fixed shops disregarding item counts (extra hitbox, etc) fixed rupee arrows regarding requiring wooden arrows before being able to fire them finished escape assist mode for ammo management in new game mode
22 lines
1012 B
NASM
22 lines
1012 B
NASM
;================================================================================
|
|
; Open Mode Uncle Rain State Check
|
|
;================================================================================
|
|
!INFINITE_ARROWS = "$7F50C8"
|
|
!INFINITE_BOMBS = "$7F50C9"
|
|
!INFINITE_MAGIC = "$7F50CA"
|
|
SetUncleRainState:
|
|
LDA.l OpenMode : BEQ + : RTL : + ; we're done if open mode is on
|
|
LDA.b #$01 : STA $7EF3C5
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
InitOpenMode:
|
|
LDA.l OpenMode : BEQ + ; Skip if not open mode
|
|
LDA $7EF3C5 : CMP #$02 : !BGE + ; Skip if already past escape
|
|
LDA.b #02 : STA $7EF3C5 ; Go to post-escape phase (pre aga1)
|
|
LDA $7EF3C6 : ORA #$14 : STA $7EF3C6 ; remove uncle
|
|
LDA $7EF3C8 : CMP #$05 : BEQ ++ : LDA.b #$01 : ++ : STA $7EF3C8 ; set spawn points to house+sanc unless already house+sanc+mountain
|
|
LDA $7EF29B : ORA.b #$20 : STA $7EF29B ; open castle gate
|
|
RTL
|
|
+
|
|
RTL
|
|
;-------------------------------------------------------------------------------- |