Files
alttpr-baserom/dungeon_map/data/supertile_shapes.asm

259 lines
8.1 KiB
NASM

db $FF, $65, $FF, $FF ; 00
db $48, $48, $FF, $FF ; 01
db $00, $30, $14, $14 ; 02
db $FF, $FF, $4F, $FF ; 03 - Houlihan
db $65, $74, $2D, $2E ; 04
db $FF, $FF, $FF, $FF ; 05 - unused
db $FF, $FF, $4F, $FF ; 06 - Arrghus
db $00, $30, $00, $00 ; 07 - Moldorm
db $FF, $FF, $72, $72 ; 08 - useless fairy entrance
db $66, $3B, $FF, $FF ; 09
db $58, $1F, $FF, $FF ; 0A
db $2E, $67, $2E, $1E ; 0B
db $31, $31, $14, $14 ; 0C
db $FF, $FF, $4F, $FF ; 0D - Aga 2
db $FF, $FF, $D9, $22 ; 0E
db $FF, $FF, $FF, $FF ; 0F - unused and should never be used, treated as non-id
db $00, $00, $10, $00 ; 10
db $00, $30, $00, $10 ; 11
db $14, $14, $14, $14 ; 12
db $FF, $77, $FF, $77 ; 13
db $11, $01, $11, $11 ; 14
db $34, $00, $01, $00 ; 15
db $75, $65, $2E, $2E ; 16
db $30, $30, $00, $00 ; 17
db $75, $FF, $74, $FF ; 18 - useless fairy drop
db $FF, $29, $FF, $1B ; 19
db $6E, $6F, $6D, $75 ; 1A
db $33, $D9, $21, $FF ; 1B
db $74, $74, $3E, $2E ; 1C
db $72, $67, $FF, $FF ; 1D
db $FF, $F8, $D9, $26 ; 1E
db $FF, $FF, $20, $D9 ; 1F
db $FF, $FF, $4F, $FF ; 20
db $00, $10, $00, $01 ; 21
db $FF, $FF, $28, $08 ; 22
db $FF, $FF, $FF, $5B ; 23
db $10, $10, $01, $10 ; 24
db $FF, $FF, $FF, $FF ; 25 - unused
db $00, $3C, $14, $42 ; 26
db $30, $30, $00, $00 ; 27
db $65, $FF, $18, $08 ; 28
db $FF, $FF, $FF, $56 ; 29 - Mothula
db $10, $12, $10, $5E ; 2A
db $2A, $FF, $0D, $CD ; 2B
db $00, $00, $10, $10 ; 2C - hookshot cave back
db $FF, $FF, $FF, $FF ; 2D - unused
db $FF, $4F, $FF, $FF ; 2E
db $74, $FF, $2E, $72 ; 2F - Kakariko well
db $21, $FF, $DA, $FF ; 30 - inset stairs if possible
db $2E, $57, $2E, $57 ; 31
db $14, $14, $44, $44 ; 32
db $FF, $FF, $4F, $FF ; 33
db $00, $01, $40, $01 ; 34
db $4D, $77, $71, $3D ; 35
db $15, $15, $15, $15 ; 36
db $77, $4D, $3D, $71 ; 37
db $6C, $FF, $77, $FF ; 38
db $FF, $FF, $72, $69 ; 39
db $64, $64, $14, $14 ; 3A - make bespoke if feasible
db $65, $FF, $75, $FF ; 3B - inset stairs if feasible
db $00, $10, $00, $10 ; 3C - hookshot cave front
db $2E, $2E, $75, $65 ; 3D
db $FF, $CF, $72, $33 ; 3E
db $FF, $FF, $D9, $D9 ; 3F
db $65, $FF, $32, $D9 ; 40 - inset stairs if feasible
db $00, $30, $14, $14 ; 41
db $58, $49, $FF, $FF ; 42
db $72, $2E, $FF, $75 ; 43
db $CD, $5F, $CD, $5F ; 44
db $6B, $CF, $24, $DB ; 45
db $35, $35, $33, $33 ; 46
db $FF, $FF, $FF, $FF ; 47 - unused
db $FF, $FF, $FF, $FF ; 48 - unused
db $72, $2E, $72, $2E ; 49
db $61, $61, $14, $14 ; 4A
db $21, $D1, $33, $33 ; 4B
db $FF, $65, $FF, $77 ; 4C
db $10, $30, $01, $00 ; 4D
db $22, $D9, $FF, $FF ; 4E
db $FF, $56, $CD, $FF ; 4F
db $FF, $77, $FF, $75 ; 50
db $14, $14, $44, $44 ; 51
db $77, $FF, $19, $08 ; 52
db $65, $75, $2E, $2E ; 53
db $50, $50, $40, $00 ; 54
db $00, $00, $10, $00 ; 55
db $74, $74, $2D, $3D ; 56
db $2E, $70, $4A, $5B ; 57
db $00, $00, $11, $10 ; 58 - split
db $10, $00, $10, $00 ; 59
db $FF, $FF, $FF, $4F ; 5A - Helmasaur King
db $FF, $77, $FF, $75 ; 5B
db $71, $6A, $FF, $74 ; 5C
db $2E, $67, $75, $FF ; 5D
db $FF, $F8, $DC, $26 ; 5E
db $FF, $FF, $7B, $FF ; 5F
db $FF, $39, $FF, $2A ; 60
db $47, $45, $16, $16 ; 61
db $06, $14, $12, $00 ; 62
db $65, $FF, $75, $FF ; 63
db $FF, $FF, $D9, $F1 ; 64
db $FF, $FF, $F1, $69 ; 65
db $00, $30, $10, $00 ; 66
db $00, $10, $00, $01 ; 67
db $00, $10, $01, $00 ; 68
db $FF, $FF, $FF, $FF ; 69 - unused
db $FF, $4C, $FF, $0E ; 6A
db $65, $75, $2E, $2E ; 6B
db $65, $FF, $2E, $71 ; 6C - Lanmolas 2
db $75, $FF, $77, $FF ; 6D
db $FF, $4E, $FF, $FF ; 6E
db $FF, $FF, $FF, $FF ; 6F - unused
db $7A, $FF, $FF, $FF ; 70
db $65, $FF, $2D, $70 ; 71
db $44, $44, $04, $14 ; 72 - slight cheating I guess...
db $74, $74, $2E, $4B ; 73
db $00, $00, $05, $05 ; 74
db $74, $74, $4A, $75 ; 75
db $2D, $7C, $2E, $57 ; 76
db $30, $00, $60, $60 ; 77
db $FF, $FF, $FF, $FF ; 78 - unused
db $FF, $FF, $FF, $FF ; 79 - unused
db $FF, $FF, $FF, $FF ; 7A - unused
db $1E, $71, $4F, $4D ; 7B
db $77, $74, $77, $77 ; 7C
db $2E, $70, $52, $51 ; 7D - warp tiles
db $FF, $77, $DC, $BA ; 7E
db $A2, $FF, $CE, $FF ; 7F
db $67, $70, $FF, $FF ; 80
db $10, $01, $00, $01 ; 81
db $5D, $14, $01, $00 ; 82
db $74, $75, $2D, $2E ; 83
db $04, $05, $14, $14 ; 84
db $4B, $72, $2E, $72 ; 85
db $FF, $FF, $FF, $FF ; 86 - unused
db $67, $2E, $54, $74 ; 87
db $FF, $FF, $FF, $FF ; 88 - unused
db $70, $70, $FF, $FF ; 89
db $FF, $FF, $FF, $FF ; 8A - unused
db $2D, $71, $2D, $70 ; 8B
db $7E, $7F, $7D, $78 ; 8C
db $71, $2D, $70, $2D ; 8D
db $FF, $4E, $FF, $FF ; 8E
db $FF, $FF, $FF, $FF ; 8F - unused
db $FF, $FF, $4F, $FF ; 90
db $FF, $65, $FF, $77 ; 91
db $00, $00, $01, $01 ; 92 - should it be split? idk
db $2C, $2C, $77, $74 ; 93
db $FF, $FF, $FF, $FF ; 94 - unused
db $FF, $77, $FF, $75 ; 95
db $77, $FF, $2E, $57 ; 96
db $65, $74, $2E, $2F ; 97
db $FF, $FF, $72, $57 ; 98
db $FF, $74, $0A, $18 ; 99
db $FF, $FF, $FF, $FF ; 9A - unused
db $72, $1E, $1E, $38 ; 9B
db $10, $10, $01, $01 ; 9C
db $1E, $72, $71, $1E ; 9D
db $FF, $DA, $CD, $79 ; 9E
db $FF, $FF, $5B, $FF ; 9F
db $A2, $DC, $FF, $FF ; A0
db $70, $1D, $FF, $2A ; A1
db $45, $45, $16, $06 ; A2 - show paths somehow
db $1A, $FF, $2A, $FF ; A3
db $FF, $FF, $4E, $FF ; A4
db $65, $75, $2E, $2E ; A5
db $00, $30, $00, $00 ; A6
db $56, $FF, $FF, $FF ; A7 - ToH fairy basement room
db $DB, $76, $DB, $63 ; A8
db $17, $17, $16, $16 ; A9
db $0B, $DB, $1B, $DB ; AA
db $FF, $FF, $5A, $FF ; AB
db $FF, $FF, $FF, $4F ; AC - Blind
db $FF, $FF, $FF, $FF ; AD - unused
db $FF, $59, $FF, $FF ; AE
db $5B, $FF, $FF, $FF ; AF
db $DB, $DC, $DB, $D9 ; B0
db $0E, $75, $0C, $2D ; B1
db $1C, $62, $22, $26 ; B2
db $2D, $FF, $2D, $FF ; B3
db $10, $00, $44, $44 ; B4
db $30, $00, $10, $00 ; B5
db $65, $74, $75, $75 ; B6
db $74, $FF, $75, $FF ; B7
db $FF, $4A, $FF, $74 ; B8
db $2B, $2B, $14, $14 ; B9
db $73, $70, $FF, $FF ; BA
db $BA, $24, $32, $24 ; BB
db $7F, $BA, $A4, $BA ; BC - block off entrances?
db $FF, $FF, $FF, $FF ; BD - unused
db $FF, $DA, $FF, $A5 ; BE
db $FF, $56, $4D, $FF ; BF
db $32, $DC, $32, $D9 ; C0
db $DB, $24, $25, $24 ; C1
db $11, $13, $01, $13 ; C2
db $13, $00, $03, $00 ; C3 - show layers
db $44, $44, $00, $01 ; C4
db $75, $FF, $4A, $FF ; C5
db $10, $11, $10, $11 ; C6
db $11, $00, $01, $00 ; C7
db $FF, $FF, $FF, $4F ; C8 - Armos Knights
db $14, $14, $14, $14 ; C9
db $FF, $FF, $FF, $FF ; CA - unused
db $00, $03, $14, $07 ; CB
db $13, $10, $07, $14 ; CC
db $FF, $FF, $FF, $FF ; CD - unused
db $FF, $78, $FF, $FF ; CE - Kholdstare drop
db $FF, $FF, $FF, $FF ; CF - unused
db $32, $DC, $32, $D9 ; D0
db $4E, $4F, $41, $CD ; D1
db $FF, $75, $FF, $55 ; D2
db $FF, $FF, $FF, $FF ; D3 - unused
db $FF, $FF, $FF, $FF ; D4 - unused
db $75, $FF, $75, $FF ; D5
db $75, $75, $74, $75 ; D6
db $FF, $FF, $FF, $FF ; D7 - unused
db $FF, $21, $FF, $A2 ; D8
db $FF, $FF, $20, $20 ; D9
db $FF, $FF, $5C, $FF ; DA
db $14, $06, $14, $3F ; DB
db $06, $14, $03, $00 ; DC
db $FF, $FF, $FF, $FF ; DD - unused
db $FF, $56, $FF, $FF ; DE - Kholdstare
db $FF, $FF, $60, $14 ; DF - paradox top
db $2E, $67, $75, $FF ; E0
; no more dungeon
db $00, $00, $10, $00 ; E1 - lost woods thieves hideout
db $00, $00, $00, $10 ; E2 - lumberjack cave
db $FF, $74, $72, $2E ; E3 - magic bat
db $00, $02, $10, $02 ; E4 - old man's house front
db $02, $00, $16, $14 ; E5 - old man's house back
db $00, $01, $10, $00 ; E6 - death mountain descent left
db $01, $00, $00, $10 ; E7 - death mountain descent right
db $30, $30, $40, $10 ; E8 - superbunny top
db $FF, $FF, $FF, $FF ; E9 - unused
db $65, $FF, $75, $FF ; EA - spectacle top
db $FF, $66, $FF, $75 ; EB - bumper top
db $FF, $FF, $FF, $FF ; EC - unused
db $30, $30, $00, $10 ; ED - fairy ascension top
db $00, $50, $00, $10 ; EE - spiral top
db $FF, $00, $60, $14 ; EF - paradox top
db $00, $02, $10, $02 ; F0 - old man rescue left
db $02, $02, $00, $10 ; F1 - old man rescue right
db $FF, $FF, $FF, $72 ; F2 - Sahasrahla's Kakariko house left
db $FF, $FF, $72, $FF ; F3 - Sahasrahla's Kakariko house right
db $FF, $FF, $FF, $72 ; F4 - quarreling brothers left
db $FF, $FF, $72, $FF ; F5 - quarreling brothers right
db $FF, $FF, $FF, $FF ; F6 - unused
db $FF, $FF, $FF, $FF ; F7 - unused
db $30, $30, $60, $14 ; F8 - superbunny bottom
db $00, $01, $10, $00 ; F9 - spectacle left
db $34, $00, $10, $00 ; FA - spectacle bottom
db $FF, $65, $08, $18 ; FB - bumper bottom
db $FF, $FF, $FF, $FF ; FC - unused
db $30, $30, $14, $14 ; FD - fairy ascension bottom
db $FF, $FF, $74, $75 ; FE - spiral bottom
db $74, $74, $2E, $2D ; FF - paradox bottom