Files
alttpr-baserom/playername.asm
cassidy e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00

60 lines
1.3 KiB
NASM

; Note shortly before this we have a blank-the-sram slot code that we might want to hook
WriteBlanksToPlayerName:
STA.l ExtendedFileNameSRAM
STA.l ExtendedFileNameSRAM+2
STA.l ExtendedFileNameSRAM+4
STA.l ExtendedFileNameSRAM+6
STA.l ExtendedFileNameSRAM+8
STA.l ExtendedFileNameSRAM+10
STA.l ExtendedFileNameSRAM+12
STA.l ExtendedFileNameSRAM+14
STA.l ExtendedFileNameSRAM+16
STA.l ExtendedFileNameSRAM+18
STA.l ExtendedFileNameSRAM+20
STA.l ExtendedFileNameSRAM+22
STA.l $7003D9, X ;What we wrote over (clear first byte of vanilla name slot)
RTL
WriteCharacterToPlayerName:
STA ExtendedFileNameSRAM, X
CPX.w #$0008 : !BGE +
STA $7003D9, X ;what we wrote over
+
RTL
ReadCharacterFromPlayerName: ;Only for use on Name Screen
LDA ExtendedFileNameSRAM, X
CPX.w #$0008 : !BGE +
LDA $7003D9, X ;what we wrote over
+
RTL
GetCharacterPosition:
PHB : PHK : PLB
ORA.w CharacterPositions, Y
XBA
PLB
RTL
WrapCharacterPosition:
LDA $0B12 : BPL +
LDA.b #$0B
+
CMP.b #$0C : !BLT +
LDA.b #$00
+
STA $0B12
RTL
CharacterPositions:
dw $006E, $006F, $0070, $0071
dw $0073, $0074, $0075, $0076
dw $0078, $0079, $007a, $007b
HeartCursorPositions:
db $70, $78, $80, $88
db $98, $a0, $a8, $b0
db $c0, $c8, $d0, $d8