changed sram trace to run on item-get only fixed free bow problem from previous build moved digging table to fixed location fixed hera music issue fixed hammerable ganon updated bossses to use pregenerated RNG
54 lines
2.1 KiB
NASM
54 lines
2.1 KiB
NASM
;================================================================================
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; Frame Hook
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;--------------------------------------------------------------------------------
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; $7EF42Ew[2] - loop frame counter (low)
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!LOOP_FRAMES_LOW = "$7EF42E"
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;--------------------------------------------------------------------------------
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; $7EF430w[2] - loop frame counter (high)
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!LOOP_FRAMES_HIGH = "$7EF430"
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;--------------------------------------------------------------------------------
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; $7EF43Ew[2] - nmi frame counter (low)
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!NMI_FRAMES_LOW = "$7EF43E"
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;--------------------------------------------------------------------------------
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; $7EF440w[2] - nmi frame counter (high)
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!NMI_FRAMES_HIGH = "$7EF440"
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;--------------------------------------------------------------------------------
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; $7EF444w[2] - item menu frame counter (low)
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!ITEM_FRAMES_LOW = "$7EF444"
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;--------------------------------------------------------------------------------
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; $7EF446w[2] - item menu frame counter (high)
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!ITEM_FRAMES_HIGH = "$7EF446"
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;--------------------------------------------------------------------------------
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!LOCK_STATS = "$7EF443"
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FrameHookAction:
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JSL $0080B5 ; Module_MainRouting
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PHA : PHP
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;LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ +
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; LDA $1A : BNE ++ : JSL.l WriteStatusPreview : ++ ; write every 256 frames
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;+
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LDA !LOCK_STATS : BNE ++
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REP #$20 ; set 16-bit accumulator
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LDA !LOOP_FRAMES_LOW : INC : STA !LOOP_FRAMES_LOW : BNE +
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LDA !LOOP_FRAMES_HIGH : INC : STA !LOOP_FRAMES_HIGH
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+
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LDA $10 : CMP.w #$010E : BNE + ; move this to nmi hook?
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LDA !ITEM_FRAMES_LOW : INC : STA !ITEM_FRAMES_LOW : BNE +
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LDA !ITEM_FRAMES_HIGH : INC : STA !ITEM_FRAMES_HIGH
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+
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SEP #$20 ; set 8-bit accumulator ?? check this
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++
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PLP : PLA
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RTL
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;--------------------------------------------------------------------------------
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NMIHookAction:
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PHA : PHX : PHY : PHD ; thing we wrote over, push stuff
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LDA !LOCK_STATS : AND.w #$00FF : BNE ++
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LDA !NMI_FRAMES_LOW : INC : STA !NMI_FRAMES_LOW : BNE +
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LDA !NMI_FRAMES_HIGH : INC : STA !NMI_FRAMES_HIGH
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+
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++
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JML.l NMIHookReturn
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;-------------------------------------------------------------------------------- |