Files
alttpr-baserom/potions.asm
2017-05-17 13:00:32 -04:00

77 lines
2.0 KiB
NASM

;--------------------------------------------------------------------------------
; $7F5092 - Potion Animation Busy Flags (Health)
; $7F5093 - Potion Animation Busy Flags (Magic)
;--------------------------------------------------------------------------------
!BUSY_HEALTH = $7F5092
RefillHealth:
;STA $FFFFFF
LDA.l PotionHealthRefill : CMP.b #$A0 : !BGE +
LDA !BUSY_HEALTH : BNE ++
LDA.l PotionHealthRefill ; load refill amount
!ADD $7EF36D ; add to current health
CMP $7EF36C : !BLT +++ : LDA $7EF36C : +++
STA !BUSY_HEALTH
++
LDA $7EF36D : CMP.l !BUSY_HEALTH : !BLT ++
LDA.b #$00 : STA $7EF372
LDA $020A : BNE .notDone
LDA.b #$00 : STA !BUSY_HEALTH
SEC
RTL
++
LDA.b #$08 : STA $7EF372 ; refill some health
.notDone
CLC
RTL
+
; Check goal health versus actual health.
; if(actual < goal) then branch.
LDA $7EF36D : CMP $7EF36C : BCC .refillAllHealth
LDA $7EF36C : STA $7EF36D
LDA.b #$00 : STA $7EF372
; ??? not sure what purpose this branch serves.
LDA $020A : BNE .beta
SEC
RTL
.refillAllHealth
; Fill up ze health.
LDA.b #$A0 : STA $7EF372
.beta
CLC
RTL
;--------------------------------------------------------------------------------
!BUSY_MAGIC = $7F5093
RefillMagic:
LDA.l PotionMagicRefill : CMP.b #$80 : !BGE +
LDA !BUSY_MAGIC : BNE ++
LDA.l PotionMagicRefill ; load refill amount
!ADD $7EF36E ; add to current magic
CMP.b #$80 : !BLT +++ : LDA.b #$80 : +++
STA !BUSY_MAGIC
++
LDA $7EF36E : CMP.l !BUSY_MAGIC : !BLT ++
LDA.b #$00 : STA !BUSY_MAGIC
SEC
RTL
++
LDA.b #$01 : STA $7EF373 ; refill some magic
CLC
RTL
+
SEP #$30
; Check if Link's magic meter is full
LDA $7EF36E : CMP.b #$80
BCS .itsFull
; Tell the magic meter to fill up until it's full.
LDA.b #$80 : STA $7EF373
SEP #$30
RTL
.itsFull
; Set the carry, signifying we're done filling it.
SEP #$31
RTL
;--------------------------------------------------------------------------------