
|
||
;===================================================================================================
|
||
GFXStripes = $7E1000 ; Used by stripes for arbitrary VRAM transfers. $100 bytes.
|
||
RoomStripes = $7E1100 ; Used for room drawing.
|
||
;
|
||
MirrorPortalPosXH = $7E1ACF ; Mirror portal position. (High byte of X coordinate)
|
||
;
|
||
FluteSelection = $7E1AF0 ; Currently selected flute spot (zero-indexed)
|
||
;
|
||
IrisPtr = $7E1B00 ; Spotlight pointers for HDMA. $1C0 bytes (?).
|
||
;
|
||
MessageSubModule = $7E1CD8 ;
|
||
;
|
||
MessageCursor = $7E1CE8 ; Chosen option in message.
|
||
DelayTimer = $7E1CE9 ;
|
||
;
|
||
TextID = $7E1CF0 ; Message ID and page. Word length.
|
||
;
|
||
|
||
|
||
TileMapA = $7E2000
|
||
TileMapB = $7E4000
|
||
;================================================================================
|
||
; UNMIRRORED WRAM
|
||
; Addresses from here on can only be accessed with long addressing
|
||
; or absolute addressing with the appropriate data bank set
|
||
;--------------------------------------------------------------------------------
|
||
|
||
TileUploadBuffer = $7EA180 ; 0x300 bytes
|
||
;
|
||
ItemGetGFX = $7EBD40 ; Item receipt graphics location
|
||
;
|
||
UpdateHUDFlag = $7EBE00 ; Flag used to mark HUD updates and avoid heavy code segments.
|
||
;
|
||
ToastBuffer = $7EBE02 ; Multiworld buffer. Word length.
|
||
;
|
||
|
||
MSUResumeTime = $7EBE6B ; Mirrored MSU block
|
||
MSUResumeControl = $7EBE6F ;
|
||
MSUFallbackTable = $7EBE70 ;
|
||
MSUDelayedCommand = $7EBE79 ;
|
||
MSUPackCount = $7EBE7A ;
|
||
MSUPackCurrent = $7EBE7B ;
|
||
MSUPackRequest = $7EBE7C ;
|
||
MSULoadedTrack = $7EBE7D ;
|
||
MSUResumeTrack = $7EBE7F ;
|
||
|
||
ClockHours = $7EBE90 ; Clock Hours
|
||
ClockMinutes = $7EBE94 ; Clock Minutes
|
||
ClockSeconds = $7EBE98 ; Clock Seconds
|
||
ClockBuffer = $7EBE9C ; Clock Temporary
|
||
ScratchBufferNV = $7EBEA0 ; Non-volatile scratch buffer. Must preserve values through return.
|
||
ScratchBufferV = $7EBEB0 ; Volatile scratch buffer. Can clobber at will.
|
||
|
||
RoomFade = $7EC005 ; Flags fade to black on room transitions. Word length.
|
||
FadeTimer = $7EC007 ; Timer for transition fading and mosaics. Word length.
|
||
FadeDirection = $7EC009 ; Word length
|
||
FadeLevel = $7EC00B ; Target fade level. Word length.
|
||
;
|
||
;
|
||
MosaicLevel = $7EC011 ; Word length. High byte unused
|
||
;
|
||
RoomDarkness = $7EC017 ; Darkness level of a room. High byte unused. Word length.
|
||
;
|
||
SpriteOAM = $7EC025 ;
|
||
SpriteDynamicOAM = $7EC035 ;
|
||
;
|
||
EN_OWSCR2 = $7EC140 ; $7EC140-$7EC171 Used for caching with entrances.
|
||
EN_MAINDESQ = $7EC142 ; Copied from the JP disassembly.
|
||
EN_SUBDESQ = $7EC143 ;
|
||
EN_BG2VERT = $7EC144 ;
|
||
EN_BG2HORZ = $7EC146 ;
|
||
EN_POSY = $7EC148 ;
|
||
EN_POSX = $7EC14A ;
|
||
EN_OWSCR = $7EC14C ;
|
||
EN_OWTMAPI = $7EC14E ;
|
||
EN_SCROLLATN = $7EC150 ;
|
||
EN_SCROLLATW = $7EC152 ;
|
||
EN_SCROLLAN = $7EC154 ;
|
||
EN_SCROLLBN = $7EC156 ;
|
||
EN_SCROLLAS = $7EC158 ;
|
||
EN_SCROLLBS = $7EC15A ;
|
||
EN_OWTARGN = $7EC15C ;
|
||
EN_OWTARGS = $7EC15E ;
|
||
EN_OWTARGW = $7EC160 ;
|
||
EN_OWTARGE = $7EC162 ;
|
||
EN_AA0 = $7EC164 ;
|
||
EN_BGSET1 = $7EC165 ;
|
||
EN_BGSET2 = $7EC166 ;
|
||
EN_SPRSET1 = $7EC167 ;
|
||
; 2 bytes free RAM.
|
||
EN_SCRMODYA = $7EC16A ;
|
||
EN_SCRMODYB = $7EC16C ;
|
||
EN_SCRMODXA = $7EC16E ;
|
||
EN_SCRMODXB = $7EC170 ;
|
||
PegColor = $7EC172 ;
|
||
;
|
||
GameOverSongCache = $7EC227 ;
|
||
;
|
||
LastBGSet = $7EC2F8 ; Lists loaded sheets to check for decompression. 4 bytes.
|
||
;
|
||
PaletteBufferAux = $7EC300 ; Secondary and main palette buffer. See symbols_wram.asm
|
||
PaletteBuffer = $7EC500 ; in the disassembly.
|
||
HUDTileMapBuffer = $7EC700 ; HUD tile map buffer. $100 bytes (?)
|
||
HUDCurrentDungeonWorld = $7EC702 ;
|
||
HUDKeyIcon = $7EC726 ;
|
||
HUDGoalIndicator = $7EC72A ;
|
||
HUDPrizeIcon = $7EC742 ;
|
||
HUDRupees = $7EC750 ;
|
||
HUDBombCount = $7EC75A ;
|
||
HUDArrowCount = $7EC760 ;
|
||
HUDKeyDigits = $7EC764 ;
|
||
HUDMultiIndicator = $7EC790 ;
|
||
HUDKeysObtained = $7EC7A2 ;
|
||
HUDKeysSlash = $7EC7A4 ;
|
||
HUDKeysTotal = $7EC7A6 ;
|
||
;
|
||
BigRAM = $7EC900 ; Big buffer of free ram (0x1F00)
|
||
ItemGFXStack = $7ECB00 ; Pointers to source of decompressed item tiles deferred to NMI loading.
|
||
ItemGFXSBankStack = $7ECB20 ; Source bank byte for above. (not used yet)
|
||
ItemTargetStack = $7ECB40 ; Pointers to VRAM targets for ItemGFXStack.
|
||
TotalItemCountTiles = $7ECF00 ; Cached total item count tiles for HUD. Four words high to low.
|
||
|
||
;================================================================================
|
||
; Bank 7F
|
||
;--------------------------------------------------------------------------------
|
||
DecompressionBuffer = $7F0000 ; Decompression Buffer. $2000 bytes.
|
||
|
||
DecompBuffer2 = $7F4000 ; Another buffer
|
||
|
||
base $7F5000
|
||
skip 3 ; Unused
|
||
HexToDecDigit1: skip 1 ; Space for storing the result of hex to decimal conversion.
|
||
HexToDecDigit2: skip 1 ; Digits are stored from high to low.
|
||
HexToDecDigit3: skip 1 ;
|
||
HexToDecDigit4: skip 1 ;
|
||
HexToDecDigit5: skip 1 ;
|
||
SpriteSkipEOR: skip 2 ; Used in utilities.asm to determine when to skip drawing sprites. Zero-padded
|
||
skip $2B ; Unused
|
||
AltTextFlag: skip 2 ; dialog.asm: Determines whether to load from vanilla decompression buffer
|
||
; or from a secondary buffer (used for things like free dungeon item text)
|
||
BossKills: skip 1 ;
|
||
LagTime: skip 4 ; Computed during stats preparation for display
|
||
RupeesCollected: skip 2 ; Computed during stats preparation for display
|
||
NonChestCounter: skip 2 ; Computed during stats preparation for display
|
||
BowTrackingFlags: skip 2 ; Stores tracking bits for progressive bows before resolution to concrete item.
|
||
TileUploadOffsetOverride: skip 2 ; Offset override for loading sprite gfx
|
||
skip 3 ;
|
||
skip 8 ;
|
||
; Shop Block $7F504F - $7F506F
|
||
ShopEnableCount: skip 1 ; Whether Shops Count for Location Checks
|
||
ShopId: skip 1 ; Shop ID. Used for indexing and loading inventory for custom shops
|
||
ShopType: skip 1 ; Shop type. $FF = vanilla shop
|
||
; t d a v - - q q
|
||
; t = $01 - Take-any | d = $01 - Door check | a = $01 = Take-all
|
||
; v = Use alt vram | q = Number of items
|
||
ShopInventory: skip $0D ; For three possible shop items, row major:
|
||
; [Item ID][Price low][Price High][Purchase Count]
|
||
ShopState: skip 1 ; - - - - - l c r | Bitfield that determines whether to draw an item
|
||
ShopCapacity: skip 1 ; Four lower bits of shop_config in ShopTable, number of items 1-3
|
||
ShopScratch: skip 1 ; Scratch byte used in shop drawing routines
|
||
ShopSRAMIndex: skip 1 ; SRAM index for purchase counts
|
||
ShopMerchant: skip 1 ; Loaded from ShopTable and used to jump to one of four drawing routines
|
||
ShopkeeperRefill: skip 1 ; Flag for the shopkeeper refill action
|
||
PowderFlag: skip 1 ; Flag for powder junk
|
||
ShopPriceColumn: skip 3 ; Stores coordinates for drawing prices in shops
|
||
ShopInventoryPlayer: skip 3 ; Multiworld id for player inventory
|
||
ShopInventoryDisguise: skip 3 ; Bee trap is disguised as another item in shop
|
||
BeeTrapDisguise: skip 1 ; Unused
|
||
skip 2 ; Reserved for OneMind
|
||
OneMindId: skip 1 ; Current OneMind player
|
||
OneMindTimerRAM: skip 2 ; Frame counter for OneMind
|
||
skip 9 ; Unused
|
||
ClockStatus: skip 2 ; 2 bytes second always zero padding
|
||
; ---- --dn
|
||
; d - DNF mode
|
||
; n - Negative
|
||
skip $10 ; Unused
|
||
RNGLockIn: skip 1 ; Used for RNG item (currently unused by rando)
|
||
BusyItem: skip 1 ; Flags for indicating when these things are "busy"
|
||
BusyHealth: skip 1 ; e.g. doing some animation
|
||
BusyMagic: skip 1 ;
|
||
DialogOffsetPointer: skip 2 ; Offset and return pointer into new dialog buffer used
|
||
DialogReturnPointer: skip 2 ; for e.g. free dungeon item text.
|
||
skip 1 ; Unused
|
||
PreviousOverworldDoor: skip 1 ; Previous overworld door is cached or initialized here
|
||
skip 1 ; Reserved
|
||
skip 1 ; Unused
|
||
DuckMapFlag: skip 1 ; Temporary flag used and reset by flute map drawing routine
|
||
StalfosBombDamage: skip 1 ; Relocated from damage table
|
||
ValidKeyLoaded: skip 1 ;
|
||
TextBoxDefer: skip 1 ; Flag used to defer post-item text boxes
|
||
skip $10 ; Unused
|
||
skip $10 ; Reserved for enemizer
|
||
; Most of these modifiers are intended to be written to by
|
||
; a 3rd party (e.g. Crowd Control.) Writer is responsible
|
||
; for zeroing.
|
||
SwordModifier: skip 1 ; Adds level to current sword. Doesn't change graphics.
|
||
ShieldModifier: skip 1 ; Not implemented
|
||
ArmorModifier: skip 1 ; Adds level to current mail. Doesn't change graphics.
|
||
MagicModifier: skip 1 ; Adds level to magic consumption (1/2, 1/4.)
|
||
LightConeModifier: skip 1 ; Gives lamp cone when set to 1
|
||
CuccoStormer: skip 1 ; Non-zero write causes storm.
|
||
OldManDash: skip 1 ; Unused
|
||
IceModifier: skip 1 ; - - - g - - - i | Flipping either sets ice physics
|
||
InfiniteArrows: skip 1 ; Setting these to $01 will give infinite ammo. Set by
|
||
InfiniteBombs: skip 1 ; EscapeAssist.
|
||
InfiniteMagic: skip 1 ;
|
||
ControllerInverter: skip 1 ; $01 = D-pad | $02 = Buttons | $03 = Buttons and D-Pad
|
||
; >=$04 = Swap buttons and D-pad
|
||
OHKOFlag: skip 1 ; Any non-zero write sets OHKO mode
|
||
SpriteSwapper: skip 1 ; Loads new link sprite and glove/armor palette. No gfx or
|
||
; code currently in base ROM for this.
|
||
BootsModifier: skip 1 ; $01 = Give dash ability
|
||
OHKOCached: skip 1 ; "Old" OHKO flag state. Used to detect changes.
|
||
; Crypto Block ($7F50D0 - $7F51FF)
|
||
KeyBase: skip $10 ;
|
||
y: skip 4 ;
|
||
z: skip 4 ;
|
||
Sum: skip 4 ;
|
||
p: skip 4 ;
|
||
e: skip 2 ;
|
||
CryptoScratch: skip $0E ;
|
||
CryptoBuffer: ;
|
||
v: skip $100 ;
|
||
RNGPointers: skip $100 ; Pointers for static RNG
|
||
; Network I/O block. See servicerequest.asm. Rx and Tx channels
|
||
; also allocated 8 persistent bytes each in sram.asm.
|
||
RxBuffer: skip $7F ;
|
||
RxStatus: skip 1 ;
|
||
TxBuffer: skip $7F ;
|
||
TxStatus: skip 1 ;
|
||
skip $10 ; Unused
|
||
CompassTotalsWRAM: skip $20 ; \ Compass and map dungeon HUD display totals. Placed in WRAM
|
||
MapTotalsWRAM: skip $10 ; / on boot for tracking.
|
||
skip $20 ; Reserved for general dungeon tracking data. May have over
|
||
; allocated here. Feel free to reassign.
|
||
MapCompassFlag: skip 2 ; Used to flag overworld map drawing.
|
||
skip $3E ; Unused
|
||
skip $260 ; Unused
|
||
DialogBuffer: skip $100 ; Dialog Buffer
|
||
;
|
||
PrivateBlockWRAM = $7F7700 ; Reserved for 3rd party use. $500 bytes.
|
||
; See also: $200 bytes at PrivateBlockPersistent, copied to SRAM.
|
||
BigDecompressionBuffer = $7F8000 ; Reserved for large gfx decompression buffer. $5000 bytes.
|
||
; KEEP THIS AT $8000+
|
||
; its location at an address with bit 7 set is used for detecting
|
||
; ROM location versus RAM locations
|
||
;
|
||
MiniGameTime = $7FFE00 ; Time spent in mini game. 32-bits.
|
||
MiniGameTimeFinal = $7FFE04 ; Final mini game time. 32 bits.
|
||
|
||
;================================================================================
|
||
; RAM Assertions
|
||
;--------------------------------------------------------------------------------
|
||
macro assertRAM(label, address)
|
||
assert <label> = <address>, "<label> labeled at incorrect address."
|
||
endmacro
|
||
|
||
%assertRAM(Scrap00, $7E0000)
|
||
%assertRAM(Scrap01, $7E0001)
|
||
%assertRAM(Scrap02, $7E0002)
|
||
%assertRAM(Scrap03, $7E0003)
|
||
%assertRAM(Scrap04, $7E0004)
|
||
%assertRAM(Scrap05, $7E0005)
|
||
%assertRAM(Scrap06, $7E0006)
|
||
%assertRAM(Scrap07, $7E0007)
|
||
%assertRAM(Scrap08, $7E0008)
|
||
%assertRAM(Scrap09, $7E0009)
|
||
%assertRAM(Scrap0A, $7E000A)
|
||
%assertRAM(Scrap0B, $7E000B)
|
||
%assertRAM(Scrap0C, $7E000C)
|
||
%assertRAM(Scrap0D, $7E000D)
|
||
%assertRAM(Scrap0E, $7E000E)
|
||
%assertRAM(Scrap0F, $7E000F)
|
||
%assertRAM(GameMode, $7E0010)
|
||
%assertRAM(GameSubMode, $7E0011)
|
||
%assertRAM(NMIDoneFlag, $7E0012)
|
||
%assertRAM(INIDISPQ, $7E0013)
|
||
%assertRAM(NMISTRIPES, $7E0014)
|
||
%assertRAM(NMICGRAM, $7E0015)
|
||
%assertRAM(NMIHUD, $7E0016)
|
||
%assertRAM(NMIINCR, $7E0017)
|
||
%assertRAM(NMIUP1100, $7E0018)
|
||
%assertRAM(UPINCVH, $7E0019)
|
||
%assertRAM(FrameCounter, $7E001A)
|
||
%assertRAM(IndoorsFlag, $7E001B)
|
||
%assertRAM(MAINDESQ, $7E001C)
|
||
%assertRAM(SUBDESQ, $7E001D)
|
||
%assertRAM(TMWQ, $7E001E)
|
||
%assertRAM(TSWQ, $7E001F)
|
||
%assertRAM(LinkPosY, $7E0020)
|
||
%assertRAM(LinkPosX, $7E0022)
|
||
%assertRAM(LinkPosZ, $7E0024)
|
||
%assertRAM(LinkPushDirection, $7E0026)
|
||
%assertRAM(LinkRecoilY, $7E0027)
|
||
%assertRAM(LinkRecoilX, $7E0028)
|
||
%assertRAM(LinkRecoilZ, $7E0029)
|
||
%assertRAM(LinkAnimationStep, $7E002E)
|
||
%assertRAM(LinkDirection, $7E002F)
|
||
%assertRAM(OAMOffsetY, $7E0044)
|
||
%assertRAM(OAMOffsetX, $7E0045)
|
||
%assertRAM(LinkIncapacitatedTimer, $7E0046)
|
||
%assertRAM(ForceMove, $7E0049)
|
||
%assertRAM(CapeTimer, $7E004C)
|
||
%assertRAM(LinkJumping, $7E004D)
|
||
%assertRAM(LinkStrafe, $7E0050)
|
||
%assertRAM(CapeOn, $7E0055)
|
||
%assertRAM(BunnyFlagDP, $7E0056)
|
||
%assertRAM(PitTileActField, $7E0059)
|
||
%assertRAM(LinkSlipping, $7E005B)
|
||
%assertRAM(FallTimer, $7E005C)
|
||
%assertRAM(LinkState, $7E005D)
|
||
%assertRAM(LinkSpeed, $7E005E)
|
||
%assertRAM(ManipTileField, $7E005F)
|
||
%assertRAM(LinkWalkDirection, $7E0067)
|
||
%assertRAM(ScrapBuffer72, $7E0072)
|
||
%assertRAM(WorldCache, $7E007B)
|
||
%assertRAM(OverworldMap16Buffer, $7E0084)
|
||
%assertRAM(OverworldTilemapIndexX, $7E0086)
|
||
%assertRAM(OverworldTilemapIndexY, $7E0088)
|
||
%assertRAM(OverworldIndex, $7E008A)
|
||
%assertRAM(OverlayID, $7E008C)
|
||
%assertRAM(OAMPtr, $7E0090)
|
||
%assertRAM(BGMODEQ, $7E0094)
|
||
%assertRAM(MOSAICQ, $7E0095)
|
||
%assertRAM(W12SELQ, $7E0096)
|
||
%assertRAM(W34SELQ, $7E0097)
|
||
%assertRAM(WOBJSELQ, $7E0098)
|
||
%assertRAM(CGWSELQ, $7E0099)
|
||
%assertRAM(CGADSUBQ, $7E009A)
|
||
%assertRAM(HDMAENABLEQ, $7E009B)
|
||
%assertRAM(RoomIndex, $7E00A0)
|
||
%assertRAM(PreviousRoom, $7E00A2)
|
||
%assertRAM(CameraBoundH, $7E00A6)
|
||
%assertRAM(CameraBoundV, $7E00A7)
|
||
%assertRAM(LinkQuadrantH, $7E00A9)
|
||
%assertRAM(LinkQuadrantV, $7E00AA)
|
||
%assertRAM(RoomTag, $7E00AE)
|
||
%assertRAM(SubSubModule, $7E00B0)
|
||
%assertRAM(ObjPtr, $7E00B7)
|
||
%assertRAM(ObjPtrOffset, $7E00BA)
|
||
%assertRAM(PlayerSpriteBank, $7E00BC)
|
||
%assertRAM(ScrapBufferBD, $7E00BD)
|
||
%assertRAM(FileSelectPosition, $7E00C8)
|
||
%assertRAM(PasswordCodePosition, $7E00C8)
|
||
%assertRAM(PasswordSelectPosition, $7E00C9)
|
||
%assertRAM(BG1H, $7E00E0)
|
||
%assertRAM(BG2H, $7E00E2)
|
||
%assertRAM(BG3HOFSQL, $7E00E4)
|
||
%assertRAM(BG1V, $7E00E6)
|
||
%assertRAM(BG2V, $7E00E8)
|
||
%assertRAM(BG3VOFSQL, $7E00EA)
|
||
%assertRAM(LinkLayer, $7E00EE)
|
||
%assertRAM(DeathReloadFlag, $7E010A)
|
||
%assertRAM(CurrentMSUTrack, $7E010B)
|
||
%assertRAM(GameModeCache, $7E010C)
|
||
%assertRAM(GameSubModeCache, $7E010D)
|
||
%assertRAM(EntranceIndex, $7E010E)
|
||
%assertRAM(MedallionFlag, $7E0112)
|
||
%assertRAM(VRAMTileMapIndex, $7E0116)
|
||
%assertRAM(VRAMUploadAddress, $7E0118)
|
||
%assertRAM(BG1ShakeV, $7E011A)
|
||
%assertRAM(BG1ShakeH, $7E011C)
|
||
%assertRAM(CurrentVolume, $7E0127)
|
||
%assertRAM(TargetVolume, $7E0129)
|
||
%assertRAM(MusicControl, $7E012B)
|
||
%assertRAM(MusicControlRequest, $7E012C)
|
||
%assertRAM(SFX1, $7E012D)
|
||
%assertRAM(SFX2, $7E012E)
|
||
%assertRAM(SFX3, $7E012F)
|
||
%assertRAM(LastAPUCommand, $7E0130)
|
||
%assertRAM(LastSFX1, $7E0131)
|
||
%assertRAM(MusicControlQueue, $7E0132)
|
||
%assertRAM(CurrentControlRequest, $7E0133)
|
||
%assertRAM(LastAPU, $7E0134)
|
||
%assertRAM(SubModuleInterface, $7E0200)
|
||
%assertRAM(ItemCursor, $7E0202)
|
||
%assertRAM(BottleMenuCounter, $7E0205)
|
||
%assertRAM(MenuBlink, $7E0207)
|
||
%assertRAM(RaceGameFlag, $7E021B)
|
||
%assertRAM(MessageJunk, $7E0223)
|
||
%assertRAM(SprSourceItemId, $7E0230)
|
||
%assertRAM(ItemReceiptID, $7E02D8)
|
||
%assertRAM(ItemReceiptPose, $7E02DA)
|
||
%assertRAM(BunnyFlag, $7E02E0)
|
||
%assertRAM(Poofing, $7E02E1)
|
||
%assertRAM(PoofTimer, $7E02E2)
|
||
%assertRAM(SwordCooldown, $7E02E3)
|
||
%assertRAM(CutsceneFlag, $7E02E4)
|
||
%assertRAM(ItemReceiptMethod, $7E02E9)
|
||
%assertRAM(TileActBE, $7E02EF)
|
||
%assertRAM(LinkThud, $7E02F8)
|
||
%assertRAM(FollowerNoDraw, $7E02F9)
|
||
%assertRAM(UseY1, $7E0301)
|
||
%assertRAM(CurrentYItem, $7E0303)
|
||
%assertRAM(AButtonAct, $7E0308)
|
||
%assertRAM(LinkSwimDirection, $7E0340)
|
||
%assertRAM(LinkDeepWater, $7E0345)
|
||
%assertRAM(TileActIce, $7E0348)
|
||
%assertRAM(TileActDig, $7E035B)
|
||
%assertRAM(LinkZap, $7E0360)
|
||
%assertRAM(LinkDashing, $7E0372)
|
||
%assertRAM(DamageReceived, $7E0373)
|
||
%assertRAM(UseY2, $7E037A)
|
||
%assertRAM(NoDamage, $7E037B)
|
||
%assertRAM(AncillaGeneralA, $7E0385)
|
||
%assertRAM(AncillaGeneralD, $7E0394)
|
||
%assertRAM(AncillaGeneralF, $7E039F)
|
||
%assertRAM(AncillaSearch, $7E03C4)
|
||
%assertRAM(ForceSwordUp, $7E03EF)
|
||
%assertRAM(FluteTimer, $7E03F0)
|
||
%assertRAM(YButtonOverride, $7E03FC)
|
||
%assertRAM(RoomItemsTaken, $7E0403)
|
||
%assertRAM(OverworldIndexMirror, $7E040A)
|
||
%assertRAM(DungeonID, $7E040C)
|
||
%assertRAM(TransitionDirection, $7E0418)
|
||
%assertRAM(ManipIndex, $7E042C)
|
||
%assertRAM(TrapDoorFlag, $7E0468)
|
||
%assertRAM(LayerAdjustment, $7E047A)
|
||
%assertRAM(RoomIndexMirror, $7E048E)
|
||
%assertRAM(RespawnFlag, $7E04AA)
|
||
%assertRAM(Map16ChangeIndex, $7E04AC)
|
||
%assertRAM(OWEntranceCutscene, $7E04C6)
|
||
%assertRAM(HeartBeepTimer, $7E04CA)
|
||
%assertRAM(ManipTileMapX, $7E0540)
|
||
%assertRAM(CameraTargetN, $7E0610)
|
||
%assertRAM(CameraTargetS, $7E0612)
|
||
%assertRAM(CameraTargetW, $7E0614)
|
||
%assertRAM(CameraTargetE, $7E0616)
|
||
%assertRAM(CameraScrollN, $7E0618)
|
||
%assertRAM(CameraScrollS, $7E061A)
|
||
%assertRAM(CameraScrollW, $7E061C)
|
||
%assertRAM(CameraScrollE, $7E061E)
|
||
%assertRAM(NMIAux, $7E0632)
|
||
%assertRAM(SpriteRoomTag, $7E0642)
|
||
%assertRAM(SomariaSwitchFlag, $7E0646)
|
||
%assertRAM(TileMapDoorPos, $7E068E)
|
||
%assertRAM(DoorTimer, $7E0690)
|
||
%assertRAM(TileMapEntranceDoors, $7E0696)
|
||
%assertRAM(TileMapTile32, $7E0698)
|
||
%assertRAM(RandoOverworldEdgeAddr, $7E06F8)
|
||
%assertRAM(RandoOverworldTargetEdge, $7E06FA)
|
||
%assertRAM(RandoOverworldWalkDist, $7E06FC)
|
||
%assertRAM(OverworldSlotPosition, $7E0700)
|
||
%assertRAM(RandoOverworldForceTrans, $7E0703)
|
||
%assertRAM(RandoOverworldTerrain, $7E0704)
|
||
%assertRAM(SkipOAM, $7E0710)
|
||
%assertRAM(OWScreenSize, $7E0712)
|
||
%assertRAM(SpawnedItemID, $7E0720)
|
||
%assertRAM(SpawnedItemIndex, $7E0722)
|
||
%assertRAM(SpawnedItemIsMultiWorld, $7E0724)
|
||
%assertRAM(SpawnedItemFlag, $7E0726)
|
||
%assertRAM(SpawnedItemMWPlayer, $7E0728)
|
||
%assertRAM(EnemyDropIndicator, $7E072A)
|
||
%assertRAM(SkipBeeTrapDisguise, $7E072D)
|
||
%assertRAM(SprDropsItem, $7E0730)
|
||
%assertRAM(SprItemReceipt, $7E0740)
|
||
%assertRAM(SprItemIndex, $7E0750)
|
||
%assertRAM(SprItemMWPlayer, $7E0760)
|
||
%assertRAM(SprItemFlags, $7E0770)
|
||
%assertRAM(SprItemGFXSlot, $7E0780)
|
||
%assertRAM(SprRedrawFlag, $7E0790)
|
||
%assertRAM(DynamicDropGFXIndex, $7E07F0)
|
||
%assertRAM(DynamicDropGFXSlots, $7E07F1)
|
||
%assertRAM(OAMBuffer, $7E0800)
|
||
%assertRAM(OAMBuffer2, $7E0A00)
|
||
%assertRAM(TransparencyFlag, $7E0ABD)
|
||
%assertRAM(OWTransitionFlag, $7E0ABF)
|
||
%assertRAM(ArcVariable, $7E0B08)
|
||
%assertRAM(OverlordXLow, $7E0B08)
|
||
%assertRAM(OverlordXHigh, $7E0B10)
|
||
%assertRAM(OverlordYLow, $7E0B18)
|
||
%assertRAM(OverlordYHigh, $7E0B20)
|
||
%assertRAM(EnemyStunTimer, $7E0B58)
|
||
%assertRAM(BowDryFire, $7E0B9A)
|
||
%assertRAM(SecretId, $7E0B9C)
|
||
%assertRAM(SaveFileIndex, $7E0B9D)
|
||
%assertRAM(SpriteAncillaInteract, $7E0BA0)
|
||
%assertRAM(AncillaVelocityY, $7E0C22)
|
||
%assertRAM(AncillaVelocityX, $7E0C2C)
|
||
%assertRAM(AncillaID, $7E0C4A)
|
||
%assertRAM(AncillaGeneralN, $7E0C54)
|
||
%assertRAM(AncillaGet, $7E0C5E)
|
||
%assertRAM(AncillaDirection, $7E0C72)
|
||
%assertRAM(AncillaLayer, $7E0C7C)
|
||
%assertRAM(SpriteForceDrop, $7E0CBA)
|
||
%assertRAM(SpriteBump, $7E0CD2)
|
||
%assertRAM(BossSpecialAction, $7E0CF3)
|
||
%assertRAM(TreePullKills, $7E0CFB)
|
||
%assertRAM(TreePullHits, $7E0CFC)
|
||
%assertRAM(SpritePosYLow, $7E0D00)
|
||
%assertRAM(SpritePosXLow, $7E0D10)
|
||
%assertRAM(SpritePosYHigh, $7E0D20)
|
||
%assertRAM(SpritePosXHigh, $7E0D30)
|
||
%assertRAM(SpriteVelocityY, $7E0D40)
|
||
%assertRAM(SpriteVelocityX, $7E0D50)
|
||
%assertRAM(SpriteSubPixelY, $7E0D60)
|
||
%assertRAM(SpriteSubPixelX, $7E0D70)
|
||
%assertRAM(SpriteActivity, $7E0D80)
|
||
%assertRAM(SpriteMovement, $7E0D90)
|
||
%assertRAM(SpriteAuxTable, $7E0DA0)
|
||
%assertRAM(SpriteGFXControl, $7E0DC0)
|
||
%assertRAM(SpriteAITable, $7E0DD0)
|
||
%assertRAM(SpriteMoveDirection, $7E0DE0)
|
||
%assertRAM(SpriteTimer, $7E0DF0)
|
||
%assertRAM(SpriteTypeTable, $7E0E20)
|
||
%assertRAM(SpriteAux, $7E0E30)
|
||
%assertRAM(SpriteOAMProperties, $7E0E40)
|
||
%assertRAM(SpriteHitPoints, $7E0E50)
|
||
%assertRAM(SpriteControl, $7E0E60)
|
||
%assertRAM(SpriteJumpIndex, $7E0E80)
|
||
%assertRAM(SpriteDirectionTable, $7E0EB0)
|
||
%assertRAM(SpriteSpawnStep, $7E0ED0)
|
||
%assertRAM(SpriteHalt, $7E0F00)
|
||
%assertRAM(SpriteTimerE, $7E0F10)
|
||
%assertRAM(SpriteLayer, $7E0F20)
|
||
%assertRAM(SpriteOAMProp, $7E0F50)
|
||
%assertRAM(SpriteZCoord, $7E0F70)
|
||
%assertRAM(SpriteVelocityZ, $7E0F80)
|
||
%assertRAM(SpriteSubPixelZ, $7E0F90)
|
||
%assertRAM(CurrentSpriteSlot, $7E0FA0)
|
||
%assertRAM(FreezeSprites, $7E0FC1)
|
||
%assertRAM(GfxChrHalfSlotVerify, $7E0FC6)
|
||
%assertRAM(PrizePackIndexes, $7E0FC7)
|
||
%assertRAM(SpriteCoordCacheX, $7E0FD8)
|
||
%assertRAM(SpriteCoordCacheY, $7E0FDA)
|
||
%assertRAM(NoMenu, $7E0FFC)
|
||
%assertRAM(GFXStripes, $7E1000)
|
||
%assertRAM(RoomStripes, $7E1100)
|
||
%assertRAM(MirrorPortalPosXH, $7E1ACF)
|
||
%assertRAM(IrisPtr, $7E1B00)
|
||
%assertRAM(MessageSubModule, $7E1CD8)
|
||
%assertRAM(MessageCursor, $7E1CE8)
|
||
%assertRAM(DelayTimer, $7E1CE9)
|
||
|
||
%assertRAM(TileMapA, $7E2000)
|
||
%assertRAM(TileMapB, $7E4000)
|
||
%assertRAM(TileUploadBuffer, $7EA180)
|
||
%assertRAM(RoomFade, $7EC005)
|
||
%assertRAM(FadeTimer, $7EC007)
|
||
%assertRAM(FadeDirection, $7EC009)
|
||
%assertRAM(FadeLevel, $7EC00B)
|
||
%assertRAM(MosaicLevel, $7EC011)
|
||
%assertRAM(RoomDarkness, $7EC017)
|
||
%assertRAM(SpriteOAM, $7EC025)
|
||
%assertRAM(SpriteDynamicOAM, $7EC035)
|
||
%assertRAM(EN_OWSCR2, $7EC140)
|
||
%assertRAM(EN_MAINDESQ, $7EC142)
|
||
%assertRAM(EN_SUBDESQ, $7EC143)
|
||
%assertRAM(EN_BG2VERT, $7EC144)
|
||
%assertRAM(EN_BG2HORZ, $7EC146)
|
||
%assertRAM(EN_POSY, $7EC148)
|
||
%assertRAM(EN_POSX, $7EC14A)
|
||
%assertRAM(EN_OWSCR, $7EC14C)
|
||
%assertRAM(EN_OWTMAPI, $7EC14E)
|
||
%assertRAM(EN_SCROLLATN, $7EC150)
|
||
%assertRAM(EN_SCROLLATW, $7EC152)
|
||
%assertRAM(EN_SCROLLAN, $7EC154)
|
||
%assertRAM(EN_SCROLLBN, $7EC156)
|
||
%assertRAM(EN_SCROLLAS, $7EC158)
|
||
%assertRAM(EN_SCROLLBS, $7EC15A)
|
||
%assertRAM(EN_OWTARGN, $7EC15C)
|
||
%assertRAM(EN_OWTARGS, $7EC15E)
|
||
%assertRAM(EN_OWTARGW, $7EC160)
|
||
%assertRAM(EN_OWTARGE, $7EC162)
|
||
%assertRAM(EN_AA0, $7EC164)
|
||
%assertRAM(EN_BGSET1, $7EC165)
|
||
%assertRAM(EN_BGSET2, $7EC166)
|
||
%assertRAM(EN_SPRSET1, $7EC167)
|
||
%assertRAM(EN_SCRMODYA, $7EC16A)
|
||
%assertRAM(EN_SCRMODYB, $7EC16C)
|
||
%assertRAM(EN_SCRMODXA, $7EC16E)
|
||
%assertRAM(EN_SCRMODXB, $7EC170)
|
||
%assertRAM(PegColor, $7EC172)
|
||
%assertRAM(GameOverSongCache, $7EC227)
|
||
%assertRAM(LastBGSet, $7EC2F8)
|
||
%assertRAM(PaletteBufferAux, $7EC300)
|
||
%assertRAM(PaletteBuffer, $7EC500)
|
||
%assertRAM(HUDTileMapBuffer, $7EC700)
|
||
%assertRAM(HUDCurrentDungeonWorld, $7EC702)
|
||
%assertRAM(HUDKeyIcon, $7EC726)
|
||
%assertRAM(HUDGoalIndicator, $7EC72A)
|
||
%assertRAM(HUDPrizeIcon, $7EC742)
|
||
%assertRAM(HUDRupees, $7EC750)
|
||
%assertRAM(HUDBombCount, $7EC75A)
|
||
%assertRAM(HUDArrowCount, $7EC760)
|
||
%assertRAM(HUDKeyDigits, $7EC764)
|
||
%assertRAM(HUDMultiIndicator, $7EC790)
|
||
%assertRAM(HUDKeysObtained, $7EC7A2)
|
||
%assertRAM(HUDKeysSlash, $7EC7A4)
|
||
%assertRAM(HUDKeysTotal, $7EC7A6)
|
||
%assertRAM(BigRAM, $7EC900)
|
||
|
||
%assertRAM(DecompressionBuffer, $7F0000)
|
||
%assertRAM(HexToDecDigit1, $7F5003)
|
||
%assertRAM(HexToDecDigit2, $7F5004)
|
||
%assertRAM(HexToDecDigit3, $7F5005)
|
||
%assertRAM(HexToDecDigit4, $7F5006)
|
||
%assertRAM(HexToDecDigit5, $7F5007)
|
||
%assertRAM(SpriteSkipEOR, $7F5008)
|
||
%assertRAM(AltTextFlag, $7F5035)
|
||
%assertRAM(BossKills, $7F5037)
|
||
%assertRAM(LagTime, $7F5038)
|
||
%assertRAM(RupeesCollected, $7F503C)
|
||
%assertRAM(NonChestCounter, $7F503E)
|
||
%assertRAM(TileUploadOffsetOverride, $7F5042)
|
||
%assertRAM(ShopEnableCount, $7F504F)
|
||
%assertRAM(ShopId, $7F5050)
|
||
%assertRAM(ShopType, $7F5051)
|
||
%assertRAM(ShopInventory, $7F5052)
|
||
%assertRAM(ShopState, $7F505F)
|
||
%assertRAM(ShopCapacity, $7F5060)
|
||
%assertRAM(ShopScratch, $7F5061)
|
||
%assertRAM(ShopSRAMIndex, $7F5062)
|
||
%assertRAM(ShopMerchant, $7F5063)
|
||
%assertRAM(ShopkeeperRefill, $7F5064)
|
||
%assertRAM(ShopPriceColumn, $7F5066)
|
||
%assertRAM(ShopInventoryPlayer, $7F5069)
|
||
%assertRAM(ShopInventoryDisguise, $7F506C)
|
||
%assertRAM(BeeTrapDisguise, $7F506F)
|
||
%assertRAM(OneMindId, $7F5072)
|
||
%assertRAM(OneMindTimerRAM, $7F5073)
|
||
%assertRAM(ClockStatus, $7F507E)
|
||
%assertRAM(RNGLockIn, $7F5090)
|
||
%assertRAM(BusyItem, $7F5091)
|
||
%assertRAM(BusyHealth, $7F5092)
|
||
%assertRAM(BusyMagic, $7F5093)
|
||
%assertRAM(DialogOffsetPointer, $7F5094)
|
||
%assertRAM(DialogReturnPointer, $7F5096)
|
||
%assertRAM(PreviousOverworldDoor, $7F5099)
|
||
%assertRAM(DuckMapFlag, $7F509C)
|
||
%assertRAM(StalfosBombDamage, $7F509D)
|
||
%assertRAM(ValidKeyLoaded, $7F509E)
|
||
%assertRAM(TextBoxDefer, $7F509F)
|
||
%assertRAM(SwordModifier, $7F50C0)
|
||
%assertRAM(ShieldModifier, $7F50C1)
|
||
%assertRAM(ArmorModifier, $7F50C2)
|
||
%assertRAM(MagicModifier, $7F50C3)
|
||
%assertRAM(LightConeModifier, $7F50C4)
|
||
%assertRAM(CuccoStormer, $7F50C5)
|
||
%assertRAM(OldManDash, $7F50C6)
|
||
%assertRAM(IceModifier, $7F50C7)
|
||
%assertRAM(InfiniteArrows, $7F50C8)
|
||
%assertRAM(InfiniteBombs, $7F50C9)
|
||
%assertRAM(InfiniteMagic, $7F50CA)
|
||
%assertRAM(ControllerInverter, $7F50CB)
|
||
%assertRAM(OHKOFlag, $7F50CC)
|
||
%assertRAM(SpriteSwapper, $7F50CD)
|
||
%assertRAM(BootsModifier, $7F50CE)
|
||
%assertRAM(KeyBase, $7F50D0)
|
||
%assertRAM(y, $7F50E0)
|
||
%assertRAM(z, $7F50E4)
|
||
%assertRAM(Sum, $7F50E8)
|
||
%assertRAM(p, $7F50EC)
|
||
%assertRAM(e, $7F50F0)
|
||
%assertRAM(CryptoScratch, $7F50F2)
|
||
%assertRAM(CryptoBuffer, $7F5100)
|
||
%assertRAM(v, $7F5100)
|
||
%assertRAM(RNGPointers, $7F5200)
|
||
%assertRAM(RxBuffer, $7F5300)
|
||
%assertRAM(RxStatus, $7F537F)
|
||
%assertRAM(TxBuffer, $7F5380)
|
||
%assertRAM(TxStatus, $7F53FF)
|
||
%assertRAM(CompassTotalsWRAM, $7F5410)
|
||
%assertRAM(MapTotalsWRAM, $7F5430)
|
||
%assertRAM(MapCompassFlag, $7F5460)
|
||
%assertRAM(DialogBuffer, $7F5700)
|
||
%assertRAM(MiniGameTime, $7FFE00)
|
||
%assertRAM(MiniGameTimeFinal, $7FFE04)
|
||
|
||
pullpc
|