Move Pyramid hole Add new Extra Hole capability New Castle Hole Graphics Fix retreat bat graphics
81 lines
1000 B
NASM
81 lines
1000 B
NASM
|
|
|
|
; Does tile modification for... the pyramid of power hole
|
|
; after Ganon slams into it in bat form?
|
|
Overworld_DrawPyramidHoleModified:
|
|
LDA.l InvertedMode : BNE +
|
|
BRL .originalBehaviour
|
|
+
|
|
.invertedBehavior
|
|
REP #$30
|
|
|
|
LDX.w #$0440
|
|
LDA.w #$0E39
|
|
|
|
JSL Overworld_DrawPersistentMap16
|
|
|
|
LDX.w #$04BC
|
|
LDA.w #$0E3A
|
|
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
|
|
LDX.w #$053C
|
|
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
|
|
LDX.w #$05BE
|
|
LDA.w #$0490
|
|
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
|
|
LDA.w #$FFFF : STA $1012, Y
|
|
|
|
BRL .ending
|
|
.originalBehaviour
|
|
REP #$30
|
|
|
|
LDX.w #$03BC
|
|
LDA.w #$0E3F
|
|
|
|
JSL Overworld_DrawPersistentMap16
|
|
|
|
LDX.w #$03BE
|
|
LDA.w #$0E40
|
|
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
|
|
LDX.w #$043C
|
|
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
|
|
LDX.w #$04BC
|
|
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
JSL C9DE_LONG
|
|
|
|
LDA.w #$FFFF : STA $1012, Y
|
|
|
|
.ending
|
|
LDA.w #$3515 : STA $012D
|
|
|
|
SEP #$30
|
|
|
|
LDA $7EF2DB : ORA.b #$20 : STA $7EF2DB
|
|
|
|
LDA.b #$03 : STA $012F
|
|
|
|
LDA.b #$01 : STA $14
|
|
|
|
RTL
|