Show some seed settings
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@@ -2,6 +2,7 @@
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import { defineComponent } from "vue";
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import SpritePicker from "@/components/SpritePicker.vue";
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import SeedSettings from "@/components/SeedSettings.vue";
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import { Base64 } from "js-base64";
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import * as bps from "bps";
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@@ -11,6 +12,7 @@ import axios from "axios";
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export default defineComponent({
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components: {
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SeedSettings,
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SpritePicker,
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},
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data() {
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@@ -21,6 +23,7 @@ export default defineComponent({
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sprite: null,
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patch: null,
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error: null,
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settings: null,
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};
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},
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props: {
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@@ -46,6 +49,7 @@ export default defineComponent({
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const sourceChecksum = instructions.sourceChecksum.toString(16).toUpperCase();
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if (sourceChecksum == this.rom_checksum) {
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this.patch = instructions;
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this.settings = seedData.settings;
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} else {
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this.error = "Patch does not specify correct source checksum.";
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}
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@@ -54,7 +58,6 @@ export default defineComponent({
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this.error = "Error parsing patch.";
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}
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} else {
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console.log(response.data);
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this.error = "Error loading seed.";
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}
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},
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@@ -131,7 +134,7 @@ export default defineComponent({
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{{ error }}
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</div>
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<ul class="list-group list-group-flush">
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<li class="list-group-item">
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<li v-if="!baserom" class="list-group-item">
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<div class="mb-2">
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<label for="rom-input" class="form-label">
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The Legend of Zelda: A Link to the Past (JP 1.0) Rom:
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@@ -142,6 +145,9 @@ export default defineComponent({
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</div>
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</div>
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</li>
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<li v-if="settings" class="list-group-item">
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<SeedSettings :settings="settings" />
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</li>
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<li class="list-group-item">
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<div class="mb-2">
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<SpritePicker @spriteUpdate="spriteUpdate" />
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56
src/components/SeedSettings.vue
Normal file
56
src/components/SeedSettings.vue
Normal file
@@ -0,0 +1,56 @@
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<script>
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import { defineComponent } from "vue";
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import settingsData from "@/data/settings-display.yaml";
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import mustache from "mustache";
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export default defineComponent({
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props: {
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settings: {},
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},
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computed: {
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settingsDisplay() {
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const rendered = {};
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for (const setting of Object.keys(settingsData)) {
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rendered[setting] = {};
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for (const option of Object.keys(settingsData[setting])) {
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rendered[setting][option] = mustache.render(settingsData[setting][option], this.settings);
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}
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}
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return rendered;
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},
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},
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methods: {
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}
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});
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</script>
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<template>
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<div v-if="settings.goal">
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Goal: {{ settingsDisplay.goal[settings.goal] }}
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</div>
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<div v-if="settings.weapons">
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Weapons: {{ settingsDisplay.weapons[settings.weapons] }}
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</div>
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<div v-if="settings.entrance_shuffle && settings.entrance_shuffle != 'vanilla'">
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{{ settingsDisplay.entrance_shuffle[settings.entrance_shuffle] }}
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</div>
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<div v-if="settings.enemy_shuffle && settings.enemy_shuffle != 'vanilla'">
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{{ settingsDisplay.enemy_shuffle[settings.enemy_shuffle] }}
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</div>
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<div v-if="settings.boss_shuffle && settings.boss_shuffle != 'vanilla'">
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{{ settingsDisplay.boss_shuffle[settings.boss_shuffle] }}
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</div>
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<div v-if="settings.small_keys && settings.small_keys != 'dungeon'">
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{{ settingsDisplay.dungeon_items[settings.small_keys] }} Small Keys
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</div>
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<div v-if="settings.big_keys && settings.big_keys != 'dungeon'">
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{{ settingsDisplay.dungeon_items[settings.big_keys] }} Big Keys
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</div>
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<div v-if="settings.maps && settings.maps != 'dungeon'">
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{{ settingsDisplay.dungeon_items[settings.maps] }} Maps
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</div>
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<div v-if="settings.compasses && settings.compasses != 'dungeon'">
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{{ settingsDisplay.dungeon_items[settings.compasses] }} Compasses
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</div>
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</template>
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