diff --git a/public/sample_mystery.yaml b/public/sample_mystery.yaml
index ac2c17f..41728a9 100644
--- a/public/sample_mystery.yaml
+++ b/public/sample_mystery.yaml
@@ -140,7 +140,7 @@ compasses:
dungeon: 60
nearby: 10
wild: 30
-show_loot:
+show_loot_map:
never: 10
presence: 30
compass: 30
@@ -148,8 +148,9 @@ show_loot:
show_loot_hud:
never: 10
presence: 30
- value: 30
- dungeon_value: 30
+ value: 20
+ dungeon_value: 20
+ cave_value: 20
show_map:
visited: 40
map: 30
@@ -192,8 +193,9 @@ dark_rooms:
starting_lamp: 0
dark_in_logic: 0
bombs:
- normal: 70
+ normal: 50
bomb_bag_required: 30
+ starting: 20
book:
normal: 70
crystal_switches: 30
diff --git a/src/components/SettingsPage.vue b/src/components/SettingsPage.vue
index 5787831..89f9ce3 100644
--- a/src/components/SettingsPage.vue
+++ b/src/components/SettingsPage.vue
@@ -166,7 +166,7 @@ export default defineComponent({
-
+
@@ -242,7 +242,6 @@ export default defineComponent({
-
@@ -279,6 +278,7 @@ export default defineComponent({
Challenge Modes:
+
diff --git a/src/data/generator-settings.yaml b/src/data/generator-settings.yaml
index 11aad6b..d491d4e 100644
--- a/src/data/generator-settings.yaml
+++ b/src/data/generator-settings.yaml
@@ -23,7 +23,7 @@ base:
big_keys: all
maps: all
compasses: all
- show_loot: all
+ show_loot_map: all
show_map: all
shop_shuffle: all
drop_shuffle: all
@@ -86,7 +86,7 @@ beta:
big_keys: all
maps: all
compasses: all
- show_loot: all
+ show_loot_map: all
show_loot_hud: all
show_map: all
shop_shuffle: all
@@ -133,7 +133,7 @@ pikit:
big_keys: all
maps: all
compasses: all
- show_loot: all
+ show_loot_map: all
show_map: all
shop_shuffle: all
drop_shuffle: all
diff --git a/src/data/presets.yaml b/src/data/presets.yaml
index 6e77060..e0db618 100644
--- a/src/data/presets.yaml
+++ b/src/data/presets.yaml
@@ -33,7 +33,7 @@ base:
criss_cross_boss:
display: CrissCross Boss
hints: on
- show_loot: always
+ show_loot_map: always
goal: boss_hunt
bosses_ganon: 10of12
ganon_item: random
@@ -58,7 +58,7 @@ base:
book: crystal_switches
bunday:
display: Approximate Bunday
- show_loot: never
+ show_loot_map: never
show_map: visited
goal: trinity
crystals_ganon: random
@@ -87,8 +87,8 @@ beta:
wjb_cross:
display: wjbCross
goal: fast_ganon
- show_loot: always
show_map: always
+ show_loot_map: always
show_loot_hud: never
entrance_shuffle: crossed
skull_woods: vanilla_drops
@@ -101,4 +101,4 @@ beta:
pikit:
default:
display: Default
- show_loot: always
+ show_loot_map: always
diff --git a/src/data/settings.yaml b/src/data/settings.yaml
index 65f5848..bfa8622 100644
--- a/src/data/settings.yaml
+++ b/src/data/settings.yaml
@@ -532,10 +532,14 @@ bombs:
default: normal
values:
normal:
- display: No Bomb Bag Required
+ display: Normal
+ tip: The player does not start with any bombs, but can collect them as normal.
bomb_bag_required:
display: Bomb Bag Required
tip: The player cannot collect any bombs until they obtain a bomb bag.
+ starting:
+ display: Start With 10 Bombs
+ tip: The player will start with a full 10 bombs.
book:
display: Book
default: normal
@@ -589,10 +593,13 @@ door_type_mode:
values:
original:
display: Key and Bomb Doors
+ tip: Only small key and bomb doors will be randomized.
big:
display: Key, Big Key, and Bomb Doors
+ tip: Big Key doors can also be added or removed.
all:
- display: All Door Types
+ display: Key, Big Key, Shutter, and Bomb Doors
+ tip: Shutter doors (preventing return in a direction) can be added.
chaos:
display: Chaos
trap_door_mode:
@@ -702,8 +709,8 @@ damage_challenge:
gloom:
display: Gloom
tip: Every enemy will deal one permanent heart container of damage. The only way to regain health is to find heart containers or collect four heart pieces.
-show_loot:
- display: Show Dungeon Checks
+show_loot_map:
+ display: Show Dungeon Checks on Map
default: presence
values:
never:
@@ -730,10 +737,13 @@ show_loot_hud:
tip: A dot icon will show on the HUD on each underworld supertile with an uncollected item.
value:
display: Value
- tip: An icon will show on the HUD on each underworld supertile, indicating the presence or value of the best uncollected item, as determined by the Show Dungeon Checks setting.
+ tip: An icon will show on the HUD on each underworld supertile, indicating the value of the best uncollected item.
dungeon_value:
display: Value in Dungeons, Presence in Caves
- tip: An icon will show on the HUD on each underworld supertile, indicating the presence or value of the best uncollected item, as determined by the Show Dungeon Checks setting. Caves will only show presence, not value.
+ tip: An icon will show on the HUD on each dungeon supertile, indicating the value of the best uncollected item. Caves will show an indicator for presence, not value.
+ cave_value:
+ display: Value in Caves, Presence in Dungeons
+ tip: An icon will show on the HUD on each non-dungeon underworld supertile, indicating the value of the best uncollected item. Dungeons will show an indicator for presence, not value.
show_map:
display: Show Dungeon Maps
default: map