Added items, equipment, and tracking/indicators Added playername changes Removed some defines
46 lines
1.7 KiB
NASM
46 lines
1.7 KiB
NASM
;================================================================================
|
|
; Lamp Mantle & Light Cone Fix
|
|
;--------------------------------------------------------------------------------
|
|
; Output: 0 for darkness, 1 for lamp cone
|
|
;--------------------------------------------------------------------------------
|
|
LampCheck:
|
|
LDA $7F50C4 : CMP.b #$01 : BNE + : RTL : +
|
|
CMP.b #$FF : BNE + : INC : RTL : +
|
|
|
|
LDA LampEquipment : BNE .done ; skip if we already have lantern
|
|
|
|
LDA CurrentWorld : BNE +
|
|
.lightWorld
|
|
LDA $040C : BNE ++ ; check if we're in sewers
|
|
LDA LampConeSewers : BRA .done
|
|
++
|
|
LDA LampConeLightWorld : BRA .done
|
|
+
|
|
.darkWorld
|
|
LDA LampConeDarkWorld
|
|
.done
|
|
;BNE + : STZ $1D : + ; remember to turn cone off after a torch
|
|
RTL
|
|
;================================================================================
|
|
;--------------------------------------------------------------------------------
|
|
; Output: 0 locked, 1 open
|
|
;--------------------------------------------------------------------------------
|
|
CheckForZelda:
|
|
;LDA.l OpenMode : BEQ + ; Skip if not open mode
|
|
;LDA $FFFFFF
|
|
LDA.l ProgressIndicator : CMP.b #$02 : !BLT + ; Skip if rain is falling
|
|
LDA.b #$01 ; pretend we have zelda anyway
|
|
RTL
|
|
+
|
|
LDA FollowerIndicator
|
|
RTL
|
|
;================================================================================
|
|
;--------------------------------------------------------------------------------
|
|
SetOverlayIfLamp:
|
|
;LDA LampEquipment ; check if lamp
|
|
JSL.l LampCheck
|
|
STA $1D ; write it directly to the overlay, this isn't a terrible idea at all
|
|
RTL
|
|
;================================================================================
|
|
;LDA CurrentWorld : EOR #$40 : LSR #6 : AND #$01 ; return the same result as having the lantern in the light world
|