Value defines styled without quotes, # moved to load/store/cmp site Added registers.asm (copied from spannerisms JP disassembly) Added a bunch of length annotations Deleted old or trivial commented out code Deleted: ganonfixes.asm, map.asm, seedtag.asm Replaced obsolete credits.asm with creditsnew.asm Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F) Moved clock RAM to mirrored WRAM (7E1E90-9F) dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM Toast buffer moved to mirrored WRAM (7E1E0E-0F) servicerequest.asm: long store to $012E converted to word length store
213 lines
8.4 KiB
NASM
213 lines
8.4 KiB
NASM
;--------------------------------------------------------------------------------
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; Hash Alphabet
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; ALPHA_BOW = $0000
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; ALPHA_BOOM = $0001
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; ALPHA_HOOK = $0002
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; ALPHA_BOMB = $0003
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; ALPHA_SHROOM = $0004
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; ALPHA_POWDER = $0005
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; ALPHA_ROD = $0006
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; ALPHA_PENDANT = $0007
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; ALPHA_BOMBOS = $0008
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; ALPHA_ETHER = $0009
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; ALPHA_QUAKE = $000A
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; ALPHA_LAMP = $000B
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; ALPHA_HAMMER = $000C
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; ALPHA_SHOVEL = $000D
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; ALPHA_FLUTE = $000E
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; ALPHA_NET = $000F
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; ALPHA_BOOK = $0010
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; ALPHA_BOTTLE = $0011
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; ALPHA_POTION = $0012
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; ALPHA_CANE = $0013
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; ALPHA_CAPE = $0014
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; ALPHA_MIRROR = $0015
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; ALPHA_BOOTS = $0016
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; ALPHA_GLOVES = $0017
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; ALPHA_FLIPPERS = $0018
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; ALPHA_PEARL = $0019
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; ALPHA_SHIELD = $001A
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; ALPHA_TUNIC = $001B
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; ALPHA_HEART = $001C
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; ALPHA_MAP = $001D
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; ALPHA_COMPASS = $001E
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; ALPHA_KEY = $001F
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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LoadAlphabetTilemap:
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PHB : PHA : PHX : PHY : PHP
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PHK : PLB
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SEP #$10 ; 8-bit index registers
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REP #$20 ; 16-bit accumulator
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LDX.b #$00 : -
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LDA.w FileSelect_PlayerSelectText_Top, X
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STA.l BigRAM, X
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INX #2
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CPX.b #128 : !BLT -
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LDY.b #00
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LDX.b #$00 : -
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PHX : TYX : LDA.l SeedHash, X : PLX
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AND.w #$001F ; mask to alphabet of 32
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ASL #3 : PHY : TAY
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LDA.w HashAlphabetTiles,Y : STA.l BigRAM+24, X
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LDA.w HashAlphabetTiles+2,Y : STA.l BigRAM+24+2, X
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LDA.w HashAlphabetTiles+4,Y : STA.l BigRAM+24+64, X
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LDA.w HashAlphabetTiles+6,Y : STA.l BigRAM+24+64+2, X
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PLY : INX #6 : INY
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CPX.b #25 : !BLT -
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SEP #$20 ; 8-bit accumulator
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JSR DMAAlphabetTilemap
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PLP : PLY : PLX : PLA : PLB
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RTL
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;--------------------------------------------------------------------------------
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; DMAAlphabetTilemap:
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;--------------------------------------------------------------------------------
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DMAAlphabetTilemap:
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PHA : PHX
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LDA.w DMAP0 : PHA ; preserve DMA parameters
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LDA.w BBAD0 : PHA ; preserve DMA parameters
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LDA.w A1T0L : PHA ; preserve DMA parameters
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LDA.w A1T0H : PHA ; preserve DMA parameters
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LDA.w A1B0 : PHA ; preserve DMA parameters
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LDA.w DAS0L : PHA ; preserve DMA parameters
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LDA.w DAS0H : PHA ; preserve DMA parameters
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;--------------------------------------------------------------------------------
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LDA.b #$01 : STA.w DMAP0 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
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LDA.b #$80 : STA.w VMAIN ; write read increment on $2119
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LDA.b #$18 : STA.w BBAD0 ; set bus B destination to VRAM register
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LDA.b #$60 : STA.w VMADDL ; write VRAM destination address
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STA.w VMADDH ; write VRAM destination address
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LDA.b #BigRAM : STA.w A1T0L ; set bus A source address to WRAM
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LDA.b #BigRAM>>8 : STA.w A1T0H ; set bus A source address to WRAM
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LDA.b #BigRAM>>16 : STA.w A1B0 ; set bus A source bank
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LDA.b #$80 : STA.w DAS0L : STZ.w DAS0H ; set transfer size to 0x40
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LDA.w INIDISP : PHA : LDA.b #$80 : STA.w INIDISP ; save screen state & turn screen off
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LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
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PLA : STA.w INIDISP ; put screen back however it was before
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;--------------------------------------------------------------------------------
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PLA : STA.w DAS0H ; restore DMA parameters
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PLA : STA.w DAS0L ; restore DMA parameters
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PLA : STA.w A1B0 ; restore DMA parameters
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PLA : STA.w A1T0H ; restore DMA parameters
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PLA : STA.w A1T0L ; restore DMA parameters
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PLA : STA.w BBAD0 ; restore DMA parameters
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PLA : STA.w DMAP0 ; restore DMA parameters
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PLX : PLA
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RTS
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;--------------------------------------------------------------------------------
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HashAlphabetTilesWithBlank:
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;BLANK
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dw #$0186|!FS_COLOR_BW, #$0186|!FS_COLOR_BW, #$0196|!FS_COLOR_BW, #$0196|!FS_COLOR_BW
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HashAlphabetTiles:
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;BOW
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dw #$0201|!FS_COLOR_YELLOW, #$0202|!FS_COLOR_YELLOW, #$0211|!FS_COLOR_YELLOW, #$0212|!FS_COLOR_YELLOW
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;BOOM
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dw #$0205|!FS_COLOR_BLUE, #$0206|!FS_COLOR_BLUE, #$0200|!FS_COLOR_BW, #$0216|!FS_COLOR_BLUE
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;HOOK
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dw #$0200|!FS_COLOR_RED, #$0215|!FS_COLOR_RED, #$0230|!FS_COLOR_RED, #$0200|!FS_COLOR_BW
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;BOMB
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dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE|!FS_HFLIP
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;SHROOM
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dw #$0262|!FS_COLOR_RED, #$0263|!FS_COLOR_RED, #$0272|!FS_COLOR_RED, #$0273|!FS_COLOR_RED
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;POWDER
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dw #$020A|!FS_COLOR_BROWN, #$020B|!FS_COLOR_BROWN, #$021A|!FS_COLOR_BROWN, #$021B|!FS_COLOR_BROWN
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;ROD
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dw #$0220|!FS_COLOR_BLUE, #$0221|!FS_COLOR_BLUE, #$0230|!FS_COLOR_BLUE, #$0231|!FS_COLOR_BLUE
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;PENDANT
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dw #$0285|!FS_COLOR_GREEN, #$0286|!FS_COLOR_GREEN, #$0295|!FS_COLOR_GREEN, #$0296|!FS_COLOR_GREEN
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;BOMBOS
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dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_YELLOW, #$0207|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
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;ETHER
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dw #$0208|!FS_COLOR_YELLOW, #$0218|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0218|!FS_COLOR_YELLOW, #$0208|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
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;QUAKE
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dw #$0209|!FS_COLOR_YELLOW, #$0219|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0219|!FS_COLOR_YELLOW, #$0209|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
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;LAMP
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dw #$022C|!FS_COLOR_RED, #$022C|!FS_COLOR_RED|!FS_HFLIP, #$023C|!FS_COLOR_RED, #$023D|!FS_COLOR_RED
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;HAMMER
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dw #$0222|!FS_COLOR_BROWN, #$0223|!FS_COLOR_BROWN, #$0232|!FS_COLOR_BROWN, #$0233|!FS_COLOR_BROWN
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;SHOVEL
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dw #$0224|!FS_COLOR_BROWN, #$0225|!FS_COLOR_BROWN, #$0234|!FS_COLOR_BROWN, #$0235|!FS_COLOR_BROWN
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;FLUTE
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dw #$0226|!FS_COLOR_BLUE, #$0227|!FS_COLOR_BLUE, #$0236|!FS_COLOR_BLUE, #$0237|!FS_COLOR_BLUE
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;NET
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dw #$0228|!FS_COLOR_YELLOW, #$0229|!FS_COLOR_YELLOW, #$0238|!FS_COLOR_YELLOW, #$0239|!FS_COLOR_YELLOW
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;BOOK
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dw #$022A|!FS_COLOR_GREEN, #$022B|!FS_COLOR_GREEN, #$023A|!FS_COLOR_GREEN, #$023B|!FS_COLOR_GREEN
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;BOTTLE
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dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW
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;POTION
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dw #$0242|!FS_COLOR_GREEN, #$0242|!FS_COLOR_GREEN|!FS_HFLIP, #$0252|!FS_COLOR_GREEN, #$0253|!FS_COLOR_GREEN
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;CANE
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dw #$021D|!FS_COLOR_RED, #$021E|!FS_COLOR_RED, #$022D|!FS_COLOR_RED, #$022E|!FS_COLOR_RED
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;CAPE
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dw #$0248|!FS_COLOR_RED, #$0249|!FS_COLOR_RED, #$0258|!FS_COLOR_RED, #$0259|!FS_COLOR_RED
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;MIRROR
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dw #$024A|!FS_COLOR_BLUE, #$024B|!FS_COLOR_BLUE, #$025A|!FS_COLOR_BLUE, #$025B|!FS_COLOR_BLUE
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;BOOTS
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dw #$024C|!FS_COLOR_BOOTS, #$024D|!FS_COLOR_BOOTS, #$025C|!FS_COLOR_BOOTS, #$025D|!FS_COLOR_BOOTS
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;GLOVES
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dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN, #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN
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;FLIPPERS
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dw #$020E|!FS_COLOR_BLUE, #$020F|!FS_COLOR_BLUE, #$021F|!FS_COLOR_BLUE|!FS_HFLIP, #$021F|!FS_COLOR_BLUE
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;PEARL
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dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED, #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED
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;SHIELD
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dw #$026D|!FS_COLOR_YELLOW, #$026E|!FS_COLOR_YELLOW, #$027D|!FS_COLOR_YELLOW, #$027E|!FS_COLOR_YELLOW
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;TUNIC
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dw #$026F|!FS_COLOR_GREEN, #$026F|!FS_COLOR_GREEN|!FS_HFLIP, #$027F|!FS_COLOR_GREEN, #$027F|!FS_COLOR_GREEN|!FS_HFLIP
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;HEART
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dw #$0281|!FS_COLOR_RED, #$0281|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0291|!FS_COLOR_RED|!FS_HFLIP
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;MAP
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dw #$0282|!FS_COLOR_YELLOW, #$0283|!FS_COLOR_YELLOW, #$0292|!FS_COLOR_YELLOW, #$0293|!FS_COLOR_YELLOW
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;COMPASS
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dw #$0284|!FS_COLOR_RED, #$0284|!FS_COLOR_RED|!FS_HFLIP, #$0294|!FS_COLOR_RED, #$0294|!FS_COLOR_RED|!FS_HFLIP
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;KEY
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dw #$022F|!FS_COLOR_YELLOW|!FS_HFLIP, #$022F|!FS_COLOR_YELLOW, #$023E|!FS_COLOR_YELLOW, #$023F|!FS_COLOR_YELLOW
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;--------------------------------------------------------------------------------
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FileSelect_PlayerSelectText_Top:
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;db $60, $62, $00, $37
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dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
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dw !FSTILE_BRACKET_OPEN_TOP
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dw !FSTILE_SPACE, !FSTILE_C_TOP
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dw !FSTILE_O_TOP
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dw !FSTILE_D_TOP
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dw !FSTILE_E_TOP
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dw !FSTILE_SPACE, !FSTILE_SPACE
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dw $05A0, $05A1
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dw !FSTILE_SPACE, $05A4, $05A5
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dw !FSTILE_SPACE, $05A8, $05A9
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dw !FSTILE_SPACE, $05AC, $05AD
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dw !FSTILE_SPACE, $05B0, $05B1
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dw !FSTILE_SPACE
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dw !FSTILE_BRACKET_CLOSE_TOP
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dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
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;--------------------------------------------------------------------------------
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FileSelect_PlayerSelectText_Bottom:
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;db $60, $82, $00, $37
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dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
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dw !FSTILE_BRACKET_OPEN_BOTTOM
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dw !FSTILE_SPACE, !FSTILE_C_BOTTOM
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dw !FSTILE_O_BOTTOM
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dw !FSTILE_D_BOTTOM
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dw !FSTILE_E_BOTTOM
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dw !FSTILE_SPACE, !FSTILE_SPACE
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dw $05A2, $05A3
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dw !FSTILE_SPACE, $05A6, $05A7
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dw !FSTILE_SPACE, $05AA, $05AB
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dw !FSTILE_SPACE, $05AE, $05AF
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dw !FSTILE_SPACE, $05B2, $05B3
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dw !FSTILE_SPACE
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dw !FSTILE_BRACKET_CLOSE_BOTTOM
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dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
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;--------------------------------------------------------------------------------
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