turn a bunch of addresses into fast rom bunch of consistency clean ups in hooks move zsnes to failures
597 lines
18 KiB
NASM
597 lines
18 KiB
NASM
Module_Password:
|
|
LDA.b GameSubMode
|
|
|
|
JSL.l JumpTableLong
|
|
|
|
dl Password_BeginInit ; 0
|
|
dl Password_EndInit ; 1
|
|
dl Password_Main ; 2
|
|
dl Password_Check ; 3
|
|
dl Password_Return ; 4
|
|
|
|
Password_BeginInit:
|
|
LDA.b #$80 : STA.w $0710 ;skip animated sprite updates in NMI
|
|
|
|
JSL EnableForceBlank
|
|
JSL Vram_EraseTilemaps_triforce
|
|
|
|
JSL LoadCustomHudPalette ; replace the 2bpp palettes, and trigger upload
|
|
LDA.b #$07 : STA.b NMISTRIPES ; have NMI load up the initial tilemap from Password_Tilemap
|
|
|
|
INC.b GameSubMode
|
|
RTL
|
|
|
|
Password_EndInit:
|
|
JSR LoadPasswordStripeTemplate
|
|
|
|
;reset the variables used by this screen
|
|
STZ.b PasswordCodePosition
|
|
STZ.b PasswordSelectPosition
|
|
|
|
JSL ValidatePassword : BNE +
|
|
; zero out password if not valid
|
|
LDX.b #$0F
|
|
LDA.b #$00
|
|
-
|
|
STA.l PasswordSRAM, X
|
|
DEX : BPL -
|
|
+
|
|
|
|
LDA.b #$0F : STA.b INIDISPQ
|
|
INC.b GameSubMode
|
|
RTL
|
|
|
|
Password_Main:
|
|
PHB
|
|
PHK : PLB
|
|
|
|
JSR PasswordEraseOldCursors
|
|
|
|
; handle joypad input
|
|
LDA.b $F6 : AND.b #$10 : BEQ + ; R Button
|
|
JSR PasswordMoveCursorRight
|
|
+
|
|
LDA.b $F6 : AND.b #$20 : BEQ + ; L Button
|
|
JSR PasswordMoveCursorLeft
|
|
+
|
|
LDA.b $F4 : AND.b #$01 : BEQ + ; right
|
|
LDA.b PasswordSelectPosition : INC A : CMP.b #$24 : !BLT ++
|
|
!SUB.b #$24
|
|
++
|
|
STA.b PasswordSelectPosition
|
|
LDA.b #$20 : STA.w SFX3
|
|
+
|
|
LDA.b $F4 : AND.b #$02 : BEQ + ; left
|
|
LDA.b PasswordSelectPosition : DEC A : BPL ++
|
|
!ADD.b #$24
|
|
++
|
|
STA.b PasswordSelectPosition
|
|
LDA.b #$20 : STA.w SFX3
|
|
+
|
|
LDA.b $F4 : AND.b #$04 : BEQ + ; down
|
|
LDA.b PasswordSelectPosition : !ADD.b #$09 : CMP.b #$24 : !BLT ++
|
|
!SUB.b #$24
|
|
++
|
|
STA.b PasswordSelectPosition
|
|
LDA.b #$20 : STA.w SFX3
|
|
+
|
|
LDA.b $F4 : AND.b #$08 : BEQ + ; up
|
|
LDA.b PasswordSelectPosition : !SUB.b #$09 : BPL ++
|
|
!ADD.b #$24
|
|
++
|
|
STA.b PasswordSelectPosition
|
|
LDA.b #$20 : STA.w SFX3
|
|
+
|
|
LDA.b $F4 : ORA.b $F6 : AND.b #$C0 : BEQ + ; face button
|
|
LDX.b PasswordSelectPosition
|
|
LDA.l .selectionValues, X : BPL ++
|
|
CMP.b #$F0 : BNE +++
|
|
INC.b GameSubMode
|
|
BRA .endOfButtonChecks
|
|
+++ : CMP.b #$F1 : BNE +++
|
|
JSR PasswordMoveCursorLeft
|
|
BRA +
|
|
+++ : CMP.b #$F2 : BNE +++
|
|
JSR PasswordMoveCursorRight
|
|
BRA +
|
|
+++ : CMP.b #$F3 : BNE +++
|
|
INC.b GameSubMode : INC.b GameSubMode ; skip to return submodule
|
|
LDA.b #$2C : STA.w SFX2 ;file screen selection sound
|
|
BRA .endOfButtonChecks
|
|
+++
|
|
BRA +
|
|
++
|
|
LDX.b PasswordCodePosition
|
|
STA.l PasswordSRAM,X
|
|
TXA : INC A : AND.b #$0F : STA.b PasswordCodePosition
|
|
BNE ++
|
|
STZ.w SFX2
|
|
INC.b GameSubMode
|
|
BRA .endOfButtonChecks
|
|
++
|
|
LDA.b #$2B : STA.w SFX2
|
|
+
|
|
LDA.b $F4 : AND.b #$10 : BEQ + ; start
|
|
INC.b GameSubMode
|
|
+
|
|
.endOfButtonChecks
|
|
|
|
JSR UpdatePasswordTiles
|
|
|
|
JSR PasswordSetNewCursors
|
|
LDA.b #$01 : STA.b NMISTRIPES
|
|
PLB
|
|
RTL
|
|
.selectionValues
|
|
db $01, $02, $03, $04, $05, $06, $07, $08, $F0
|
|
db $09, $0A, $0B, $0C, $0D, $0E, $0F, $10, $F1
|
|
db $11, $12, $13, $14, $15, $16, $17, $18, $F2
|
|
db $19, $1A, $1B, $1C, $1D, $1E, $1F, $20, $F3
|
|
|
|
Password_Check:
|
|
JSL.l ValidatePassword : BNE .correct
|
|
LDA.b #$3C : STA.w SFX2 ; error
|
|
DEC.b GameSubMode
|
|
RTL
|
|
.correct
|
|
LDA.b #$1B : STA.w SFX3 ; solved puzzle sound
|
|
INC.b GameSubMode
|
|
RTL
|
|
|
|
Password_Return:
|
|
LDA.b #$01 : STA.b GameMode ; select screen
|
|
LDA.b #$01 : STA.b GameSubMode ; Skip the first submodule
|
|
STZ.b SubSubModule
|
|
STZ.w SaveFileIndex
|
|
STZ.b PasswordCodePosition
|
|
STZ.b PasswordCodePosition+1
|
|
RTL
|
|
|
|
;--------------------------------------------------------------------------------
|
|
; Exported Function
|
|
;--------------------------------------------------------------------------------
|
|
|
|
ValidatePassword:
|
|
; returns 1/Not Z for correct, 0/Z for incorrect
|
|
; REQUIRES: 8 bit both
|
|
; has a deliberate side effect of key being loaded into RAM if password is correct.
|
|
PHX : PHY
|
|
|
|
;check for incomplete password
|
|
LDX.b #$0F
|
|
-
|
|
LDA.l PasswordSRAM, X : BNE +
|
|
JMP .incorrect
|
|
+
|
|
DEX : BPL -
|
|
|
|
REP #$20 ; 16 bit Accumulator
|
|
|
|
; Clear out any existing encryption key
|
|
LDX.b #$0E
|
|
LDA.w #$0000
|
|
- : STA.l KeyBase, X : DEX #2 : BPL -
|
|
|
|
JSR PasswordToKey
|
|
|
|
|
|
LDA.l StaticDecryptionKey+$0A : STA.l KeyBase+$0A
|
|
LDA.l StaticDecryptionKey+$0C : STA.l KeyBase+$0C
|
|
LDA.l StaticDecryptionKey+$0E : STA.l KeyBase+$0E
|
|
|
|
LDA.l KnownEncryptedValue : STA.l CryptoBuffer
|
|
LDA.l KnownEncryptedValue+2 : STA.l CryptoBuffer+2
|
|
LDA.l KnownEncryptedValue+4 : STA.l CryptoBuffer+4
|
|
LDA.l KnownEncryptedValue+6 : STA.l CryptoBuffer+6
|
|
|
|
LDA.w #$0002 : STA.b $04 ;set block size
|
|
|
|
JSL.l XXTEA_Decode
|
|
|
|
SEP #$20 ; 8 bit accumulator
|
|
|
|
LDA.l CryptoBuffer+0 : CMP.b #$31 : BNE .incorrect
|
|
LDA.l CryptoBuffer+1 : CMP.b #$41 : BNE .incorrect
|
|
LDA.l CryptoBuffer+2 : CMP.b #$59 : BNE .incorrect
|
|
LDA.l CryptoBuffer+3 : CMP.b #$26 : BNE .incorrect
|
|
LDA.l CryptoBuffer+4 : CMP.b #$53 : BNE .incorrect
|
|
LDA.l CryptoBuffer+5 : CMP.b #$58 : BNE .incorrect
|
|
LDA.l CryptoBuffer+6 : CMP.b #$97 : BNE .incorrect
|
|
LDA.l CryptoBuffer+7 : CMP.b #$93 : BNE .incorrect
|
|
|
|
;trial decrypt the known plaintext, and verify if result is correct
|
|
|
|
.correct
|
|
PLY : PLX
|
|
|
|
LDA.b #$01 : STA.l ValidKeyLoaded
|
|
RTL
|
|
.incorrect
|
|
PLY : PLX
|
|
LDA.b #$00
|
|
RTL
|
|
|
|
;--------------------------------------------------------------------------------
|
|
; Local Helper functions
|
|
;--------------------------------------------------------------------------------
|
|
|
|
PasswordToKey:
|
|
; $00 input offset
|
|
; $02 output offset
|
|
; $04 shift amount
|
|
LDA.w #$0000 : STA.b $00 : STA.b $02
|
|
LDA.w #$000B : STA.b $04
|
|
-
|
|
LDX.b $00
|
|
LDA.l PasswordSRAM, X : DEC : AND.w #$001F
|
|
LDY.b $04
|
|
-- : BEQ + : ASL : DEY : BRA -- : + ; Shift left by Y
|
|
XBA
|
|
LDX.b $02
|
|
ORA.l KeyBase, X
|
|
STA.l KeyBase, X
|
|
|
|
LDA.b $04 : !SUB.w #$0005 : BPL +
|
|
!ADD.w #$0008
|
|
INC $02
|
|
+ : STA.b $04
|
|
|
|
LDA.b $00 : INC : STA.b $00 : CMP.w #$0010 : !BLT -
|
|
RTS
|
|
|
|
LoadPasswordStripeTemplate:
|
|
LDA.w DMAP0 : PHA : LDA.w BBAD0 : PHA : LDA.w A1T0L : PHA ; preserve DMA parameters
|
|
LDA.w A1T0H : PHA : LDA.w A1B0 : PHA : LDA.w DAS0L : PHA ; preserve DMA parameters
|
|
LDA.w DAS0H : PHA ; preserve DMA parameters
|
|
|
|
LDA.b #$00 : STA.w DMAP0 ; set DMA transfer direction A -> B, bus A auto increment, single-byte mode
|
|
LDA.b #$80 : STA.w BBAD0 ; set bus B destination to WRAM register
|
|
|
|
LDA.b #$02 : STA.w WMADDL ; set WRAM register source address
|
|
LDA.b #$10 : STA.w WMADDH
|
|
LDA.b #$7E : STA.w WMADDB
|
|
|
|
LDA.b #Password_StripeImageTemplate : STA.w A1T0L ; set bus A source address
|
|
LDA.b #Password_StripeImageTemplate>>8 : STA.w A1T0H ; set bus A source address
|
|
LDA.b #Password_StripeImageTemplate>>16 : STA.w A1B0 ; set bus A source bank
|
|
|
|
LDA.b #Password_StripeImageTemplate_end-Password_StripeImageTemplate
|
|
STA.w DAS0L ;
|
|
LDA.b #Password_StripeImageTemplate_end-Password_StripeImageTemplate>>8
|
|
STA.w DAS0H ; set transfer size
|
|
|
|
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
|
|
|
PLA : STA.w DAS0H : PLA : STA.w DAS0L : PLA : STA.w A1B0 ; restore DMA parameters
|
|
PLA : STA.w A1T0H : PLA : STA.w A1T0L : PLA : STA.w BBAD0 ; restore DMA parameters
|
|
PLA : STA.w DMAP0 ; restore DMA parameters
|
|
RTS
|
|
|
|
PasswordEraseOldCursors:
|
|
|
|
REP #$20 ; set 16-bit accumulator
|
|
|
|
;Code Cursor
|
|
LDA.b PasswordCodePosition : AND.w #$00FF : ASL : TAX
|
|
LDA.l .code_offsets, X
|
|
!ADD.w #$20*Scrap04+Scrap04+$6000
|
|
XBA ; because big endian is needed
|
|
STA.l $1002+Password_StripeImageTemplate_CodeCursorErase-Password_StripeImageTemplate
|
|
|
|
;selection cursor
|
|
LDA.b PasswordSelectPosition : AND.w #$00FF : ASL : TAX
|
|
LDA.l .selection_offsets, X
|
|
!ADD.w #$20*Scrap0D+Scrap03+$6000
|
|
XBA ; because big endian is needed
|
|
STA.l $1002+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
|
|
XBA : !ADD.w #$0020 : XBA
|
|
STA.l $1002+$0C+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
|
|
XBA : !ADD.w #$0003 : XBA
|
|
STA.l $1002+$14+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
|
|
XBA : !ADD.w #$0040-$0003 : XBA
|
|
STA.l $1002+$1C+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
|
|
|
|
SEP #$20 ; restore 8-bit accumulator
|
|
RTS
|
|
.code_offsets
|
|
dw $0040, $0043, $0046, $0049, $004C, $004F, $0052, $0055
|
|
dw $00A0, $00A3, $00A6, $00A9, $00AC, $00AF, $00B2, $00B5
|
|
.selection_offsets
|
|
dw $FFDF, $FFE2, $FFE5, $FFE8, $FFEB, $FFEE, $FFF1, $FFF4, $FFF7
|
|
dw $003F, $0042, $0045, $0048, $004B, $004E, $0051, $0054, $0057
|
|
dw $009F, $00A2, $00A5, $00A8, $00AB, $00AE, $00B1, $00B4, $00B7
|
|
dw $00FF, $0102, $0105, $0108, $010B, $010E, $0111, $0114, $0117
|
|
|
|
PasswordSetNewCursors:
|
|
REP #$20 ; set 16-bit accumulator
|
|
;Code Cursor
|
|
LDA.b PasswordCodePosition : AND.w #$00FF : ASL : TAX
|
|
LDA.l PasswordEraseOldCursors_code_offsets, X
|
|
!ADD.w #$20*Scrap04+Scrap04+$6000
|
|
XBA ; because big endian is needed
|
|
STA.l $1002+Password_StripeImageTemplate_CodeCursorDraw-Password_StripeImageTemplate
|
|
|
|
;Selection cursor
|
|
LDA.b PasswordSelectPosition : AND.w #$00FF : ASL : TAX
|
|
LDA.l PasswordEraseOldCursors_selection_offsets, X
|
|
!ADD.w #$20*Scrap0D+Scrap03+$6000
|
|
XBA ; because big endian is needed
|
|
STA.l $1002+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
|
|
XBA : !ADD.w #$0020 : XBA
|
|
STA.l $1002+$0C+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
|
|
XBA : !ADD.w #$0003 : XBA
|
|
STA.l $1002+$14+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
|
|
XBA : !ADD.w #$0040-$0003 : XBA
|
|
STA.l $1002+$1C+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
|
|
|
|
SEP #$20 ; restore 8-bit accumulator
|
|
RTS
|
|
|
|
UpdatePasswordTiles:
|
|
REP #$30 ; set 16-bit both
|
|
LDX.w #$000F
|
|
-
|
|
LDA.l PasswordSRAM, X : AND.w #$00FF : TXY
|
|
ASL #3 : STA.b $00
|
|
TYA : ASL #4 : STA.b $03
|
|
LDX.b $00 : LDA.l HashAlphabetTilesWithBlank, X
|
|
LDX.b $03 : STA.w $1006, X
|
|
LDX.b $00 : LDA.l HashAlphabetTilesWithBlank+$02, X
|
|
LDX.b $03 : STA.w $1008, X
|
|
LDX.b $00 : LDA.l HashAlphabetTilesWithBlank+$04, X
|
|
LDX.b $03 : STA.w $100E, X
|
|
LDX.b $00 : LDA.l HashAlphabetTilesWithBlank+$06, X
|
|
LDX.b $03 : STA.w $1010, X
|
|
|
|
TYX : DEX : BMI + : BRA -
|
|
+
|
|
SEP #$30 ; restore 8-bit both
|
|
RTS
|
|
|
|
PasswordMoveCursorRight:
|
|
; return new code position
|
|
LDA.b #$2B : STA.w SFX2
|
|
LDA.b PasswordCodePosition : INC A : AND.b #$0F : STA.b PasswordCodePosition
|
|
RTS
|
|
PasswordMoveCursorLeft:
|
|
; return new code position
|
|
LDA.b #$2B : STA.w SFX2
|
|
LDA.b PasswordCodePosition : DEC A : AND.b #$0F : STA.b PasswordCodePosition
|
|
RTS
|
|
|
|
macro dw_big_endian(value)
|
|
db <value>>>8
|
|
db <value>
|
|
endmacro
|
|
macro Layer3_VRAM_Address(x,y)
|
|
%dw_big_endian(<y>*$20+<x>+$6000)
|
|
endmacro
|
|
|
|
|
|
Password_Tilemap:
|
|
;Add any graphics for background 0 here
|
|
%Layer3_VRAM_Address(Scrap03,Scrap0D+0)
|
|
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
|
dw #$0201|!FS_COLOR_YELLOW, #$0202|!FS_COLOR_YELLOW ;BOW
|
|
dw #$0200
|
|
dw #$0205|!FS_COLOR_BLUE, #$0206|!FS_COLOR_BLUE ;BOOM
|
|
dw #$0200
|
|
dw #$0200|!FS_COLOR_RED, #$0215|!FS_COLOR_RED ;HOOK
|
|
dw #$0200
|
|
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE ;BOMB
|
|
dw #$0200
|
|
dw #$0262|!FS_COLOR_RED, #$0263|!FS_COLOR_RED ;SHROOM
|
|
dw #$0200
|
|
dw #$020A|!FS_COLOR_BROWN, #$020B|!FS_COLOR_BROWN ;POWDER
|
|
dw #$0200
|
|
dw #$0220|!FS_COLOR_BLUE, #$0221|!FS_COLOR_BLUE ;ROD
|
|
dw #$0200
|
|
dw #$0285|!FS_COLOR_GREEN, #$0286|!FS_COLOR_GREEN ;PENDANT
|
|
dw #$0200
|
|
dw #$02AB|!FS_COLOR_BW, #$02AB|!FS_COLOR_BW ;placeholder upper half action button
|
|
|
|
%Layer3_VRAM_Address(Scrap03,Scrap0D+1)
|
|
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
|
dw #$0211|!FS_COLOR_YELLOW, #$0212|!FS_COLOR_YELLOW ;BOW
|
|
dw #$0200
|
|
dw #$0200|!FS_COLOR_BW, #$0216|!FS_COLOR_BLUE ;BOOM
|
|
dw #$0200
|
|
dw #$0230|!FS_COLOR_RED, #$0200|!FS_COLOR_BW ;HOOK
|
|
dw #$0200
|
|
dw #$021C|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE|!FS_HFLIP ;BOMB
|
|
dw #$0200
|
|
dw #$0272|!FS_COLOR_RED, #$0273|!FS_COLOR_RED ;SHROOM
|
|
dw #$0200
|
|
dw #$021A|!FS_COLOR_BROWN, #$021B|!FS_COLOR_BROWN ;POWDER
|
|
dw #$0200
|
|
dw #$0230|!FS_COLOR_BLUE, #$0231|!FS_COLOR_BLUE ;ROD
|
|
dw #$0200
|
|
dw #$0295|!FS_COLOR_GREEN, #$0296|!FS_COLOR_GREEN ;PENDANT
|
|
dw #$0200
|
|
dw #$02AB|!FS_COLOR_BW, #$02AB|!FS_COLOR_BW ;placeholder lower half action button
|
|
|
|
%Layer3_VRAM_Address(Scrap03,Scrap0D+3)
|
|
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
|
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;BOMBOS
|
|
dw #$0200
|
|
dw #$0208|!FS_COLOR_YELLOW, #$0218|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;ETHER
|
|
dw #$0200
|
|
dw #$0209|!FS_COLOR_YELLOW, #$0219|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;QUAKE
|
|
dw #$0200
|
|
dw #$022C|!FS_COLOR_RED, #$022C|!FS_COLOR_RED|!FS_HFLIP ;LAMP
|
|
dw #$0200
|
|
dw #$0222|!FS_COLOR_BROWN, #$0223|!FS_COLOR_BROWN ;HAMMER
|
|
dw #$0200
|
|
dw #$0224|!FS_COLOR_BROWN, #$0225|!FS_COLOR_BROWN ;SHOVEL
|
|
dw #$0200
|
|
dw #$0226|!FS_COLOR_BLUE, #$0227|!FS_COLOR_BLUE ;FLUTE
|
|
dw #$0200
|
|
dw #$0228|!FS_COLOR_YELLOW, #$0229|!FS_COLOR_YELLOW ;NET
|
|
dw #$0200
|
|
dw #$018A|!FS_COLOR_BW, #$0200 ; Left
|
|
|
|
%Layer3_VRAM_Address(Scrap03,Scrap0D+4)
|
|
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
|
dw #$0217|!FS_COLOR_YELLOW, #$0207|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;BOMBOS
|
|
dw #$0200
|
|
dw #$0218|!FS_COLOR_YELLOW, #$0208|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;ETHER
|
|
dw #$0200
|
|
dw #$0219|!FS_COLOR_YELLOW, #$0209|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;QUAKE
|
|
dw #$0200
|
|
dw #$023C|!FS_COLOR_RED, #$023D|!FS_COLOR_RED ;LAMP
|
|
dw #$0200
|
|
dw #$0232|!FS_COLOR_BROWN, #$0233|!FS_COLOR_BROWN ;HAMMER
|
|
dw #$0200
|
|
dw #$0234|!FS_COLOR_BROWN, #$0235|!FS_COLOR_BROWN ;SHOVEL
|
|
dw #$0200
|
|
dw #$0236|!FS_COLOR_BLUE, #$0237|!FS_COLOR_BLUE ;FLUTE
|
|
dw #$0200
|
|
dw #$0238|!FS_COLOR_YELLOW, #$0239|!FS_COLOR_YELLOW ;NET
|
|
dw #$0200
|
|
dw #$019A|!FS_COLOR_BW, #$0200 ; Left
|
|
|
|
%Layer3_VRAM_Address(Scrap03,Scrap0D+6)
|
|
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
|
dw #$022A|!FS_COLOR_GREEN, #$022B|!FS_COLOR_GREEN ;BOOK
|
|
dw #$0200
|
|
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW ;BOTTLE
|
|
dw #$0200
|
|
dw #$0242|!FS_COLOR_GREEN, #$0242|!FS_COLOR_GREEN|!FS_HFLIP ;POTION
|
|
dw #$0200
|
|
dw #$021D|!FS_COLOR_RED, #$021E|!FS_COLOR_RED
|
|
dw #$0200
|
|
dw #$0248|!FS_COLOR_RED, #$0249|!FS_COLOR_RED
|
|
dw #$0200
|
|
dw #$024A|!FS_COLOR_BLUE, #$024B|!FS_COLOR_BLUE
|
|
dw #$0200
|
|
dw #$024C|!FS_COLOR_BOOTS, #$024D|!FS_COLOR_BOOTS
|
|
dw #$0200
|
|
dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN
|
|
dw #$0200
|
|
dw #$0200, #$018B|!FS_COLOR_BW ; Right
|
|
|
|
%Layer3_VRAM_Address(Scrap03,Scrap0D+7)
|
|
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
|
dw #$023A|!FS_COLOR_GREEN, #$023B|!FS_COLOR_GREEN ;BOOK
|
|
dw #$0200
|
|
dw #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW ;BOTTLE
|
|
dw #$0200
|
|
dw #$0252|!FS_COLOR_GREEN, #$0253|!FS_COLOR_GREEN ;POTION
|
|
dw #$0200
|
|
dw #$022D|!FS_COLOR_RED, #$022E|!FS_COLOR_RED ;CANE
|
|
dw #$0200
|
|
dw #$0258|!FS_COLOR_RED, #$0259|!FS_COLOR_RED ;CAPE
|
|
dw #$0200
|
|
dw #$025A|!FS_COLOR_BLUE, #$025B|!FS_COLOR_BLUE ;MIRROR
|
|
dw #$0200
|
|
dw #$025C|!FS_COLOR_BOOTS, #$025D|!FS_COLOR_BOOTS ;BOOTS
|
|
dw #$0200
|
|
dw #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN ;GLOVES
|
|
dw #$0200
|
|
dw #$0200, #$019B|!FS_COLOR_BW ; Right
|
|
|
|
%Layer3_VRAM_Address(Scrap03,Scrap0D+9)
|
|
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
|
dw #$020E|!FS_COLOR_BLUE, #$020F|!FS_COLOR_BLUE ;FLIPPERS
|
|
dw #$0200
|
|
dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED ;PEARL
|
|
dw #$0200
|
|
dw #$026D|!FS_COLOR_YELLOW, #$026E|!FS_COLOR_YELLOW ;SHIELD
|
|
dw #$0200
|
|
dw #$026F|!FS_COLOR_GREEN, #$026F|!FS_COLOR_GREEN|!FS_HFLIP ;TUNIC
|
|
dw #$0200
|
|
dw #$0281|!FS_COLOR_RED, #$0281|!FS_COLOR_RED|!FS_HFLIP ;HEART
|
|
dw #$0200
|
|
dw #$0282|!FS_COLOR_YELLOW, #$0283|!FS_COLOR_YELLOW ;MAP
|
|
dw #$0200
|
|
dw #$0284|!FS_COLOR_RED, #$0284|!FS_COLOR_RED|!FS_HFLIP ;COMPASS
|
|
dw #$0200
|
|
dw #$022F|!FS_COLOR_YELLOW|!FS_HFLIP, #$022F|!FS_COLOR_YELLOW ;KEY
|
|
dw #$0200
|
|
dw #$0267|!FS_COLOR_BW|!FS_HFLIP, #$0267|!FS_COLOR_BW ;cancel
|
|
|
|
%Layer3_VRAM_Address(Scrap03,Scrap0D+10)
|
|
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
|
dw #$021F|!FS_COLOR_BLUE|!FS_HFLIP, #$021F|!FS_COLOR_BLUE ;FLIPPERS
|
|
dw #$0200
|
|
dw #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED ;PEARL
|
|
dw #$0200
|
|
dw #$027D|!FS_COLOR_YELLOW, #$027E|!FS_COLOR_YELLOW ;SHIELD
|
|
dw #$0200
|
|
dw #$027F|!FS_COLOR_GREEN, #$027F|!FS_COLOR_GREEN|!FS_HFLIP ;TUNIC
|
|
dw #$0200
|
|
dw #$0291|!FS_COLOR_RED, #$0291|!FS_COLOR_RED|!FS_HFLIP ;HEART
|
|
dw #$0200
|
|
dw #$0292|!FS_COLOR_YELLOW, #$0293|!FS_COLOR_YELLOW ;MAP
|
|
dw #$0200
|
|
dw #$0294|!FS_COLOR_RED, #$0294|!FS_COLOR_RED|!FS_HFLIP ;COMPASS
|
|
dw #$0200
|
|
dw #$023E|!FS_COLOR_YELLOW, #$023F|!FS_COLOR_YELLOW ;KEY
|
|
dw #$0200
|
|
dw #$0267|!FS_COLOR_BW|!FS_HFLIP|!FS_VFLIP, #$0267|!FS_VFLIP|!FS_COLOR_BW ;cancel
|
|
|
|
dw $FFFF
|
|
|
|
macro PasswordDisplaySlot(x,y)
|
|
%Layer3_VRAM_Address(Scrap04+<x>,Scrap04+<y>)
|
|
%dw_big_endian(3)
|
|
dw #$0186|!FS_COLOR_BW, #$0186|!FS_COLOR_BW
|
|
%Layer3_VRAM_Address(Scrap04+<x>,Scrap04+1+<y>)
|
|
%dw_big_endian(3)
|
|
dw #$0196|!FS_COLOR_BW, #$0196|!FS_COLOR_BW
|
|
endmacro
|
|
!FS_VERT_STRIPE = $8000
|
|
Password_StripeImageTemplate:
|
|
%PasswordDisplaySlot(0,0)
|
|
%PasswordDisplaySlot(3,0)
|
|
%PasswordDisplaySlot(6,0)
|
|
%PasswordDisplaySlot(9,0)
|
|
%PasswordDisplaySlot(12,0)
|
|
%PasswordDisplaySlot(15,0)
|
|
%PasswordDisplaySlot(18,0)
|
|
%PasswordDisplaySlot(21,0)
|
|
%PasswordDisplaySlot(0,3)
|
|
%PasswordDisplaySlot(3,3)
|
|
%PasswordDisplaySlot(6,3)
|
|
%PasswordDisplaySlot(9,3)
|
|
%PasswordDisplaySlot(12,3)
|
|
%PasswordDisplaySlot(15,3)
|
|
%PasswordDisplaySlot(18,3)
|
|
%PasswordDisplaySlot(21,3)
|
|
.CodeCursorErase ; a code cursor erase (position get be updated)
|
|
%Layer3_VRAM_Address(Scrap04,Scrap04+2)
|
|
%dw_big_endian(3)
|
|
dw #$0200, #$0200
|
|
.CodeCursorDraw ; Then comes a code cursor draw (will override the erase if same position)
|
|
%Layer3_VRAM_Address(Scrap04,Scrap04+2)
|
|
%dw_big_endian(3)
|
|
dw #$0267|!FS_COLOR_BW|!FS_HFLIP|!FS_VFLIP, #$0267|!FS_VFLIP|!FS_COLOR_BW
|
|
.SelectionCursorErase ; a selection cursor erase (position get be updated)
|
|
%Layer3_VRAM_Address(Scrap03-1,Scrap0D-1)
|
|
%dw_big_endian(7)
|
|
dw #$0200, #$0200, #$0200, #$0200
|
|
%Layer3_VRAM_Address(Scrap03-1,Scrap0D)
|
|
%dw_big_endian(3|!FS_VERT_STRIPE)
|
|
dw #$0200, #$0200
|
|
%Layer3_VRAM_Address(Scrap03+2,Scrap0D)
|
|
%dw_big_endian(3|!FS_VERT_STRIPE)
|
|
dw #$0200, #$0200
|
|
%Layer3_VRAM_Address(Scrap03-1,Scrap0D+2)
|
|
%dw_big_endian(7)
|
|
dw #$0200, #$0200, #$0200, #$0200
|
|
.SelectionCursorDraw ; Then comes a selection cursor draw (will override the erase if same position)
|
|
%Layer3_VRAM_Address(Scrap03-1,Scrap0D-1)
|
|
%dw_big_endian(7)
|
|
dw #$02BB|!FS_COLOR_GREEN, #$02BC|!FS_COLOR_GREEN, #$02BC|!FS_COLOR_GREEN|!FS_HFLIP, #$02BB|!FS_COLOR_GREEN|!FS_HFLIP
|
|
%Layer3_VRAM_Address(Scrap03-1,Scrap0D)
|
|
%dw_big_endian(3|!FS_VERT_STRIPE)
|
|
dw #$02BD|!FS_COLOR_GREEN, #$02BD|!FS_COLOR_GREEN|!FS_VFLIP
|
|
%Layer3_VRAM_Address(Scrap03+2,Scrap0D)
|
|
%dw_big_endian(3|!FS_VERT_STRIPE)
|
|
dw #$02BD|!FS_COLOR_GREEN|!FS_HFLIP, #$02BD|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP
|
|
%Layer3_VRAM_Address(Scrap03-1,Scrap0D+2)
|
|
%dw_big_endian(7)
|
|
dw #$02BB|!FS_COLOR_GREEN|!FS_VFLIP, #$02BC|!FS_COLOR_GREEN|!FS_VFLIP, #$02BC|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP, #$02BB|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP
|
|
dw $FFFF
|
|
.end
|