Settings updates
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@@ -34,7 +34,7 @@ export default defineComponent({
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extraPool() {
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extraPool() {
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return (this.settings.shop_shuffle && this.settings.shop_shuffle != "vanilla")
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return (this.settings.shop_shuffle && this.settings.shop_shuffle != "vanilla")
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|| (this.settings.drop_shuffle && this.settings.drop_shuffle != "vanilla")
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|| (this.settings.drop_shuffle && this.settings.drop_shuffle != "vanilla")
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|| (this.settings.pottery && this.settings.pottery != "vanilla");
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|| (this.settings.pot_shuffle && this.settings.pot_shuffle != "vanilla");
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},
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},
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multilink() {
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multilink() {
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if (this.multi) {
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if (this.multi) {
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@@ -126,8 +126,8 @@ export default defineComponent({
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<div v-if="settings.drop_shuffle && settings.drop_shuffle != 'vanilla'">
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<div v-if="settings.drop_shuffle && settings.drop_shuffle != 'vanilla'">
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{{ settingsDisplay.drop_shuffle[settings.drop_shuffle] }}
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{{ settingsDisplay.drop_shuffle[settings.drop_shuffle] }}
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</div>
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</div>
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<div v-if="settings.pottery && settings.pottery != 'vanilla'">
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<div v-if="settings.pot_shuffle && settings.pot_shuffle != 'vanilla'">
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{{ settingsDisplay.pottery[settings.pottery] }}
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{{ settingsDisplay.pot_shuffle[settings.pot_shuffle] }}
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</div>
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</div>
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</div>
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</div>
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</template>
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</template>
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@@ -120,6 +120,7 @@ pikit:
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door_type_mode: all
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door_type_mode: all
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trap_door_mode: all
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trap_door_mode: all
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boss_shuffle: all
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boss_shuffle: all
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enemy_shuffle: all
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damage_table_shuffle: all
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damage_table_shuffle: all
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small_keys: all
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small_keys: all
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big_keys: all
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big_keys: all
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