Files
alttpr-baserom/tables.asm
Karkat 838c85dc07 let's dev 2/23/18
fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
2018-02-23 22:55:44 -05:00

1487 lines
57 KiB
NASM

;================================================================================
; Item Tables
;--------------------------------------------------------------------------------
org $308000 ; bank #$30 ; PC 0x180000
HeartPieceIndoorValues:
HeartPiece_Forest_Thieves:
db #$17 ; #$17 = Heart Piece
HeartPiece_Lumberjack_Tree:
db #$17
HeartPiece_Spectacle_Cave:
db #$17
HeartPiece_Circle_Bushes:
db #$17
HeartPiece_Graveyard_Warp:
db #$17
HeartPiece_Mire_Warp:
db #$17
HeartPiece_Smith_Pegs:
db #$17
;--------------------------------------------------------------------------------
org $308010 ; PC 0x180010
RupeeNPC_MoldormCave:
db #$46 ; #$46 = 300 Rupees
RupeeNPC_NortheastDarkSwampCave:
db #$46 ; #$46 = 300 Rupees
LibraryItem:
db #$1D ; #$1D = Book of Mudora
MushroomItem:
db #$29 ; #$29 = Mushroom
WitchItem:
db #$0D ; #$0D = Magic Powder
MagicBatItem:
db #$4E ; #$4E = Half Magic Item (Default) - #$FF = Use Original Logic - See "HalfMagic" Below
EtherItem:
db #$10 ; #$10 = Ether Medallion
BombosItem:
db #$0F ; #$0F = Bombos Medallion
;--------------------------------------------------------------------------------
org $308020 ; PC 0x180020
DiggingGameRNG:
db #$0F ; #$0F = 15 digs (default) (max ~30)
org $1DFD95 ; PC 0xEFD95
db #$0F ; #$0F = 15 digs (default) (max ~30)
org $308021 ; PC 0x180021
ChestGameRNG:
db #$00 ; #$00 = 2nd chest (default) - #$01 = 1st chest
;--------------------------------------------------------------------------------
;0 = Bombos
;1 = Ether
;2 = Quake
org $308022 ; PC 0x180022
MireRequiredMedallion:
db #$01 ; #$01 = Ether (default)
org $308023 ; PC 0x180023
TRockRequiredMedallion:
db #$02 ; #$02 = Quake (default)
;--------------------------------------------------------------------------------
org $308024 ; PC 0x180024
BigFairyHealth:
db #$A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health
BigFairyMagic:
db #$00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default)
SpawnNPCHealth:
db #$A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health
SpawnNPCMagic:
db #$00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default)
;--------------------------------------------------------------------------------
org $308028 ; PC 0x180028
FairySword:
db #$03 ; #$03 = Golden Sword (default)
PedestalMusicCheck:
;org $08C435 ; <- 44435 - ancilla_receive_item.asm : 125
;db #$01 ; #$01 = Master Sword (default)
org $0589B0 ; PC 0x289B0 ; sprite_master_sword.asm : 179
PedestalSword:
db #$01 ; #$01 = Master Sword (default)
org $308029 ; PC 0x180029
SmithItemMode:
db #$01 ; #$00 = Classic Tempering Process - #$01 = Quick Item Get (default)
SmithItem:
db #$02 ; #$02 = Tempered Sword (default)
;org $06B48E ; PC 0x3348E ; sprite_smithy_bros.asm : 473
;SmithSwordCheck:
;db #$03 ; #$03 = Tempered Sword (default) ; THESE VALUES ARE +1
org $06B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634
SmithSword:
db #$02 ; #$02 = Tempered Sword (default)
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
;--------------------------------------------------------------------------------
org $308030 ; PC 0x180030
EnableSRAMTrace:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308031 ; PC 0x180031
EnableEasterEggs:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308032 ; PC 0x180032
OpenMode:
db #$00 ; #$00 = Normal (default) - #$01 = Open
;--------------------------------------------------------------------------------
org $308033 ; PC 0x180033
HeartBeep:
db #$20 ; #$00 = Off - #$20 = Normal (default) - #$40 = Half Speed - #$80 = Quarter Speed
;--------------------------------------------------------------------------------
org $308034 ; PC 0x180034
StartingMaxBombs:
db #10 ; #10 = Default (10 decimal)
StartingMaxArrows:
db #30 ; #30 = Default (30 decimal)
;--------------------------------------------------------------------------------
org $308036 ; PC 0x180036
RupoorDeduction:
dw #$000A ; #$0A - Default (10 decimal)
;--------------------------------------------------------------------------------
org $308038 ; PC 0x180038
LampConeSewers:
db #$01 ; #$00 = Off - #$01 = On (default)
LampConeLightWorld:
db #$01 ; #$00 = Off - #$01 = On (default)
LampConeDarkWorld:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $30803B ; PC 0x18003B
MapMode:
db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
CompassMode:
db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Compass - #$02 = Display Dungeon Count Always
;--------------------------------------------------------------------------------
org $30803D ; PC 0x18003D
PersistentFloodgate:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $30803E ; PC 0x18003E
InvincibleGanon:
db #$00
; #$00 = Off (default)
; #$01 = On
; #$02 = Require All Dungeons
; #$03 = Require Crystals and Aga2
; #$04 = Require Crystals
; #$05 = Require 100 Goal Items
;--------------------------------------------------------------------------------
org $30803F ; PC 0x18003F
HammerableGanon:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308040 ; PC 0x180040
PreopenCurtains:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308041 ; PC 0x180041
AllowSwordlessMedallionUse:
db #$00 ; #$00 = Off (default) - #$01 = Medallion Pads - #$02 = Always (Not Implemented)
;--------------------------------------------------------------------------------
org $308042 ; PC 0x180042
PermitSQFromBosses:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308043 ; PC 0x180043
StartingSword:
db #$00 ; #$00 = No Sword (default) - #$FF = Non-Sword
;--------------------------------------------------------------------------------
org $308044 ; PC 0x180044
AllowHammerTablets:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308045 ; PC 0x180045
HUDDungeonItems:
db #$00 ; display ----dcba a: Small Keys, b: Big Key, c: Map, d: Compass
;--------------------------------------------------------------------------------
org $308046 ; PC 0x180046 Link's starting equipment
LinkStartingRupees:
dw #$0000
;--------------------------------------------------------------------------------
org $308048 ; PC 0x180048
MenuSpeed:
db #$08 ; #$08 (default) - higher is faster - #$E8 = instant open
org $0DDD9A ; PC 0x6DD9A (equipment.asm:95) ; Menu Down Chime
db #$11 ; #$11 = Vwoop Down (Default) - #$20 = Menu Chime
org $0DDF2A ; PC 0x6DF2A (equipment.asm:466) ; Menu Up Chime
db #$12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime
org $0DE0E9 ; PC 0x6E0E9 (equipment.asm:780) ; Menu Up Chime
db #$12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime
;--------------------------------------------------------------------------------
org $308049 ; PC 0x180049
MenuCollapse:
db #$00 ; #$00 = Press Start (default) - #$10 = Release Start
;--------------------------------------------------------------------------------
org $30804A ; PC 0x18004A
InvertedMode:
db #$00 ; #$00 = Normal (default) - #$01 = Inverted
;--------------------------------------------------------------------------------
org $30804B ; PC 0x18004B
QuickSwapFlag:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $30804C ; PC 0x18004C
SmithTravelsFreely:
db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance doors)
;--------------------------------------------------------------------------------
org $30804D ; PC 0x18004D
EscapeAssist:
db #$00
;---- -mba
;m - Infinite Magic
;b - Infinite Bombs
;a - Infinite Arrows
;--------------------------------------------------------------------------------
org $308080 ; PC 0x180080
Upgrade5BombsRefill:
db #$00
Upgrade10BombsRefill:
db #$00
Upgrade5ArrowsRefill:
db #$00
Upgrade10ArrowsRefill:
db #$00
;--------------------------------------------------------------------------------
org $308084 ; PC 0x180084
PotionHealthRefill:
db #$A0 ; #$A0 - Full Refill (Default)
PotionMagicRefill:
db #$80 ; #$80 - Full Refill (Default)
;--------------------------------------------------------------------------------
org $308086 ; PC 0x180086
GanonAgahRNG:
db #$00 ; $00 = static rng, $01 = no extra blue balls/warps
;--------------------------------------------------------------------------------
org $308090 ; PC 0x180090
ProgressiveSwordLimit:
db #$04 ; #$04 - 4 Swords (default)
ProgressiveSwordReplacement:
db #$47 ; #$47 - 20 Rupees (default)
ProgressiveShieldLimit:
db #$03 ; #$03 - 3 Shields (default)
ProgressiveShieldReplacement:
db #$47 ; #$47 - 20 Rupees (default)
ProgressiveArmorLimit:
db #$02 ; #$02 - 2 Armors (default)
ProgressiveArmorReplacement:
db #$47 ; #$47 - 20 Rupees (default)
BottleLimit:
db #$04 ; #$04 - 4 Bottles (default)
BottleLimitReplacement:
db #$47 ; #$47 - 20 Rupees (default)
;--------------------------------------------------------------------------------
org $308100 ; PC 0x180100 (0x40 bytes)
ShovelSpawnTable:
db $B2 ; Gold Bee
db $D8, $D8, $D8 ; Single Heart
db $D8, $D8, $D8, $D8, $D8 ; Single Heart
db $D9, $D9, $D9, $D9, $D9 ; Green Rupee
db $DA, $DA, $DA, $DA, $DA ; Blue Rupee
db $DB, $DB, $DB, $DB, $DB ; Red Rupee
db $DC, $DC, $DC, $DC, $DC ; 1 Bomb
db $DD, $DD, $DD, $DD, $DD ; 4 Bombs
db $DE, $DE, $DE, $DE, $DE ; 8 Bombs
db $DF, $DF, $DF, $DF, $DF ; Small Magic
db $E0, $E0, $E0, $E0, $E0 ; Large Magic
db $E1, $E1, $E1, $E1, $E1 ; 5 Arrows
db $E2, $E2, $E2, $E2, $E2 ; 10 Arrows
db $E3, $E3, $E3, $E3, $E3 ; Fairy
;--------------------------------------------------------------------------------
org $098B7C ; PC 0x48B7C
EtherTablet:
db #$10 ; #$10 = Ether
org $08CAA9 ; PC 0x44AA9
db #$10 ; #$10 = Ether
org $098B81 ; PC 0x48B81
BombosTablet:
db #$0F ; #$0F = Bombos
org $08CAAE ; PC 0x44AAE
db #$0F ; #$0F = Bombos
;--------------------------------------------------------------------------------
org $05FBD2 ; PC 0x2FBD2 - sprite_mad_batter.asm:209 - (#$01)
HalfMagic:
db $01 ; #$01 = 1/2 Magic (default) - #$02 = 1/4 Magic
;--------------------------------------------------------------------------------
org $07ADA7 ; PC 0x3ADA7 - Bank07.asm:7216 - (db 4, 8, 8)
CapeMagicUse:
db $04, $08, $10 ; change to db $04, $08, $08 for original cape behavior
org $08DC42 ; PC 0x45C42 - ancilla_cane_spark.asm:200 - (db 4, 2, 1)
ByrnaMagicUsage:
db #$04, #$02, #$01 ; normal, 1/2, 1/4 magic
;--------------------------------------------------------------------------------
;Dungeon Music
;org $02D592 ; PC 0x15592
;11 - Pendant Dungeon
;16 - Crystal Dungeon
org $02D592+$08
Music_Eastern:
db $11
org $02D592+$09
Music_Desert:
db $11, $11, $11, $11
org $02D592+$33
Music_Hera:
db $11
org $02907A ; 0x1107A - Bank02.asm:3089 (#$11)
Music_Hera2:
db $11
org $028B8C ; 0x10B8C - Bank02.asm:2231 (#$11)
Music_Hera3:
db $11
org $02D592+$26
Music_Darkness:
db $16
org $02D592+$25
Music_Swamp:
db $16
org $02D592+$28
Music_Skull:
db $16, $16, $16, $16
org $02D592+$76
Music_Skul_Drop:
db $16, $16, $16, $16
org $02D592+$34
Music_Thieves:
db $16
org $02D592+$2D
Music_Ice:
db $16
org $02D592+$27
Music_Mire:
db $16
org $02D592+$35
Music_TRock:
db $16
org $02D592+$15
Music_TRock2:
db $16
org $02D592+$18
Music_TRock3:
db $16, $16
org $02D592+$37
Music_GTower:
db $16
;--------------------------------------------------------------------------------
; THIS ENTIRE TABLE IS DEPRECATED
;Map Crystal Locations
;org $0AC5B8 ; PC 0x545B8
;PendantLoc_Eastern: ; Green/Courage/Eastern Palace
;db $04 ; 04
;PendantLoc_Hera: ; Red/Wisdom/Hera
;db $01 ; 01
;PendantLoc_Desert: ; Blue/Power/Desert
;db $02 ; 02
;
;org $0AC5D1 ; PC 0x545D1
;CrystalLoc_Darkness:
;db $02
;CrystalLoc_Skull:
;db $40 ; 40
;CrystalLoc_TRock:
;db $08 ; 08
;CrystalLoc_Thieves:
;db $20
;CrystalLoc_Mire:
;db $01
;CrystalLoc_Ice:
;db $04
;CrystalLoc_Swamp:
;db $10
;
;Pendant 1: $04
;Pendant 2: $02
;Pendant 3: $01
;Crystal 1: $02
;Crystal 2: $10
;Crystal 3: $40
;Crystal 4: $20
;Crystal 5: $04
;Crystal 6: $01
;Crystal 7: $08
;--------------------------------------------------------------------------------
;Map Pendant / Crystal Indicators
org $0ABF2E ; PC 0x53F02
dw $0100 ; #$6234 - Master Sword
org $0ABEF8 ; PC 0x53EF8
MapObject_Eastern:
dw $6038 ; #$6038 - Green Pendant / Courage
org $0ABF1C ; PC 0x53F1C
MapObject_Desert:
dw $6034 ; #$6034 - Blue Pendant / Power
org $0ABF0A ; PC 0x53F0A
MapObject_Hera:
dw $6032 ; #$6032 - Red Pendant / Wisdom
org $0ABF00 ; PC 0x53F00
MapObject_Darkness:
dw $6434 ; #6434 - Crystal
org $0ABF6C ; PC 0x53F6C
MapObject_Swamp:
dw $6434 ; #6434 - Crystal
org $0ABF12 ; PC 0x53F12
MapObject_Skull:
dw $6434 ; #6434 - Crystal
org $0ABF36 ; PC 0x53F36
MapObject_Thieves:
dw $6434 ; #6434 - Crystal
org $0ABF5A ; PC 0x53F5A
MapObject_Ice:
dw $6432 ; #6434 - Crystal 5/6
org $0ABF48 ; PC 0x53F48
MapObject_Mire:
dw $6432 ; #6434 - Crystal 5/6
org $0ABF24 ; PC 0x53F24
MapObject_TRock:
dw $6434 ; #6434 - Crystal
;--------------------------------------------------------------------------------
org $308070 ; PC 0x180070
CrystalNumberTable:
db $00 ;
db $79 ; Swamp
db $00 ;
db $6E ; Ice
db $00 ;
db $6F ; Mire
db $00 ;
db $6D ; Thieves
db $69 ; Desert
db $7C ; TRock
db $69 ; Hera
db $6C ; Skull
db $69 ; Eastern
db $7F ; Darkness
db $00 ;
db $00 ;
;1 Indicator : 7F
;2 Indicator : 79
;3 Indicator : 6C
;4 Indicator : 6D
;5 Indicator : 6E
;6 Indicator : 6F
;7 Indicator : 7C
;8 Indicator : 7D
;9 Indicator : 7E
;Dark Red X : 69
;Light Red X : 78
;White X : 68
;Pendant UL : 60
;Pendant UR : 61
;Pendant BL : 70
;Pendant BR : 71
;Sword UL : 62
;Sword UR : 63
;Sword BL : 72
;Sword BR : 73
;Crystal UL : 64
;Crystal UR : 65
;Crystal BL : 74
;Crystal BR : 75
;Skull UL : 66
;Skull UR : 67
;Skull BL : 76
;Skull BR : 77
;Warp UL : 6A
;Warp UR : 6B
;Warp BL : 7A
;Warp BR : 7B
;--------------------------------------------------------------------------------
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
CrystalPendantFlags:
db $00 ; Sewers
db $00 ; Hyrule Castle
db $04 ; Eastern Palace
db $02 ; Desert Palace
db $00 ; Agahnim's Tower
db $10 ; Swamp Palace
db $02 ; Palace of Darkness
db $01 ; Misery Mire
db $40 ; Skull Woods
db $04 ; Ice Palace
.hera
db $01 ; Tower of Hera
db $20 ; Thieves' Town
db $08 ; Turtle Rock
;Pendant 1: $04
;Pendant 2: $02
;Pendant 3: $01
;Crystal 1: $02
;Crystal 2: $10
;Crystal 3: $40
;Crystal 4: $20
;Crystal 5: $04
;Crystal 6: $01
;Crystal 7: $08
;--------------------------------------------------------------------------------
org $308050 ; PC 0x180050
CrystalPendantFlags_2:
db $00 ; Sewers
db $00 ; Hyrule Castle
db $00 ; Eastern Palace
db $00 ; Desert Palace
db $00 ; Agahnim's Tower
db $40 ; Swamp Palace
db $40 ; Palace of Darkness
db $40 ; Misery Mire
db $40 ; Skull Woods
db $40 ; Ice Palace
.hera
db $00 ; Tower of Hera
db $40 ; Thieves' Town
db $40 ; Turtle Rock
;Pendant: $00
;Crystal: $40
;Dungeons with no drops should match their respective world's normal vanilla prize ;xxx
;--------------------------------------------------------------------------------
org $01C6FC ; PC 0xC6FC - Bank01.asm:10344 - (db $00, $00, $01, $02, $00, $06, $06, $06, $06, $06, $03, $06, $06)
db $00 ; Sewers
db $00 ; Hyrule Castle
db $01 ; Eastern Palace
db $02 ; Desert Palace
db $00 ; Agahnim's Tower
db $06 ; Swamp Palace
db $06 ; Palace of Darkness
db $06 ; Misery Mire
db $06 ; Skull Woods
db $06 ; Ice Palace
db $03 ; Tower of Hera
db $06 ; Thieves' Town
db $06 ; Turtle Rock
;Ether/Nothing: $00
;Green Pendant: $01
;Blue Pendant: $02
;Red Pendant: $03
;Heart Container: $04
;Bombos: $05
;Crystal: $06
;--------------------------------------------------------------------------------
org $02885E ; PC 0x1085E - Bank02.asm:1606 - (dw $0006, $005A, $0029, $0090, $00DE, $00A4, $00AC, $000D) ; DEPRECATED - DISCONTINUE USE
dw $0006 ; Crystal 2 Location
dw $005A ; Crystal 1 Location
dw $0029 ; Crystal 3 Location
dw $0090 ; Crystal 6 Location
dw $00DE ; Crystal 5 Location
dw $00A4 ; Crystal 7 Location
dw $00AC ; Crystal 4 Location ; AC
dw $000D ; Agahnim II Location ; 0D
;C8 = Armos Room
;33 = Lanmolas Room
;07 = Moldorm Room
;06 = Arrghus Room
;5A = Helmasaur Room
;29 = Mothula Room
;90 = Viterous Room
;DE = Kholdstare Room
;A4 = Trinexx Room
;AC = Blind Room
;0D = Agahnim 2 Room
;--------------------------------------------------------------------------------
;org $098B7D ; PC 0x48B7D - ancilla_init.asm:1630 - (db $37, $39, $38) ; DEPRECATED - DISCONTINUE USE
;PendantEastern:
;db #$37
;PendantDesert:
;db #$39
;PendantHera:
;db #$38
;37:Pendant 1 Green / Courage
;38:Pendant 3 Red / Wisdom
;39:Pendant 2 Blue / Power
;--------------------------------------------------------------------------------
org $07B51D ; PC 0x3B51D
BlueBoomerangSubstitution:
db #$FF ; no substitution
org $07B53B ; PC 0x3B53B
RedBoomerangSubstitution:
db #$FF ; no substitution
;--------------------------------------------------------------------------------
org $308060 ; PC 0x180060
ProgrammableItemLogicJump_1:
JSL.l $000000 : RTL
ProgrammableItemLogicJump_2:
JSL.l $000000 : RTL
ProgrammableItemLogicJump_3:
JSL.l $000000 : RTL
;--------------------------------------------------------------------------------
org $308061 ; PC 0x180061
ProgrammableItemLogicPointer_1:
dl #$000000
org $308066 ; PC 0x180066
ProgrammableItemLogicPointer_2:
dl #$000000
org $30806B ; PC 0x18006B
ProgrammableItemLogicPointer_3:
dl #$000000
;--------------------------------------------------------------------------------
org $3080A0 ; PC 0x1800A0
Bugfix_MirrorlessSQToLW:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_SwampWaterLevel:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_PreAgaDWDungeonDeathToFakeDW:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_SetWorldOnAgahnimDeath:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
;--------------------------------------------------------------------------------
;org $08D01A ; PC 0x4501A - ancilla_flute.asm - 42
;OldHauntedGroveItem:
; db #$14 ; #$14 = Flute
;--------------------------------------------------------------------------------
;2B:Bottle Already Filled w/ Red Potion
;2C:Bottle Already Filled w/ Green Potion
;2D:Bottle Already Filled w/ Blue Potion
;3C:Bottle Already Filled w/ Bee
;3D:Bottle Already Filled w/ Fairy
;48:Bottle Already Filled w/ Gold Bee
org $06C8FF ; PC 0x348FF
WaterfallPotion: ; <-------------------------- FAIRY POTION STUFF HERE
db #$2C ; #$2C = Green Potion
org $06C93B ; PC 0x3493B
PyramidPotion:
db #$2C ; #$2C = Green Potion
;--------------------------------------------------------------------------------
org $308140 ; PC 0x180140
HeartPieceOutdoorValues:
HeartPiece_Spectacle:
db #$17
HeartPiece_Mountain_Warp:
db #$17
HeartPiece_Maze:
db #$17
HeartPiece_Desert:
db #$17
HeartPiece_Lake:
db #$17
HeartPiece_Swamp:
db #$17
HeartPiece_Cliffside:
db #$17
HeartPiece_Pyramid:
db #$17
HeartPiece_Digging:
db #$17
HeartPiece_Zora:
db #$17
HauntedGroveItem:
db #$14 ; #$14 = Flute
;================================================================================
org $308150 ; PC 0x180150
HeartContainerBossValues:
HeartContainer_ArmosKnights:
db #$3E ; #$3E = Boss Heart (putting pendants here causes main pendants to not drop for obvious (in retrospect) reasons)
HeartContainer_Lanmolas:
db #$3E
HeartContainer_Moldorm:
db #$3E
HeartContainer_HelmasaurKing:
db #$3E
HeartContainer_Arrghus:
db #$3E
HeartContainer_Mothula:
db #$3E
HeartContainer_Blind:
db #$3E
HeartContainer_Kholdstare:
db #$3E
HeartContainer_Vitreous:
db #$3E
HeartContainer_Trinexx:
db #$3E
;================================================================================
org $308160 ; PC 0x180160
BonkKey_Desert:
db #$24 ; #$24 = Small Key (default)
BonkKey_GTower:
db #$24 ; #$24 = Small Key (default)
StandingKey_Hera:
db #$24 ; #$24 = Small Key (default)
;================================================================================
org $308165 ; PC 0x180165
GoalItemIcon:
dw #$280E ; #$280D = Star - #$280E = Triforce Piece (default)
;================================================================================
org $308167 ; PC 0x180167
GoalItemRequirement:
db #$00 ; #$00 = Off (default) - #$XX = Require $XX Goal Items - #$FF = Counter-Only
;================================================================================
org $308168 ; PC 0x180168
ByrnaCaveSpikeDamage:
db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
;================================================================================
org $308169 ; PC 0x180169
AgahnimDoorStyle:
db #$01 ; #00 = Never Locked - #$01 = Locked During Escape (default)
;================================================================================
org $30816A ; PC 0x18016A
FreeItemText:
db #$00 ; #00 = Off (default) - #$01 = On
;================================================================================
org $30816B ; PC 0x18016B
HardModeExclusionCaneOfByrnaUsage:
db #$04, #$02, #$01 ; normal, 1/2, 1/4 magic
org $30816E ; PC 0x18016E
HardModeExclusionCapeUsage:
db #$04, #$08, #$10 ; normal, 1/2, 1/4 magic
;================================================================================
org $308171 ; PC 0x180171
GanonPyramidRespawn:
db #$01 ; #00 = Do not respawn on Pyramid after Death - #$01 = Respawn on Pyramid after Death (default)
;================================================================================
org $308172 ; PC 0x180172
GenericKeys:
db #$00 ; #00 = Dungeon-Specific Keys (Default) - #$01 = Generic Keys
;================================================================================
org $308173 ; PC 0x180173
Bob:
db #$01 ; #00 = Off - #$01 = On (Default)
;================================================================================
org $308174 ; PC 0x180174
; Flag to fix Fake Light World/Fake Dark World as caused by leaving the underworld
; to the other world (As can be caused by EG, Certain underworld clips, or Entance Randomizer).
; Currently, Fake Worlds triggered by other causes like YBA's Fake Flute, are not affected.
FixFakeWorld:
db #$00 ; #00 = Fix Off (Default) - #$01 = Fix On
;================================================================================
org $308175 ; PC 0x180175
ArrowMode:
db #$00 ; #00 = Normal (Default) - #$01 = Rupees
ArrowModeWoodArrowCost: ; keep these together
dw #$0005 ; #$0005 = 5 (Default)
ArrowModeSilverArrowCost: ; keep these together
dw #$000A ; #$000A = 10 (Default)
;================================================================================
org $308190 ; PC 0x180190
TimerStyle:
db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch
TimeoutBehavior:
db #$00 ; #$00 = DNF (Default) - #$01 = Sign Change (Requires TimerRestart == 1) - #$02 = OHKO
TimerRestart:
db #$00 ; #$00 = Locked (Default) - #$01 = Restart
;================================================================================
org $308200 ; PC 0x180200
RedClockAmount:
dw #$4650, #$0000 ; $00004650 = +5 minutes
BlueClockAmount:
dw #$B9B0, #$FFFF ; $FFFFB9B0 = -5 minutes
GreenClockAmount:
dw #$0000, #$0000
StartingTime:
dw #$0000, #$0000 ; #$A5E0, #$0001 = 30 minutes
;================================================================================
org $09E3BB ; PC 0x4E3BB
db $E4 ; Hera Basement Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
;================================================================================
org $308210 ; PC 0x180210
RandomizerSeedType:
db #$00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$FF = Not Randomizer
;--------------------------------------------------------------------------------
org $308211 ; PC 0x180211
GameType:
db #$00 ; #$00 = Randomizer (default) - #$01 = Plandomizer - #$FF = Other Editors
;--------------------------------------------------------------------------------
;dgGe mutT
;d - Nonstandard Dungeon Configuration (Not Map/Compass/BigKey/SmallKeys in same quantity as vanilla)
;g - Requires Minor Glitches (Fake flippers, bomb jumps, etc)
;G - Requires Major Glitches (OW YBA/Clips, etc)
;e - Requires EG
;
;m - Contains Multiples of Major Items
;u - Contains Unreachable Items
;t - Minor Trolling (Swapped around levers, etc)
;T - Major Trolling (Forced-guess softlocks, impossible seed, etc)
org $308212 ; PC 0x180212
WarningFlags:
db #$00
;--------------------------------------------------------------------------------
org $308213 ; PC 0x180213
TournamentSeed:
db #$00 ; #$00 = Off (default) - #$01 = On
TournamentSeedInverse:
db #$01 ; #$00 = On - #$01 = Off (Default)
;================================================================================
; $308220 (0x180220) - $30823F (0x18023F)
; Plandomizer Author Name (ASCII) - Leave unused chars as 0
org $308220 ; PC 0x180220
;================================================================================
; $308300 (0x180300) - $3083FF (0x1803FF)
; MS Pedestal Text (ALTTP JP Text Format)
org $308300 ; PC 0x180300
MSPedestalText:
db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af
db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8
db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7
db $7f, $7f
;--------------------------------------------------------------------------------
; $308400 (0x180400) - $3084FF (0x1804FF)
; Triforce Text (ALTTP JP Text Format)
org $308400 ; PC 0x180400
TriforceText:
db $74, $75, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $B0, $00, $FF, $00, $B0, $7F
;--------------------------------------------------------------------------------
; $308500 (0x180500) - $3085FF (0x1805FF)
; Uncle Text (ALTTP JP Text Format)
org $308500 ; PC 0x180500
UncleText:
db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af
db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8
db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7
db $7f, $7f
;--------------------------------------------------------------------------------
; $308600 (0x180600) - $3086FF (0x1806FF)
; Ganon Text 1 (ALTTP JP Text Format)
org $308600 ; PC 0x180600
GanonText1:
db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af
db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8
db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7
db $7f, $7f
;--------------------------------------------------------------------------------
; $308700 (0x180700) - $3087FF (0x1807FF)
; Ganon Text 2 (ALTTP JP Text Format)
org $308700 ; PC 0x180700
GanonText2:
db $00, $c2, $00, $b8, $00, $be, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b0, $00, $b8, $00, $b2, $00, $b7, $00, $b0
db $75, $00, $bd, $00, $b8, $00, $ff, $00, $b1, $00, $aa, $00, $bf, $00, $ae, $00, $ff, $00, $aa, $00, $ff, $00, $bf, $00, $ae, $00, $bb, $00, $c2
db $76, $00, $ab, $00, $aa, $00, $ad, $00, $ff, $00, $bd, $00, $b2, $00, $b6, $00, $ae, $00, $cD
db $7f, $7f
;--------------------------------------------------------------------------------
; $308800 (0x180800) - $3088FF (0x1808FF)
; Blind Text
org $308800 ; PC 0x180800
BlindText:
db $75, $00, $cE, $00, $a6, $00, $a9, $00, $ff, $00, $ab, $00, $b5, $00, $aa, $00, $c3, $00, $ae, $00, $ff, $00, $b2, $00, $bd, $00, $c7, $00, $cE
db $7f, $7f
;--------------------------------------------------------------------------------
; $308900 (0x180900) - $3089FF (0x1809FF)
; Fat Fairy Text
org $308900 ; PC 0x180900
FatFairyText:
db $00, $b1, $00, $ae, $00, $c2, $00, $c7
db $76, $00, $b5, $00, $b2, $00, $bc, $00, $bd, $00, $ae, $00, $b7, $00, $c7
db $7f, $7f
;--------------------------------------------------------------------------------
; $308A00 (0x180A00) - $308AFF (0x180AFF)
; SahasrahlaNoPendantText
org $308A00 ; PC 0x180A00
SahasrahlaNoPendantText:
; Want something|for free? Tell|you what|bring me the|green pendant.
db $74, $00, $C0, $00, $AA, $00, $B7, $00, $BD, $00, $FF, $00, $BC, $00, $B8, $00, $B6, $00, $AE, $00, $BD, $00, $B1, $00, $B2, $00, $B7, $00, $B0, $75, $00, $AF, $00, $B8, $00, $BB, $00, $FF, $00, $AF, $00, $BB, $00, $AE, $00, $AE, $00, $C6, $00, $FF, $00, $BD, $00, $AE, $00, $B5, $00, $B5, $76, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $C0, $00, $B1, $00, $AA, $00, $BD, $00, $CC, $7E, $73, $76, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B0, $00, $BB, $00, $AE, $00, $AE, $00, $B7, $00, $FF, $00, $B9, $00, $AE, $00, $B7, $00, $AD, $00, $AA, $00, $B7, $00, $BD, $00, $CD
db $7f, $7f
;--------------------------------------------------------------------------------
; $308B00 (0x180B00) - $308BFF (0x180BFF)
; SahasrahlaAfterItemText
org $308B00 ; PC 0x180B00
SahasrahlaAfterItemText:
; I already gave|you all I have|Why don't you|go bother|someone else?
db $74, $00, $B2, $00, $FF, $00, $AA, $00, $B5, $00, $BB, $00, $AE, $00, $AA, $00, $AD, $00, $C2, $00, $FF, $00, $B0, $00, $AA, $00, $BF, $00, $AE, $75, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $AA, $00, $B5, $00, $B5, $00, $FF, $00, $B2, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $76, $00, $C0, $00, $B1, $00, $C2, $00, $FF, $00, $AD, $00, $B8, $00, $B7, $00, $D8, $00, $BD, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $7E, $73, $76, $00, $B0, $00, $B8, $00, $FF, $00, $AB, $00, $B8, $00, $BD, $00, $B1, $00, $AE, $00, $BB, $73, $76, $00, $BC, $00, $B8, $00, $B6, $00, $AE, $00, $B8, $00, $B7, $00, $AE, $00, $FF, $00, $AE, $00, $B5, $00, $BC, $00, $AE, $00, $C6
db $7f, $7f
;--------------------------------------------------------------------------------
; $308C00 (0x180C00) - $308CFF (0x180CFF)
; AlcoholicText
org $308C00 ; PC 0x180C00
AlcoholicText:
; If you haven't|found Quake|yet|it's not your|fault.
db $74, $00, $B2, $00, $AF, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $00, $B7, $00, $D8, $00, $BD, $75, $00, $AF, $00, $B8, $00, $BE, $00, $B7, $00, $AD, $00, $FF, $00, $BA, $00, $BE, $00, $AA, $00, $B4, $00, $AE, $76, $00, $C2, $00, $AE, $00, $BD, $00, $CC, $7E, $73, $76, $00, $B2, $00, $BD, $00, $D8, $00, $BC, $00, $FF, $00, $B7, $00, $B8, $00, $BD, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $BB, $73, $76, $00, $AF, $00, $AA, $00, $BE, $00, $B5, $00, $BD, $00, $CD
db $7f, $7f
;--------------------------------------------------------------------------------
; $308D00 (0x180D00) - $308DFF (0x180DFF)
; BombShopGuyText
org $308D00 ; PC 0x180D00
BombShopGuyText:
; please deliver|this big bomb|to my fairy|friend in the|pyramid?
db $74, $00, $B9, $00, $B5, $00, $AE, $00, $AA, $00, $BC, $00, $AE, $00, $FF, $00, $AD, $00, $AE, $00, $B5, $00, $B2, $00, $BF, $00, $AE, $00, $BB, $75, $00, $BD, $00, $B1, $00, $B2, $00, $BC, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $00, $FF, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $76, $00, $BD, $00, $B8, $00, $FF, $00, $B6, $00, $C2, $00, $FF, $00, $AF, $00, $AA, $00, $B2, $00, $BB, $00, $C2, $7E, $73, $76, $00, $AF, $00, $BB, $00, $B2, $00, $AE, $00, $B7, $00, $AD, $00, $FF, $00, $B2, $00, $B7, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B9, $00, $C2, $00, $BB, $00, $AA, $00, $B6, $00, $B2, $00, $AD, $00, $C6
db $7f, $7f
;--------------------------------------------------------------------------------
; $308E00 (0x180E00) - $308EFF (0x180EFF)
; BombShopGuyNoCrystalsText
org $308E00 ; PC 0x180E00
BombShopGuyNoCrystalsText:
; bring me the|5th and 6th|crystals so I|can make a big|bomb!
db $74, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $75, $00, $A5, $00, $BD, $00, $B1, $00, $FF, $00, $AA, $00, $B7, $00, $AD, $00, $FF, $00, $A6, $00, $BD, $00, $B1, $76, $00, $AC, $00, $BB, $00, $C2, $00, $BC, $00, $BD, $00, $AA, $00, $B5, $00, $BC, $00, $FF, $00, $BC, $00, $B8, $00, $FF, $00, $B2, $7E, $73, $76, $00, $AC, $00, $AA, $00, $B7, $00, $FF, $00, $B6, $00, $AA, $00, $B4, $00, $AE, $00, $FF, $00, $AA, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $73, $76, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $00, $C7
db $7f, $7f
;--------------------------------------------------------------------------------
; $308F00 (0x180F00) - $308FFF (0x180FFF)
; EtherTabletText
org $308F00 ; PC 0x180F00
EtherTabletText:
; bring me the|5th and 6th|crystals so I|can make a big|bomb!
db $74, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $75, $00, $A5, $00, $BD, $00, $B1, $00, $FF, $00, $AA, $00, $B7, $00, $AD, $00, $FF, $00, $A6, $00, $BD, $00, $B1, $76, $00, $AC, $00, $BB, $00, $C2, $00, $BC, $00, $BD, $00, $AA, $00, $B5, $00, $BC, $00, $FF, $00, $BC, $00, $B8, $00, $FF, $00, $B2, $7E, $73, $76, $00, $AC, $00, $AA, $00, $B7, $00, $FF, $00, $B6, $00, $AA, $00, $B4, $00, $AE, $00, $FF, $00, $AA, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $73, $76, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $00, $C7
db $7f, $7f
;--------------------------------------------------------------------------------
; $309000 (0x181000) - $3090FF (0x1810FF)
; BombosTabletText
org $309000 ; PC 0x181000
BombosTabletText:
; please deliver|this big bomb|to my fairy|friend in the|pyramid?
db $74, $00, $B9, $00, $B5, $00, $AE, $00, $AA, $00, $BC, $00, $AE, $00, $FF, $00, $AD, $00, $AE, $00, $B5, $00, $B2, $00, $BF, $00, $AE, $00, $BB, $75, $00, $BD, $00, $B1, $00, $B2, $00, $BC, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $00, $FF, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $76, $00, $BD, $00, $B8, $00, $FF, $00, $B6, $00, $C2, $00, $FF, $00, $AF, $00, $AA, $00, $B2, $00, $BB, $00, $C2, $7E, $73, $76, $00, $AF, $00, $BB, $00, $B2, $00, $AE, $00, $B7, $00, $AD, $00, $FF, $00, $B2, $00, $B7, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B9, $00, $C2, $00, $BB, $00, $AA, $00, $B6, $00, $B2, $00, $AD, $00, $C6
db $7f, $7f
;--------------------------------------------------------------------------------
; $309100 (0x181100) - $3091FF (0x1811FF)
; Ganon Text 1 - Invincible Alternate (ALTTP JP Text Format)
org $309100 ; PC 0x181100
GanonText1Alternate:
; bring me the|5th and 6th|crystals so I|can make a big|bomb!
db $74, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $75, $00, $A5, $00, $BD, $00, $B1, $00, $FF, $00, $AA, $00, $B7, $00, $AD, $00, $FF, $00, $A6, $00, $BD, $00, $B1, $76, $00, $AC, $00, $BB, $00, $C2, $00, $BC, $00, $BD, $00, $AA, $00, $B5, $00, $BC, $00, $FF, $00, $BC, $00, $B8, $00, $FF, $00, $B2, $7E, $73, $76, $00, $AC, $00, $AA, $00, $B7, $00, $FF, $00, $B6, $00, $AA, $00, $B4, $00, $AE, $00, $FF, $00, $AA, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $73, $76, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $00, $C7
db $7f, $7f
;--------------------------------------------------------------------------------
; $309200 (0x181200) - $3092FF (0x1812FF)
; Ganon Text 2 - Invincible Alternate (ALTTP JP Text Format)
org $309200 ; PC 0x181200
GanonText2Alternate:
; please deliver|this big bomb|to my fairy|friend in the|pyramid?
db $74, $00, $B9, $00, $B5, $00, $AE, $00, $AA, $00, $BC, $00, $AE, $00, $FF, $00, $AD, $00, $AE, $00, $B5, $00, $B2, $00, $BF, $00, $AE, $00, $BB, $75, $00, $BD, $00, $B1, $00, $B2, $00, $BC, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $00, $FF, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $76, $00, $BD, $00, $B8, $00, $FF, $00, $B6, $00, $C2, $00, $FF, $00, $AF, $00, $AA, $00, $B2, $00, $BB, $00, $C2, $7E, $73, $76, $00, $AF, $00, $BB, $00, $B2, $00, $AE, $00, $B7, $00, $AD, $00, $FF, $00, $B2, $00, $B7, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B9, $00, $C2, $00, $BB, $00, $AA, $00, $B6, $00, $B2, $00, $AD, $00, $C6
db $7f, $7f
;--------------------------------------------------------------------------------
; $309300 (0x181300) - $3094FF (0x1814FF)
; free space
;--------------------------------------------------------------------------------
; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes
; Replacement Ending Sequence Text Data
; if you modify this table you will need to modify the pointers to it located at $0EECC0
org $309500 ; PC 0x181500
EndingSequenceText:
; the return of the king
db $62, $65, $00, $2B, $2D, $21, $1E, $9F, $2B, $1E, $2D, $2E, $2B, $27, $9F, $28, $1F, $9F, $2D, $21, $1E, $9F, $24, $22, $27, $20
db $62, $E9, $00, $19, $64, $75, $6E, $71, $68, $61, $9F, $5F, $5D, $6F, $70, $68, $61
db $63, $09, $00, $19, $8A, $9B, $94, $97, $8E, $87, $9F, $85, $83, $95, $96, $8E, $87
; the loyal priest
db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $32, $1A, $25, $9F, $29, $2B, $22, $1E, $2C, $2D
db $62, $EB, $00, $11, $6F, $5D, $6A, $5F, $70, $71, $5D, $6E, $75
db $63, $0B, $00, $11, $95, $83, $90, $85, $96, $97, $83, $94, $9B
; sahasralah's homecoming
db $62, $4F, $00, $01, $34
db $62, $65, $00, $2D, $2C, $1A, $21, $1A, $2C, $2B, $1A, $25, $1A, $21, $35, $2C, $9F, $21, $28, $26, $1E, $1C, $28, $26, $22, $27, $20
db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A
db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90
; vultures rule the desert
db $62, $64, $00, $2F, $2F, $2E, $25, $2D, $2E, $2B, $1E, $2C, $9F, $2B, $2E, $25, $1E, $9F, $2D, $21, $1E, $9F, $1D, $1E, $2C, $1E, $2B, $2D
db $62, $E9, $00, $19, $60, $61, $6F, $61, $6E, $70, $9F, $6C, $5D, $68, $5D, $5F, $61
db $63, $09, $00, $19, $86, $87, $95, $87, $94, $96, $9F, $92, $83, $8E, $83, $85, $87
; the bully makes a friend
db $62, $64, $00, $2F, $2D, $21, $1E, $9F, $1B, $2E, $25, $25, $32, $9F, $26, $1A, $24, $1E, $2C, $9F, $1A, $9F, $1F, $2B, $22, $1E, $27, $1D
db $62, $E9, $00, $1B, $69, $6B, $71, $6A, $70, $5D, $65, $6A, $9F, $70, $6B, $73, $61, $6E
db $63, $09, $00, $1B, $8F, $91, $97, $90, $96, $83, $8B, $90, $9F, $96, $91, $99, $87, $94
; your uncle recovers
db $62, $66, $00, $25, $32, $28, $2E, $2B, $9F, $2E, $27, $1C, $25, $1E, $9F, $2B, $1E, $1C, $28, $2F, $1E, $2B, $2C
db $62, $EB, $00, $13, $75, $6B, $71, $6E, $9F, $64, $6B, $71, $6F, $61
db $63, $0B, $00, $13, $9B, $91, $97, $94, $9F, $8A, $91, $97, $95, $87
; finger webs for sale
db $62, $66, $00, $27, $1F, $22, $27, $20, $1E, $2B, $9F, $30, $1E, $1B, $2C, $9F, $1F, $28, $2B, $9F, $2C, $1A, $25, $1E
db $62, $E8, $00, $1F, $76, $6B, $6E, $5D, $77, $6F, $9F, $73, $5D, $70, $61, $6E, $62, $5D, $68, $68
db $63, $08, $00, $1F, $9C, $91, $94, $83, $9D, $95, $9F, $99, $83, $96, $87, $94, $88, $83, $8E, $8E
; the witch and assistant
db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $30, $22, $2D, $1C, $21, $9F, $1A, $27, $1D, $9F, $1A, $2C, $2C, $22, $2C, $2D, $1A, $27, $2D
db $62, $EB, $00, $13, $69, $5D, $63, $65, $5F, $9F, $6F, $64, $6B, $6C
db $63, $0B, $00, $13, $8F, $83, $89, $8B, $85, $9F, $95, $8A, $91, $92
; twin lumberjacks
db $62, $68, $00, $1F, $2D, $30, $22, $27, $9F, $25, $2E, $26, $1B, $1E, $2B, $23, $1A, $1C, $24, $2C
db $62, $E9, $00, $1B, $73, $6B, $6B, $60, $6F, $69, $61, $6A, $77, $6F, $9F, $64, $71, $70
db $63, $09, $00, $1B, $99, $91, $91, $86, $95, $8F, $87, $90, $9D, $95, $9F, $8A, $97, $96
; ocarina boy plays again
db $62, $64, $00, $2D, $28, $1C, $1A, $2B, $22, $27, $1A, $9F, $1B, $28, $32, $9F, $29, $25, $1A, $32, $2C, $9F, $1A, $20, $1A, $22, $27
db $62, $E9, $00, $19, $64, $5D, $71, $6A, $70, $61, $60, $9F, $63, $6E, $6B, $72, $61
db $63, $09, $00, $19, $8A, $83, $97, $90, $96, $87, $86, $9F, $89, $94, $91, $98, $87
; venus. queen of faeries
db $62, $64, $00, $2D, $2F, $1E, $27, $2E, $2C, $37, $9F, $2A, $2E, $1E, $1E, $27, $9F, $28, $1F, $9F, $1F, $1A, $1E, $2B, $22, $1E, $2C
db $62, $EA, $00, $17, $73, $65, $6F, $64, $65, $6A, $63, $9F, $73, $61, $68, $68
db $63, $0A, $00, $17, $99, $8B, $95, $8A, $8B, $90, $89, $9F, $99, $87, $8E, $8E
; the dwarven swordsmiths
db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $1D, $30, $1A, $2B, $2F, $1E, $27, $9F, $2C, $30, $28, $2B, $1D, $2C, $26, $22, $2D, $21, $2C
db $62, $EC, $00, $0F, $6F, $69, $65, $70, $64, $61, $6E, $75
db $63, $0C, $00, $0F, $95, $8F, $8B, $96, $8A, $87, $94, $9B
; the bug-catching kid
db $62, $66, $00, $27, $2D, $21, $1E, $9F, $1B, $2E, $20, $36, $1C, $1A, $2D, $1C, $21, $22, $27, $20, $9F, $24, $22, $1D
db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A
db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90
; the lost old man
db $62, $48, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $2C, $2D, $9F, $28, $25, $1D, $9F, $26, $1A, $27
db $62, $E9, $00, $1B, $60, $61, $5D, $70, $64, $9F, $69, $6B, $71, $6A, $70, $5D, $65, $6A
db $63, $09, $00, $1B, $86, $87, $83, $96, $8A, $9F, $8F, $91, $97, $90, $96, $83, $8B, $90
; the forest thief
db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $1F, $28, $2B, $1E, $2C, $2D, $9F, $2D, $21, $22, $1E, $1F
db $62, $EB, $00, $13, $68, $6B, $6F, $70, $9F, $73, $6B, $6B, $60, $6F
db $63, $0B, $00, $13, $8E, $91, $95, $96, $9F, $99, $91, $91, $86, $95
; master sword
db $62, $66, $00, $27, $1A, $27, $1D, $9F, $2D, $21, $1E, $9F, $26, $1A, $2C, $2D, $1E, $2B, $9F, $2C, $30, $28, $2B, $1D
db $62, $A8, $00, $1D, $4A, $43, $3C, $3C, $47, $4A, $9F, $38, $3E, $38, $40, $45, $52, $52, $52
db $62, $EC, $00, $0F, $62, $6B, $6E, $61, $72, $61, $6E, $78
db $63, $0C, $00, $0F, $88, $91, $94, $87, $98, $87, $94, $9E
;--------------------------------------------------------------------------------
; org $0EECC0 ; PC 0x76CC0 poiters for above scenes
; dw $0000, $003C, $006A, $00AC, $00EA, $012A, $015D, $019D, $01D4, $020C, $0249, $0284, $02B7, $02F1, $0329, $0359, $039C
;================================================================================
org $30A000 ; $30A000 (0x182000) - $30A07F (0x18007F)
RNGSingleItemTable:
db $08, $09, $0A, $0B, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF
RNGSingleTableSize:
db $04
org $30A080 ; $30A080 (0x182080) - $30A0FF (0x1800FF)
RNGMultiItemTable:
db $31, $36, $40, $46, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF
RNGMultiTableSize:
db $04
;================================================================================
;PC 0x50563: $C5, $76 ; move tile and turn into chest orig: $3F, $14
;PC 0x50599: $38; lock door into room orig: $00
;PC 0xE9A5: $10, $00, $58 ; borrow unused Ice Palace dungeon secret to fill chest orig: $7E, $00, $24
;--------------------------------------------------------------------------------
;00:Fighter's Sword (1) and Fighter's Shield (1)
;01:Master Sword (2)
;02:Tempered Sword (3)
;03:Golden Sword (4)
;04:Fighter's Shield (1)
;05:Red Shield (2)
;06:Mirror Shield (3)
;07:FireRod
;08:IceRod
;09:Hammer
;0A:HookShot
;0B:Bow
;0C:Boomerang (Alternate = 10 Arrows)
;0D:Powder
;0E:Bee
;0F:Bombos
;10:Ether
;11:Quake
;12:Lamp (Alternate = 5 Rupees)
;13:Shovel
;14:Flute
;15:Red Cane
;16:Bottle
;17:Heart Piece
;18:Blue Cane
;19:Cape
;1A:Mirror
;1B:Power Glove (1)
;1C:Titan Mitts (2)
;1D:Book
;1E:Flippers
;1F:Moon Pearl
;20:Crystal
;21:Net
;22:Blue Mail (2)
;23:Red Mail (3)
;24:Small Key
;25:Compass
;26:Heart Piece Completion Heart
;27:Bomb
;28:3 Bombs
;29:Mushroom
;2A:Red Boomerang (Alternate = 300 Rupees)
;2B:Red Potion (with bottle)
;2C:Green Potion (with bottle)
;2D:Blue Potion (with bottle)
;2E:Red Potion (without bottle)
;2F:Green Potion (without bottle)
;30:Blue Potion (without bottle)
;31:10 Bombs
;32:Big Key
;33:Map
;34:1 Rupee
;35:5 Rupees
;36:20 Rupees
;37:Pendant 1
;38:Pendant 2
;39:Pendant 3
;3A:Bow And Arrows (Different from "Bow", thrown into Fairy Fountains)
;3B:Bow And Silver Arrows
;3C:Bee
;3D:Fairy
;3E:Boss Heart
;3F:Sanctuary Heart
;40:100 Rupees
;41:50 Rupees
;42:Heart
;43:Arrow
;44:10 Arrows
;45:Magic
;46:300 Rupees
;47:20 Rupees
;48:Gold Bee
;49:Fighter's Sword (1) (without shield, thrown into Fairy Fountains)
;4A:Flute
;4B:Boots
;4C:Max Bombs
;4D:Max Arrows
;4E:Half Magic
;4F:Quarter Magic
;50:Master Sword (No Special Handling)
;51:+5 Bombs
;52:+10 Bombs
;53:+5 Arrows
;54:+10 Arrows
;55:Programmable Item 1
;56:Programmable Item 2
;57:Programmable Item 3
;58:Upgrade-Only Silver Arrows
;59:Rupoor
;5A:Null Item
;5B:Red Clock
;5C:Blue Clock
;5D:Green Clock
;5E:Progressive Sword
;5F:Progressive Shield
;60:Progressive Armor
;61:Progressive Lifting Glove
;62:RNG Pool Item (Single)
;63:RNG Pool Item (Multi)
;6A:Goal Item (Single/Triforce)
;6B:Goal Item (Multi/Power Star)
;DO NOT PLACE FREE DUNGEON ITEMS WITHIN THEIR OWN DUNGEONS - USE THE NORMAL VARIANTS
;70 - Map of Light World
;71 - Map of Dark World
;72 - Map of Ganon's Tower
;73 - Map of Turtle Rock
;74 - Map of Thieves' Town
;75 - Map of Tower of Hera
;76 - Map of Ice Palace
;77 - Map of Skull Woods
;78 - Map of Misery Mire
;79 - Map of Dark Palace
;7A - Map of Swamp Palace
;7B - Map of Agahnim's Tower
;7C - Map of Desert Palace
;7D - Map of Eastern Palace
;7E - Map of Hyrule Castle
;7F - Map of Sewers
;80 - Compass of Light World
;81 - Compass of Dark World
;82 - Compass of Ganon's Tower
;83 - Compass of Turtle Rock
;84 - Compass of Thieves' Town
;85 - Compass of Tower of Hera
;86 - Compass of Ice Palace
;87 - Compass of Skull Woods
;88 - Compass of Misery Mire
;89 - Compass of Dark Palace
;8A - Compass of Swamp Palace
;8B - Compass of Agahnim's Tower
;8C - Compass of Desert Palace
;8D - Compass of Eastern Palace
;8E - Compass of Hyrule Castle
;8F - Compass of Sewers
;90 - Skull Key
;91 - Reserved
;92 - Big Key of Ganon's Tower
;93 - Big Key of Turtle Rock
;94 - Big Key of Thieves' Town
;95 - Big Key of Tower of Hera
;96 - Big Key of Ice Palace
;97 - Big Key of Skull Woods
;98 - Big Key of Misery Mire
;99 - Big Key of Dark Palace
;9A - Big Key of Swamp Palace
;9B - Big Key of Agahnim's Tower
;9C - Big Key of Desert Palace
;9D - Big Key of Eastern Palace
;9E - Big Key of Hyrule Castle
;9F - Big Key of Sewers
;A0 - Small Key of Sewers
;A1 - Small Key of Hyrule Castle
;A2 - Small Key of Eastern Palace
;A3 - Small Key of Desert Palace
;A4 - Small Key of Agahnim's Tower
;A5 - Small Key of Swamp Palace
;A6 - Small Key of Dark Palace
;A7 - Small Key of Misery Mire
;A8 - Small Key of Skull Woods
;A9 - Small Key of Ice Palace
;AA - Small Key of Tower of Hera
;AB - Small Key of Thieves' Town
;AC - Small Key of Turtle Rock
;AD - Small Key of Ganon's Tower
;AE - Reserved
;AF - Generic Small Key
;--------------------------------------------------------------------------------
org $308400 ; PC 0x180400
;================================================================================
;Vortexes
org $05AF79 ; PC 0x2AF79 (sprite_warp_vortex.asm:18) (BNE)
db #$D0 ; #$D0 - Light-to-Dark (Default), #$F0 - Dark-to-Light, #$42 - Both Directions
;Mirror
org $07A943 ; PC 013A943 (Bank07.asm:6548) (BNE)
db #$D0 ; #$D0 - Dark-to-Light (Default), #$F0 - Light-to-Dark, #$42 - Both Directions
;Residual Portal
org $07A96D ; PC 013A96D (Bank07.asm:6578) (BEQ)
db #$F0 ; #$F0 - Light Side (Default), #$D0 - Dark Side, #$42 - Both Sides
org $07A9A7 ; PC 013A9A7 (Bank07.asm:6622) (BNE)
db #$D0 ; #$D0 - Light Side (Default), #$F0 - Dark Side, #$42 - Both Sides
;================================================================================
org $0DDBEC ; <- 6DBEC
dw #10000 ; Rupee Limit +1
org $0DDBF1 ; <- 6DBF1
dw #9999 ; Rupee Limit
;================================================================================
;2B:Bottle Already Filled w/ Red Potion
;2C:Bottle Already Filled w/ Green Potion
;2D:Bottle Already Filled w/ Blue Potion
;3C:Bottle Already Filled w/ Bee
;3D:Bottle Already Filled w/ Fairy
;48:Bottle Already Filled w/ Gold Bee
;================================================================================
; $2F8000 - $2F83FF - RNG Block
;================================================================================
; $7EC025 - $7EC034 - Item OAM Table
;================================================================================
; $7F5000 - Redraw Flag
; $7F5001 - Flipper Softlock Possible
; $7F5002 - L/R Rotate
; $7F5003 - HexToDec 1st Digit
; $7F5004 - HexToDec 2nd Digit
; $7F5005 - HexToDec 3rd Digit
; $7F5006 - HexToDec 4th Digit
; $7F5007 - HexToDec 5th Digit
; $7F5008 - Skip Sprite_DrawMultiple EOR
; $7F5009 - Always Zero
; $7F5010 - Scratch Space (Callee Preserved)
; $7F5020 - Scratch Space (Caller Preserved)
; $7F5030 - Jar Cursor Status
; $7F5031 - HUD Master Sword Flag
; $7F5032 - Ganon Warp Chain Flag
; $7F5033 - Force Heart Spawn Counter
; $7F5034 - Skip Heart Collection Save Counter
; $7F5035 - Alternate Text Pointer Flag ; 0=Disable
; $7F5036 - Padding Byte (Must be Zero)
; $7F5037 - Stats Boss Kills
; $7F5038 - Stats Lag Time
; $7F5039 - Stats Lag Time
; $7F503A - Stats Lag Time
; $7F503B - Stats Lag Time
; $7F503C - Stats Rupee Total
; $7F503D - Stats Rupee Total
; $7F503E - Stats Item Total
; $7F503F - Bonk Repeat
; $7F5040 - Free Item Dialog Temporary
; $7F5041 - Unused
; $7F5042 - Tile Upload Offset Override (Low)
; $7F5043 - Tile Upload Offset Override (High)
; $7F5044 - $7F504F - Unused
; $7F5050 - $7F506F - Shop Block
; $7F5070 - $7F507D - Unused
; $7F507E - Clock Status
; $7F507F - Always Zero
; $7F5080 - $7F5083 - Clock Hours
; $7F5084 - $7F5087 - Clock Minutes
; $7F5088 - $7F508B - Clock Seconds
; $7F508C - $7F508F - Clock Temporary
; $7F5090 - RNG Item Lock-In
; $7F5091 - Item Animation Busy Flag
; $7F5092 - Potion Animation Busy Flags (Health)
; $7F5093 - Potion Animation Busy Flags (Magic)
; $7F5094 - Dialog Offset Pointer (Low)
; $7F5095 - Dialog Offset Pointer (High)
; $7F5096 - Dialog Offset Pointer Return (Low)
; $7F5097 - Dialog Offset Pointer Return (High)
; $7F5098 - Water Entry Index
; $7F5099 - Last Entered Overworld Door ID
; $7F509A - (Reserved)
; $7F509B - MSU Flag
; $7F50A0 - Event Parameter 1
; $7F50B0 - $7F50BF - Downstream Reserved (Enemizer)
; $7F50C0 - Sword Modifier
; $7F50C1 - Shield Modifier (Not Implemented)
; $7F50C2 - Armor Modifier
; $7F50C3 - Magic Modifier
; $7F50C4 - Light Cone Modifier
; $7F50C5 - Cucco Attack Modifier
; $7F50C6 - Old Man Dash Modifier
; $7F50C7 - Ice Physics Modifier
; $7F50C8 - Infinite Arrows Modifier
; $7F50C9 - Infinite Bombs Modifier
; $7F50CA - Infinite Magic Modifier
; $7F50D0 - $7F50FF - Block Cypher Parameters
; $7F5100 - $7F51FF - Block Cypher Buffer
; $7F5200 - $7F52FF - RNG Pointer Block
;
; $7F5700 - $7F57FF - Dialog Buffer
;================================================================================
!BIGRAM = "$7EC900";
; $7EC900 - Big RAM Buffer ($1F00)
;================================================================================
org $30FF00 ; PC 0x187F00
NameHashTable: ; change this for each new version - MOVE THIS TO BANK $30
db $57, $41, $D6, $7A, $E0, $10, $8A, $97, $A2, $89, $82, $45, $46, $1C, $DF, $F7
db $55, $0F, $1D, $56, $AC, $29, $DC, $D1, $25, $2A, $C5, $92, $42, $B7, $BE, $50
db $64, $62, $31, $E8, $49, $63, $40, $5F, $C9, $47, $F6, $0B, $FA, $FC, $E4, $F0
db $E6, $8F, $6D, $B1, $68, $A4, $D3, $0E, $54, $5D, $6B, $CF, $20, $69, $33, $07
db $2C, $4D, $32, $77, $C1, $95, $7B, $DE, $66, $8C, $35, $84, $86, $7C, $44, $1A
db $3E, $15, $D4, $0C, $B5, $90, $4C, $B2, $26, $1E, $38, $C0, $76, $9C, $2B, $7F
db $5E, $D5, $75, $B6, $E3, $7D, $8D, $72, $3A, $CB, $6F, $5B, $AD, $BD, $F1, $BB
db $05, $9A, $F4, $03, $02, $FF, $DA, $4F, $93, $B3, $14, $EC, $EE, $D7, $F9, $96
db $A7, $13, $CA, $BF, $88, $19, $A3, $78, $24, $87, $3C, $9E, $B4, $27, $C2, $AF
db $80, $C4, $C8, $6C, $E9, $94, $F8, $8B, $3D, $34, $A6, $53, $17, $22, $F3, $A5
db $1B, $2E, $06, $39, $D2, $43, $73, $12, $09, $58, $30, $5C, $99, $98, $9F, $ED
db $37, $67, $EA, $BA, $E7, $D9, $81, $08, $7E, $BC, $70, $5A, $51, $C3, $B9, $61
db $36, $4B, $A8, $01, $65, $3B, $EF, $59, $04, $18, $79, $0D, $DD, $CE, $CC, $AE
db $83, $21, $EB, $6E, $0A, $71, $B0, $11, $85, $C7, $A1, $FD, $E5, $16, $48, $FB
db $F2, $23, $2F, $28, $9B, $AA, $AB, $D0, $6A, $9D, $C6, $2D, $00, $FE, $E1, $3F
db $A0, $4A, $B8, $4E, $74, $1F, $8E, $A9, $F5, $CD, $60, $91, $DB, $D8, $52, $E2
;================================================================================
org $30A100 ; PC 0x182100 - 0x182304
EntranceDoorFrameTable:
; data for multi-entrance caves
dw $0816, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $05cc, $05d4, $0bb6, $0b86
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000
; simple caves:
dw $0000, $0000, $0DE8, $0B98, $14CE, $0000, $1C50, $FFFF
dw $1466, $0000, $1AB6, $0B98, $1AB6, $040E, $9C0C, $1530
dw $0A98, $0000, $0000, $0000, $0000, $0000, $0000, $0816
dw $0DE8, $0000, $0000, $0000, $0000, $09AC, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $041A, $0000, $091E, $09AC, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000
EntranceAltDoorFrameTable:
dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000
;===============================================================================
org $30B000 ; PC 0x183000 - 0x183054
StartingEquipment:
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $1818, $FF00
dw $0000, $0000, $0000, $0000, $F800, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000
;===============================================================================
org $30C000 ; PC 0x184000 - 0x184007
ItemSubstitutionRules:
;db [item][quantity][substitution][pad] - CURRENT LIMIT 16 ENTRIES
db $12, $01, $35, $FF
db $FF, $FF, $FF, $FF
;================================================================================
;shop_config - td-- --qq
; t - 0=Shop - 1=TakeAny
; d - 0=Check Door - 1=Skip Door Check
; qq - # of items for sale
;shopkeeper_config - ppp- --ss
; ppp - palette
; ss - sprite type
org $30C800 ; PC 0x184800 - 0x18487F - max 16 shops
ShopTable:
;db [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $01, $0F, $01, $57, $00, $03, $C1, $00
db $02, $0F, $01, $60, $00, $03, $C1, $03
db $FF, $12, $01, $58, $00, $02, $E3, $06
db $02, $0F, $01, $57, $00, $03, $A0, $09
db $03, $0F, $01, $60, $00, $03, $A0, $0c
db $04, $0F, $01, $6F, $00, $03, $A0, $0f
db $05, $FF, $00, $00, $00, $03, $A0, $12
db $06, $1F, $01, $46, $00, $03, $A0, $15
db $FF, $12, $01, $58, $00, $03, $A0, $18
org $30C880 ; PC 0x184880 - 0x184FFF - max 240 entries
ShopContentsTable:
;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
db $01, $2E, $96, $00, $00, $FF, $00, $00
db $01, $AF, $50, $00, $00, $FF, $00, $00
db $01, $31, $32, $00, $00, $FF, $00, $00
db $02, $2E, $96, $00, $00, $FF, $00, $00
db $02, $AF, $50, $00, $00, $FF, $00, $00
db $02, $31, $32, $00, $00, $FF, $00, $00
db $FF, $2E, $96, $00, $00, $FF, $00, $00
db $FF, $30, $2C, $01, $00, $FF, $00, $00
db $FF, $31, $32, $00, $00, $FF, $00, $00
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
;================================================================================
org $30D000
MSUTrackList:
db $00,$01,$03,$03,$03,$03,$03,$03
db $01,$03,$01,$03,$03,$03,$03,$03
db $03,$03,$03,$01,$03,$03,$03,$03
db $03,$03,$03,$03,$03,$01,$03,$03
db $03,$01,$01,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
;================================================================================