Files
alttpr-baserom/glitched.asm
cassidoxa 788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00

80 lines
2.4 KiB
NASM

;================================================================================
; Glitched Mode Fixes
;================================================================================
GetAgahnimPalette:
LDA.b RoomIndex ; get room id
CMP.b #13 : BNE + ; Agahnim 2 room
LDA.b #$07 ; Use Agahnim 2
RTL
+ ; Elsewhere
LDA.b #$0b ; Use Agahnim 1
RTL
;--------------------------------------------------------------------------------
GetAgahnimDeath:
STA.w $0BA0, X ; thing we wrote over
LDA.b RoomIndex ; get room id
CMP.b #13 : BNE + ; Agahnim 2 room
LDA.l Bugfix_SetWorldOnAgahnimDeath : BEQ ++
LDA.l InvertedMode : BEQ +++
LDA.b #$00 : STA.l CurrentWorld ; Switch to light world
BRA ++
+++
LDA.b #$40 : STA.l CurrentWorld ; Switch to dark world
++
LDA.b #$01 ; Use Agahnim 2
RTL
+ ; Elsewhere
LDA.l Bugfix_SetWorldOnAgahnimDeath : BEQ ++
LDA.l InvertedMode : BEQ +++
LDA.b #$40 : STA.l CurrentWorld ; Switch to dark world
BRA ++
+++
LDA.b #$00 : STA.l CurrentWorld ; Switch to light world
; (This will later get flipped to DW when Agahnim 1
; warps us to the pyramid)
++
LDA.b #$00 ; Use Agahnim 1
RTL
;--------------------------------------------------------------------------------
GetAgahnimType:
LDA.b RoomIndex ; get room id
CMP.b #13 : BNE + ; Agahnim 2 room
LDA.b #$0006 ; Use Agahnim 2
BRA .done
+ ; Elsewhere
LDA.b #$0001 ; Use Agahnim 1
.done
RTL
;--------------------------------------------------------------------------------
GetAgahnimSlot:
PHX ; thing we wrote over
LDA.b RoomIndex ; get room id
CMP.b #13 : BNE + ; Agahnim 2 room
LDA.b #$01 ; Use Agahnim 2
JML.l GetAgahnimSlotReturn
+ ; Elsewhere
LDA.b #$00 ; Use Agahnim 1
JML.l GetAgahnimSlotReturn
;--------------------------------------------------------------------------------
GetAgahnimLightning:
INC.w $0E30, X ; thing we wrote over
LDA.b RoomIndex ; get room id
CMP.b #13 : BNE + ; Agahnim 2 room
LDA.b #$01 ; Use Agahnim 2
RTL
+ ; Elsewhere
LDA.b #$00 ; Use Agahnim 1
RTL
;--------------------------------------------------------------------------------
;0 = Allow
;1 = Forbid
AllowJoypadInput:
LDA.l PermitSQFromBosses : BEQ .fullCheck
LDA.w $0403 : AND.b #$80 : BEQ .fullCheck
LDA.w $0112 : ORA.w $02E4 ; we have heart container, do short check
RTL
.fullCheck
LDA.w $0112 : ORA.w $02E4 : ORA.w $0FFC
RTL
;--------------------------------------------------------------------------------