Files
alttpr-baserom/events.asm
2018-03-29 23:11:55 -04:00

163 lines
5.1 KiB
NASM

;--------------------------------------------------------------------------------
; OnLoadOW
;--------------------------------------------------------------------------------
OnLoadMap:
JSL.l SetLWDWMap
LDA $7EF2DB ; thing we wrote over
RTL
;--------------------------------------------------------------------------------
OnDrawHud:
JSL.l Draw4DigitRupees
JSL.l DrawChallengeTimer
JSL.l DrawGoalIndicator
JSL.l DrawDungeonCompassCounts
RTL
;--------------------------------------------------------------------------------
;OnDungeonEntrance:
; STA $7EC172 ; thing we wrote over
;RTL
;--------------------------------------------------------------------------------
OnPlayerDead:
PHA
JSL.l SetDeathWorldChecked
JSL.l SetSilverBowMode
PLA
RTL
;--------------------------------------------------------------------------------
OnDungeonExit:
STA $040C : STZ $04AC ; thing we wrote over
PHA : PHP
JSL.l HUD_RebuildLong
JSL.l FloodGateResetInner
JSL.l SetSilverBowMode
PLP : PLA
RTL
;--------------------------------------------------------------------------------
OnUncleItemGet:
JSL Link_ReceiveItem
LDA.l EscapeAssist
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA $7EF373 : + ; refill magic
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA $7EF375 : + ; refill bombs
LDA.l UncleRefill : BIT.b #$01 : BEQ + ; refill arrows
LDA.b #70 : STA $7EF376
LDA.l ArrowMode : BEQ +
LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; enable bow toggle
REP #$20 ; set 16-bit accumulator
LDA $7EF360 : !ADD.l FreeUncleItemAmount : STA $7EF360 ; rupee arrows, so also give the player some money to start
SEP #$20 ; set 8-bit accumulator
+
RTL
;--------------------------------------------------------------------------------
OnAga2Defeated:
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
JSL.l IncrementAgahnim2Sword
RTL
;--------------------------------------------------------------------------------
!RNG_ITEM_LOCK_IN = "$7F5090"
OnFileLoad:
LDA !FRESH_FILE_MARKER : BNE +
JSL.l OnNewFile
LDA.b #$FF : STA !FRESH_FILE_MARKER
+
JSL.l DoWorldFix
JSL.l MasterSwordFollowerClear
JSL.l InitOpenMode
LDA #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
LDA #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
LDA.l GenericKeys : BEQ +
LDA $7EF38B : STA $7EF36F ; copy generic keys to key counter
+
JSL.l SetSilverBowMode
JSL.l RefreshRainAmmo
JSL.l SetEscapeAssist
RTL
;--------------------------------------------------------------------------------
!RNG_ITEM_LOCK_IN = "$7F5090"
OnNewFile:
PHX : PHP
REP #$20 ; set 16-bit accumulator
LDA.l LinkStartingRupees : STA $7EF362 : STA $7EF360
LDA.l StartingTime : STA $7EF454
LDA.l StartingTime+2 : STA $7EF454+2
LDX.w #$00 : - ; copy over starting equipment
LDA StartingEquipment, X : STA $7EF340, X
INX : INX
CPX.w #$004F : !BLT -
SEP #$20 ; set 8-bit accumulator
;LDA #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
LDA.l PreopenCurtains : BEQ +
LDA.b #$80 : STA $7EF061 ; open aga tower curtain
LDA.b #$80 : STA $7EF093 ; open skull woods curtain
+
LDA StartingSword : STA $7EF359 ; set starting sword type
PLP : PLX
RTL
;--------------------------------------------------------------------------------
OnInitFileSelect:
; LDA.b #$10 : STA $BC ; init sprite pointer - does nothing unless spriteswap.asm is included
; JSL.l SpriteSwap_SetSprite
JSL.l EnableForceBlank
RTL
;--------------------------------------------------------------------------------
OnLinkDamaged:
JSL.l FlipperKill
JSL.l OHKOTimer
RTL
;--------------------------------------------------------------------------------
OnEnterWater:
JSL.l RegisterWaterEntryScreen
JSL.l MysteryWaterFunction
LDX.b #$04
RTL
;--------------------------------------------------------------------------------
OnLinkDamagedFromPit:
JSL.l OHKOTimer
LDA.b #$14 : STA $11 ; thing we wrote over
RTL
;--------------------------------------------------------------------------------
OnLinkDamagedFromPitOutdoors:
JSL.l OHKOTimer ; make sure this is last
RTL
;--------------------------------------------------------------------------------
!RNG_ITEM_LOCK_IN = "$7F5090"
OnOWTransition:
JSL.l FloodGateReset
JSL.l FlipperFlag
JSL.l StatTransitionCounter
PHP
SEP #$20 ; set 8-bit accumulator
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; clear lock-in
PLP
RTL
;--------------------------------------------------------------------------------
PreItemGet:
LDA.b #$01 : STA !ITEM_BUSY ; mark item as busy
RTL
;--------------------------------------------------------------------------------
PostItemGet:
JSL.l MaybeWriteSRAMTrace
RTL
;--------------------------------------------------------------------------------
PostItemAnimation:
LDA.b #$00 : STA !ITEM_BUSY ; mark item as finished
LDA $7F50A0 : BEQ +
JSL.l Main_ShowTextMessage
LDA.b #$00 : STA $7F50A0
+
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
RTL
;--------------------------------------------------------------------------------