Files
alttpr-baserom/controllerjank.asm
cassidoxa 788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00

127 lines
2.8 KiB
NASM

;================================================================================
; D-Pad Invert
; runs in NMI, must use minimum possible # of cycles
;--------------------------------------------------------------------------------
; Filtered Joypad 1 Register: [AXLR | ????]
; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
InvertDPad:
LDA.l OneMindPlayerCount : BEQ .crowd_control
LDA.l OneMindId
AND.b #$03
TAX
LDA.l .onemind_controller_offset, X
TAX
LDA.w JOY1L,X : STA.w Scrap00
LDA.w JOY1H,X : STA.w Scrap01
LDA.b #$80 : STA.w WRIO ; reset this so latch can read it, otherwise RNG breaks
JML.l InvertDPadReturn
.crowd_control
LDA.l ControllerInverter : BNE +
LDA.w JOY1L : STA.b Scrap00
LDA.w JOY1H : STA.b Scrap01
JML.l InvertDPadReturn
+ DEC : BEQ .dpadOnly
DEC : BEQ .buttonsOnly
DEC : BEQ .invertBoth
.swapSides
REP #$20 ; set 16-bit accumulator
LDA.w JOY1L
BIT.w #$0840 : BEQ + : EOR.w #$0840 : + ; swap X/up
BIT.w #$0180 : BEQ + : EOR.w #$0180 : + ; swap A/right
BIT.w #$4200 : BEQ + : EOR.w #$4200 : + ; swap Y/left
BIT.w #$8400 : BEQ + : EOR.w #$8400 : + ; swap B/down
STA.b Scrap00
SEP #$20 ; set 8-bit accumulator
JML.l InvertDPadReturn
.invertBoth
REP #$20 ; set 16-bit accumulator
LDA.w JOY1L
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
BIT.w #$0C00 : BEQ + : EOR.w #$0C00 : + ; swap up/down
BIT.w #$0300 : BEQ + : EOR.w #$0300 : + ; swap left/right
STA.b Scrap00
SEP #$20 ; set 8-bit accumulator
JML.l InvertDPadReturn
.buttonsOnly
REP #$20 ; set 16-bit accumulator
LDA.w JOY1L
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
STA.b Scrap00
SEP #$20 ; set 8-bit accumulator
JML.l InvertDPadReturn
.dpadOnly
LDA.w JOY1L : STA.b Scrap00
LDA.w JOY1H
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
STA.b Scrap01
JML.l InvertDPadReturn
.onemind_controller_offset
db 0 ; player 0 - JOY1L - joy1d1
db 0 ; player 1 - JOY1L - joy1d1
db 2 ; player 2 - JOY2L - joy2d1
db 6 ; player 3 - JOY4L - joy2d2
db 2 ; player 4 - JOY2L - joy2d1
db 6 ; player 5 - JOY4L - joy2d2
;--------------------------------------------------------------------------------
HandleOneMindController:
LDA.l OneMindPlayerCount
BEQ .no_onemind
REP #$20
LDA.l OneMindTimerRAM
DEC
BPL .no_switch
SEP #$20
LDA.l OneMindId
INC
CMP.l OneMindPlayerCount
BCC .no_wrap
LDA.b #$01 ; reset to player 1
.no_wrap
STA.l OneMindId
REP #$20
LDA.l OneMindTimerInit
.no_switch
STA.l OneMindTimerRAM
SEP #$20
LDA.l OneMindId
CMP.b #$04 ; is it player 4 or 5?
BCC .no_multitap_switch
STZ.w WRIO
.no_multitap_switch
.no_onemind
STZ.b $12
JML $008034 ; reset frame loop