Deleted several unused modules and some commented code Reorganized some routines to clean up modules Moved some memory into mirrored WRAM Refactored NMI hook aux routine Removed old fake flipper fix
60 lines
1.3 KiB
NASM
60 lines
1.3 KiB
NASM
; Note shortly before this we have a blank-the-sram slot code that we might want to hook
|
|
WriteBlanksToPlayerName:
|
|
STA.l ExtendedFileNameSRAM
|
|
STA.l ExtendedFileNameSRAM+2
|
|
STA.l ExtendedFileNameSRAM+4
|
|
STA.l ExtendedFileNameSRAM+6
|
|
|
|
STA.l ExtendedFileNameSRAM+8
|
|
STA.l ExtendedFileNameSRAM+10
|
|
STA.l ExtendedFileNameSRAM+12
|
|
STA.l ExtendedFileNameSRAM+14
|
|
|
|
STA.l ExtendedFileNameSRAM+16
|
|
STA.l ExtendedFileNameSRAM+18
|
|
STA.l ExtendedFileNameSRAM+20
|
|
STA.l ExtendedFileNameSRAM+22
|
|
|
|
STA.l $7003D9, X ;What we wrote over (clear first byte of vanilla name slot)
|
|
RTL
|
|
|
|
WriteCharacterToPlayerName:
|
|
STA.l ExtendedFileNameSRAM, X
|
|
CPX.w #$0008 : !BGE +
|
|
STA.l $7003D9, X ;what we wrote over
|
|
+
|
|
RTL
|
|
|
|
ReadCharacterFromPlayerName: ;Only for use on Name Screen
|
|
LDA.l ExtendedFileNameSRAM, X
|
|
CPX.w #$0008 : !BGE +
|
|
LDA.l $7003D9, X ;what we wrote over
|
|
+
|
|
RTL
|
|
|
|
GetCharacterPosition:
|
|
PHB : PHK : PLB
|
|
ORA.w CharacterPositions, Y
|
|
XBA
|
|
PLB
|
|
RTL
|
|
|
|
WrapCharacterPosition:
|
|
LDA.w $0B12 : BPL +
|
|
LDA.b #$0B
|
|
+
|
|
CMP.b #$0C : !BLT +
|
|
LDA.b #$00
|
|
+
|
|
STA.w $0B12
|
|
RTL
|
|
|
|
CharacterPositions:
|
|
dw $006E, $006F, $0070, $0071
|
|
dw $0073, $0074, $0075, $0076
|
|
dw $0078, $0079, $007a, $007b
|
|
HeartCursorPositions:
|
|
db $70, $78, $80, $88
|
|
db $98, $a0, $a8, $b0
|
|
db $c0, $c8, $d0, $d8
|