711 lines
20 KiB
NASM
711 lines
20 KiB
NASM
;=======================================
|
|
;
|
|
; MSU-1 Enhanced Audio Patch
|
|
; Zelda no Densetsu - Kamigami no Triforce
|
|
; Modified for VT Randomizer
|
|
;
|
|
; Author: qwertymodo
|
|
;
|
|
; Track List:
|
|
;
|
|
; 1 - Title ~ Link to the Past
|
|
; 2 - Hyrule Field
|
|
; 3 - Time of Falling Rain
|
|
; 4 - The Silly Pink Rabbit
|
|
; 5 - Forest of Mystery
|
|
; 6 - Seal of Seven Maidens
|
|
; 7 - Kakariko Village
|
|
; 8 - Dimensional Shift (Mirror)
|
|
; 9 - Dark Golden Land
|
|
; 10 - Unsealing the Master Sword
|
|
; 11 - Beginning of the Journey
|
|
; 12 - Soldiers of Kakariko Village
|
|
; 13 - Black Mist
|
|
; 14 - Guessing Game House
|
|
; 15 - Dark Woods
|
|
; 16 - Majestic Castle
|
|
; 17 - Lost Ancient Ruins
|
|
; 18 - Dank Dungeons
|
|
; 19 - Great Victory!
|
|
; 20 - Safety in the Sanctuary
|
|
; 21 - Anger of the Guardians
|
|
; 22 - Dungeon of Shadows
|
|
; 23 - Fortune Teller
|
|
; 24 - Dank Dungeons (Copy)
|
|
; 25 - Princess Zelda's Rescue
|
|
; 26 - Meeting the Maidens
|
|
; 27 - The Goddess Appears
|
|
; 28 - Priest of the Dark Order
|
|
; 29 - Release of Ganon
|
|
; 30 - Ganon's Message
|
|
; 31 - The Prince of Darkness
|
|
; 32 - Power of the Gods
|
|
; 33 - Epilogue ~ Beautiful Hyrule
|
|
; 34 - Staff Roll
|
|
;
|
|
; Dungeon-specific tracks
|
|
;
|
|
; 35 - Eastern Palace
|
|
; 36 - Desert Palace
|
|
; 37 - Agahnim's Tower
|
|
; 38 - Swamp Palace
|
|
; 39 - Palace of Darkness
|
|
; 40 - Misery Mire
|
|
; 41 - Skull Woods
|
|
; 42 - Ice Palace
|
|
; 43 - Tower of Hera
|
|
; 44 - Thieves' Town
|
|
; 45 - Turtle Rock
|
|
; 46 - Ganon's Tower
|
|
; 59 - Ganon's Tower (Upstairs)
|
|
;
|
|
; Bosses
|
|
;
|
|
; 47 - Eastern Palace
|
|
; 48 - Desert Palace
|
|
; 49 - Agahnim's Tower
|
|
; 50 - Swamp Palace
|
|
; 51 - Palace of Darkness
|
|
; 52 - Misery Mire
|
|
; 53 - Skull Woods
|
|
; 54 - Ice Palace
|
|
; 55 - Tower of Hera
|
|
; 56 - Thieves' Town
|
|
; 57 - Turtle Rock
|
|
; 58 - Ganon's Tower
|
|
;
|
|
; Additional tracks
|
|
;
|
|
; 60 - Light World OW (after ped pull)
|
|
; 61 - Dark World OW (with all crystals)
|
|
;
|
|
;=======================================
|
|
|
|
!REG_MSU_STATUS = $2000
|
|
|
|
!REG_MSU_ID_0 = $2002
|
|
!REG_MSU_ID_1 = $2003
|
|
!REG_MSU_ID_2 = $2004
|
|
!REG_MSU_ID_3 = $2005
|
|
!REG_MSU_ID_4 = $2006
|
|
!REG_MSU_ID_5 = $2007
|
|
|
|
!REG_MSU_ID_01 = $2002
|
|
!REG_MSU_ID_23 = $2004
|
|
!REG_MSU_ID_45 = $2006
|
|
|
|
|
|
!VAL_MSU_ID_0 = #$53 ; 'S'
|
|
!VAL_MSU_ID_1 = #$2D ; '-'
|
|
!VAL_MSU_ID_2 = #$4D ; 'M'
|
|
!VAL_MSU_ID_3 = #$53 ; 'S'
|
|
!VAL_MSU_ID_4 = #$55 ; 'U'
|
|
!VAL_MSU_ID_5 = #$31 ; '1'
|
|
|
|
!VAL_MSU_ID_01 = #$2D53 ; 'S-'
|
|
!VAL_MSU_ID_23 = #$534D ; 'MS'
|
|
!VAL_MSU_ID_45 = #$3155 ; 'U1'
|
|
|
|
|
|
!REG_MSU_TRACK = $2004
|
|
!REG_MSU_TRACK_LO = $2004
|
|
!REG_MSU_TRACK_HI = $2005
|
|
!REG_MSU_VOLUME = $2006
|
|
!REG_MSU_CONTROL = $2007
|
|
|
|
|
|
!FLAG_MSU_PLAY = #$01
|
|
!FLAG_MSU_REPEAT = #$02
|
|
!FLAG_MSU_STATUS_TRACK_MISSING = #$08
|
|
!FLAG_MSU_STATUS_AUDIO_PLAYING = #$10
|
|
!FLAG_MSU_STATUS_AUDIO_REPEATING = #$20
|
|
!FLAG_MSU_STATUS_AUDIO_BUSY = #$40
|
|
!FLAG_MSU_STATUS_DATA_BUSY = #$80
|
|
|
|
|
|
!REG_CURRENT_MSU_TRACK = $010B
|
|
!REG_CURRENT_VOLUME = $0127
|
|
!REG_TARGET_VOLUME = $0129
|
|
!REG_CURRENT_TRACK = $0130
|
|
!REG_CURRENT_COMMAND = $0133
|
|
|
|
!REG_SPC_CONTROL = $2140
|
|
!REG_NMI_FLAGS = $4210
|
|
|
|
!VAL_COMMAND_STOP_PLAYBACK = #$F0
|
|
!VAL_COMMAND_FADE_OUT = #$F1
|
|
!VAL_COMMAND_FADE_HALF = #$F2
|
|
!VAL_COMMAND_FULL_VOLUME = #$F3
|
|
!VAL_COMMAND_MUTE_SPC = #$FA
|
|
!VAL_COMMAND_UNMUTE_SPC = #$FB
|
|
!VAL_COMMAND_LOAD_NEW_BANK = #$FF
|
|
|
|
!VAL_VOLUME_INCREMENT = #$10
|
|
!VAL_VOLUME_DECREMENT = #$02
|
|
!VAL_VOLUME_HALF = #$80
|
|
!VAL_VOLUME_FULL = #$FF
|
|
|
|
;================================================================================
|
|
; Extended OST/SPC fallback, decide which track to actually play
|
|
;--------------------------------------------------------------------------------
|
|
CheckMusicLoadRequest:
|
|
PHP : REP #$10 : PHA : PHX : PHY
|
|
LDA !REG_MUSIC_CONTROL_REQUEST : BEQ .skip+3 : BMI .skip+3
|
|
CMP !REG_CURRENT_COMMAND : BNE .continue
|
|
CMP.b #22 : BNE .skip ; Check GT when mirroring from upstairs
|
|
LDA !REG_CURRENT_MSU_TRACK : CMP.b #59 : BNE .skip
|
|
LDA.b #$00 : STA !REG_CURRENT_COMMAND
|
|
BRA .continue
|
|
.skip
|
|
LDA !REG_MUSIC_CONTROL_REQUEST
|
|
STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
|
|
PLY : PLX : PLA : PLP
|
|
RTL
|
|
|
|
.continue
|
|
LDA TournamentSeed : BNE +++
|
|
LDA !REG_MSU_PACK_REQUEST
|
|
CMP !REG_MSU_PACK_CURRENT : BEQ +++
|
|
CMP !REG_MSU_PACK_COUNT : !BLT ++
|
|
CMP #$FE : !BLT +
|
|
STA !REG_MSU_PACK_CURRENT
|
|
SEP #$10
|
|
LDA #$00
|
|
LDX #$07
|
|
-
|
|
STA !REG_MSU_FALLBACK_TABLE,X
|
|
DEX : BPL -
|
|
REP #$10
|
|
BRA +++
|
|
+ : LDA !REG_MSU_PACK_CURRENT : STA !REG_MSU_PACK_REQUEST
|
|
++ : STA !REG_MSU_PACK_CURRENT
|
|
JSL MSUInit_check_fallback
|
|
+++
|
|
|
|
LDA !REG_MUSIC_CONTROL_REQUEST : CMP #$08 : BEQ ++ ; Mirror SFX is not affected by NoBGM or pack $FE
|
|
LDA NoBGM : BNE +
|
|
LDA !REG_MSU_PACK_CURRENT : CMP #$FE : BNE ++
|
|
+ : JMP .mute
|
|
++
|
|
|
|
LDX !REG_MSU_ID_01 : CPX !VAL_MSU_ID_01 : BEQ +
|
|
- : JMP .unmute
|
|
+
|
|
LDX !REG_MSU_ID_23 : CPX !VAL_MSU_ID_23 : BNE -
|
|
LDX !REG_MSU_ID_45 : CPX !VAL_MSU_ID_45 : BNE -
|
|
|
|
SEP #$10
|
|
; Load alternate or dungeon-specific tracks
|
|
LDA !REG_MUSIC_CONTROL_REQUEST
|
|
|
|
CMP.b #02 : BEQ .lightworld
|
|
CMP.b #09 : BEQ .darkworld
|
|
CMP.b #13 : BEQ .darkwoods
|
|
CMP.b #15 : BEQ .darkwoods
|
|
CMP.b #16 : BEQ .castle
|
|
CMP.b #17 : BEQ .dungeon
|
|
CMP.b #22 : BEQ .dungeon
|
|
CMP.b #21 : BNE .check_fallback
|
|
|
|
;.boss
|
|
LDA $040C : LSR : !ADD.b #45
|
|
BRA .check_fallback-3
|
|
.lightworld
|
|
PHA
|
|
LDA $7EF300 : AND.b #$40 : BEQ +
|
|
PLA
|
|
LDA.b #60 : BRA .check_fallback-3
|
|
+
|
|
-- : PLA : BRA .check_fallback-3
|
|
.darkworld
|
|
PHA
|
|
LDA $7EF37A : CMP.b #$7F : BNE --
|
|
- : PLA
|
|
LDA.b #61 : BRA .check_fallback-3
|
|
.darkwoods
|
|
PHA
|
|
LDA $7EF37A : CMP.b #$7F : BEQ -
|
|
LDA $7EF3CA : BEQ --
|
|
LDA $8A : CMP #$40 : BNE --
|
|
PLA
|
|
LDA.b #15 : BRA .check_fallback-3
|
|
.castle
|
|
LDA $040C
|
|
CMP.b #$08 : BNE .check_fallback ; Hyrule Castle 2
|
|
.dungeon
|
|
LDA $040C : LSR : !ADD.b #33 : STA !REG_MUSIC_CONTROL_REQUEST
|
|
|
|
.check_fallback
|
|
LDX !REG_MUSIC_CONTROL_REQUEST
|
|
LDA MusicShuffleTable-1,X : DEC : PHA
|
|
AND.b #$07 : TAY
|
|
PLA : LSR #3 : TAX
|
|
LDA !REG_MSU_FALLBACK_TABLE,X : BEQ .secondary_fallback : CMP.b #$FF : BEQ .mute
|
|
|
|
- : CPY #$00 : BEQ +
|
|
LSR : DEY : BRA -
|
|
+
|
|
|
|
AND.b #$01 : BEQ .secondary_fallback
|
|
|
|
.mute
|
|
LDA.b !VAL_COMMAND_MUTE_SPC
|
|
BRA .load
|
|
|
|
.secondary_fallback
|
|
LDX !REG_MUSIC_CONTROL_REQUEST : LDA MSUExtendedFallbackList-1,X
|
|
PHX
|
|
TAX : LDA MusicShuffleTable-1,X
|
|
PLX
|
|
CMP !REG_MUSIC_CONTROL_REQUEST : BEQ .unmute
|
|
CPX #35 : !BLT +
|
|
CPX #47 : !BLT .dungeon_fallback
|
|
+
|
|
|
|
STA !REG_MUSIC_CONTROL_REQUEST
|
|
BRA .check_fallback
|
|
|
|
.dungeon_fallback
|
|
PHB : REP #$10
|
|
LDX $040C
|
|
LDA.b #Music_Eastern>>16 : PHA : PLB ; Set bank to music pointers
|
|
LDY $00 : PHY
|
|
REP #$20
|
|
LDA MSUDungeonFallbackList,X : STA $00
|
|
SEP #$20
|
|
LDA ($00)
|
|
PLY : STY $00 : SEP #$10 : PLB
|
|
TAX : LDA MusicShuffleTable-1,X
|
|
STA !REG_MUSIC_CONTROL_REQUEST
|
|
JMP .check_fallback
|
|
|
|
.unmute
|
|
LDA.b !VAL_COMMAND_UNMUTE_SPC
|
|
|
|
.load
|
|
REP #$10
|
|
STZ $4200
|
|
STA !REG_SPC_CONTROL
|
|
- : CMP !REG_SPC_CONTROL : BNE - ; Wait until mute/unmute command is ACK'ed
|
|
STZ !REG_SPC_CONTROL
|
|
- : LDA !REG_SPC_CONTROL : BNE - ; Wait until mute/unmute command is completed
|
|
LDA.b #$81 : STA $4200
|
|
|
|
LDA !REG_MUSIC_CONTROL_REQUEST : CMP.b #08 : BEQ .done+3 ; No SFX during warp track
|
|
|
|
LDA $10
|
|
CMP.b #$07 : BEQ .sfx_indoors
|
|
CMP.b #$0E : BEQ .sfx_indoors
|
|
CMP.b #$09 : BNE .done
|
|
|
|
.sfx_outdoors
|
|
SEP #$10
|
|
LDX.b #$09
|
|
|
|
LDA $8A ; Dark Death Mountain
|
|
CMP.b #$43 : BEQ + : CMP.b #$45 : BEQ + : CMP.b #$47 : BEQ +
|
|
LDX.b #$05
|
|
+
|
|
|
|
CMP.b #$70 : BNE + ; Misery Mire
|
|
LDA $7EF2F0 : AND.b #$20 : BEQ .rain
|
|
+
|
|
|
|
LDA $7EF3C5 : CMP.b #$02 : BCS +
|
|
.rain
|
|
LDX.b #$01
|
|
+
|
|
STX $012D
|
|
REP #$10
|
|
|
|
.done
|
|
LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
|
|
PLY : PLX : PLA : PLP
|
|
RTL
|
|
|
|
.sfx_indoors
|
|
LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
|
|
PLY : PLX : PLA : PLP
|
|
PHP : SEP #$20 : LDA.b #$05 : STA $012D : PLP
|
|
JML Module_PreDungeon_setAmbientSfx
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Fade out music if we're changing tracks on a stair transition
|
|
;--------------------------------------------------------------------------------
|
|
SpiralStairsPreCheck:
|
|
REP #$20 ; thing we wrote over
|
|
LDA $A0
|
|
CMP.w #$000C : BNE +
|
|
LDA !REG_CURRENT_MSU_TRACK : AND.w #$00FF : CMP.w #59 : BNE .done
|
|
BRA .fade
|
|
+
|
|
|
|
CMP.w #$006B : BNE .done+2
|
|
|
|
LDA TournamentSeed : CMP.w #$0001 : BEQ +
|
|
LDA !REG_MSU_ID_01 : CMP !VAL_MSU_ID_01 : BNE .done
|
|
LDA !REG_MSU_ID_23 : CMP !VAL_MSU_ID_23 : BNE .done
|
|
LDA !REG_MSU_ID_45 : CMP !VAL_MSU_ID_45 : BNE .done
|
|
+
|
|
|
|
LDA $7EF366 : AND.w #$0004 : BEQ .done ; Check that we have the GT big key
|
|
LDA !REG_MSU_FALLBACK_TABLE+7 : AND.w #$0004 : BEQ .done ; Check that we have the extended track
|
|
|
|
.fade
|
|
LDX.b #$F1 : STX !REG_MUSIC_CONTROL_REQUEST
|
|
|
|
.done
|
|
LDA $A0 ; thing we wrote over
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Change music on stair transition (ToH/GT)
|
|
;--------------------------------------------------------------------------------
|
|
SpiralStairsPostCheck:
|
|
LDA $A0
|
|
CMP.w #$000C : BNE +
|
|
; Ganon's tower entrance
|
|
LDX $0130 : CPX.b #$F1 : BNE .done ; Check that we were fading out
|
|
|
|
LDX #22 : STX !REG_MUSIC_CONTROL_REQUEST
|
|
BRA .done
|
|
+
|
|
|
|
CMP.w #$006B : BNE .done
|
|
|
|
; Ganon's tower upstairs (with big key)
|
|
LDX $0130 : CPX.b #$F1 : BNE .done ; Check that we were fading out
|
|
|
|
LDX #59 : STX !REG_MUSIC_CONTROL_REQUEST
|
|
|
|
.done
|
|
LDX.b #$1C : LDA $A0 ; thing we wrote over
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Make sure expanded OST tracks load properly after death/fairy revival
|
|
;--------------------------------------------------------------------------------
|
|
StoreMusicOnDeath:
|
|
STA.l $7EC227 ; thing we wrote over
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_PLAYING : BEQ .done
|
|
LDA !REG_CURRENT_MSU_TRACK : STA.l $7EC227
|
|
.done
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Check if MSU-1 is enabled and scan for missing tracks
|
|
;--------------------------------------------------------------------------------
|
|
MSUInit:
|
|
PHP
|
|
|
|
LDA NoBGM : BNE .done
|
|
|
|
REP #$20
|
|
|
|
LDA !REG_MSU_ID_01 : CMP !VAL_MSU_ID_01 : BNE .done
|
|
LDA !REG_MSU_ID_23 : CMP !VAL_MSU_ID_23 : BNE .done
|
|
LDA !REG_MSU_ID_45 : CMP !VAL_MSU_ID_45 : BNE .done
|
|
|
|
; Count the number of available MSU-1 packs
|
|
LDA.w #$0000
|
|
LDX.b #$FF
|
|
LDY.b #$01
|
|
SEP #$20
|
|
|
|
.check_pack
|
|
TYA
|
|
REP #$20
|
|
STA !REG_MSU_TRACK
|
|
!ADD.w #100
|
|
INX
|
|
SEP #$20
|
|
TAY
|
|
.wait_pack
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BNE .wait_pack
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BEQ .check_pack
|
|
TXA : STA !REG_MSU_PACK_COUNT
|
|
BRA +
|
|
|
|
; Check the current MSU-1 pack for tracks that require SPC fallback
|
|
.check_fallback
|
|
PHP : SEP #$10
|
|
LDA NoBGM : BNE .done
|
|
+ : LDA.b #64
|
|
LDX.b #7
|
|
LDY.b #7
|
|
|
|
.check_track
|
|
STA !REG_MSU_TRACK_LO
|
|
STZ !REG_MSU_TRACK_HI
|
|
PHA
|
|
CLC
|
|
|
|
.wait_track
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BNE .wait_track
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BNE +
|
|
SEC
|
|
+
|
|
LDA !REG_MSU_FALLBACK_TABLE,X : ROL : STA !REG_MSU_FALLBACK_TABLE,X
|
|
|
|
DEY : BPL .next_track
|
|
DEX : BPL +
|
|
PLA
|
|
.done
|
|
PLP
|
|
RTL
|
|
+
|
|
LDY.b #7
|
|
.next_track
|
|
PLA : DEC
|
|
BRA .check_track
|
|
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Play MSU-1 audio track
|
|
;--------------------------------------------------------------------------------
|
|
MSUMain:
|
|
SEP #$20 ; set 8-BIT accumulator
|
|
LDA $4210 ; thing we wrote over
|
|
REP #$20 ; set 16-BIT accumulator
|
|
LDA !REG_MSU_ID_01 : CMP !VAL_MSU_ID_01 : BEQ .continue
|
|
.nomsu
|
|
SEP #$30
|
|
JML SPCContinue
|
|
.continue
|
|
LDA !REG_MSU_ID_23 : CMP !VAL_MSU_ID_23 : BNE .nomsu
|
|
LDA !REG_MSU_ID_45 : CMP !VAL_MSU_ID_45 : BNE .nomsu
|
|
SEP #$30
|
|
LDX !REG_MUSIC_CONTROL : BEQ +
|
|
JMP .command_ff
|
|
+
|
|
LDA !REG_MSU_DELAYED_COMMAND : BEQ .do_fade
|
|
|
|
.check_busy
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BEQ .ready
|
|
JML SPCContinue
|
|
.ready
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BEQ .start
|
|
JML SPCContinue
|
|
.start
|
|
LDA !VAL_VOLUME_FULL
|
|
STA !REG_TARGET_VOLUME
|
|
STA !REG_CURRENT_VOLUME
|
|
STA !REG_MSU_VOLUME
|
|
LDA !REG_CURRENT_MSU_TRACK : DEC : PHA
|
|
AND.b #$07 : TAY
|
|
PLA : LSR #3 : TAX
|
|
LDA !REG_MSU_FALLBACK_TABLE,X : BEQ +++ : CMP.b #$FF : BEQ ++
|
|
|
|
- : CPY #$00 : BEQ +
|
|
LSR : DEY : BRA -
|
|
+
|
|
|
|
AND.b #$01 : BEQ +++
|
|
++ : LDA !REG_MSU_DELAYED_COMMAND
|
|
+++ : STA !REG_MSU_CONTROL
|
|
LDA.b #$00
|
|
STA !REG_MSU_DELAYED_COMMAND
|
|
JML SPCContinue
|
|
|
|
.do_fade:
|
|
LDA !REG_CURRENT_VOLUME : CMP !REG_TARGET_VOLUME : BNE +
|
|
JML SPCContinue
|
|
+ : BCC .increment
|
|
.decrement
|
|
SBC !VAL_VOLUME_DECREMENT : BCC .mute
|
|
CMP !REG_TARGET_VOLUME : !BGE .set
|
|
LDA !REG_TARGET_VOLUME : BRA .set
|
|
.mute
|
|
STZ !REG_CURRENT_VOLUME
|
|
STZ !REG_MSU_CONTROL
|
|
BRA .set
|
|
.increment
|
|
ADC !VAL_VOLUME_INCREMENT : BCS .max
|
|
CMP !REG_TARGET_VOLUME : !BLT .set
|
|
LDA !REG_TARGET_VOLUME : BRA .set
|
|
.max
|
|
LDA !VAL_VOLUME_FULL
|
|
.set
|
|
STA !REG_CURRENT_VOLUME
|
|
STA !REG_MSU_VOLUME
|
|
JML SPCContinue
|
|
|
|
.command_ff:
|
|
CPX !VAL_COMMAND_LOAD_NEW_BANK : BNE .command_f3
|
|
JML SPCContinue
|
|
|
|
.command_f3:
|
|
CPX !VAL_COMMAND_FULL_VOLUME : BNE .command_f2
|
|
LDA !VAL_VOLUME_FULL
|
|
STA !REG_TARGET_VOLUME
|
|
JML SPCContinue
|
|
|
|
.command_f2:
|
|
CPX !VAL_COMMAND_FADE_HALF : BNE .command_f1
|
|
LDA !VAL_VOLUME_HALF
|
|
STA !REG_TARGET_VOLUME
|
|
JML SPCContinue
|
|
|
|
.command_f1:
|
|
CPX !VAL_COMMAND_FADE_OUT : BNE .command_f0
|
|
STZ !REG_TARGET_VOLUME
|
|
STZ !REG_CURRENT_MSU_TRACK
|
|
JML SPCContinue
|
|
|
|
.command_f0:
|
|
CPX !VAL_COMMAND_STOP_PLAYBACK : !BLT .load_track
|
|
CPX !VAL_COMMAND_MUTE_SPC : BEQ + ; Don't allow executing the mute/umute
|
|
CPX !VAL_COMMAND_UNMUTE_SPC : BNE ++ ; commands during NMI like this
|
|
+ : LDA.b #$00 : STA !REG_MUSIC_CONTROL
|
|
++ : JML SPCContinue
|
|
|
|
.load_track:
|
|
CPX !REG_CURRENT_MSU_TRACK : BNE +
|
|
- : CPX #27 : BEQ +
|
|
TXA
|
|
BRA .done+1
|
|
+
|
|
CPX !REG_CURRENT_COMMAND : BEQ -
|
|
LDA.b #$00 : XBA
|
|
LDA !REG_MSU_PACK_CURRENT : BEQ +
|
|
- : CMP !REG_MSU_PACK_COUNT : !BLT +
|
|
!SUB !REG_MSU_PACK_COUNT : BRA -
|
|
+
|
|
|
|
PHX : PHA : TXA : PLX
|
|
REP #$20
|
|
BEQ +
|
|
-
|
|
!ADD.w #100
|
|
DEX : BNE -
|
|
+
|
|
STA !REG_MSU_TRACK
|
|
SEP #$20
|
|
|
|
STZ !REG_MSU_CONTROL
|
|
PLX
|
|
STX !REG_CURRENT_MSU_TRACK
|
|
LDA !REG_MSU_PACK_CURRENT : CMP #$FE : !BLT +
|
|
LDA #$00 : BRA ++
|
|
+ : LDA MSUTrackList-1,X
|
|
++ : STA !REG_MSU_DELAYED_COMMAND
|
|
LDA MSUExtendedFallbackList-1,X
|
|
CMP.b #17 : BEQ +
|
|
CMP.b #22 : BEQ +
|
|
CMP.b #35 : !BLT .done
|
|
CMP.b #47 : !BGE .done
|
|
|
|
+ : PHB : REP #$10
|
|
LDX $040C
|
|
LDA.b #Music_Eastern>>16 : PHA : PLB ; Set bank to music pointers
|
|
LDY $00 : PHY
|
|
REP #$20
|
|
LDA MSUDungeonFallbackList,X : STA $00
|
|
SEP #$20
|
|
LDA ($00)
|
|
PLY : STY $00 : SEP #$10 : PLB
|
|
|
|
.done
|
|
- : TAX : CMP MSUExtendedFallbackList-1,X : BEQ +
|
|
LDA MSUExtendedFallbackList-1,X : BRA -
|
|
+
|
|
STA !REG_MUSIC_CONTROL
|
|
JML SPCContinue
|
|
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Wait for the fanfare music to start, or else it can get skipped entirely
|
|
;--------------------------------------------------------------------------------
|
|
FanfarePreload:
|
|
STA !REG_MUSIC_CONTROL_REQUEST ; thing we wrote over
|
|
PHA
|
|
JSL CheckMusicLoadRequest
|
|
WAI
|
|
PLA
|
|
- : CMP !REG_SPC_CONTROL : BNE -
|
|
JML AddReceivedItem_doneWithSoundEffects
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Wait for pendant fanfare to finish
|
|
;--------------------------------------------------------------------------------
|
|
PendantFanfareWait:
|
|
LDA TournamentSeed : BNE .spc
|
|
LDA FastFanfare : BNE .done
|
|
REP #$20
|
|
LDA !REG_MSU_ID_01 : CMP !VAL_MSU_ID_01 : BNE .spc
|
|
LDA !REG_MSU_ID_23 : CMP !VAL_MSU_ID_23 : BNE .spc
|
|
LDA !REG_MSU_ID_45 : CMP !VAL_MSU_ID_45 : BNE .spc
|
|
SEP #$20
|
|
LDA !REG_MSU_PACK_CURRENT : CMP #$FE : !BGE .spc
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BNE .spc
|
|
LDA !REG_MSU_DELAYED_COMMAND : BNE .continue
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_PLAYING : BEQ .done
|
|
.continue
|
|
jml PendantFanfareContinue
|
|
.spc
|
|
SEP #$20
|
|
LDA !REG_SPC_CONTROL : BNE .continue
|
|
.done
|
|
jml PendantFanfareDone
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Wait for crystal fanfare to finish
|
|
;--------------------------------------------------------------------------------
|
|
CrystalFanfareWait:
|
|
LDA TournamentSeed : BNE .spc
|
|
LDA FastFanfare : BNE .done
|
|
REP #$20
|
|
LDA !REG_MSU_ID_01 : CMP !VAL_MSU_ID_01 : BNE .spc
|
|
LDA !REG_MSU_ID_23 : CMP !VAL_MSU_ID_23 : BNE .spc
|
|
LDA !REG_MSU_ID_45 : CMP !VAL_MSU_ID_45 : BNE .spc
|
|
SEP #$20
|
|
LDA !REG_MSU_PACK_CURRENT : CMP #$FE : !BGE .spc
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BNE .spc
|
|
LDA !REG_MSU_DELAYED_COMMAND : BNE .continue
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_PLAYING : BEQ .done
|
|
.continue
|
|
jml CrystalFanfareContinue
|
|
.spc
|
|
SEP #$20
|
|
LDA !REG_SPC_CONTROL : BNE .continue
|
|
.done
|
|
jml CrystalFanfareDone
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Delay input scanning on startup/S&Q to avoid hard-lock from button mashing
|
|
;--------------------------------------------------------------------------------
|
|
StartupWait:
|
|
LDA $11 : CMP.b #$04 : BCC .done ; thing we wrote over
|
|
LDA !REG_SPC_CONTROL : BEQ .done-1
|
|
CMP.b #$01 : BEQ .done
|
|
CLC
|
|
.done
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
|
|
;================================================================================
|
|
; Wait for ending credits music to finish
|
|
;--------------------------------------------------------------------------------
|
|
EndingMusicWait:
|
|
REP #$20
|
|
LDA !REG_MSU_ID_01 : CMP !VAL_MSU_ID_01 : BNE .done
|
|
LDA !REG_MSU_ID_23 : CMP !VAL_MSU_ID_23 : BNE .done
|
|
LDA !REG_MSU_ID_45 : CMP !VAL_MSU_ID_45 : BNE .done
|
|
SEP #$20
|
|
.wait
|
|
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_PLAYING : BNE .wait
|
|
.done
|
|
SEP #$20
|
|
LDA.b #$22
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|