Files
alttpr-baserom/zelda.asm
2021-12-23 22:13:26 -08:00

32 lines
1.2 KiB
NASM

;================================================================================
; Spawn Zelda (or not)
;--------------------------------------------------------------------------------
SpawnZelda:
LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present
CMP #$07 : BEQ + ; don't spawn if frog is present
CMP #$0C : BEQ + ; don't spawn if purple chest is present
CLC
+ RTL
;--------------------------------------------------------------------------------
EndRainState:
LDA $7EF3C5 : CMP.b #$02 : !BGE ++ ; skip if past escape already
LDA.l EscapeAssist : AND #$44
CMP #$04 : BNE + : LDA #$00 : STA !INFINITE_MAGIC : +
CMP #$40 : BNE + : STA !INFINITE_MAGIC : +
LDA.l EscapeAssist : AND #$22
CMP #$02 : BNE + : LDA #$00 : STA !INFINITE_BOMBS : +
CMP #$20 : BNE + : STA !INFINITE_BOMBS : +
LDA.l EscapeAssist : AND #$11
CMP #$01 : BNE + : LDA #$00 : STA !INFINITE_ARROWS : +
CMP #$10 : BNE + : STA !INFINITE_ARROWS : +
LDA.l SpecialWeapons : CMP #$01 : BNE +
LDA.l !WEAPON_LEVEL : BEQ +
LDA #$01 : STA !INFINITE_BOMBS
+
LDA.b #$02 : STA $7EF3C5 ; end rain state
JSL MaybeSetPostAgaWorldState
++
RTL
;--------------------------------------------------------------------------------