Files
alttpr-baserom/doorframefixes.asm
aerinon 4eaa214626 Merge branch 'DRUnstable' into DRVolatile
# Conflicts:
#	hooks.asm
#	music.asm
#	newhud.asm
2023-09-20 13:34:52 -06:00

90 lines
3.1 KiB
NASM

;================================================================================
; Door Frame Fixes
;================================================================================
;--------------------------------------------------------------------------------
; StoreLastOverworldDoorID
;--------------------------------------------------------------------------------
StoreLastOverworldDoorID:
TXA : INC
STA.l PreviousOverworldDoor
LDA.l $9BBB73, X : STA.w EntranceIndex
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; CacheDoorFrameData
;--------------------------------------------------------------------------------
CacheDoorFrameData:
LDA.l PreviousOverworldDoor : BEQ .originalBehaviour
DEC : ASL : TAX
LDA.l EntranceDoorFrameTable, X : STA.w TileMapEntranceDoors
LDA.l EntranceAltDoorFrameTable, X : STA.w TileMapTile32
BRA .done
.originalBehaviour
LDA.w $D724, X : STA.w TileMapEntranceDoors
STZ.w TileMapTile32
.done
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; WalkDownIntoTavern
;--------------------------------------------------------------------------------
WalkDownIntoTavern:
LDA.l PreviousOverworldDoor
; tavern door has index 0x42 (saved off value is incremented by one)
CMP.b #$43
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; TurnAroundOnUnderworld
;--------------------------------------------------------------------------------
TurnAroundOnUnderworld:
LDA $26 : BEQ .done
; turn around if ($010E == #$43) != ($7F5099 == #$43)
LDX #$00
LDA #$43 : CMP $010E : BEQ +
INX
+
CMP $7F5099 : BEQ +
DEX
+
CPX #$00 : BEQ .done
LDA $26 : EOR #$0C : STA $26
.done
JML $0FFD65 ; what we overwrote
;--------------------------------------------------------------------------------
; TurnUpOnOverworld
;--------------------------------------------------------------------------------
TurnUpOnOverworld:
LDA.l EntranceTavernBack : CMP #$43 : BEQ .done
LDA #$08 : STA $26 ; only fix this glitch if exit not vanilla
.done
JML $07E68F ; what we overwrote
;--------------------------------------------------------------------------------
; WalkUpOnOverworld
;--------------------------------------------------------------------------------
WalkUpOnOverworld:
LDA $20 : CMP #$091B : BNE .normal ; hardcoded Y coordinate
STZ $2F
RTL
.normal
LDA #$0002 : STA $2F ; what we overwrote
RTL
;--------------------------------------------------------------------------------
; CheckStairsAdjustment
;--------------------------------------------------------------------------------
CheckStairsAdjustment:
LDA.b $A0
CMP.w #$0124 ; vanilla check, rooms $0124 to $0127 have a lower exit position (currently ER ignores the entrance location)
BCC .done
LDA.w #$FFFF-1
CMP.w $0696 ; tavern back ($0696 == #$FFFF) should always have carry cleared
.done
RTL
; if carry cleared, shift position up