Files
alttpr-baserom/dungeon_map/mappable_doors.asm

475 lines
6.4 KiB
NASM

MapDrawingData:
.floor_data_offset
dw $0000, $0000
dw $0019, $000C
dw $0032, $0018
dw $004B, $0024
dw $0064, $0030
dw $007D, $003C
dw $0096, $0048
dw $00AF, $0054
dw $00C8, $0060
.row_data_offset
dw $0000, $0000
dw $0005, $0004
dw $000A, $0008
dw $000F, $000C
dw $0014, $0010
.corner_tile_address
dw $00E2, $0160
dw $00F8, $0178
dw $03A2, $03A0
dw $03B8, $03B8
.row_tile_address
dw $00E4, $0162
dw $03A4, $03A2
.row_tile_length
dw $0014, $0016
.column_tile_address
dw $0122, $01A0
dw $0138, $01B8
.column_tile_length
dw $0280, $0200
.floor_label_address
dw $035E, $035C
.row_start_address
dw $0124, $01A2
dw $01A4, $0262
dw $0224, $0322
dw $02A4, $03D2
dw $0324, $04A2
.column_count
dw $0005, $0004
.column_spacing
dw $0004, $0006
.row_count
dw $0005, $0003
.bg1_grid_start
dw $1091, $10D1
.sprite_offset_x_base
dw $0090, $0088
.sprite_offset_y_base
dw $001F, $002F
dw $007F, $008F
.entrance_sprite_offset_y_base
dw $0087, $0097
.supertile_pixel_spacing
dw $0010, $0018
.floor_pixel_column_wrap
dw $0040, $0048
.floor_pixel_row_wrap
dw $0040, $0030
CustomMapDrawingData:
.column_wrap
dw $0003
.column_count
dw $0004
.row_wrap
dw $0002
.floor_connection_data_offset
dw $0000
dw $0011
dw $0022
dw $0033
dw $0044
dw $0055
dw $0066
dw $0077
dw $0088
.row_connection_data_offset
dw $0000
dw $0007
dw $000E
dw $0015
macro LDA_MapMode()
LDA.l DungeonMapMode
ASL A
endmacro
macro LDX_MapMode()
%LDA_MapMode()
TAX
endmacro
macro LDY_MapMode()
%LDA_MapMode()
TAY
endmacro
macro ADD_MapMode()
CLC : ADC.l DungeonMapMode
ASL A
TAX
endmacro
macro Map_LDA(addr, label)
pushpc
org <addr>
JSR LDA_<label>
pullpc
if not(defined("LDA_<label>"))
!LDA_<label> = 1
LDA_<label>:
PHX
%LDX_MapMode()
LDA.l MapDrawingData_<label>, X
PLX
RTS
endif
endmacro
macro Map_LDAY(addr, label)
pushpc
org <addr>
JSR LDA_Y_<label>
pullpc
if not(defined("LDA_Y_<label>"))
!LDA_Y_<label> = 1
LDA_Y_<label>:
PHX
TYA
%ADD_MapMode()
LDA.l MapDrawingData_<label>, X
PLX
RTS
endif
endmacro
macro Map_LDAX(addr, label)
pushpc
org <addr>
JSR LDA_X_<label>
pullpc
if not(defined("LDA_X_<label>"))
!LDA_X_<label> = 1
LDA_X_<label>:
PHX
TXA
%ADD_MapMode()
LDA.l MapDrawingData_<label>, X
PLX
RTS
endif
endmacro
macro Map_CMP(addr, label)
pushpc
org <addr>
JSR CMP_<label>
pullpc
if not(defined("CMP_<label>"))
!CMP_<label> = 1
CMP_<label>:
PHX
PHA
%LDX_MapMode()
PLA
CMP.l MapDrawingData_<label>, X
BEQ .z_flag_set
.z_flag_clear
PLX
REP #$02
RTS
.z_flag_set
PLX
SEP #$02
RTS
endif
endmacro
macro Map_ADD(addr, label)
pushpc
org <addr>
JSR ADD_<label>
pullpc
if not(defined("ADD_<label>"))
!ADD_<label> = 1
ADD_<label>:
PHX
PHA
%LDX_MapMode()
PLA
CLC : ADC.l MapDrawingData_<label>, X
PLX
RTS
endif
endmacro
macro Map_ADDY(addr, label)
pushpc
org <addr>
JSR ADD_Y_<label>
pullpc
if not(defined("ADD_Y_<label>"))
!ADD_Y_<label> = 1
ADD_Y_<label>:
PHX
PHA
TYA
%ADD_MapMode()
PLA
CLC : ADC.l MapDrawingData_<label>, X
PLX
RTS
endif
endmacro
pushpc
org $8AE5DA
ADC.b $02 ; swap position of load and add for ease
org $8AE652 ; steal some space from the old map-drawing code we're no longer using
LoadDungeonMapRoomPointer_0A:
JSL LoadDungeonMapRoomPointer
RTS
%Map_LDAY($8AE45F, corner_tile_address)
%Map_LDAY($8AE489, row_tile_address)
%Map_CMP($8AE4B0, row_tile_length)
%Map_LDAY($8AE4C1, column_tile_address)
%Map_CMP($8AE4EA, column_tile_length)
%Map_LDA($8AE54A, floor_label_address)
%Map_LDAX($8AE5D7, row_data_offset)
%Map_LDAY($8AE5F7, floor_data_offset)
%Map_CMP($8AE5A2, row_count)
%Map_CMP($8AE7FA, column_count)
%Map_ADD($8AE896, sprite_offset_x_base)
%Map_ADDY($8AE8B5, sprite_offset_y_base)
%Map_ADD($8AE952, sprite_offset_y_base)
%Map_ADDY($8AEBDB, sprite_offset_y_base)
warnpc $8AE7F6
padbyte $EA
pad $8AE7F6
pullpc
incsrc data/doors_connections.asm
LoadDungeonMapRoomPointer:
LDA.l DungeonMapMode
BEQ .normal
LDA.w #bank(CustomMapPointers)
STA.b $74
LDA.l CustomMapPointers, X
RTL
.normal
LDA.w #bank(DungeonMapRoomPointers)
STA.b $74
LDA.l DungeonMapRoomPointers, X
RTL
PrepDrawRow:
%ADD_MapMode()
LDA.l MapDrawingData_row_start_address, X
CLC : ADC.b $06
AND.w #$0FFF
TAX
LDA.l DungeonMapMode
BEQ .done
JSR DrawRowOfRoomConnections
.done
RTL
ClearAdjacentConnections:
; Left
LDA.b $02
BEQ +
LDA.b $0E
BIT.w #$000A
BNE +
LDA.w #$0F00
STA.l $7F0000-$02, X
STA.l $7F0040-$02, X
+
; Top
LDA.b $00
BEQ +
LDA.b $0E
BIT.w #$000C
BNE +
LDA.w #$0F00
STA.l $7F0000-$40, X
STA.l $7F0002-$40, X
+
; Right
LDA.b $02
CMP.l CustomMapDrawingData_column_wrap
BCS +
LDA.b $0E
BIT.w #$0005
BNE +
LDA.w #$0F00
STA.l $7F0000+$04, X
STA.l $7F0040+$04, X
+
; Bottom
LDA.b $00
CMP.l CustomMapDrawingData_row_wrap
BCS +
LDA.b $0E
BIT.w #$0003
BNE +
LDA.w #$0F00
STA.l $7F0000+$80, X
STA.l $7F0002+$80, X
+
RTL
DrawRowOfRoomConnections:
PHB : PHK : PLB
PHX
LDX.w DungeonID
LDA.l DoorConnectionPointers, X
STA.b $04
LDA.l DungeonMapFloorCountData, X
AND.w #$000F
CLC : ADC.w DungeonMapCurrentFloor
AND.w #$00FF
ASL A
TAX
LDA.l CustomMapDrawingData_floor_connection_data_offset, X
CLC : ADC.b $04
STA.b $04
LDA.b $00
ASL A
TAX
LDA.l CustomMapDrawingData_row_connection_data_offset, X
CLC : ADC.b $04
STA.b $04
STZ.b $02
PLX : PHX
LDY.w #$0000
.next_horizontal
LDA.b ($04), Y
AND.w #$00FF
JSR DrawHorizontalConnector
INY
INX #6
INC.b $02
LDA.b $02
CMP.l CustomMapDrawingData_column_wrap
BCC .next_horizontal
LDA.b $00
CMP.l CustomMapDrawingData_row_wrap
BCS .done
PLX : PHX
STZ.b $02
.next_vertical
LDA.b ($04), Y
AND.w #$00FF
JSR DrawVerticalConnector
INY
INX #6
INC.b $02
LDA.b $02
CMP.l CustomMapDrawingData_column_count
BCC .next_vertical
.done
PLX
PLB
RTS
; A = connector index
; X = address
DrawHorizontalConnector:
PHY
ASL A : ASL A
TAY
LDA.w DoorConnectionTiles+0, Y
BEQ +
ORA.w #$1404
STA.l $7F0004, X
+
LDA.w DoorConnectionTiles+2, Y
BEQ +
ORA.w #$1404
STA.l $7F0044, X
+
PLY
RTS
; A = connector index
; X = address
DrawVerticalConnector:
PHY
ASL A : ASL A
TAY
LDA.w DoorConnectionTiles+0, Y
BEQ +
ORA.w #$1400
STA.l $7F0080, X
+
LDA.w DoorConnectionTiles+2, Y
BEQ +
ORA.w #$1400
STA.l $7F0082, X
+
PLY
RTS
GetLocationMarkerLeft:
LDA.b LinkQuadrantH
BEQ +
LDA.b #$F8
+
CLC : ADC.w $0215
AND.b #$F8
RTL