271 lines
8.5 KiB
NASM
271 lines
8.5 KiB
NASM
;--------------------------------------------------------------------------------
|
|
; OnLoadOW
|
|
;--------------------------------------------------------------------------------
|
|
;OnLoadMap:
|
|
; LDA OverworldEventDataWRAM+$5B ; thing we wrote over
|
|
;RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnPrepFileSelect:
|
|
LDA $11 : CMP.b #$03 : BNE +
|
|
LDA.b #$06 : STA $14 ; thing we wrote over
|
|
RTL
|
|
+
|
|
JSL.l LoadAlphabetTilemap
|
|
JML.l LoadFullItemTiles
|
|
;--------------------------------------------------------------------------------
|
|
OnDrawHud:
|
|
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
|
|
JSL.l DrHudOverride
|
|
JSL.l NewDrawHud
|
|
JSL.l SwapSpriteIfNecessary
|
|
JSL.l CuccoStorm
|
|
JSL.l PollService
|
|
JML.l ReturnFromOnDrawHud
|
|
;--------------------------------------------------------------------------------
|
|
OnDungeonEntrance:
|
|
STA $7EC172 ; thing we wrote over
|
|
JSL MaybeFlagCompassTotalEntrance
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnPlayerDead:
|
|
PHA
|
|
JSL.l SetDeathWorldChecked
|
|
JSL.l SetSilverBowMode
|
|
JSL.l RefreshRainAmmo
|
|
PLA
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnDungeonExit:
|
|
PHA : PHP
|
|
SEP #$20 ; set 8-bit accumulator
|
|
JSL.l SQEGFix
|
|
PLP : PLA
|
|
|
|
STA $040C : STZ $04AC ; thing we wrote over
|
|
|
|
PHA : PHP
|
|
JSL.l HUD_RebuildLong
|
|
JSL.l FloodGateResetInner
|
|
JSL.l SetSilverBowMode
|
|
PLP : PLA
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnQuit:
|
|
JSL.l SQEGFix
|
|
LDA.b #$00 : STA $7F5035 ; bandaid patch bug with mirroring away from text
|
|
LDA.b #$10 : STA $1C ; thing we wrote over
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnUncleItemGet:
|
|
PHA
|
|
LDA.l EscapeAssist
|
|
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
|
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
|
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
|
|
|
LDA UncleItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
|
PLA
|
|
JSL.l Link_ReceiveItem
|
|
|
|
LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA.l MagicFiller : + ; refill magic
|
|
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA.l BombsFiller : + ; refill bombs
|
|
LDA.l UncleRefill : BIT.b #$01 : BEQ + ; refill arrows
|
|
LDA.b #70 : STA.l ArrowsFiller
|
|
|
|
LDA.l ArrowMode : BEQ +
|
|
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking ; enable bow toggle
|
|
REP #$20 ; set 16-bit accumulator
|
|
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
|
SEP #$20 ; set 8-bit accumulator
|
|
+
|
|
LDA.l ProgressIndicator : BNE +
|
|
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
|
+
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnAga2Defeated:
|
|
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
|
LDA.b #$01 : STA.l Aga2Duck
|
|
JML.l IncrementAgahnim2Sword
|
|
;--------------------------------------------------------------------------------
|
|
OnFileCreation:
|
|
; Copy initial SRAM state from ROM to cart SRAM
|
|
PHB
|
|
LDA.w #$03D7 ; \
|
|
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
|
LDY.w #$0000 ; | (exclusively)
|
|
MVN $70, $30 ; /
|
|
; Skip file name and validity value
|
|
LDA.w #$010C ; \
|
|
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
|
LDY.w #$03E3 ; |
|
|
MVN $70, $30 ; /
|
|
PLB
|
|
|
|
; resolve instant post-aga if standard
|
|
SEP #$20
|
|
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
|
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
|
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
|
+
|
|
REP #$20
|
|
|
|
; Set validity value and do some cleanup. Jump to checksum.
|
|
LDA.w #$55AA : STA.l $7003E1
|
|
STZ $00
|
|
STZ $01
|
|
LDX.b $00
|
|
LDY.w #$0000
|
|
TYA
|
|
|
|
JML.l InitializeSaveFile_build_checksum
|
|
;--------------------------------------------------------------------------------
|
|
!RNG_ITEM_LOCK_IN = "$7F5090"
|
|
OnFileLoad:
|
|
REP #$10 ; set 16 bit index registers
|
|
JSL.l EnableForceBlank ; what we wrote over
|
|
REP #$20 : LDA.l $30F010 : STA.l MultiClientFlagsWRAM+1 : SEP #$20
|
|
LDA MultiClientFlagsROM : STA.l MultiClientFlagsWRAM
|
|
|
|
LDA.b #$07 : STA $210C ; Restore screen 3 to normal tile area
|
|
|
|
LDA.l FileMarker : BNE +
|
|
JSL.l OnNewFile
|
|
LDA.b #$FF : STA.l FileMarker
|
|
+
|
|
LDA.w $010A : BNE + ; don't adjust the worlds for "continue" or "save-continue"
|
|
LDA.l $7EC011 : BNE + ; don't adjust worlds if mosiac is enabled (Read: mirroring in dungeon)
|
|
JSL.l DoWorldFix
|
|
+
|
|
JSL.l MasterSwordFollowerClear
|
|
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
|
|
LDA.b #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
|
LDA.l GenericKeys : BEQ +
|
|
LDA.l CurrentGenericKeys : STA.l CurrentSmallKeys ; copy generic keys to key counter
|
|
+
|
|
|
|
JSL.l SetSilverBowMode
|
|
JSL.l RefreshRainAmmo
|
|
JSL.l SetEscapeAssist
|
|
|
|
LDA.l IsEncrypted : CMP.b #01 : BNE +
|
|
JSL LoadStaticDecryptionKey
|
|
+
|
|
SEP #$10 ; restore 8 bit index registers
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
!RNG_ITEM_LOCK_IN = "$7F5090"
|
|
OnNewFile:
|
|
PHX : PHP
|
|
; reset some values on new file that are otherwise only reset on hard reset
|
|
SEP #$20 ; set 8-bit accumulator
|
|
STZ $03C4 ; ancilla slot index
|
|
STZ $047A ; EG
|
|
STZ $0B08 : STZ $0B09 ; arc variable
|
|
STZ $0CFB ; enemies killed (pull trees)
|
|
STZ $0CFC ; times taken damage (pull trees)
|
|
STZ $0FC7 : STZ $0FC8 : STZ $0FC9 : STZ $0FCA : STZ $0FCB : STZ $0FCC : STZ $0FCD ; prize packs
|
|
LDA #$00 : STA $7EC011 ; mosaic
|
|
JSL InitRNGPointerTable ; boss RNG
|
|
PLP : PLX
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnInitFileSelect:
|
|
; LDA.b #$10 : STA $BC ; init sprite pointer - does nothing unless spriteswap.asm is included
|
|
; JSL.l SpriteSwap_SetSprite
|
|
LDA.b #$51 : STA $0AA2 ;<-- Line missing from JP1.0, needed to ensure "extra" copy of naming screen graphics are loaded.
|
|
JSL.l EnableForceBlank
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnLinkDamaged:
|
|
JSL.l IncrementDamageTakenCounter_Arb
|
|
;JSL.l FlipperKill
|
|
JML.l OHKOTimer
|
|
|
|
;--------------------------------------------------------------------------------
|
|
OnEnterWater:
|
|
JSL.l RegisterWaterEntryScreen
|
|
|
|
JSL.l MysteryWaterFunction
|
|
LDX.b #$04
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnLinkDamagedFromPit:
|
|
JSL.l OHKOTimer
|
|
|
|
LDA.l AllowAccidentalMajorGlitch
|
|
BEQ ++
|
|
-- LDA.b #$14 : STA $11 ; thing we wrote over
|
|
|
|
RTL
|
|
|
|
++ LDA.b $10 : CMP.b #$12 : BNE --
|
|
|
|
STZ.b $11
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
OnLinkDamagedFromPitOutdoors:
|
|
JML.l OHKOTimer ; make sure this is last
|
|
|
|
;--------------------------------------------------------------------------------
|
|
!RNG_ITEM_LOCK_IN = "$7F5090"
|
|
OnOWTransition:
|
|
JSL.l FloodGateReset
|
|
JSL.l FlipperFlag
|
|
JSL.l StatTransitionCounter
|
|
PHP
|
|
SEP #$20 ; set 8-bit accumulator
|
|
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; clear lock-in
|
|
PLP
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
!DARK_DUCK_TEMP = "$7F509C"
|
|
OnLoadDuckMap:
|
|
LDA !DARK_DUCK_TEMP
|
|
BNE +
|
|
INC : STA !DARK_DUCK_TEMP
|
|
JSL OverworldMap_InitGfx : DEC $0200
|
|
|
|
RTL
|
|
+
|
|
LDA.b #$00 : STA !DARK_DUCK_TEMP
|
|
JML OverworldMap_DarkWorldTilemap
|
|
|
|
;--------------------------------------------------------------------------------
|
|
PreItemGet:
|
|
LDA.b #$01 : STA !ITEM_BUSY ; mark item as busy
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
PostItemGet:
|
|
|
|
RTL
|
|
;--------------------------------------------------------------------------------
|
|
PostItemAnimation:
|
|
LDA.b #$00 : STA !ITEM_BUSY ; mark item as finished
|
|
|
|
LDA $7F509F : BEQ +
|
|
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
|
JSL.l Main_ShowTextMessage_Alt
|
|
LDA.b #$00 : STA $7F509F
|
|
+
|
|
|
|
LDA $1B : BEQ +
|
|
REP #$20 : LDA $A0 : STA !MULTIWORLD_ROOMID : SEP #$20
|
|
LDA $0403 : STA !MULTIWORLD_ROOMDATA
|
|
+
|
|
|
|
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
|
STZ $02E9
|
|
LDA #$00 : STA !MULTIWORLD_ITEM_PLAYER_ID
|
|
JML.l Ancilla_ReceiveItem_objectFinished
|
|
+
|
|
|
|
LDA.w $02E9 : CMP.b #$01 : BNE +
|
|
LDA.b $2F : BEQ +
|
|
JSL.l IncrementChestTurnCounter
|
|
+
|
|
|
|
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
|
JML.l Ancilla_ReceiveItem_optimus+6
|
|
;--------------------------------------------------------------------------------
|