Files
alttpr-baserom/hooks.asm
Kevin Cathcart 703cf1518d Many File Select screen improvements.
Expand File Select screen drawable area

Remove Copy File text from Select Screen

Rename HASH to CODE (matches Z1R).

Relocate in vram 2 bpp graphics used for file select screen

Move names and hearts

Extend naming screen to allow for 12 character names
2018-07-21 23:56:50 -04:00

2067 lines
100 KiB
NASM

;================================================================================
; Init Hook
;--------------------------------------------------------------------------------
org $00802F ; <- 2F - Bank00.asm : 45
JSL.l Init_Primary
NOP
;--------------------------------------------------------------------------------
;================================================================================
; Frame Hook
;--------------------------------------------------------------------------------
org $008056 ; <- 56 - Bank00.asm : 77
JSL.l FrameHookAction
;--------------------------------------------------------------------------------
;================================================================================
; NMI Hook
;--------------------------------------------------------------------------------
org $0080CC ; <- CC - Bank00.asm : 164 (PHA : PHX : PHY : PHD : PHB)
JML.l NMIHookAction
org $0080D0 ; <- D0 - Bank00.asm : 164 (PHA : PHX : PHY : PHD : PHB)
NMIHookReturn:
;--------------------------------------------------------------------------------
;org $00821B ; <- 21B - Bank00.asm : 329 (LDA $13 : STA $2100)
;JML.l PostNMIHookAction : NOP
;PostNMIHookReturn:
;--------------------------------------------------------------------------------
;================================================================================
; Anti-ZSNES Hook
;--------------------------------------------------------------------------------
org $008023 ;<- 23 - Bank00.asm : 36 (LDA.w #$01FF : TCS)
JML.l CheckZSNES
ReturnCheckZSNES:
;--------------------------------------------------------------------------------
;================================================================================
; Dungeon Entrance Hook (works, but not needed at the moment)
;--------------------------------------------------------------------------------
;org $02D8C7 ; <- 158C7 - Bank02.asm : 10981 (STA $7EC172)
;JSL.l OnDungeonEntrance
;--------------------------------------------------------------------------------
;================================================================================
; D-Pad Invert
;--------------------------------------------------------------------------------
;org $0083D9 ; <- 3D9 - Bank00.asm : 611 (LDA $4219 : STA $01)
;JSL.l InvertDPad : NOP
org $0083D4 ; <- 3D4 - Bank00.asm : 610 (LDA $4218 : STA $00)
JML.l InvertDPad : SKIP 6
InvertDPadReturn:
;--------------------------------------------------------------------------------
;================================================================================
; Enable/Disable Boots
;--------------------------------------------------------------------------------
org $079C22 ; <- 39222 - Bank07.asm : 4494 (AND $7EF379 : BEQ .cantDoAction)
JSL.l ModifyBoots
;--------------------------------------------------------------------------------
;================================================================================
; Dungeon Exit Hook
;--------------------------------------------------------------------------------
org $02E21B ; <- 1621B - Bank02.asm : 11211 (STA $040C)
JSL.l OnDungeonExit : NOP #2
;--------------------------------------------------------------------------------
;================================================================================
; Quit Hook (for both types of save and quit)
;--------------------------------------------------------------------------------
org $09F60B ; <- 4F60B - module_death.asm : 530 (LDA.b #$10 : STA $1C)
JSL.l OnQuit
;--------------------------------------------------------------------------------
;================================================================================
; Title Screen
;--------------------------------------------------------------------------------
org $0CCE41 ; <- 64E41 - Bank0C.asm : 1907 (DEC $C8 : BPL .done)
LDA $C8 : EOR.b #$04 : STA $C8 : NOP #2 ; set cursor to only select first file and erase
org $0CCE50 ; <- 64E50 - Bank0C.asm : 1918 (INC $C8)
LDA $C8 : EOR.b #$04 : STA $C8 : NOP #4 ; set cursor to only select first file and erase
org $0CCE0F ; < 64E0F - Bank0C.asm : 1880 (LDX $00 : INX #2 : CPX.w #$0006 : BCC .nextFile)
NOP #9 ; don't draw the other two save files
;--------------------------------------------------------------------------------
org $0CD527 ; <- 65527 : Bank0C.asm : 2913 (LDA.w #$0004 : STA $02) [LDA.w #$0006 : STA $02]
JSL.l DrawPlayerFile : NOP ; hijack hearts draw routine to draw a full inventory
org $0ccdd5 ; Bank0C.asm:1881 (LDX.w #$00FD)
JSL.l AltBufferTable : NOP #8 ; Selection screen
org $0cd393 ; Bank0c.asm:2674 (LDX.w #$00FD)
JSL.l AltBufferTable : NOP #8 ; Delete screen
;--------------------------------------------------------------------------------
org $0CCCCC ;<- 64CCC - Bank0C.asm : 1628 (JSL Intro_ValidateSram) / Bank02.asm : 75 (REP #$30)
; Explanation: In JP 1.0 the code for Intro_ValidateSram was inline in Bank 0C
JML.l Validate_SRAM ;(Return via RTL. Original code JML'd to Intro_LoadSpriteStats which returns with RTL, but we want to skip that)
org $0CCD57 ;<- 64D57 - Bank0C.asm :
RTL ;Just in case anybody ever removes the previous hook
;--------------------------------------------------------------------------------
org $00E55D ; <- 0655D - Bank00.asm : 5473 (LDA.w #$7000 : STA $2116)
LDA.w #$2000 ; Load file select screen graphics to VRAM word addres 0x2000 instead of 0x7000
;--------------------------------------------------------------------------------
org $00833A ; <- 0033A - Bank00.asm : 481 (LDA.w #$007F)
LDA.w #$0180 ; change which character is used as the blank character for the select screen
;--------------------------------------------------------------------------------
org $0CD50C ; <- 6550C (Not in disassembly, would be in bank0c.asm if it were) Position table for Name and Hearts
;dw $0012, $0112, $0212 ; vanilla-ish positions of file names
;dw $0026, $0126, $0226 ; vanilla-ish positions of hearts names
dw $00C8, $014A, $01CA ; repositioned, only the first value matters
dw $0012, $0192, $0112
org $0CD53B ; <- 6553B : Bank0c.asm : 2919 (ADD.w #$0010 : STA $102C, Y) [... : STA $1034, Y]
STA.w $1042, Y ; Make 2nd half of names line up properly
;org $0CD540 ; <- 65540 : Bank0c.asm : 2923 (INY #2) [INY #4]
;NOP #2 ; Remove space between name characters
org $0CD571 ; <- 65571 : Bank0c.asm : 2943 (LDA $04 : ADD.w #$002A : TAY) [... : ADD.w #$0032 : ...]
ADC.w #$0040 ;make Hearts line up properly
;--------------------------------------------------------------------------------
;================================================================================
; Name Entry Screen
;--------------------------------------------------------------------------------
org $0CD7BE ; <- 657BE : Bank0C.asm : 3353 (STA $7003D9, X)
JSL.l WriteBlanksToPlayerName
org $0CDB11 ; <- 65B11 : Bank0C.asm : 3605 (LDA $00 : AND.w #$FFF0 : ASL A : ORA $02 : STA $7003D9, X)
JSL.l WriteCharacterToPlayerName
org $0CDCA9 ; <- 65CA9 : Bank0C.asm : 3853 (LDA $7003D9, X)
JSL.l ReadCharacterFromPlayerName
org $0CDC90 ; <- 65C90 : Bank0C.asm : 3847 (ORA $DD24, Y) [ORA $DC82, Y]
JSL.l GetCharacterPosition
org $0CDA79 ; <- 65A79 : Bank0C.asm : 3518 (LDA $0CDA13, X : STA $0800, Y) [LDA $0CD98f, X : ...]
LDA.l HeartCursorPositions, X
org $0CDAEB ; <- 65AEB : Bank0C.asm : 3571-3575,3581-3587 (...) [LDA $0B12 : AND #$03]
; JP here is different. Indicated line number implement the US version of the same functionality
JSL.l WrapCharacterPosition : NOP
;--------------------------------------------------------------------------------
org $0CE43A ; No assembly source. Makes name entry box wider
db $2C
org $0CE448
db $2D, $40, $1E
org $0CE45C
db $4D, $40, $1E
org $0CE462
db $6D, $40, $1E
org $0CE468
db $8D, $40, $1E
org $0CE46E
db $AD, $40, $1E
;--------------------------------------------------------------------------------
org $0CE41A ; No assembly source.
; Fix name screen background to use the not-overwritten copy of its graphics
db $09 : SKIP 5 : db $09 : SKIP 5 : db $09 : SKIP 5 : db $09 : SKIP 5 : db $09 : SKIP 5
db $09 : SKIP 5 : db $49 : SKIP 1 : db $49 : SKIP 1 : db $49 : SKIP 1 : db $49 : SKIP 1
db $c9 : SKIP 5 : db $09 : SKIP 5 : db $09 : SKIP 1 : db $09 : SKIP 1 : db $09 : SKIP 1
db $09 : SKIP 1 : db $89 : SKIP 4 : db $80, $09 : SKIP 4 : db $80, $09 : SKIP 4
db $80, $09 : SKIP 5 : db $89 : SKIP 5
db $49 : SKIP 5 : db $09 : SKIP 5 : db $09 : SKIP 5 : db $49 : SKIP 5 : db $09 : SKIP 5
db $C9 : SKIP 5 : db $89 : SKIP 5 : db $89 : SKIP 5 : db $09 : SKIP 1 : db $09 : SKIP 1
db $09 : SKIP 1 : db $09 : SKIP 1 : db $09 : SKIP 1 : db $09 : SKIP 1 : db $09 : SKIP 1
db $09 : SKIP 5 : db $09 : SKIP 1 : db $09 : SKIP 1 : db $09 : SKIP 1 : db $09 : SKIP 1
db $09 : SKIP 1 : db $09 : SKIP 1 : db $09 : SKIP 1 : db $09 : SKIP 5 : db $05
;--------------------------------------------------------------------------------
;================================================================================
; Damage table Relocation from WRAM
;--------------------------------------------------------------------------------
org $06EDB5 ;<- 36DBE - Bank06.asm : 4882 (LDA $7F6000, X : STA $02)
JSL.l LookupDamageLevel
;--------------------------------------------------------------------------------
!StalfosBombDamage = "$7F509D"
org $1eab5e ;<- F2B5E - sprite_stalfos_knight.asm : 135 (LDA.b #$00 : STA $7F6918)
STA.l !StalfosBombDamage
org $1eaad6 ;<- F2AB6 - sprite_stalfos_knight.asm : 32 (LDA.b #$02 : STA $7F6918)
STA.l !StalfosBombDamage
;--------------------------------------------------------------------------------
;================================================================================
; Duck Map Load Hook
;--------------------------------------------------------------------------------
org $0AB76E ; <- 5376E - Bank0A.asm : 30 (JSL OverworldMap_InitGfx)
JSL.l OnLoadDuckMap
;--------------------------------------------------------------------------------
;================================================================================
; Infinite Bombs / Arrows / Magic
;--------------------------------------------------------------------------------
org $08A17A ; <- 4217A - ancilla_arrow.asm : 42 (AND.b #$04 : BEQ .dont_spawn_sparkle)
CMP.b #$03 : db #$90 ; !BLT
org $08A40E ; <- 4240E - ancilla_arrow.asm : 331 (AND.b #$04 : BNE .use_silver_palette)
CMP.b #$03 : db #$B0 ; !BGE
;--------------------------------------------------------------------------------
org $098127 ; <- 48127 - ancilla_init.asm : 202 (LDA $7EF343 : BNE .player_has_bombs)
JSL.l LoadBombCount
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
JSL.l StoreBombCount
;--------------------------------------------------------------------------------
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
JSL.l LoadBombCount16
;--------------------------------------------------------------------------------
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
JSL.l IsItemAvailable
;--------------------------------------------------------------------------------
org $0DFC5B ; <- 6FC5B - headsup_display.asm : 839 (LDA .mp_tilemap+0, X : STA $7EC746)
JSL.l DrawMagicMeter : JMP.w + : NOP #21 : +
;--------------------------------------------------------------------------------
;================================================================================
; Inverted Mode
;--------------------------------------------------------------------------------
org $028413 ; <- 10413 - Bank02.asm : 853 (LDA $7EF357 : BNE .notBunny)
NOP #6
JSL.l DecideIfBunny : db #$D0 ; BNE
;--------------------------------------------------------------------------------
org $07AA44 ; <- 3AA44 - Bank07.asm : 853 (LDA $7EF357 : BNE .playerHasMoonPearl)
NOP #6
JSL.l DecideIfBunnyByScreenIndex : db #$D0 ; BNE
;--------------------------------------------------------------------------------
org $02D9B9 ; <- 159B9 - Bank02.asm : 11089 (LDA $7EF3C8)
JSL AllowStartFromSingleEntranceCave
;--------------------------------------------------------------------------------
;================================================================================
; Hash Key Display
;--------------------------------------------------------------------------------
org $0CCDB5 ; <- 64DB5 - Bank0C.asm : 1776 (LDA.b #$06 : STA $14)
JSL.l PrepHashAlphabet
;--------------------------------------------------------------------------------
;================================================================================
; Agahnim 0bb
;--------------------------------------------------------------------------------
;org $1ED6EF ; <- F56EF - sprite_agahnim.asm : 636 (JSL GetRandomInt : AND.b #$01 : BNE BRANCH_GAMMA)
;NOP #18
;--------------------------------------------------------------------------------
;================================================================================
; Zelda Sprite Fixes
;--------------------------------------------------------------------------------
org $05EBCF ; <- 2EBCF - sprite_zelda.asm : 23 (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword)
JSL.l SpawnZelda : NOP #2
;NOP #8
;--------------------------------------------------------------------------------
;org $06C06F ; <- 3406F - Bank06.asm : 1794 (JSL Sprite_ZeldaLong)
;JSL.l SpawnZelda
;--------------------------------------------------------------------------------
;================================================================================
; Alternate Goal
;--------------------------------------------------------------------------------
;Invincible Ganon
org $06F2C8 ; <- 372C8 - Bank06.asm : 5776 (LDA $44 : CMP.b #$80 : BEQ .no_collision)
JSL.l GoalItemGanonCheck
;--------------------------------------------------------------------------------
;Hammerable Ganon
org $06F2EA ; <- 372EA - Bank06.asm : 5791 (LDA $0E20, X : CMP.b #$D6 : BCS .no_collision)
JSL.l CheckGanonHammerDamage : NOP
;--------------------------------------------------------------------------------
;================================================================================
; Stat Hooks
;--------------------------------------------------------------------------------
org $079202 ; 39202 <- Bank07.asm : 2859 (JSL AddDashTremor)
JSL.l StatBonkCounter
;--------------------------------------------------------------------------------
org $02B797 ; <- 13797 - Bank02.asm : 8712 (LDA.b #$19 : STA $10)
JSL.l StatsFinalPrep
;--------------------------------------------------------------------------------
org $07A95B ; <- 3A95B - Bank07.asm : 6565 (JSL Dungeon_SaveRoomData)
JSL.l IncrementUWMirror
;--------------------------------------------------------------------------------
org $0288D1 ; <- 108D1 - Bank02.asm : 1690 (STZ $0646)
JSL.l IndoorSubtileTransitionCounter
NOP #2
;--------------------------------------------------------------------------------
org $07B574 ; <- 3B574 - Bank07.asm : 8519 (LDA.b #$01 : STA $02E9)
JSL.l IncrementChestCounter
NOP
;--------------------------------------------------------------------------------
;org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
;JSL.l IncrementSmallKeys
;--------------------------------------------------------------------------------
;org $06D18D ; <- 3518D - sprite_absorbable.asm : 274 (LDA $7EF36F : INC A : STA $7EF36F)
org $06D192 ; <- 35192 - sprite_absorbable.asm : 274 (STA $7EF36F)
JSL.l IncrementSmallKeysNoPrimary
;--------------------------------------------------------------------------------
org $00F945 ; <- 7945 - Bank00.asm : 8557 (JSL SavePalaceDeaths)
JSL.l StatTransitionCounter ; we're not bothering to restore the instruction we wrote over
;--------------------------------------------------------------------------------
org $09F443 ; <- 4F443 - module_death.asm : 257 (STA $7EF35C, X)
JSL.l IncrementFairyRevivalCounter
;--------------------------------------------------------------------------------
org $02B6F3 ; <- 136F3 - Bank02.asm : 8600 (LDA.b #$0F : STA $10)
JSL.l DungeonExitTransition
;--------------------------------------------------------------------------------
org $1BBD6A ; <- DBD6A - Bank1B.asm : 301 (LDA.b #$0F : STA $10)
JSL.l DungeonExitTransition
;--------------------------------------------------------------------------------
org $01C3A7 ; <- C3A7 - Bank01.asm : 9733 (JSL Dungeon_SaveRoomQuadrantData)
JSL.l DungeonStairsTransition
;--------------------------------------------------------------------------------
org $0BFFAC ; <- 5FFAC - Bank0B.asm : 170 (JSL Dungeon_SaveRoomQuadrantData)
JSL.l DungeonStairsTransition
;--------------------------------------------------------------------------------
org $029A17 ; <- 11A17 - Bank02.asm : 4770 (JSL EnableForceBlank)
JSL.l DungeonHoleEntranceTransition
;--------------------------------------------------------------------------------
org $0794EB ; <- 394EB - Bank07.asm : 3325 (LDA $01C31F, X : STA $0476)
JSL.l DungeonHoleWarpTransition
;--------------------------------------------------------------------------------
org $0CC999 ; <- 64999 - Bank0C.asm : 1087 (LDA.b #$0F : STA $13)
NOP #4
;--------------------------------------------------------------------------------
org $01ED75 ; <- ED75 - Bank01.asm : 13963 (JSL Dungeon_SaveRoomQuadrantData)
JSL.l IncrementBigChestCounter
;--------------------------------------------------------------------------------
;================================================================================
; Dialog Override
;--------------------------------------------------------------------------------
;org $0EEE8D ; 0x76E8D <- vwf.asm : 152 (LDA $7F71C0, X : STA $04)
;JSL.l DialogOverride
;NOP #7
;--------------------------------------------------------------------------------
org $0EF1FF ; 0x771FF <- vwf.asm : 1212 (LDA $7F1200, X : AND.w #$007F : SUB.w #$0066 : BPL .commandByte)
JSL.l DialogOverride
org $0EF2DC ; every other LDA $7F1200, X in vwf.asm
JSL.l DialogOverride
org $0EF315
JSL.l DialogOverride
org $0EF332
JSL.l DialogOverride
org $0EF375
JSL.l DialogOverride
org $0EF394
JSL.l DialogOverride
org $0EF511
JSL.l DialogOverride
org $0EF858
JSL.l DialogOverride
org $0EFA26
JSL.l DialogOverride
org $0EFA4C
JSL.l DialogOverride
org $0EFAB4
JSL.l DialogOverride
org $0EFAC8
JSL.l DialogOverride
org $0EFAE1
JSL.l DialogOverride
org $0EFB11
JSL.l DialogOverride
;--------------------------------------------------------------------------------
org $0EFBC6 ; <- 77BC6 - vwf.asm : 2717 (LDA.b #$1C : STA $1CE9)
JSL.l ResetDialogPointer
RTS
;--------------------------------------------------------------------------------
org $0EED0B ; <- PC 0x76D0B - Bank0E.asm : 3276 (LDA $E924, Y : STA $1008, X)
JSL.l EndingSequenceTableOverride
NOP #2
;--------------------------------------------------------------------------------
org $0EED15 ; <- PC 0x76D15 - Bank0E.asm : 3282 (LDA $E924, Y : STA $1008, X)
JSL.l EndingSequenceTableOverride
NOP #2
;--------------------------------------------------------------------------------
org $0EED2A ; <- PC 0x76D2A - Bank0E.asm : 3295 (LDA $E924, Y : AND.w #$00FF)
JSL.l EndingSequenceTableLookupOverride
NOP #2
;--------------------------------------------------------------------------------
;================================================================================
; Master Sword Chest Fix
;--------------------------------------------------------------------------------
;org $0987d7 ; <- ancilla_init.asm : 1071
;NOP #4
;--------------------------------------------------------------------------------
;================================================================================
; File Select Init Event
;--------------------------------------------------------------------------------
org $0CCC89 ; <- 0x64C89 Bank0C.asm : 1598 (JSL EnableForceBlank)
JSL.l OnInitFileSelect
;--------------------------------------------------------------------------------
;================================================================================
; Hyrule Castle Rain Sequence Guards (allowing Gloves in Link's house)
;--------------------------------------------------------------------------------
org $09C8B7 ; <- 4C8B7
dw #CastleRainSpriteData
org $09F7BD ; <- 4F7BD
CastleRainSpriteData:
db $06, $1F, $40, $12, $01, $3F, $14, $01, $3F, $13, $1F, $42, $1A, $1F, $4B, $1A, $20, $4B, $25, $2D, $3F, $29, $20, $3F, $2A, $3C, $3F, $FF
;--------------------------------------------------------------------------------
;================================================================================
; Sprite_DrawMultiple
;--------------------------------------------------------------------------------
org $05DFB1 ; <- 2DFB1 - Bank05.asm : 2499
JSL.l SkipDrawEOR
;--------------------------------------------------------------------------------
;================================================================================
; Kiki Big Bomb Fix
;--------------------------------------------------------------------------------
org $1EE4AF ; <- f64af sprite_kiki.asm : 285 (LDA.b #$0A : STA $7EF3CC)
JSL.l AssignKiki
NOP #2
;--------------------------------------------------------------------------------
;================================================================================
; Hard & Masochist Mode Fixes
;--------------------------------------------------------------------------------
org $07D22B ; <- 3D22B - Bank05.asm : 12752 (LDA $D055, Y : STA $0373)
JSL.l CalculateSpikeFloorDamage : NOP #2
;--------------------------------------------------------------------------------
org $08DCC3 ; <- 45CC3 - ancilla_cane_spark.asm : 272 (LDA $7EF36E)
JSL.l CalculateByrnaUsage
;--------------------------------------------------------------------------------
org $07AE17 ; <- 3AE17 - Bank07.asm : 7285 (LDA $7EF36E)
JSL.l CalculateCapeUsage
;--------------------------------------------------------------------------------
org $07AE98 ; <- 3AE98 - Bank07.asm : 7380 (LDA $7EF36E)
JSL.l CalculateCapeUsage
;--------------------------------------------------------------------------------
org $08DCA7 ; <- 45CA7 - ancilla_cane_spark.asm : 256 (LDA.b #$01 : STA $037B)
JSL.l ActivateInvulnerabilityOrDont : NOP
;--------------------------------------------------------------------------------
org $06EF1B ; <- 36F1B - Bank06.asm : 5100 (TYA : STA $7FFA3C, X : BEQ BRANCH_DELTA)
db #$27
;--------------------------------------------------------------------------------
org $06EF43 ; <- 36F43 - Bank06.asm : 5117 (LDA.b #$40 : STA $0DF0, X)
JSL CheckStunItemAction : NOP
;--------------------------------------------------------------------------------
;================================================================================
; Misc Stats
;--------------------------------------------------------------------------------
org $029E2E ; <- 11E2E - module_ganon_emerges.asm : 59 (JSL Dungeon_SaveRoomData.justKeys)
JSL.l OnAga2Defeated
;--------------------------------------------------------------------------------
org $0DDBDE ; <- 6DBDE - headsup_display.asm : 105 (DEC A : BPL .subtractRupees)
JSL.l IncrementSpentRupees
NOP #6
;org $0DDBF7 ; <- 6DBF7 - headsup_display.asm : 121 (STA $7EF362)
;RefillLogic_subtractRupees:
;--------------------------------------------------------------------------------
;================================================================================
; Remove Item Menu Text
;--------------------------------------------------------------------------------
org $0DEBB0 ; <- 6EBB0 - equipment.asm : 1810 (LDA $0202)
JMP DrawItem_finished
org $0DECE6 ; <- 6ECE6 - equipment.asm : 1934 (SEP #$30)
DrawItem_finished:
org $0DEB48 ; <- 6EB48 - equipment.asm : 1784 (LDA $0000)
LDA $0000, Y : STA $11F2
LDA $0002, Y : STA $11F4
LDA $0040, Y : STA $1232
LDA $0042, Y : STA $1234
;---------------------------
org $0DE24B ; <- 6E24B - equipment.asm : 951 (LDA $0000)
LDA $0000, Y : STA $11F2
LDA $0002, Y : STA $11F4
LDA $0040, Y : STA $1232
LDA $0042, Y : STA $1234
;--------------------------------------------------------------------------------
org $0DE2DC ; <- 6E2DC - equipment.asm : 989 (LDA $F449, X : STA $122C, Y)
JMP UpdateBottleMenu_return
org $0DE2F1 ; <- 6E2F1 - equipment.asm : 1000 (SEP #$30)
UpdateBottleMenu_return:
;--------------------------------------------------------------------------------
;org $0DDDC3 ; <- 6DDC3 - equipment.asm : 131 (JSR DrawAbilityText)
;NOP #3
org $0DE6F4 ; <- 6E6F4 - equipment.asm : 1474 (BCC .lacksAbility)
db #$80 ; BRA
org $0DE81A ; <- 6E81A - equipment.asm : 1597 (STA $00)
RTS
org $0DE7B9 ; <- 6E7B9 - equipment.asm : 1548 (LDA.w #$16D0 : STA $00)
JSL.l DrawGlovesInMenuLocation : NOP
org $0DE7CF ; <- 6E7CF - equipment.asm : 1554 (LDA.w #$16C8 : STA $00)
JSL.l DrawBootsInMenuLocation : NOP
org $0DE7E5 ; <- 6E7E5 - equipment.asm : 1560 (LDA.w #$16D8 : STA $00)
JSL.l DrawFlippersInMenuLocation : NOP
org $0DECEB ; <- 6ECEB - equipment.asm : 1946 (LDA.w #$16E0 : STA $00)
JSL.l DrawMoonPearlInMenuLocation : NOP
;--------------------------------------------------------------------------------
;org $0DE9D8 ; <- 6E9D8 - equipment.asm : 1635 (LDA $E860, X : STA $12EA, X)
;BRA DrawProgressIcons_initPendantDiagram_notext
;org $0DEA0E ; <- 6EA0E - equipment.asm : 1645 (INX #2)
;DrawProgressIcons_initPendantDiagram_notext:
;--------------------------------------------------------------------------------
;================================================================================
; Map Always Zoomed
;--------------------------------------------------------------------------------
;org $0ABA49 ; <- 53A49 - Bank0A.asm : 447 (LDA.b #$80 : STA $211A)
;JSL.l PrepMapZoom : RTL
;org $0ABB32 ; <- 53B32 - Bank0A.asm : 626 (LDA $F6 : AND.b #$70)
;JSL.l ForceMapZoom
;--------------------------------------------------------------------------------
;================================================================================
; Zelda S&Q Mirror Fix
;--------------------------------------------------------------------------------
org $02D9A4 ; <- 159A4 - Bank02.asm : 11077 (dw $0000, $0002, $0002, $0032, $0004, $0006, $0030)
dw $0000, $0002, $0004, $0032, $0004, $0006, $0030
;--------------------------------------------------------------------------------
;================================================================================
; Accessability
;--------------------------------------------------------------------------------
;org $0AC574 ; <- 54574 - Bank0A.asm : 1797 (LDA $0D : STA $0802, X)
;JSL FlipGreenPendant
;NOP #6
;--------------------------------------------------------------------------------
org $08AAE1 ; <- 42AE1 - ancilla_ether_spell.asm : 28 (LDA $031D : CMP.b #$0B)
JSL.l SetEtherFlicker : NOP
;--------------------------------------------------------------------------------
org $0CF37B ; <- 6737B - Bank0C.asm : 5055 (JSL Filter_MajorWhitenMain)
JSL.l SetAttractMaidenFlicker : NOP #2
;--------------------------------------------------------------------------------
;================================================================================
; Ice Floor Toggle
;--------------------------------------------------------------------------------
org $07D234 ; <- 3D234 - Bank07.asm : 12758 (LDA $0348 : AND.b #$11 : BEQ .notWalkingOnIce)
JSL.l LoadModifiedIceFloorValue_a11 : NOP
;--------------------------------------------------------------------------------
org $07D26E ; <- 3D26E - Bank07.asm : 12786 (LDA $0348 : AND.b #$01 : BNE BRANCH_RESH)
JSL.l LoadModifiedIceFloorValue_a01 : NOP
;--------------------------------------------------------------------------------
;================================================================================
; Sword Upgrade Randomization
;--------------------------------------------------------------------------------
org $03FC16 ; <- 1FC16 ($A8, $B8, $3D, $D0, $B8, $3D)
db $B1, $C6, $F9, $C9, $C6, $F9 ; data insert - 2 chests, fat fairy room
org $01E97E ; <- E97E ($280016, $250016)
dl $080116, $070116; <- E97E
;--------------------------------------------------------------------------------
;org $06C9BC ; <- 349BC - sprite_ponds.asm : 1066
;org $06C9C0 ; <- 349C0 - sprite_ponds.asm : 1068
;org $06C926 ; <- 34926 - sprite_ponds.asm : 945
;JML.l GetFairySword
;NOP #12
org $06C936 ; <- 34936 - sprite_ponds.asm : 952
PyramidFairy_BRANCH_IOTA:
org $06C948 ; <- 34948 - sprite_ponds.asm : 961
PyramidFairy_BRANCH_GAMMA:
;--------------------------------------------------------------------------------
;org $0EF7BD ; <- 777BD - sprite_ponds.asm : 1890 (LDA $7EF340, X : BMI .invalidValue : BNE VWF_ChangeItemTiles)
;JSL.l ReadInventoryPond
;org $0EF7E4 ; <- 777E4 - sprite_ponds.asm : 1922 (LDA $7EF340, X : BMI .invalidValue : BNE VWF_ChangeItemTiles)
;JSL.l ReadInventoryPond
;--------------------------------------------------------------------------------
org $1EE16E ; <- F616E - sprite_bomb_shop_entity.asm : 73
NOP #8 ; fix bomb shop dialog for dwarfless big bomb
org $068A14 ; <- 30A14 - sprite_prep.asm : 716
NOP #8 ; fix bomb shop spawn for dwarfless big bomb
;--------------------------------------------------------------------------------
org $06B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
JML.l GetSmithSword
NOP #4
Smithy_DoesntHaveSword:
org $06B49D ; <- 3349D - sprite_smithy_bros.asm : 485 (.tempered_sword_or_better)
Smithy_AlreadyGotSword:
;--------------------------------------------------------------------------------
org $06ED55 ; <- 36D55 - Bank06.asm : 4817
JSL.l LoadSwordForDamage ; moth gold sword fix
;--------------------------------------------------------------------------------
org $08C5F7 ; <- 445F7 - ancilla_receive_item.asm : 400 (LDA.b #$09 : STA $012D)
NOP #5 ; remove spooky telepathy sound
;--------------------------------------------------------------------------------
org $08C431 ; <- 44431 - ancilla_receive_item.asm : 125 (LDA $0C5E, X : CMP.b #$01 : BNE .notMasterSword2)
JSL.l MSMusicReset : NOP
;LDA $8A : CMP.b #$80 : NOP
; $22 = $0000 - $00FF - MS Pedestal
; $22 = $0100 - $00FF - Hobo
;--------------------------------------------------------------------------------
;================================================================================
; Temporary Nerfs and Buffs
;--------------------------------------------------------------------------------
org $06F400 ; <- 37F400 - Bank06.asm : 5963 (CLC : ADC $7EF35B)
JSL.l LoadModifiedArmorLevel : NOP
;--------------------------------------------------------------------------------
org $07ADDB ; <- 3ADDB - Bank07.asm : 7251 (LDA $7EF37B : TAY)
JSL.l LoadModifiedMagicLevel
;--------------------------------------------------------------------------------
org $07AE0D ; <- 3AE0D - Bank07.asm : 7279 (LDA $7EF37B : TAY)
JSL.l LoadModifiedMagicLevel
;--------------------------------------------------------------------------------
org $07AE8E ; <- 3AE8E - Bank07.asm : 7376 (LDA $7EF37B : TAY)
JSL.l LoadModifiedMagicLevel
;--------------------------------------------------------------------------------
org $08DCB9 ; <- 45CB9 - ancilla_cane_spark.asm : 256 (LDA $7EF37B : TAY)
JSL.l LoadModifiedMagicLevel
;--------------------------------------------------------------------------------
org $07B08B
LinkItem_MagicCostBaseIndices:
;--------------------------------------------------------------------------------
org $07B096 ; <- 3B096 - Bank07.asm : 7731 (LDA LinkItem_MagicCostBaseIndices, X : CLC : ADC $7EF37B : TAX)
JSL.l LoadModifiedMagicLevel : !ADD.w LinkItem_MagicCostBaseIndices, X
;--------------------------------------------------------------------------------
org $07B0D5 ; <- 3B0D5 - Bank07.asm : 7783 (LDA LinkItem_MagicCostBaseIndices, X : CLC : ADC $7EF37B : TAX)
JSL.l LoadModifiedMagicLevel : !ADD.w LinkItem_MagicCostBaseIndices, X
;--------------------------------------------------------------------------------
;================================================================================
; New Items
;--------------------------------------------------------------------------------
org $07B57B ; <- 3B57B - Bank07.asm : 8523 (BMI .cantOpen)
NOP #2
;--------------------------------------------------------------------------------
org $00D531 ; 5531 - Bank00.asm:3451 (LDY.b #$5D)
JML.l GetAnimatedSpriteGfxFile
org $00D547 ; 5547 - Bank00.asm:3467 (JSR Decomp_spr_high)
GetAnimatedSpriteGfxFile_return:
org $00D557 ; 5557 - Bank00.asm:3486 (LDA $00 : ADC $D469, X)
JSL.l GetAnimatedSpriteBufferPointer
NOP
org $0799F7 ; 399F7 - Bank07.asm:4107 (JSL AddReceivedItem)
JSL.l AddReceivedItemExpanded
org $098611 ; 48611 - ancilla_init.asm:720 (LDA .item_target_addr+0, X)
LDA.w AddReceivedItemExpanded_item_target_addr+0, X
org $098616 ; 48616 - ancilla_init.asm:721 (LDA .item_target_addr+1, X)
LDA.w AddReceivedItemExpanded_item_target_addr+1, X
org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
LDA.w AddReceivedItemExpanded_item_values, Y
org $098627 ; 48627 - ancilla_init.asm:731 (LDA .item_target_addr+0, X)
LDA.w AddReceivedItemExpanded_item_target_addr+0, X
org $09862C ; 4862C - ancilla_init.asm:722 (LDA .item_target_addr+1, X)
LDA.w AddReceivedItemExpanded_item_target_addr+1, X
org $098635 ; 48635 - ancilla_init.asm:727 (LDA .item_values, Y)
LDA.w AddReceivedItemExpanded_item_values, Y
org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
LDA.w AddReceivedItemExpanded_item_masks, X
org $098769 ; 48769 - ancilla_init.asm:1005 (LDA .item_graphics_indices, Y)
LDA.w AddReceivedItemExpanded_item_graphics_indices, Y
org $09884D ; 4884D - ancilla_init.asm:1137 (LDA $836C, Y)
LDA.w AddReceivedItemExpanded_y_offsets, Y
org $09885B ; 4885B - ancilla_init.asm:1139 (LDA .x_offsets, X) - I think the disassembly is wrong here, should have been LDA .x_offsets, Y
LDA.w AddReceivedItemExpanded_x_offsets, Y
org $0988B7 ; 488B7 - ancilla_init.asm:1199 (LDA .wide_item_flag, Y)
LDA.w AddReceivedItemExpanded_wide_item_flag, Y
org $0988EF ; 488EF - ancilla_init.asm:1248 (LDA $836C, Y)
LDA.w AddReceivedItemExpanded_y_offsets, Y
org $098908 ; 48908 - ancilla_init.asm:1258 (LDA .x_offsets, Y)
LDA.w AddReceivedItemExpanded_x_offsets, Y
org $08C6C8 ; 446C8 - ancilla_receive_item.asm:538 (LDA AddReceiveItem.properties, X)
LDA.l AddReceivedItemExpanded_properties, X
org $08C6DE ; 446DE - ancilla_receive_item.asm:550 (LDA .wide_item_flag, X)
LDA.l AddReceivedItemExpanded_wide_item_flag, X
org $08C6F9 ; 446F9 - ancilla_receive_item.asm:570 (LDA AddReceiveItem.properties, X)
LDA.l AddReceivedItemExpanded_properties, X
org $08C70F ; 4470F - ancilla_receive_item.asm : 582 - (LDA.b #$00 : STA ($92), Y)
JSL.l LoadNarrowObject
org $0985ED ; 485ED - ancilla_init.asm:693 (LDA $02E9 : CMP.b #$01)
JSL.l AddReceivedItemExpandedGetItem
NOP
org $07B57D ; 3B57D - Bank07.asm:8527 (LDA Link_ReceiveItemAlternates, Y : STA $03)
JSL.l Link_ReceiveItemAlternatesExpanded_loadAlternate
NOP
;--------------------------------------------------------------------------------
org $09892E ; 4892E - ancilla_init.asm:1307 (LDA BottleList, X)
LDA.w BottleListExpanded, X
org $09895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X)
LDA.w PotionListExpanded, X
;--------------------------------------------------------------------------------
;org $098A36 ; <- 48A36 - ancilla_init.asm:1432 (LDA AddReceiveItem.item_graphics_indices, Y : STA $72)
;LDA AddReceivedItemExpanded_item_graphics_indices, Y
;--------------------------------------------------------------------------------
org $06D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
JSL HandleBombAbsorbtion
;--------------------------------------------------------------------------------
;org $09873F ; <- 04873F - ancilla_init.asm : 960 (ADC [$00] : STA [$00] )
;JSL.l AddToStock
;--------------------------------------------------------------------------------
;================================================================================
; Kholdstare Shell Fix
;--------------------------------------------------------------------------------
org $00EC88 ; <- 6C88 - Bank00.asm:6671 - (LDA $7EC380, X : STA $7EC580, X)
LDA $7EC3A0, X : STA $7EC5A0, X
;--------------------------------------------------------------------------------
org $00ECEB ; <- 6CEB - Bank00.asm:6730 - (LDX.w #$0080)
LDX.w #$00A0
LDA.w #$00B0
;--------------------------------------------------------------------------------
;================================================================================
; Potion Refill Fixes
;--------------------------------------------------------------------------------
;org $0DF1B3 ; <- 6F1B3 - headsup_display.asm:492 - (SEP #$30)
;JSL.l RefillMagic
;RTL
;--------------------------------------------------------------------------------
;org $0DF128 ; <- 6F128 - headsup_display.asm:407 - (LDA $7EF36D : CMP $7EF36C : BCC .refillAllHealth)
;JSL.l RefillHealth
;RTL
;--------------------------------------------------------------------------------
org $00F8FB ; <- 78FB - Bank00.asm:8507 - (JSL HUD.RefillHealth : BCC BRANCH_ALPHA)
JSL.l RefillHealth
;--------------------------------------------------------------------------------
org $00F911 ; <- 7911 - Bank00.asm:8528 - (JSL HUD.RefillMagicPower : BCS BRANCH_$7901)
JSL.l RefillMagic
;--------------------------------------------------------------------------------
org $00F918 ; <- 7918 - Bank00.asm:8537 - (JSL HUD.RefillHealth : BCC .alpha)
JSL.l RefillHealth
;--------------------------------------------------------------------------------
org $00F922 ; <- 7922 - Bank00.asm:8543 - (JSL HUD.RefillMagicPower : BCC .beta)
JSL.l RefillMagic
;--------------------------------------------------------------------------------
;================================================================================
; Early Bottle Fix
;--------------------------------------------------------------------------------
org $09894C ; <- 4894C - ancilla_init.asm:1327
JSL.l InitializeBottles
;--------------------------------------------------------------------------------
;================================================================================
; Agahnim Doors Fix
;--------------------------------------------------------------------------------
org $1BBC94 ; <- DBC94 - Bank1B.asm : 201 (LDA $7EF3C5 : AND.w #$000F : CMP.w #$0003 : BCS BRANCH_EPSILON)
JSL.l LockAgahnimDoors : BNE Overworld_Entrance_BRANCH_EPSILON : NOP #6
org $1BBCC1 ; <- DBCC1 - Bank1B.asm : 223 (LDA $0F8004, X : AND.w #$01FF : STA $00)
Overworld_Entrance_BRANCH_EPSILON: ; go here to lock doors
;--------------------------------------------------------------------------------
; -- HOOK THIS LATER TO FUCK WITH BOSS DROPS --
org $01C73E ; <- C73E - Bank01.asm : 10377 (LDA $01C6FC, X : JSL Sprite_SpawnFallingItem)
JSL.l DropSafeDungeon
NOP #4
;--------------------------------------------------------------------------------
;================================================================================
; Uncle / Sage Fixes - Old Man Fixes - Link's House Fixes
;--------------------------------------------------------------------------------
org $05DA4F ; <- 2DA4F - sprite_uncle_and_priest.asm : 45 (BCC .agahnim_not_defeated)
db 80 ; BRA
;--------------------------------------------------------------------------------
org $05DA61 ; <- 2DA61 - sprite_uncle_and_priest.asm : 51 (BEQ .priest_not_already_dead)
db 80 ; BRA
;--------------------------------------------------------------------------------
org $05DA81 ; <- 2DA81 - sprite_uncle_and_priest.asm : 65 (BCC .dontHaveMasterSword)
db 80 ; BRA
;--------------------------------------------------------------------------------
;org $05DE1D ; <- 2DE1D - sprite_uncle_and_priest.asm : 725 (LDA.b #$A0 : STA $7EF372)
;JSL.l RefillHealthPlusMagic8bit
;NOP #2
;--------------------------------------------------------------------------------
org $05DEF8 ; <- 2DEF8 - sprite_uncle_and_priest.asm : 917 (LDA.b #$05)
LDA.b #$00
;--------------------------------------------------------------------------------
;org $1EEAB6 ; <- F6AB6 - sprite_old_mountain_man.asm : 338 (LDA.b #$A0 : STA $7EF372)
;JSL.l RefillHealthPlusMagic8bit
;NOP #2
;--------------------------------------------------------------------------------
;org $01E5B2 ; <- E5B8 - lower pot link's house
;db $14 ; fairy
;org $01E5B5 ; <- E5B8 - lower pot link's house
;db $14 ; fairy
;org $01E5B8 ; <- E5B8 - lower pot link's house
;db $0D ; big magic
;--------------------------------------------------------------------------------
;================================================================================
; Ganon's Tower Basement Door Fix
;--------------------------------------------------------------------------------
;org $1FF3F4 ; <- 0FF3F4
;db $00
;--------------------------------------------------------------------------------
; Misery Mire Basement Door Fix
;--------------------------------------------------------------------------------
;org $1FB8E4 ; <- 0FB8E4
;db $00
;--------------------------------------------------------------------------------
;0xFE465 -> 0x1E
org $1FE465
db #$1E
;--------------------------------------------------------------------------------
;================================================================================
; Bomb & Arrow Capacity Updates
;--------------------------------------------------------------------------------
org $0DDC27 ; <- 6DC27 - headsup_display.asm:151 (LDA $7EF370 : TAY)
JSL.l IncrementBombs
NOP #15
;--------------------------------------------------------------------------------
org $0DDC49 ; <- 6DC49 - headsup_display.asm:169 (LDA $7EF371 : TAY)
JSL.l IncrementArrows
NOP #15
;--------------------------------------------------------------------------------
org $1EE199 ; <- F6199 - sprite_bomb_shop_entity.asm:102 (LDA $7EF370 : PHX : TAX)
JSL.l CompareBombsToMax
NOP #11
;--------------------------------------------------------------------------------
;================================================================================
; Bonk Items
;--------------------------------------------------------------------------------
org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
JSL.l GiveBonkItem : NOP #5
org $05FC97 ; <- 2FC97 - sprite_dash_item.asm : 126 (LDA.b #$2F : JSL Sound_SetSfx3PanLong)
NOP #6
;--------------------------------------------------------------------------------
org $068D39 ; <- 30D39 - sprite_prep.asm : 1435 - (LDA.b #$08 : STA $0F50, X)
JSL.l LoadBonkItemGFX
;--------------------------------------------------------------------------------
org $05FC04 ; <- 2FC04 - sprite_dash_item.asm : 38 - (JSL DashKey_Draw)
JSL.l DrawBonkItemGFX
;--------------------------------------------------------------------------------
;================================================================================
; Library Item
;--------------------------------------------------------------------------------
org $05FD44 ; <- 2FD44 - sprite_dash_item.asm : 244 - (JSL Link_ReceiveItem)
JSL.l SetLibraryItem
;--------------------------------------------------------------------------------
org $068D1B ; <- 30D1B - sprite_prep.asm : 1414 - (JSL GetAnimatedSpriteTile.variable)
JSL.l LoadLibraryItemGFX
;--------------------------------------------------------------------------------
org $05FC9E ; <- 2FC9E - sprite_dash_item.asm : 138 - (JSL Sprite_PrepAndDrawSingleLargeLong)
JSL.l DrawLibraryItemGFX
;--------------------------------------------------------------------------------
org $068D0E ; <- 30D0E - sprite_prep.asm : 1401 - (LDA $7EF34E : BEQ .book_of_mudora)
JSL.l ItemCheck_Library
;--------------------------------------------------------------------------------
;================================================================================
; Inventory Updates
;--------------------------------------------------------------------------------
org $0DDF38 ; <- 6DF38 - equipment.asm : 480
JSL.l ProcessMenuButtons
BCC _equipment_497
JMP.w _equipment_544
;NOP #7
ResetEquipment:
JSR.w RestoreNormalMenu ; (short)
RTL
NOP #3
warnpc $0DDF49
org $0DDF49 ; <- 6DF49 - equipment.asm : 497
_equipment_497: ; LDA $F4 : AND.b #$08 : BEQ .notPressingUp - NO BUTTON CAPTURE
;org $0DDF7E ; <- 6DF7E - equipment.asm : 539
org $0DDF88 ; <- 6DF88 - equipment.asm : 544
;org $0DE10E ; <- 6E10E - equipment.asm : 806
_equipment_544:
;--------------------------------------------------------------------------------
org $0DEB98 ; <- 6EB98 - equipment.asm : 1803
;LDA.w #$3C60 : STA $FFBE, Y
;ORA.w #$4000 : STA $FFC4, Y
;ORA.w #$8000 : STA $0084, Y
;EOR.w #$4000 : STA $007E, Y
LDA.w #$3C60 : STA $FFBE, Y
ORA.w #$8000 : STA $007E, Y
ORA.w #$4000 : STA $0084, Y
JSL.l AddYMarker
NOP #2
;--------------------------------------------------------------------------------
org $0DF789+6 ; <- 6F789+6 (not in disassembly) - red bottle hud tile, lower right
dw #$2413 ; (Orig: #$24E3)
org $0DF789+6+8 ; green bottle hud tile, lower right
dw #$3C12 ; (Orig: #$3CE3)
org $0DF789+6+16 ; blue bottle hud tile, lower right
dw #$2C14 ; (Orig: #$2CD2)
org $0DF789+6+40 ; good bee hud tile, lower right
dw #$2815 ; (Orig: #$283A)
;--------------------------------------------------------------------------------
;org $0DDE9B ; <- 6DE9B equipment.asm:296 - LDA $0202 : CMP.b #$10 : BNE .notOnBottleMenu (CMP instruction)
;CMP.b #$FF
;--------------------------------------------------------------------------------
org $0DDE9F ; <- 6DE9F equipment.asm:300 - LDA.b #$0A : STA $0200
LDA.b #$04
;--------------------------------------------------------------------------------
org $0DDE59 ; <- 6DE59 equipment.asm:247 - REP #$20
JSL.l BringMenuDownEnhanced : RTS
;--------------------------------------------------------------------------------
org $0DDFBC ; <- 6DFBC equipment.asm:599 - LDA $EA : ADD.w #$0008 : STA $EA : SEP #$20 : BNE .notDoneScrolling
JSL.l RaiseHudMenu : NOP #3
;--------------------------------------------------------------------------------
org $0DDE3D ; <- 6DE3D equipment.asm:217 - BNE .equippedItemIsntBottle
db $80 ; BRA
;--------------------------------------------------------------------------------
org $0DDF9A ; <- 6DF9A - equipment.asm : 554
JSL.l OpenBottleMenu
NOP
;--------------------------------------------------------------------------------
org $0DE12D ; <- 6E12D - equipment.asm : 828
JSL.l CloseBottleMenu
;--------------------------------------------------------------------------------
org $0DDF1E ; <- 6DF1E - equipment.asm : 462 - LDA $F4 : AND.b #$10 : BEQ .dontLeaveMenu
JSL.l CheckCloseItemMenu
;--------------------------------------------------------------------------------
org $0DEE70 ; <- 6EE70 - equipment.asm : 2137
JSL.l PrepItemScreenBigKey
NOP
;--------------------------------------------------------------------------------
org $08D395 ; <- 45395 - ancilla_bird_travel_intro.asm : 253
JSL.l UpgradeFlute
NOP #2
;--------------------------------------------------------------------------------
org $05E4D7 ; <- 2E4D7 - sprite_witch.asm : 213
JSL.l RemoveMushroom
NOP #2
;--------------------------------------------------------------------------------
org $05F55F ; <- 2F55F - sprite_potion_shop.asm : 59
JSL.l LoadPowder
;--------------------------------------------------------------------------------
org $05F681 ; <- 2F681 - sprite_potion_shop.asm : 234
JSL.l DrawPowder
RTS
NOP #8
;--------------------------------------------------------------------------------
org $05F65D ; <- 2F65D - sprite_potion_shop.asm : 198
JSL.l CollectPowder
NOP #5
;--------------------------------------------------------------------------------
org $05EE5F ; <- 2EE5F - sprite_mushroom.asm : 30
JSL.l LoadMushroom
NOP
;--------------------------------------------------------------------------------
org $05EE78 ; <- 2EE78 - sprite_mushroom.asm : 58
JSL.l DrawMushroom
;--------------------------------------------------------------------------------
org $05EE97 ; <- 2EE97 - sprite_mushroom.asm : 81
NOP #14
;--------------------------------------------------------------------------------
org $07A36F ; <- 3A36F - Bank07.asm : 5679
NOP #5
org $07A379 ; <- 3A379 - Bank07.asm : 5687
JSL.l SpawnHauntedGroveItem
;--------------------------------------------------------------------------------
org $07A303 ; 3A303 - Bank07.asm : 5622
;JSL.l FixShovelLock
;--------------------------------------------------------------------------------
org $07A3A2 ; 3A3A2 - Bank07.asm : 5720 - JSL DiggingGameGuy_AttemptPrizeSpawn
JSL.l SpawnShovelItem
BRA _Bank07_5726
org $07A3AB ; 3A3AB - Bank07.asm : 5726 - LDA.b #$12 : JSR Player_DoSfx2
_Bank07_5726:
;org $07A381 ; 3A381 - Bank07.asm : 5693 - ORA $035B
;ORA $035B
;--------------------------------------------------------------------------------
org $079A0E ; 39A0E - Bank07.asm : 4117 - JSL HUD.RefreshIconLong
JSL.l Link_ReceiveItem_HUDRefresh
;--------------------------------------------------------------------------------
;================================================================================
; Swordless Mode
;--------------------------------------------------------------------------------
org $07A49F ; <- 3A49F - Bank07.asm:5903 (LDA $7EF359 : INC A : AND.b #$FE : BEQ .cant_cast_play_sound) - Ether
JSL.l CheckMedallionSword
;--------------------------------------------------------------------------------
org $07A574 ; <- 3A574 - Bank07.asm:6025 (LDA $7EF359 : INC A : AND.b #$FE : BEQ BRANCH_BETA) - Bombos
JSL.l CheckMedallionSword
;--------------------------------------------------------------------------------
org $07A656 ; <- 3A656 - Bank07.asm:6133 (LDA $7EF359 : INC A : AND.b #$FE : BEQ BRANCH_BETA) - Quake
JSL.l CheckMedallionSword
;--------------------------------------------------------------------------------
org $05F3A0 ; <- 2F3A0 - sprite_medallion_tablet.asm:240 (LDA $7EF359 : BMI .zeta)
JSL.l CheckTabletSword
;--------------------------------------------------------------------------------
org $05F40A ; <- 2F40A - sprite_medallion_tablet.asm:303 (LDA $7EF359 : BMI .show_hylian_script)
JSL.l CheckTabletSword
;--------------------------------------------------------------------------------
;================================================================================
; Medallion Tablets
;--------------------------------------------------------------------------------
org $05F274 ; <- 2F274
JSL.l ItemCheck_BombosTablet
;--------------------------------------------------------------------------------
org $05F285 ; <- 2F285
JSL.l ItemCheck_EtherTablet
;--------------------------------------------------------------------------------
;org $098BCC ; <- 48BCC - ancilla_init.asm : 1679 (LDA AddReceiveItem.item_graphics_indices, Y : STA $72)
;;JSL.l SetTabletItem
;JSL SpawnTabletItem : PLX : PLB : RTL
;--------------------------------------------------------------------------------
org $07859F ; <- 3859F - Bank07.asm : 965 (JSL AddPendantOrCrystal)
JSL SpawnTabletItem
org $07862A ; <- 3862A - Bank07.asm : 1064 (JSL AddPendantOrCrystal)
JSL SpawnTabletItem
;--------------------------------------------------------------------------------
;================================================================================
; Medallion Entrances
;--------------------------------------------------------------------------------
org $08B504 ; <- 43504 - ancilla_bombos_spell.asm : 671
JSL.l MedallionTrigger_Bombos
NOP
;--------------------------------------------------------------------------------
org $08ACC8 ; <- 42CC8 - ancilla_ether_spell.asm : 350
JSL.l MedallionTrigger_Ether
JMP _ancilla_ether_spell_363
warnpc $08ACE6
org $08ACE6 ; <- 42CE6 - ancilla_quake_spell.asm : 363
_ancilla_ether_spell_363:
;--------------------------------------------------------------------------------
org $08B6EA ; <- 436EA - ancilla_quake_spell.asm : 67
JSL.l MedallionTrigger_Quake
JMP _ancilla_quake_spell_83
Ancilla_CheckIfEntranceTriggered:
JSR $F856
RTL
warnpc $08B708
org $08B708 ; <- 43708 - ancilla_quake_spell.asm : 83
_ancilla_quake_spell_83:
;--------------------------------------------------------------------------------
;================================================================================
; Big & Great Fairies
;--------------------------------------------------------------------------------
org $1DC475 ; <- EC475 - sprite_big_fairie.asm : 70 (LDA.w #$00A0 : ADD $7EF372 : STA $7EF372)
JSL.l RefillHealthPlusMagic
NOP #8
org $1DC489 ; <- EC489 - sprite_big_fairie.asm : 88 (LDA $7EF36D : CMP $7EF36C : BNE .player_hp_not_full_yet)
NOP #4
JSL.l CheckFullHealth
;--------------------------------------------------------------------------------
;================================================================================
; RNG Fixes
;--------------------------------------------------------------------------------
org $1DFD9E ; <- EFD9E - sprite_diggin_guy.asm : 307
NOP #8
;--------------------------------------------------------------------------------
org $1DFD67 ; <- EFD67 - sprite_diggin_guy.asm : 242
JSL.l RigDigRNG
;--------------------------------------------------------------------------------
org $01EE94 ; <- EE94 - Bank01.asm : 14121
JSL.l RigChestRNG
;--------------------------------------------------------------------------------
org $1ED63E ; <- F563E - sprite_agahnim.asm
JSL RNG_Agahnim1
org $1ED6EF ; <- F56EF - sprite_agahnim.asm
JSL RNG_Agahnim1
org $1D91E3 ; <- E91E3 - sprite_ganon.asm
JSL RNG_Ganon_Extra_Warp
org $1D9488 ; <- E9488 - sprite_ganon.asm
JSL RNG_Ganon
;--------------------------------------------------------------------------------
;org $01EDB2 ; <- EDB2 - Bank01.asm : 14038
;INC $04C4
;--------------------------------------------------------------------------------
org $05A3F4 ; <- 2A3F4 - sprite_lanmola.asm : 112 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Lanmolas1
org $05A401 ; <- 2A401 - sprite_lanmola.asm : 116 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Lanmolas1
org $05A4FA ; <- 2A4FA - sprite_lanmola.asm : 241 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Lanmolas1
org $05A507 ; <- 2A507 - sprite_lanmola.asm : 245 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Lanmolas1
;--------------------------------------------------------------------------------
org $1DD817 ; <- ED817 - sprite_giant_moldorm.asm : 187 (JSL GetRandomInt : AND.b #$02 : DEC A : STA $0EB0, X)
JSL.l RNG_Moldorm1
org $1DD821 ; <- ED821 - sprite_giant_moldorm.asm : 189 (JSL GetRandomInt : AND.b #$1F : ADC.b #$20 : STA !timer_0, X)
JSL.l RNG_Moldorm1
org $1DD832 ; <- ED832 - sprite_giant_moldorm.asm : 203 (JSL GetRandomInt : AND.b #$0F : ADC.b #$08 : STA !timer_0, X)
JSL.l RNG_Moldorm1
;--------------------------------------------------------------------------------
org $1E81A9 ; <- F01A9 - sprite_helmasaur_king.asm : 247 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Helmasaur
org $1E8262 ; <- F0262 - sprite_helmasaur_king.asm : 373 (JSL GetRandomInt : AND.b #$01 : BEQ BRANCH_BETA)
JSL.l RNG_Helmasaur
org $1DEEE1 ; <- EEEE1 - sprite_helmasaur_fireball.asm : 236 (JSL GetRandomInt : STA $0FB6)
JSL.l RNG_Helmasaur
;--------------------------------------------------------------------------------
org $1EB5F7 ; <- F35F7 - sprite_arrghus.asm : 328 (JSL GetRandomInt : AND.b #$3F : ADC.b #$30 : STA $0DF0, X)
JSL.l RNG_Arrghus
;--------------------------------------------------------------------------------
org $1EBF4D ; <- F3F4D - sprite_mothula.asm : 180 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Mothula
org $1EBF60 ; <- F3F60 - sprite_mothula.asm : 187 (JSL GetRandomInt : AND.b #$1F : ADC.b #$40 : STA $0DF0, X)
JSL.l RNG_Mothula
org $1EBFBE ; <- F3FBE - sprite_mothula.asm : 261 (JSL GetRandomInt : AND.b #$1F : ORA.b #$40 : STA !beam_timer, X)
JSL.l RNG_Mothula
org $1EC095 ; <- F4095 - sprite_mothula.asm : 373 (JSL GetRandomInt : AND.b #$1F : CMP #$1E : BCC .already_in_range)
JSL.l RNG_Mothula
;--------------------------------------------------------------------------------
org $1E957A ; <- F157A - sprite_kholdstare.asm : 209 (JSL GetRandomInt : AND.b #$3F : ADC.b #$20 : STA $0DF0, X)
JSL.l RNG_Kholdstare
org $1E95F0 ; <- F15F0 - sprite_kholdstare.asm : 289 (JSL GetRandomInt : AND.b #$3F : ADC.b #$60 : STA $0DF0, X)
JSL.l RNG_Kholdstare
org $1E95FB ; <- F15FB - sprite_kholdstare.asm : 291 (JSL GetRandomInt : PHA : AND.b #$03 : TAY)
JSL.l RNG_Kholdstare
org $1E96C9 ; <- F16C9 - sprite_kholdstare.asm : 453 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Kholdstare
org $1E96E5 ; <- F16E5 - sprite_kholdstare.asm : 458 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Kholdstare
org $1E97D5 ; <- F17D5 - sprite_kholdstare.asm : 605 (JSL GetRandomInt : AND.b #$04 : STA $0D)
JSL.l RNG_Kholdstare
;--------------------------------------------------------------------------------
org $1DE5E4 ; <- EE5E4 - sprite_vitreous.asm : 207 (JSL GetRandomInt : AND.b #$0F : TAY)
JSL.l RNG_Vitreous
org $1DE626 ; <- EE626 - sprite_vitreous.asm : 255 (JSL GetRandomInt : AND.b #$07 : STA $0D90, Y)
JSL.l RNG_Vitreous
;--------------------------------------------------------------------------------
org $1DB16C ; <- EB16C - sprite_trinexx.asm : 530 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Trinexx
org $1DB186 ; <- EB186 - sprite_trinexx.asm : 535 (JSL GetRandomInt : AND.b #$07 : TAY)
JSL.l RNG_Trinexx
org $1DB25E ; <- EB25E - sprite_trinexx.asm : 643 (JSL GetRandomInt : AND.b #$03 : TAY : CMP $00 : BEQ BRANCH_ALPHA)
JSL.l RNG_Trinexx
org $1DB28D ; <- EB28D - sprite_trinexx.asm : 661 (JSL GetRandomInt : AND.b #$03 : CMP.b #$01 : TYA : BCS BRANCH_GAMMA)
JSL.l RNG_Trinexx
org $1DB9B0 ; <- EB9B0 - sprite_sidenexx.asm : 165 (JSL GetRandomInt : AND.b #$07 : INC A : CMP.b #$05 : BCS BRANCH_ALPHA)
JSL.l RNG_Trinexx
org $1DB9CC ; <- EB9CC - sprite_sidenexx.asm : 175 (JSL GetRandomInt : LSR A : BCS BRANCH_ALPHA)
JSL.l RNG_Trinexx
org $1DBA5D ; <- EBA5D - sprite_sidenexx.asm : 270 (JSL GetRandomInt : AND.b #$0F : STA $0DF0, X)
JSL.l RNG_Trinexx
org $1DBAB1 ; <- EBAB1 - sprite_sidenexx.asm : 314 (JSL GetRandomInt : AND.b #$0F : LDY.b #$00 : SUB.b #$03)
JSL.l RNG_Trinexx
org $1DBAC3 ; <- EBAC3 - sprite_sidenexx.asm : 323 (JSL GetRandomInt : AND.b #$0F : ADD.b #$0C : STA $02 : STZ $03)
JSL.l RNG_Trinexx
;================================================================================
; HUD Changes
;--------------------------------------------------------------------------------
org $0DFC77 ; <- 6FC77 - headsup_display.asm : 845
NOP #$2D ; #45
org $0DFC77 ; <- 6FC77 - yes these are both the correct address - kkat
JSL.l OnDrawHud
BRA $27
org $0DFCB8 ; <- 6FCB8
JSL.l DrawBombTens ; nudge bomb 10s digit right
org $0DFCC4 ; <- 6FCC4
JSL.l DrawBombOnes ; nudge bomb 1s digit right
org $0DFCDC ; <- 6FCDC
JSL.l DrawArrowTens
org $0DFCE8 ; <- 6FCE8
JSL.l DrawArrowOnes
;org $0DFD0A ; <- 6FD0A - headsup_display.asm : 900
;STA $7EC766 ; nudge key digit right
org $0DFD13 ; <- 6FD13 - headsup_display.asm : 905
STA $7EC726 ; key icon blank
org $0DFC37 ; <- 6FC37 - headsup_display.asm : 828 (LDA.w #$28F7)
JSL.l DrawMagicHeader
NOP #17
;--------------------------------------------------------------------------------
org $0DFB29 ; <- headsup_display.asm : 688 (LDA.b #$86 : STA $7EC71E)
;LDA.b #$86 : STA $7EC720 ; nudge silver arrow right - remember to update this in newit
;LDA.b #$24 : STA $7EC721
;LDA.b #$87 : STA $7EC722
;LDA.b #$24 : STA $7EC723
JSL.l DrawHUDArrows : BRA +
NOP #18
+
;--------------------------------------------------------------------------------
org $01CF67 ; <- CF67 - Bank01.asm : 11625 (STA $7EF36F)
JSL.l DecrementSmallKeys
;--------------------------------------------------------------------------------
org $0DED04 ; <- 6ED04 - equipment.asm : 1963 (REP #$30)
JSL.l DrawHUDDungeonItems
;--------------------------------------------------------------------------------
; Insert our version of the hud tilemap
org $0DFA96 ; <- 6FA96 - headsup_display.asm : 626 (LDX.w #.hud_tilemap)
LDX.w #HUD_TileMap
org $0DFA9C ; <- 6FA9C - headsup_display.asm : 629 (MVN $0D, $7E ; $Transfer 0x014A bytes from $6FE77 -> $7EC700)
MVN $217E
;--------------------------------------------------------------------------------
;org $0DE48E ; <- 6E48E - equipment.asm : 1233 (LDA.w #$11CE : STA $00) - HOOK HERE TO DRAW ON THE ITEM SCREEN
;JSL.l DrawHUDDungeonItems
;NOP
;--------------------------------------------------------------------------------
org $0DFB1F ; 6FB1F - headsup_display.asm : 681 (LDA $7EF340 : BEQ .hastNoBow)
JSL.l CheckHUDSilverArrows
;--------------------------------------------------------------------------------
;================================================================================
; 300 Rupee NPC
;--------------------------------------------------------------------------------
org $1EF060 ; <- F7060 - sprite_shopkeeper.asm:242 (INC $0D80, X)
JSL.l Set300RupeeNPCItem
NOP
;--------------------------------------------------------------------------------
;================================================================================
; Glitched Mode Fixes
;--------------------------------------------------------------------------------
org $0691AC ; <- 311AC - sprite_prep.asm:2453 (LDY $0FFF)
JSL.l GetAgahnimPalette
NOP #2
;--------------------------------------------------------------------------------
org $06F0DD ; <- 370DD - Bank06.asm:5399 (STA $0BA0, X)
JSL.l GetAgahnimDeath
NOP #2
;--------------------------------------------------------------------------------
org $1ED4E6 ; <- F54E6 - sprite_agahnim.asm:314 (LDY $0FFF)
JSL.l GetAgahnimType
NOP #2
;--------------------------------------------------------------------------------
org $1ED577 ; <- F5577 - sprite_agahnim.asm:418 (PHX)
JML.l GetAgahnimSlot
GetAgahnimSlotReturn:
;--------------------------------------------------------------------------------
org $1ED678 ; <- F5678 - sprite_agahnim.asm:587 (INC $0E30, X)
NOP #2
JSL.l GetAgahnimLightning
;--------------------------------------------------------------------------------
org $0287E0 ; <- 107E0 - Bnak02.asm:1507 (LDA $0112 : ORA $02E4 : ORA $0FFC : BEQ .allowJoypadInput)
JSL.l AllowJoypadInput : NOP #5
;--------------------------------------------------------------------------------
; OWG sign on EDM
;--------------------------------------------------------------------------------
org $02EC2E ; Bank02.asm : 11919 LDX.w #$001E
JSL AddSignToEDMBridge : NOP #$02
;--------------------------------------------------------------------------------
org $02ED51 ; Bank02.asm : 12113 LDX.w #$001E
JSL AddSignToEDMBridge : NOP #$02
;--------------------------------------------------------------------------------
;================================================================================
; Half Magic Bat
;--------------------------------------------------------------------------------
org $05FBD3 ; <- 2FBD3 - sprite_mad_batter.asm:209 - (STA $7EF37B)
JSL.l GetMagicBatItem
;--------------------------------------------------------------------------------
;================================================================================
; MSU Music
;--------------------------------------------------------------------------------
org $0080D7 ; <- D7 - Bank00.asm:172 (SEP #$30)
spc_nmi:
JML msu_main
NOP
spc_continue:
org $0EE6EC ; <- E220 A922 - Bank0E.asm:2892 (SEP #$20)
JSL.l ending_wait
;--------------------------------------------------------------------------------
;================================================================================
; Replacement Shopkeeper
;--------------------------------------------------------------------------------
org $068BEB ; <- 30BEB - sprite_prep.asm:1125 - (INC $0BA0, X)
JSL.l SpritePrep_ShopKeeper : RTS : NOP
ShopkeeperFinishInit:
;--------------------------------------------------------------------------------
org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
JSL.l Sprite_ShopKeeper : RTS : NOP
ShopkeeperJumpTable:
;--------------------------------------------------------------------------------
;================================================================================
; Tile Target Loader
;--------------------------------------------------------------------------------
org $00D55E ; <- 555E - Bank00.asm:3491 (LDX.w #$2D40)
JSL.l LoadModifiedTileBufferAddress : NOP #2
;--------------------------------------------------------------------------------
;================================================================================
; Permabunny Fix
;--------------------------------------------------------------------------------
org $078F32 ; <- 38F32 - Bank07.asm:2420 - (LDA $7EF357)
JSL.l DecideIfBunny ; for bunny beams
;--------------------------------------------------------------------------------
;================================================================================
; Other bunny Fixes
;--------------------------------------------------------------------------------
org $029E7C; <- 11E7C - module_ganon_emerges.asm:127 - (LDA.b #$09 : STA $012C)
JSL.l FixAga2Bunny : NOP
;--------------------------------------------------------------------------------
;================================================================================
; Open Mode Fixes
;--------------------------------------------------------------------------------
org $05DF65 ; <- 2DF65 - sprite_uncle_and_priest.asm:994 - (LDA.b #$01 : STA $7EF3C5)
JSL.l SetUncleRainState : RTS
;--------------------------------------------------------------------------------
;org $0280DD ; <- 100DD - Bank02.asm:298 - (LDA $7EF3C5 : CMP.b #$02 : BCC .indoors)
;JSL.l ForceLinksHouse
;--------------------------------------------------------------------------------
org $05EDDF ; <- 2EDDF - sprite_zelda.asm:398 - (LDA.b #$02 : STA $7EF3C5)
JSL.l EndRainState : NOP #2
;--------------------------------------------------------------------------------
org $05DF49 ; <- 2DF49 - sprite_uncle_and_priest.asm:984 - (JSL Link_ReceiveItem)
JSL.l OnUncleItemGet
;--------------------------------------------------------------------------------
;================================================================================
; Generic Keys
;--------------------------------------------------------------------------------
org $028157 ; <- 10157 - Bank02.asm:381 - (LDA $040C : CMP.b #$FF : BEQ .notPalace)
JSL.l CheckKeys : NOP
;--------------------------------------------------------------------------------
org $028166 ; <- 10166 - Bank02.asm:396 - (LDA $7EF37C, X)
JSL.l LoadKeys
;--------------------------------------------------------------------------------
org $029A31 ; <- 11A31 - Bank02.asm:4785 - (LDA $7EF37C, X)
JSL.l LoadKeys
;--------------------------------------------------------------------------------
org $02A0D1 ; <- 120D1 - Bank02.asm:5841 - (STA $7EF37C, X)
JSL.l SaveKeys
;--------------------------------------------------------------------------------
org $09F584 ; <- 4F584 - module_death.asm:447 - (STA $7EF37C, X)
JSL.l SaveKeys
;--------------------------------------------------------------------------------
org $0282EC ; <- 102EC - Bank02.asm:650 - (STA $7EF36F)
JSL.l ClearOWKeys
;--------------------------------------------------------------------------------
org $0DFA80 ; <- 6FA80 : headsup_display.asm:596 - (LDA.b #$00 : STA $7EC017)
JSL.l HUDRebuildIndoor : NOP #4
;--------------------------------------------------------------------------------
org $029A35 ; <- 11A35 : Bank02.asm:4789 - (JSL HUD.RebuildIndoor.palace)
JSL.l HUDRebuildIndoorHole
;--------------------------------------------------------------------------------
org $0DFCEC ; <- 6FCEC : headsup_display.asm:887 - (LDA.w #$007F : STA $05)
LDA.w #$7F7F : STA $04 ; Have both key digits default to blank
org $0DFD02 ; <- 6FD02 ; headsup_display.asm:900 - (LDA $05 : AND.w #$00FF : ORA.w #$2400 : STA $7EC764)
JSL.l DrawKeyIcon : NOP #8
;--------------------------------------------------------------------------------
;================================================================================
; Pendant / Crystal Fixes
;--------------------------------------------------------------------------------
;org $0DE9C8 ; <- 6E9C8 - original check for agahnim 1 being defeated
;;LDA $7EF3CA : CMP.b #$40 ; check for dark world instead
;JSL.l CheckPendantHUD
;NOP #2
;================================================================================
org $0DE9C8 ; <- 6E9C8 - equipment.asm:1623 - (LDA $7EF3C5 : CMP.b #$03 : BCC .beforeAgahnim)
JSL.l DrawPendantCrystalDiagram : RTS
;NOP #11
;================================================================================
org $0DEDCC ; <- 6EDCC - equipment.asm:2043 - (LDA $040C : AND.w #$00FF : CMP.w #$00FF : BNE .inSpecificDungeon)
JSL.l ShowDungeonItems : NOP #5
org $0DEE59 ; <- 6EE59 - equipment.asm:2126 - (LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalace)
JSL.l ShowDungeonItems : NOP #5
org $0DEE8A ; <- 6EE8A - equipment.asm:2151 - (LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalaceAgain)
JSL.l ShowDungeonItems : NOP #5
org $0DEF3B ; <- 6EF3B - equipment.asm:2290 - (LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalace)
JSL.l ShowDungeonItems : NOP #5
;================================================================================
org $0DEA5F ; <- 6EA5F - equipment.asm:1679 - (SEP #$30)
;NOP #5
;BRL .skipCrystalInit
;org $0DEAA4 ; <- 6EAA4 - equipment.asm:1706 - (LDA $7EF37A : AND.w #$0001)
;.skipCrystalInit
;================================================================================
org $0DE9D8 ; <- 6E9D8 - equipment.asm:1635 - (LDA $E860, X : STA $12EA, X)
org $0DEA15 ; <- 6EA15 - equipment.asm:1647 - (LDA.w #$13B2 : STA $00)
;================================================================================
org $00F97E ; <- 797E - Bank00.asm:8586 - (LDA $7EF3CA : EOR.b #$40 : STA $7EF3CA)
JSL.l FlipLWDWFlag : NOP #6
;================================================================================
org $02B162 ; <- 13162 - Bank02.asm:7672 - (LDA $7EF3CA : EOR.b #$40 : STA $7EF3CA)
JSL.l IncrementOWMirror
JSL.l FlipLWDWFlag
NOP #2
;================================================================================
;Clear level to open doors
org $01C50D ; 0xC50D - Bank01.asm:10032 - (LDA $7EF3CA : BNE .inDarkWorld)
LDA CrystalPendantFlags_2, X
;================================================================================
;Kill enemy to clear level
org $01C715 ; <- C715 - Bank01.asm:10358 - (LDA $7EF3CA : BNE .inDarkWorld)
LDA CrystalPendantFlags_2, X
;JSL.l GetPendantCrystalWorld
;================================================================================
;org $0AC5C3 ; <- 545C3 - Bank0A.asm:1859 - (LDA $7EF374 : AND $0AC5A6, X : BEQ .fail)
;NOP #10
;CLC
;================================================================================
org $0AC5BB ; < 545BB - Bank0A.asm:1856 - (LDA $7EF3C7 : CMP.b #$03 : BNE .fail)
JSL.l OverworldMap_CheckObject : RTS
org $0AC5D8 ; < 545D8 - Bank0A.asm:1885 - (LDA $7EF3C7 : CMP.b #$07 : BNE OverworldMap_CheckPendant_fail)
JSL.l OverworldMap_CheckObject : RTS
;================================================================================
org $0AC53e ; <- 5453E - Bank0A.asm:1771 - (LDA $0AC50D, X : STA $0D)
JSL.l GetCrystalNumber
;================================================================================
; EVERY INSTANCE OF STA $7EF3C7 IN THE ENTIRE CODEBASE
org $029D51 ; <- 11D51
JSL.l SetLWDWMap
org $0589BB ; <- 289BB
JSL.l SetLWDWMap
org $05DD9A ; <- 2DD9A
JSL.l SetLWDWMap
org $05F1F6 ; <- 2F1F6
JSL.l SetLWDWMap
org $05F209 ; <- 2F209
JSL.l SetLWDWMap
org $05FF91 ; <- 2FF91
JSL.l SetLWDWMap
org $098687 ; <- 48687
JSL.l SetLWDWMap
org $1ECEDD ; <- F4EDD
JSL.l SetLWDWMap
org $1ECF0D ; <- F4F0D
JSL.l SetLWDWMap
;================================================================================
; EVERY INSTANCE OF LDA $7EF3C7 IN THE ENTIRE CODEBASE
org $05DDFE ; <- 2DDFE
JSL.l GetMapMode
org $05EE25 ; <- 2EE25
JSL.l GetMapMode
org $05F17D ; <- 2F17D
JSL.l GetMapMode
org $05FF7D ; <- 2FF7D
JSL.l GetMapMode
org $0AC01A ; <- 5401A
JSL.l GetMapMode
org $0AC037 ; <- 54037
JSL.l GetMapMode
org $0AC079 ; <- 54079
JSL.l GetMapMode
org $0AC0B8 ; <- 540B8 x
JSL.l GetMapMode
org $0AC0F8 ; <- 540F8
JSL.l GetMapMode
org $0AC137 ; <- 54137
JSL.l GetMapMode
org $0AC179 ; <- 54179
JSL.l GetMapMode
org $0AC1B3 ; <- 541B3
JSL.l GetMapMode
org $0AC1F5 ; <- 541F5
JSL.l GetMapMode
org $0AC22F ; <- 5422F
JSL.l GetMapMode
org $0AC271 ; <- 54271
JSL.l GetMapMode
org $0AC2AB ; <- 542AB
JSL.l GetMapMode
org $0AC2ED ; <- 542ED
JSL.l GetMapMode
org $0AC327 ; <- 54327
JSL.l GetMapMode
org $0AC369 ; <- 54369
JSL.l GetMapMode
org $0DC849 ; <- 6C849
JSL.l GetMapMode
;================================================================================
org $0AC012 ; <- 54012 - Bank0A.asm:1039 (LDA $7EF2DB : AND.b #$20 : BNE BRANCH_DELTA)
NOP #8
;org $0AC012 ; <- 54012 - Bank0A.asm:1039 - (LDA $7EF2DB)
;JSL.l OnLoadMap
;================================================================================
org $028B8F ; <- 10B8F - Bank02.asm:2236 (LDA $7EF374 : LSR A : BCS BRANCH_BETA)
JSL.l CheckHeraObject : BNE + : NOP
LDX.b #$F1 : STX $012C
+
;================================================================================
org $029090 ; <- 11090 - Bank02.asm:3099 (LDA $7EF374 : LSR A : BCS BRANCH_GAMMA)
JSL.l CheckHeraObject : BNE + : NOP
STX $012C ; DON'T MOVE THIS FORWARD OR MADNESS AWAITS
+
;================================================================================
org $029798 ; <- 11798 - Bank02.asm:4287 (CMP $02895C, X : BNE BRANCH_ALPHA)
NOP #6 ; remove crystal room cutscene check that causes softlocks
;================================================================================
;================================================================================
; Text Changes
;--------------------------------------------------------------------------------
;org $06C7D3 ; <- 347D3 - sprite_ponds.asm:720 (LDA.b #$8A)
;JSL.l DialogFairyThrow
;--------------------------------------------------------------------------------
org $06C7BB ; <- 347BB - sprite_ponds.asm:702 (JSL Sprite_ShowMessageFromPlayerContact : BCC BRANCH_ALPHA)
JSL.l FairyPond_Init
;--------------------------------------------------------------------------------
org $1D92EC ; <- E92EC - sprite_ganon.asm:947 (JSL Sprite_ShowMessageMinimal)
JSL.l DialogGanon1
;--------------------------------------------------------------------------------
org $1D9078 ; <- E9078 - sprite_ganon.asm:552 (LDA.b #$70 : STA $1CF0)
JSL.l DialogGanon2 : RTS
;--------------------------------------------------------------------------------
;-- Disable Capitalism fairy
org $06C454 ; <- 34454 - sprite_ponds.asm:133 (LDA $0D80, X)
LDA.b #$00 : NOP
;--------------------------------------------------------------------------------
;-- Sahasrahla (no green pendant)
org $05F16C ; <- 2F16C sprite_elder.asm:137 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
;--------------------------------------------------------------------------------
;-- Sahasrahla (have boots)
org $05F1A8 ; <- 2F1A8 sprite_elder.asm:170 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
;--------------------------------------------------------------------------------
;-- Sahasrahla (have boots, have ice rod)
org $05F1BC ; <- 2F1BC sprite_elder.asm:182 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
;--------------------------------------------------------------------------------
;-- Sahasrahla (have boots, have ice rod, have 3 pendants)
org $05F1CE ; <- 2F1CE sprite_elder.asm:194 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
;--------------------------------------------------------------------------------
;-- Sahasrahla (have boots, have ice rod, have 3 pendants, have master sword)
org $05F1D8 ; <- 2F1D8 sprite_elder.asm:204 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
;----------------------------------------------------------
;-- Bomb shop guy (talking to him before and after big bomb is available)
org $1EE181 ; <- F6181 sprite_bomb_shop_entity.asm : 85 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
;----------------------------------------------------
;-- Bombos tablet
org $05F3BF ; <- 2F3BF sprite_medallion_tablet.asm : 254 (JSL Sprite_ShowMessageUnconditional)
JSL.l DialogBombosTablet
;----------------------------------------------------
;-- Ether tablet
org $05F429 ; <- 2F429 sprite_medallion_tablet.asm : 317 (JSL Sprite_ShowMessageUnconditional)
JSL.l DialogEtherTablet
;----------------------------------------------------
;-- Thrown fish (move to different text ID)
org $1D82B2 ; <- 0xE82B2 low byte of message
db #$8F
;================================================================================
;================================================================================
; Text Removal
;--------------------------------------------------------------------------------
;-- Music restarting at zelda fix
org $05ED10 ; <- 2ED10 - sprite_zelda.asm : 233 - (LDA.b #$19 : STA $012C)
NOP #5
;--------------------------------------------------------------------------------
org $1ECE47 ; <- F4E47 - sprite_crystal_maiden.asm : 220
JML.l MaidenCrystalScript
;--------------------------------------------------------------------------------
org $1ECCEB ; <- F4CEB - sprite_crystal_maiden.asm : 25 ; skip all palette nonsense
JML.l SkipCrystalPalette
org $1ECD39
SkipCrystalPalette:
;--------------------------------------------------------------------------------
org $08C3FD ; <- 443FD - ancilla_receive_item.asm : 89
!MS_GOT = "$7F5031"
LDA #$40 : STA !MS_GOT
;;NOP #6 ; don't set master sword follower
;--------------------------------------------------------------------------------
org $08C5E5 ; <- 445ED - ancilla_receive_item.asm:395 (LDA .item_messages, Y : CMP.w #$FFFF : BEQ .handleGraphics)
JSL.l DialogItemReceive : NOP #2
org $08C301 ; <- 44301 - ancilla_receive_item.asm:8 (.item_messages)
Ancilla_ReceiveItem_item_messages:
;--------------------------------------------------------------------------------
;-- Reset Dialog Selection index for each new message
org $0EEE5D ; <- 76E5D - vwf.asm:84 (JSL Attract_DecompressStoryGfx)
JSL.l DialogResetSelectionIndex
;----------------------------------------------------
;-- Agahnim 1 Defeated
org $068475 ; <- 30475 Bank06.asm : 762 - (JSL Sprite_ShowMessageMinimal)
JSL.l AddInventory_incrementBossSwordLong
;NOP #4
;----------------------------------------------------------
;-- We'll take your sword
org $06B4F3 ; <- 334F3 sprite_smithy_bros.asm : 556 (JSL Sprite_ShowMessageUnconditional)
JSL ItemSet_SmithSword
;NOP #4
;----------------------------------------------------------
;===================================
;-- Escort Text
;-- dw coordinate, coordinate, flag, text message number, tagalong number
;===================================
org $09A4C2 ; <- 4A4C2 tagalong.asm : 967 - (.room_data_1)
dw $1EF0, $0288, $0001, $0097, $00F0 ; Old man first text after encounter text
dw $1E58, $02F0, $0002, $0098, $00F0 ; Old man "dead end" (when you run to the pot)
dw $1EA8, $03B8, $0004, $0099, $00F0 ; Old man "turn right here"
dw $0CF8, $025B, $0001, $001F, $00F0 ; Zelda "there's a secret passage"
dw $0CF8, $039D, $0002, $001F, $00F0 ; Zelda "there's a secret passage"
dw $0C78, $0238, $0004, $001F, $00F0 ; Zelda "there's a secret passage"
dw $0A30, $02F8, $0001, $0020, $00F0 ; Zelda "we can push this"
dw $0178, $0550, $0001, $0021, $00F0 ; Zelda "pull the lever"
dw $0168, $04F8, $0002, $0028, $00F0 ; Zelda room before sanctuary
dw $1BD8, $16FC, $0001, $0122, $00F0 ; Blind (maiden) "don't take me outside!"
dw $1520, $167C, $0001, $0122, $00F0 ; Blind (maiden) "don't take me outside!"
dw $05AC, $04FC, $0001, $0027, $00F0 ; Zelda in the water room
;----------------------------------------------------------
;----------------------------------------------------------
;-- Speed up Walls (Desert, Mire, and Palace of Darkness)
; org $01CA66 ; <- CA66 Bank01.asm : 10864 - (LDA.w #$2200 : ADD $041C : STA $041C)
; LDA.w #$4400 ; #$2200 is the normal speed, $#FF00 is max.
;----------------------------------------------------------
;-- Hobo gives item faster
; org $06BE3A ; <- 33E3A sprite_hobo.asm : 90 - (db 6, 2, 6, 6, 2, 100, 30)
; db 6, 2, 6, 6, 2, 6, 30
;----------------------------------------------------------
;-- Sick kid gives item faster
; org $06B9A1 ; <- 339A1 sprite_bug_net_kid : 62 - (db 8, 12, 8, 12, 8, 96, 16)
; db 8, 12, 8, 12, 8, 32, 16
;----------------------------------------------------------
;================================================================================
; Ganon Fixes
;--------------------------------------------------------------------------------
;org $1D91E3 ; <- E91E3 - sprite_ganon.asm : 778
;JSL.l GanonWarpRNG
;NOP #2
;LDA #$00 : NOP #4
;--------------------------------------------------------------------------------
;================================================================================
; Dark World Spawn Location Fix & Follower Fixes
;--------------------------------------------------------------------------------
org $00894A ; <- 94A
PHB : JSL.l DarkWorldSaveFix
;--------------------------------------------------------------------------------
org $028046 ; <- 10046 - Bank02.asm : 217 (JSL EnableForceBlank) (Start of Module_LoadFile)
JSL.l OnFileLoad
;--------------------------------------------------------------------------------
org $09F520 ; <- 4F520 - module_death.asm : 401 (LDA $7EF3C5 : CMP.b #$03 : BCS BRANCH_THETA)
JSL.l OnPlayerDead
JSL.l IncrementDeathCounter
NOP #6
;--------------------------------------------------------------------------------
;org $02D61A ; <- 1561A
;LDA.b #$01 : STA $1B ; fix something i wrote over i shouldn't have
;--------------------------------------------------------------------------------
org $1ED379 ; <- F5379 - sprite_agahnim.asm:75 - JSL PrepDungeonExit
JSL FixAgahnimFollowers
;================================================================================
;================================================================================
; Randomize NPC Items
;--------------------------------------------------------------------------------
org $028823 ; <- 10823 - Bank02.asm:1560 (LDA $7EF3C5 : BEQ .ignoreInput)
JSL.l AllowSQ
;--------------------------------------------------------------------------------
org $08C45F ; <- 4445F - ancilla_recieve_item.asm:157 (STZ $02E9)
JSL.l PostItemAnimation : NOP #2
;--------------------------------------------------------------------------------
org $1EE90A ; <- F690A
JSL.l ItemCheck_OldMan
NOP #2
;--------------------------------------------------------------------------------
org $0280F2 ; <- 100F2
JSL.l ItemCheck_OldMan
NOP #2
;--------------------------------------------------------------------------------
org $1EE9FE ; <- F69FE
JSL.l ItemSet_OldMan
;--------------------------------------------------------------------------------
org $068F16 ; <- 30F16
JSL.l ItemCheck_ZoraKing
;--------------------------------------------------------------------------------
org $059ACA ; <- 29ACA
JSL $1DE1AA ; Sprite_SpawnFlippersItem
;--------------------------------------------------------------------------------
org $1DE1E4 ; <- EE1E4 - sprite_great_catfish.asm : 489
JSL.l LoadZoraKingItemGFX
NOP #2
;--------------------------------------------------------------------------------
org $068D86 ; <- 30D86
JSL.l ItemCheck_SickKid
;--------------------------------------------------------------------------------
org $06B9D4 ; <- 339D4 - sprite_bug_net_kid.asm : 111 (JSL Link_ReceiveItem)
JSL.l ItemSet_SickKid
;--------------------------------------------------------------------------------
org $068BAC ; <- 30BAC - SpritePrep_FluteBoy : 1068
JSL.l ItemCheck_TreeKid2
org $06908D ; <- 3108D - SpritePrep_FluteBoy : 2175
JSL.l ItemCheck_TreeKid
CMP.b #$08
BEQ $0A
org $069095 ; <- 31095 - SpritePrep_FluteBoy : 2177
JSL.l ItemCheck_TreeKid
CMP.b #$08
org $0690BD ; <- 310BD - SpritePrep_FluteBoy : 2202
JSL.l ItemCheck_TreeKid2
org $06AF9B ; <- 32F9B - FluteBoy_Chillin : 73 : LDA $7EF34C : CMP.b #$02 : BCS .player_has_flute
;NOP #8
LDA !HAS_GROVE_ITEM : AND.b #$01
db #$D0 ; BNE
org $06B062 ; <- 33062 - FluteAardvark_InitialStateFromFluteState : 225 : LDA $7EF34C : AND.b #$03 : !BGE #$05
JSL.l ItemCheck_TreeKid2
NOP #$02 ; remove pointless AND
org $06B048 ; <- 33048
JSL.l ItemCheck_TreeKid3
org $06AF59 ; <- 32F59 - sprite_flute_boy.asm : 36 (LDA $0D80, X : CMP.b #$03 : BEQ .invisible)
JML.l FluteBoy
FluteBoy_Abort:
RTS
FluteBoy_Continue:
;org $1E9968 ; <- F1968 - sprite_flute_boy_ostrich.asm : 14 (dw FluteBoyOstrich_Chillin)
;dw #$9991 ; FluteBoyOstrich_RunAway
;--------------------------------------------------------------------------------
org $06B0C9 ; <- 330C9
JSL.l ItemSet_TreeKid
;--------------------------------------------------------------------------------
org $05F177 ; <- 2F177
JSL.l ItemCheck_Sahasrala
;--------------------------------------------------------------------------------
org $05F200 ; <- 2F200
JSL.l ItemSet_Sahasrala
;--------------------------------------------------------------------------------
org $1DE102 ; <- EE102
JSL.l ItemCheck_Catfish
org $1DE11C ; <- EE11C
JSL.l ItemCheck_Catfish
;--------------------------------------------------------------------------------
org $1DE1A1 ; <- EE1A1 - sprite_great_catfish.asm : 445
JSL.l LoadCatfishItemGFX
NOP #2
;--------------------------------------------------------------------------------
org $1DDF49 ; <- EDF49 - sprite_great_catfish.asm : 19
JML.l JumpToSplashItemTarget : NOP
org $1DDF4E ; <- EDF4E - sprite_great_catfish.asm : 21
SplashItem_SpawnSplash:
org $1DDF52 ; <- EDF52 - sprite_great_catfish.asm : 27
SplashItem_SpawnOther:
org $1DE228 ; <- EE228 - sprite_great_catfish.asm : 290
LDA.b #$FF
;--------------------------------------------------------------------------------
org $1DDF81 ; <- EDF81 - sprite_great_catfish.asm : 61
JSL.l DrawThrownItem
;--------------------------------------------------------------------------------
;org $1DE1B0 ; <- EE1B0 - sprite_great_catfish.asm : 461
;NOP #2
;--------------------------------------------------------------------------------
org $05EE53 ; <- 2EE53 - mushroom.asm : 22
JSL.l ItemCheck_Mushroom
NOP #2
;--------------------------------------------------------------------------------
org $05EE8C ; <- 2EE8C - mushroom.asm : 69
JSL.l ItemSet_Mushroom
NOP
;--------------------------------------------------------------------------------
org $05F53E ; <- 2F53E - sprite_potion_shop.asm : 40
JSL.l ItemCheck_Powder
CMP.b #$20
;--------------------------------------------------------------------------------
; the quake medallion AND FLIPPERS
org $1DDF71 ; <- EDF71 - sprite_great_catfish.asm : 47
JSL.l MarkThrownItem
;--------------------------------------------------------------------------------
;org $05F65D ; <- 2F65D - DONE IN INVENTORY
;JSL.l ItemSet_Powder
;NOP #2
;--------------------------------------------------------------------------------
;JSL.l ItemCheck_RupeeNPC
;--------------------------------------------------------------------------------
;JSL.l ItemSet_RupeeNPC
;--------------------------------------------------------------------------------
;org $08D01B ; PC 0x4501B - ancilla_flute.asm - 55
;JSL.l ItemSet_Flute
;--------------------------------------------------------------------------------
org $05FAFF ; <- 2FAFF - sprite_mad_batter.asm:57 (LDA $7EF37B : CMP.b #$01 : BCS .magic_already_doubled)
JSL.l ItemCheck_MagicBat : BEQ + : RTS : NOP : +
;================================================================================
;================================================================================
; Boss Hearts
;--------------------------------------------------------------------------------
org $05EF5D ; <- 2EF5D - sprite_heart_upgrades.asm:110 (JSL GetAnimatedSpriteTile.variable)
JSL.l HeartContainerSpritePrep
;--------------------------------------------------------------------------------
org $05EF79 ; <- 2EF79 - sprite_heart_upgrades.asm:128 (JSL Sprite_PrepAndDrawSingleLargeLong)
JSL.l DrawHeartContainerGFX
;--------------------------------------------------------------------------------
org $05EFCE ; <- 2EFCE - sprite_heart_upgrades.asm:176 (JSL Link_ReceiveItem)
;org $05EFEE ; <- 2EFEE - sprite_heart_upgrades.asm:202 (JSL Link_ReceiveItem)
JSL.l HeartContainerGet
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
org $0799B1 ; 399B1 - Bank07.asm:4063 (CPY.b #$3E : BNE .notHeartContainer)
JSL.l HeartContainerSound
BCC Link_ReceiveItem_notHeartContainer
; JSR Player_DoSfx3
org $0799BA ; 399BA - Bank07.asm:4070 (LDA.b #$60 : STA $02D9)
Link_ReceiveItem_notHeartContainer:
;--------------------------------------------------------------------------------
org $09887F ; <- 4887F - ancilla_init.asm : 1163 (LDA $0C5E, X : CMP.b #$3E : BEQ .doneWithSoundEffects)
JSL NormalItemSkipSound
NOP
BCS AddReceivedItem_doneWithSoundEffects
org $0988AE ; <- 488AE - ancilla_init.asm : 1193 (LDA.b #$0A : STA $02)
AddReceivedItem_doneWithSoundEffects:
;================================================================================
; Heart Pieces
;--------------------------------------------------------------------------------
org $05F030 ; <- 2F030 - display item
JSL.l DrawHeartPieceGFX
;--------------------------------------------------------------------------------
org $05F08A ; <- 2F08A - sprite_heart_upgrades.asm : 324 - (LDA $7EF36B : INC A : AND.b #$03 : STA $7EF36B : BNE .got_4_piecese) item determination
JSL.l HeartPieceGet
BCS $18 ; reinsert the near branch that appears midway through what we overrode
NOP #22
;--------------------------------------------------------------------------------
org $06C0B0 ; <- 340B0 - sprite prep
JSL.l HeartPieceSpritePrep
;--------------------------------------------------------------------------------
org $08C45B ; <- 4445B - ancilla_receive_item.asm : 152
JSL.l HPItemReset
;--------------------------------------------------------------------------------
org $05EF1E ; <- 2EF1E - sprite_heart_upgrades.asm : 48 (LDA $7EF280, X : AND.b #$40 : BEQ .dont_self_terminate)
JSL.l HeartUpgradeSpawnDecision
;--------------------------------------------------------------------------------
org $05EFFA ; <- 2EFFA - sprite_heart_upgrades.asm : 216 (LDA $7EF280, X : ORA.b #$40 : STA $7EF280, X)
JSL.l SaveHeartCollectedStatus
NOP #6
;================================================================================
;================================================================================
; Fake Flippers Softlock Fix + General Damage Hooks
;--------------------------------------------------------------------------------
org $078091 ; <- 38091 - Bank07.asm:138 (LDA $037B : BNE .linkNotDamaged)
LDA $0373 : STA $00 : STZ $0373 ; store and zero damage
LDA $037B : BNE LinkDamaged_linkNotDamaged ; skip if immune
;--------------------------------------------------------------------------------
org $0780C6 ; <- 380C6 - Bank07.asm:174 (LDA $7EF36D)
JSL.l OnLinkDamaged
;--------------------------------------------------------------------------------
org $0780FB ; <- 380FB - Bank07.asm:207 (.linkNotDamaged)
LinkDamaged_linkNotDamaged:
;--------------------------------------------------------------------------------
org $0794FB ; <- 394FB - Bank07.asm:3336 (LDA.b #$14 : STA $11)
JSL.l OnLinkDamagedFromPit
;--------------------------------------------------------------------------------
org $01FFE7 ; <- FFE7 - Bank01.asm:16375 (LDA $7EF36D)
JSL.l OnLinkDamagedFromPitOutdoors
;--------------------------------------------------------------------------------
org $078F27 ; <- 38F27
JSL.l FlipperReset
;--------------------------------------------------------------------------------
org $09F40B ; <- 4F40B - module_death.asm:222 (LDX.b #$00)
JSL.l IgnoreFairyCheck
;--------------------------------------------------------------------------------
org $078F51 ; <- 38F51 - Bank07.asm:2444 (JSR $AE54 ; $3AE54 IN ROM)
JSL.l OnEnterWater : NOP
;--------------------------------------------------------------------------------
;================================================================================
; Floodgate Softlock Fix
;--------------------------------------------------------------------------------
org $0AB8E5 ; <- 538E5
JSL.l FloodGateAndMasterSwordFollowerReset
JSL.l IncrementFlute
NOP #32
;--------------------------------------------------------------------------------
org $02AA87 ; <- 12A87
JSL.l OnOWTransition
NOP #36
;================================================================================
;================================================================================
; Add SFX
;--------------------------------------------------------------------------------
org $1DFDA8 ; <- EFDA9 - sprite_digging_game_guy.asm:309 (STA $7FFE00)
JSL.l SpawnShovelGamePrizeSFX
;--------------------------------------------------------------------------------
;org $01EEB6 ; <- EEB6 - Bank01.asm:14138 (ORA.b #$40 : STA $0403)
org $01EECD ; <- EECD - Bank01.asm:14160 (LDA.b #$0E : STA $012F)
JSL.l SpawnChestGamePrizeSFX : NOP
;================================================================================
;================================================================================
; Heart Beep Timer
;--------------------------------------------------------------------------------
org $0DDC9B ; <- 6DC9B
JSL.l BeepLogic
NOP #6
;================================================================================
;================================================================================
; Item Downgrade Fix
;--------------------------------------------------------------------------------
org $09865E ; <- 4865E
JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
;--------------------------------------------------------------------------------
org $098638 ; <- 48638 - ancilla_init.asm:737 - LDA .item_values, Y : BMI .dontWrite (BMI)
JSL.l ItemDowngradeFix
;================================================================================
;================================================================================
; Lamp Mantle & Light Cone Fix
;--------------------------------------------------------------------------------
org $1AFC4D ; <- D7C4D - sprite_movable_mantle.asm:31 (LDA $7EF3CC : CMP.b #$01 : BNE .return)
JSL.l CheckForZelda
;--------------------------------------------------------------------------------
org $1AFC55 ; <- D7C55 - sprite_movable_mantle.asm:34 (LDA $7EF34A : BEQ .return)
NOP #6 ; remove check
;--------------------------------------------------------------------------------
org $068841 ; <- 30841 - sprite_prep.asm:269 (LDA $0D00, X : ADD.b #$03 : STA $0D00, X)
JSL.l Mantle_CorrectPosition : NOP #2
;--------------------------------------------------------------------------------
org $0DFA53 ; <- 6FA53 - hud check for lantern
JSL.l LampCheck
;--------------------------------------------------------------------------------
org $01F503 ; <- F503 - Bank01.asm:14994 (LDA.b #$01 : STA $1D)
JSL.l SetOverlayIfLamp
;================================================================================
;================================================================================
; Overworld Door Frame Overlay Fix
;
; When entering an overworld entrance, if it is an entrance to a simple cave, we
; store the overworld door id, then use that (instead of the cave id) to determine the
; overlay to draw when leaving the cave again. We also use this value to
; identify the tavern entrance to determine whether link should walk up or down.
;--------------------------------------------------------------------------------
org $1BBD5F ; <- Bank1b.asm:296 (LDA $1BBB73, X : STA $010E)
JSL.l StoreLastOverworldDoorID
NOP #3
;--------------------------------------------------------------------------------
org $02D754 ; <- Bank02.asm:10847 (LDA $D724, X : STA $0696 : STZ $0698)
JSL.l CacheDoorFrameData
NOP #5
;--------------------------------------------------------------------------------
org $0298AD ; <- Bank02.asm:4495 (LDA $010E : CMP.b #$43)
JSL.l WalkDownIntoTavern
NOP #1
;================================================================================
;================================================================================
; Music fixes
;--------------------------------------------------------------------------------
org $0282F4 ; <- Bank02.asm:654 (LDY.b #$58 ...)
JML.l PreOverworld_LoadProperties_ChooseMusic
org $028389 ; <- Bank02.asm:763
PreOverworld_LoadProperties_SetSong:
;--------------------------------------------------------------------------------
org $05CC58 ; <- Bank05.asm:1307 (LDA $040A : CMP.b #$18)
JSL PsychoSolder_MusicCheck
NOP #1
;================================================================================
;================================================================================
; Hooks for roomloading.asm
;--------------------------------------------------------------------------------
org $02895D ; <- Bank02.asm:1812 (JSL Dungeon_LoadRoom)
JSL LoadRoomHook
;--------------------------------------------------------------------------------
org $028BE7 ; <- Bank02.asm:2299 (JSL Dungeon_LoadRoom)
JSL LoadRoomHook_noStats
;--------------------------------------------------------------------------------
org $029309 ; <- Bank02.asm:3533 (JSL Dungeon_LoadRoom)
JSL LoadRoomHook_noStats
;--------------------------------------------------------------------------------
org $02C2F3 ; <- Bank02.asm:10391 (JSL Dungeon_LoadRoom)
JSL LoadRoomHook_noStats
;================================================================================
;================================================================================
; Hooks into the "Reloading all graphics" routine
;--------------------------------------------------------------------------------
org $00E64D ; <- Bank00.asm:5656 (STZ $00 : STX $01 : STA $02)
JML BgGraphicsLoading
BgGraphicsLoadingCancel:
RTS : NOP
BgGraphicsLoadingResume:
;================================================================================
;================================================================================
; Hook when updating the floor tileset in dungeons (such as between floors)
;--------------------------------------------------------------------------------
org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
JML ReloadingFloors
NOP : NOP
ReloadingFloorsResume:
org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
ReloadingFloorsCancel:
;================================================================================
;================================================================================
; Hook bow use - to use rupees instead of actual arrows
;--------------------------------------------------------------------------------
org $07A055 ; <- Bank07.asm:5205 (LDA $0B99 : BEQ BRANCH_DELTA)
JSL.l ArrowGame : NOP #14
org $07A06C ; <- Bank07.asm:5215 (LDA $7EF377 : BEQ BRANCH_EPSILON)
JSL.l DecrementArrows : SKIP 2 : NOP : LDA $7EF377
;================================================================================
;================================================================================
; Quick Swap
;--------------------------------------------------------------------------------
org $0287FB ; <- 107FB - Bank02.asm:1526 (LDA $F6 : AND.b #$40 : BEQ .dontActivateMap)
JSL.l QuickSwap
org $02A451 ; <- 12451 - Bank02.asm:6283 (LDA $F6 : AND.b #$40 : BEQ .xButtonNotDown)
JSL.l QuickSwap
;================================================================================
;================================================================================
; Tagalong Fixes
;--------------------------------------------------------------------------------
org $0689AB ; <- 309AB - sprite_prep.asm: 647 (LDA $7EF3CC : CMP.b #$06 : BEQ .killSprite)
; Note: In JP 1.0 we have: (CMP.b #$00 : BNE .killSprite) appling US bugfix
; Prevent followers from causing blind/maiden to despawn:
CMP.b #$06 : db #$F0 ; BEQ
;--------------------------------------------------------------------------------
;Control which doors frog/smith can enter
org $1BBCF0 ; <- DBCF0 - Bank1B.asm: 248 (LDA $04B8 : BNE BRANCH_MU)
Overworld_Entrance_BRANCH_LAMBDA: ; Branch here to show Cannot Enter with Follower message
org $1BBD55 ; <- DBD55 - Bank1B.asm: 290 (CPX.w #$0076 : BCC BRANCH_LAMBDA)
JML.l SmithDoorCheck : NOP
Overworld_Entrance_BRANCH_RHO: ; branch here to continue into door
;================================================================================
;================================================================================
; Paradox Cave Shopkeeper Fixes
;--------------------------------------------------------------------------------
org $008C19 ; Bank00.asm@1633 (LDA.b #$01 : STA $420B)
JSL ParadoxCaveGfxFix
NOP
;================================================================================
;================================================================================
; Player Sprite Fixes
;--------------------------------------------------------------------------------
org $0DA9C8 ; <- 06A9C8 - player_oam.asm: 1663 (AND.w #$00FF : CMP.w #$00F8 : BCC BRANCH_MARLE)
; We are converting this branching code that basically puts the carry from the
; CMP into $02 into constant time code, so that player sprite head-bobbing can
; be removed by sprites while remaining race legal (cycle-for-cycle identical
; to the link sprite).
LDA $02 ; always zero! (this replaces the BCC)
ADC.w #0000 ; put the carry bit into the accumulator instead of a hardcoded 1.
;================================================================================
;================================================================================
; Chest Encryption
;--------------------------------------------------------------------------------
org $01EBEB ; <- 0EBEB - bank01.asm : 13760 (INC $0E)
JML.l GetChestData : NOP
org $01EBDE ; <- 0EBDE - bank01.asm : 13740 (.couldntFindChest)
Dungeon_OpenKeyedObject_couldntFindChest:
org $01EBF0 ; <- 0EBF0 - bank01.asm : 13764 (.nextChest)
Dungeon_OpenKeyedObject_nextChest:
org $01EC14 ; <- 0EC14 - bank01.asm : 13783 (LDX $040C)
Dungeon_OpenKeyedObject_bigChest:
org $01EC38 ; <- 0EC38 - bank01.asm : 13809 (.smallChest)
Dungeon_OpenKeyedObject_smallChest:
;================================================================================