209 lines
5.1 KiB
NASM
209 lines
5.1 KiB
NASM
; hooks
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; todo: look up this hook in jpdasm
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org $01E6B0
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JSL RevealPotItem
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RTS
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org $06926e ; <- 3126e - sprite_prep.asm : 2664 (LDA $0B9B : STA $0CBA, X)
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JSL SpriteKeyPrep : NOP #2
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org $06d049 ; <- 35049 sprite_absorbable : 31-32 (JSL Sprite_DrawRippleIfInWater : JSR Sprite_DrawAbsorbable)
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JSL SpriteKeyDrawGFX : BRA + : NOP : +
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org $06d180
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JSL BigKeyGet : BCS $07 : NOP #5
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org $06d18d ; <- 3518D - sprite_absorbable.asm : 274 (LDA $7EF36F : INC A : STA $7EF36F)
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JSL KeyGet
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org $06f9f3 ; bank06.asm : 6732 (JSL Sprite_LoadProperties)
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JSL LoadProperties_PreserveItemMaybe
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; refs to other functions
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org $06d23a
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Sprite_DrawAbsorbable:
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org $1eff81
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Sprite_DrawRippleIfInWater:
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org $0db818
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Sprite_LoadProperties:
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; defines
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SpawnedItemID = $7E0720 ; 0x02
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SpawnedItemPotIndex = $7E0722 ; 0x02
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SpawnedItemIsMultiWorld = $7E0724 ; 0x02
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SpawnedItemFlag = $7E0726 ; 0x02
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PotItems = $01DDE7 ;original secret table?
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RoomData_PotItems_Pointers = $01DB67
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org $AA8000
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;tables:
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MultiWorldTable:
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; Reserve $200 256 * 2
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org $A98200
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RevealPotItem:
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STA.b $04 ; save tilemap coordinates
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STZ.w SpawnedItemFlag
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LDA.w $0B9C : AND.w #$FF00 : STA.w $0B9C
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LDA.b $A0 : ASL : TAX
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LDA.l RoomData_PotItems_Pointers,X : STA.b $00 ; we may move this
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LDA.w #RoomData_PotItems_Pointers>>16 : STA.b $02
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LDY.w #$FFFD : LDX.w #$FFFF
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.next_pot
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INY : INY : INY
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LDA.b [$00],Y
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CMP.w #$FFFF : BEQ .exit
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INX
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STA.w $06 ; remember the exact value
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AND.w #$3FFF
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CMP.b $04 : BNE .next_pot ; not the correct value
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STZ.w SpawnedItemIsMultiWorld
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BIT.b $06
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BVS LoadMultiWorldPotItem
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BMI LoadMajorPotItem
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.normal_secret
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PLX ; remove the JSL return lower 16 bits
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PEA.w $01E6E2-1 ; change return address to go back to the vanilla routine
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.exit
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RTL
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LoadMultiWorldPotItem:
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INY : INY
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LDA.b [$00],Y : AND.w #$00FF
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INC.w SpawnedItemIsMultiWorld
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PHX
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ASL : TAX
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LDA.l MultiWorldTable+1,X : AND.w #$00FF : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.l MultiWorldTable+0,X : AND.w #$00FF
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PLX
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BRA SaveMajorItemDrop
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LoadMajorPotItem:
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INY : INY
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LDA.b [$00],Y : AND.w #$00FF
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SaveMajorItemDrop:
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; A currently holds the item receipt ID
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; X currently holds the pot item index
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STA.w SpawnedItemID
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STX.w SpawnedItemPotIndex
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INC SpawnedItemFlag
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LDA.w #$0008 : STA $0B9C ; indicates we should use the key routines
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RTL
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SpriteKeyPrep:
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LDA.w $0B9B : STA.w $0CBA, x ; what we wrote over
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PHA
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LDA.l SpawnedItemFlag : BEQ +
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LDA.l SpawnedItemID : STA $0E80, X
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CMP #$24 : BNE ++ ; todo: check how the big key drop flows through this
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LDA $A0 : CMP.b #$80 : BNE +
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LDA SpawnedItemFlag : BNE +
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LDA #$24 ; it's the big key drop?
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++ JSL PrepDynamicTile
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+ PLA
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RTL
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SpriteKeyDrawGFX:
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JSL Sprite_DrawRippleIfInWater
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PHA
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BRA +
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-
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+ LDA $0E80, X
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CMP.b #$24 : BNE +
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LDA $A0 : CMP #$80 : BNE ++
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LDA SpawnedItemFlag : BNE ++
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LDA #$24 : BRA +
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++ PLA
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PHK : PEA.w .jslrtsreturn-1
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PEA.w $068014 ; an rtl address - 1 in Bank06
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JML Sprite_DrawAbsorbable
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.jslrtsreturn
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RTL
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+ JSL DrawDynamicTile ; see DrawHeartPieceGFX if problems
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CMP #$03 : BNE +
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PHA : LDA $0E60, X : ORA.b #$20 : STA $0E60, X : PLA
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+ JSL.l Sprite_DrawShadowLong
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PLA : RTL
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KeyGet:
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LDA $7EF36F ; what we wrote over
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PHA
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LDY $0E80, X
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; todo: may need to check if we are in a dungeon or not $FF
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LDA $A0 : CMP #$87 : BNE + ;check for hera cage
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LDA SpawnedItemFlag : BNE + ; if it came from a pot, it's fine
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JSR ShouldKeyBeCountedForDungeon : BCC ++
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JSL CountChestKeyLong
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++ PLA : RTL
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+ STY $00
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LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE .receive
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PHX
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; todo: may need to check if we are in a dungeon or not $FF
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LDA $040C : LSR : TAX
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LDA $00 : CMP.l KeyTable, X : BNE +
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- JSL.l FullInventoryExternal : JSL CountChestKeyLong : PLX : PLA : RTL
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+ CMP.b #$AF : beq - ; universal key
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CMP.b #$24 : beq - ; small key for this dungeon
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PLX
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.receive
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JSL $0791b3 ; Player_HaltDashAttackLong
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JSL.l Link_ReceiveItem
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PLA : DEC : RTL
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KeyTable:
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db $A0, $A0, $A2, $A3, $A4, $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC, $AD
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; Input Y - the item type
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ShouldKeyBeCountedForDungeon:
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PHX
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; todo: may need to check if we are in a dungeon or not $FF
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LDA $040C : LSR : TAX
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TYA : cmp KeyTable, X : BNE +
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- PLX : SEC : RTS
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+ CMP.B #$24 : BEQ -
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PLX : CLC : RTS
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BigKeyGet:
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LDY $0E80, X
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CPY #$32 : BNE +
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STZ $02E9 : LDY.b #$32 ; what we wrote over
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PHX : JSL Link_ReceiveItem : PLX ; what we wrote over
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CLC : RTL
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+ SEC : RTL
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LoadProperties_PreserveItemMaybe:
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LDA $0E80, X : PHA
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JSL Sprite_LoadProperties
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PLA : STA $0e80, X
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RTL
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org $01E676
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db $14, $14, $07 ; Blue rupee xyz:{ 0x050, 0x140, U }
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db $28, $94, $08 ; Blue rupee xyz:{ 0x0A0, 0x140, U }
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db $24, $95, $1F ; Blue rupee xyz:{ 0x050, 0x150, U }
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db $28, $95, $4E ; Blue rupee xyz:{ 0x0A0, 0x150, U }
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db $14, $96, $5E ; Blue rupee xyz:{ 0x050, 0x160, U }
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db $28, $96, $64 ; Blue rupee xyz:{ 0x0A0, 0x160, U }
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db $18, $98, $4B ; Blue rupee xyz:{ 0x060, 0x180, U }
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db $1C, $98, $44 ; Blue rupee xyz:{ 0x070, 0x180, U }
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db $20, $98, $07 ; Blue rupee xyz:{ 0x080, 0x180, U }
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db $24, $98, $11 ; Blue rupee xyz:{ 0x090, 0x180, U } |