Files
alttpr-baserom/dungeon_map/draw_rooms.asm

247 lines
3.1 KiB
NASM

; $CA has room_id
DrawDungeonMapRoom:
PHB : PHK : PLB ; need to keep this in same bank as data, or else specify bank
LDA.b $0A : PHA
LDA.l ShowRooms_default
AND.w #$00FF
STA.b $0A
PHX
LDX.w DungeonID
LDA.l MapField
AND.l DungeonMask, X
LDA.l ShowRooms_have_map
AND.w #$00FF
CMP.b $0A
BCC +
STA.b $0A
+
LDX.w DungeonID
LDA.l CompassField
AND.l DungeonMask, X
LDA.l ShowRooms_have_compass
AND.w #$00FF
CMP.b $0A
BCC +
STA.b $0A
+
LDA.b $0E
AND.w #$000F
BEQ +
LDA.l ShowRooms_visited_tile
AND.w #$00FF
CMP.b $0A
BCC +
STA.b $0A
+
LDA.b $0A : BNE + : LDA.w #$0F00 : BRA ++
+ DEC A : BNE + : LDA.w #$174F : BRA ++
+ DEC A : BNE + : LDA.w #$174F : BRA ++
+ DEC A : BNE + : LDA.w #$1400 : BRA ++
+ DEC A : BNE + : LDA.w #$1000 : BRA ++
+ DEC A : BNE + : LDA.w #$0C00 : BRA ++
+ LDA.w #$0800
++ STA.b $0C
PLX
LDA.b $CA
AND.w #$00FF
ASL A : ASL A
TAY
macro DrawQuadrant(quadrant, writeOffset)
?DrawQuadrant:
LDA.w SupertileRoomShapes+<quadrant>, Y
AND.w #$00FF
CMP.w #$00FF : BEQ ?.empty
CLC : ADC.w #$0340
PHA
LDA.b $0E
AND.w #1<<(3-<quadrant>)
BNE ?.visited
?.unvisited
LDA.b $0A
CMP.w #$0003
BCS ?.shape
?.square
PLA
LDA.b $0C
BRA ?.write
?.shape
PLA
ORA.b $0C
BRA ?.write
?.visited
PLA
ORA.w #$0800
BRA ?.write
?.empty
LDA.b $0A
CMP.w #$0001
BEQ ?.full_square
LDA.w #$0F00
BRA ?.write
?.full_square
LDA.w #$174F
?.write
ORA.w #(3-<quadrant>)<<14
STA.l $7F0000+<writeOffset>, X
?.done
endmacro
%DrawQuadrant(0, $00)
%DrawQuadrant(1, $02)
%DrawQuadrant(2, $40)
%DrawQuadrant(3, $42)
.done
PLA : STA.b $0A
PLB
RTL
DrawEntrances:
REP #$30
PHX : PHY
LDA.b $06 : PHA
LDX.w DungeonID
LDA.l DungeonMapRoomPointers, X
STA.b $0C
SEP #$20
LDA.l DungeonMapFloorCountData, X
AND.b #$0F
CLC : ADC.w $020E
DEC A
REP #$20
AND.w #$00FF
JSR DrawBothFloorsEntrances
.done
REP #$20
PLA : STA.b $06
PLY : PLX
SEP #$30
RTL
DrawBothFloorsEntrances:
ASL A
TAX
LDA.l DungeonMapFloorToDataOffset, X
TAY
STZ.b $06
.next_room
REP #$20
LDA.b ($0C), Y ; get room id
AND.w #$00FF
CMP.w #$000F ; $0F = empty room
BEQ +
JSR DrawSingleRoomEntrances
+
INY
SEP #$20
INC.b $06
LDA.b $06
CMP.b #$05
BCC .next_room
STZ.b $06
- INC.b $07
LDA.b $07
CMP.b #$0A
BCC .next_room
.done
RTS
macro DrawSingleEntrance(offset)
LDX.b $00
STZ.w OAMBufferAux, X ; high x-bit and size bit
TXA
ASL #2
TAX
LDA.b $06
ASL #4
CLC : ADC.b #$90+<offset>
STA.w OAMBuffer+0, X
LDA.b $07
ASL #4
CMP.b #$50
BCC ?+
CLC : ADC.b #$50
?+ CLC : ADC.b #$87
CLC : ADC.w $0213
SEC : SBC.b $E8
STA.w OAMBuffer+1, X
LDA.b #$33
STA.w OAMBuffer+2, X
LDA.b #$23
STA.w OAMBuffer+3, X
INC.b $00
endmacro
DrawSingleRoomEntrances:
STA.b $0E
SEP #$10
LDX.b #$FE
.next_entry
INX : INX
LDA.l SupertileEntrances, X
BPL +
JMP .done
+
AND.w #$0FFF
CMP.b $0E
BNE .next_entry
SEP #$20
LDA.l SupertileEntrances+1, X
PHA : PHA
BIT.b #$40
BEQ +
%DrawSingleEntrance(0)
+
PLA
BIT.b #$20
BEQ +
%DrawSingleEntrance(4)
+
PLA
BIT.b #$10
BEQ +
%DrawSingleEntrance(8)
+
.done
REP #$30
RTS