Files
alttpr-baserom/vanillalabels.asm
spannerisms ff88437f8e fixes
turn a bunch of addresses into fast rom
bunch of consistency clean ups in hooks
move zsnes to failures
2022-12-30 03:07:15 -05:00

129 lines
8.8 KiB
NASM

;===================================================================================================
; Vanilla Labels
;===================================================================================================
; EVERY LABEL SHOULD BE IN A FAST ROM BANK
;===================================================================================================
; Labels for routines in the vanilla portion of the ROM. More or less in sequential
; order. Most of these names came from the MoN US disassembly. But we should
; refer to the JP 1.0 disassembly as that's what the randomizer is based on.
;===================================================================================================
;---------------------------------------------------------------------------------------------------
;===================================================================================================
; Long routines (use JSL)
;===================================================================================================
Vram_EraseTilemaps_triforce = $808333
JumpTableLocal = $808781
JumpTableLong = $80879C
Sound_LoadLightWorldSongBank = $808913
Sound_LoadLightWorldSongBank_do_load = $80891D
EnableForceBlank = $80893D
DungeonMask = $8098C0
DecompSwordGfx = $80D308
DecompShieldGfx = $80D348
Tagalong_LoadGfx = $80D463
GetAnimatedSpriteTile = $80D51B
GetAnimatedSpriteTile_variable = $80D52D
Attract_DecompressStoryGfx = $80D84E
LoadSelectScreenGfx = $80E529
PrepDungeonExit = $80F945
Mirror_InitHdmaSettings = $80FDEE
Dungeon_LoadRoom = $81873A
Module_PreDungeon = $82821E
Module_PreDungeon_setAmbientSfx = $828296
Dungeon_SaveRoomData = $82A0A8
Dungeon_SaveRoomData_justKeys = $82A0BE
Dungeon_SaveRoomQuadrantData = $82B861
LoadGearPalettes_bunny = $82FD8A
LoadGearPalettes_variable = $82FD95
Filter_Majorly_Whiten_Color = $82FEAB
Sprite_SpawnFallingItem = $85A51D
Sprite_DrawMultiple = $85DF6C
Sprite_DrawMultiple_quantity_preset = $85DF70
Sprite_DrawMultiple_player_deferred = $85DF75
Sprite_ShowSolicitedMessageIfPlayerFacing = $85E1A7
Sprite_ShowMessageFromPlayerContact = $85E1F0
Sprite_ShowMessageUnconditional = $85E219
Sprite_ZeldaLong = $85EC96
Sprite_EB_HeartPiece_handle_flags = $85F0C0
Player_ApplyRumbleToSprites = $8680FA
Utility_CheckIfHitBoxesOverlapLong = $8683E6
Sprite_PrepAndDrawSingleLargeLong = $86DBF8
Sprite_PrepAndDrawSingleSmallLong = $86DC00
Sprite_DrawShadowLong = $86DC5C
DashKey_Draw = $86DD40
Sprite_ApplySpeedTowardsPlayerLong = $86EA18
Sprite_DirectionToFacePlayerLong = $86EAA6
Sprite_CheckDamageToPlayerSameLayerLong = $86F12F
OAM_AllocateDeferToPlayerLong = $86F86A
Player_HaltDashAttackLong = $8791B3
Link_ReceiveItem = $87999D
Sprite_CheckIfPlayerPreoccupied = $87F4AA
Ancilla_ReceiveItem = $88C3AE
Ancilla_BreakTowerSeal_draw_single_crystal = $88CE93
Ancilla_BreakTowerSeal_stop_spawning_sparkles = $88CEC3
BreakTowerSeal_ExecuteSparkles = $88CF59
Ancilla_SetOam_XY_Long = $88F710
AddReceivedItem = $8985E2
AddPendantOrCrystal = $898BAD
AddWeathervaneExplosion = $898CFD
AddDashTremor = $8993DF
AddAncillaLong = $899D04
Ancilla_CheckIfAlreadyExistsLong = $899D1A
GiveRupeeGift = $89AD58
Sprite_SetSpawnedCoords = $89AE64
OverworldMap_InitGfx = $8ABA4F
OverworldMap_DarkWorldTilemap = $8ABA99
OverworldMap_LoadSprGfx = $8ABAB9
NameFile_MakeScreenVisible = $8CD7D1
InitializeSaveFile = $8CDB3E
InitializeSaveFile_build_checksum = $8CDBC0
GetRandomInt = $8DBA71
OAM_AllocateFromRegionA = $8DBA80
OAM_AllocateFromRegionB = $8DBA84
OAM_AllocateFromRegionC = $8DBA88
OAM_AllocateFromRegionD = $8DBA8C
OAM_AllocateFromRegionE = $8DBA90
OAM_AllocateFromRegionF = $8DBA94
Sound_SetSfxPanWithPlayerCoords = $8DBB67
Sound_SetSfx1PanLong = $8DBB6E
Sound_SetSfx2PanLong = $8DBB7C
Sound_SetSfx3PanLong = $8DBB8A
HUD_RefreshIconLong = $8DDB7F
Equipment_UpdateEquippedItemLong = $8DDD32
BottleMenu_movingOn = $8DE01E
RestoreNormalMenu = $8DE346
Equipment_SearchForEquippedItemLong = $8DE395
HUD_RebuildLong = $8DFA78
HUD_RebuildIndoor_Palace = $8DFA88
HUD_RebuildLong2 = $8DFA88
Messaging_Text = $8EEE10
Overworld_TileAttr = $8FFD94
Overworld_DrawPersistentMap16 = $9BC97C
Palette_Sword = $9BED03
Palette_Shield = $9BED29
Palette_ArmorAndGloves = $9BEDF9
Palette_Hud = $9BEE52
Palette_SelectScreen = $9BEF96
Sprite_NullifyHookshotDrag = $9CF500
Ancilla_CheckForAvailableSlot = $9CF537
ShopKeeper_RapidTerminateReceiveItem = $9CFAAA
Filter_MajorWhitenMain = $9DE9B6
Sprite_SpawnDynamically = $9DF65D
Sprite_SpawnDynamically_arbitrary = $9DF65F
DiggingGameGuy_AttemptPrizeSpawn = $9DFD4B
Sprite_GetEmptyBottleIndex = $9EDE28
Sprite_PlayerCantPassThrough = $9EF4E7
;===================================================================================================
;---------------------------------------------------------------------------------------------------
;===================================================================================================
; Local routines (use JSR)
;===================================================================================================
;---------------------------------------------------------------------------------------------------
;===================================================================================================
Chicken_SpawnAvengerChicken = $86A7DB
DrawProgressIcons = $8DE9C8
DrawEquipment = $8DED29
;===================================================================================================