Support rolling mystery seeds
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261
public/sample_mystery.yaml
Normal file
261
public/sample_mystery.yaml
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# for a guaranteed setting, you can also specify setting: value, eg
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# mode: open
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mode:
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open: 50
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standard: 25
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inverted: 25
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weapons:
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random: 60
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vanilla: 20
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swordless: 10
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assured: 8
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assured_master: 2
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goal:
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ganon: 30
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fast_ganon: 20
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all_dungeons: 10
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boss_hunt: 10
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pedestal: 10
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triforce_hunt: 10
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ganon_hunt: 10
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trinity: 0
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completionist: 0
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sanctuary: 0
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crystals_ganon:
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"7": 10
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"6": 10
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"5": 15
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"4": 15
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"3": 15
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"2": 10
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"1": 5
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"0": 5
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random: 15
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bosses_ganon:
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0of10: 0
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1of10: 0
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2of10: 0
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3of10: 0
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4of10: 0
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5of10: 0
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6of10: 0
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7of10: 20
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8of10: 20
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9of10: 0
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10of10: 0 # requires all prize dungeons but neither aga
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0of12: 0
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1of12: 0
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2of12: 0
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3of12: 0
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4of12: 0
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5of12: 0
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6of12: 0
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7of12: 0
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8of12: 20
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9of12: 20
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10of12: 20
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11of12: 0
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12of12: 0 # effectively equivalent to all_dungeons goal
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triforce_pieces:
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8of10: 30
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20of30: 40
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67of100: 30
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125of175: 0 # be careful, there may not be enough checks in the pool to support this
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400of500: 0 # be careful, there may not be enough checks in the pool to support this
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crystals_gt:
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"7": 10
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"6": 10
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"5": 10
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"4": 10
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"3": 10
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"2": 10
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"1": 10
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"0": 10
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random: 20
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ganon_item:
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silver: 60
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boomerang: 3
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hookshot: 3
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powder: 3
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fire_rod: 3
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ice_rod: 3
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bombos: 3
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ether: 3
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quake: 3
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hammer: 3
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bee: 3
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somaria: 3
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byrna: 3
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random: 1
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none: 3
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entrance_shuffle:
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vanilla: 60
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full: 0
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crossed: 20
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swapped: 20
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decoupled: 0
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overworld_map_dungeons:
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vanilla: 80
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map: 10
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compass: 10
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links_house:
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vanilla: 80
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shuffled: 20
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skull_woods:
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default: 30
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vanilla_drops: 30
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loose: 20
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chaos: 20
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linked_drops:
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default: 80
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linked: 10
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independent: 10
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boss_shuffle:
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vanilla: 60
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simple: 10
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full: 10
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random: 10
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prize_unique: 10
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enemy_shuffle:
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vanilla: 80
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shuffled: 20
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mimics: 0
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damage_table_shuffle:
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vanilla: 100
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randomized: 0
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small_keys:
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dungeon: 50
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nearby: 10
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wild: 30
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universal: 10
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big_keys:
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dungeon: 60
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nearby: 10
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wild: 30
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maps:
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dungeon: 60
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nearby: 10
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wild: 30
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compasses:
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dungeon: 60
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nearby: 10
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wild: 30
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show_loot:
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never: 10
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presence: 30
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compass: 30
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always: 30
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show_loot_hud:
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never: 10
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presence: 30
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value: 30
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dungeon_value: 30
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show_map:
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visited: 40
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map: 30
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always: 30
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shop_shuffle:
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vanilla: 60
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shuffled: 40
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drop_shuffle:
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vanilla: 50
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keys: 40
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underworld: 10
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pot_shuffle:
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vanilla: 50
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keys: 10
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cave: 5
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cave_keys: 10
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reduced: 5
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clustered: 5
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non_empty: 5
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dungeon: 5
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all: 5
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prize_shuffle:
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vanilla: 60
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dungeon: 20
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nearby: 10
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wild: 10
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boots:
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normal: 30
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pseudoboots: 40
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starting: 30
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flute:
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normal: 25
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pseudoflute: 25
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preactivated: 25
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starting: 25
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dark_rooms:
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require_lamp: 50
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always_light_cone: 50
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no_dark_rooms: 0
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starting_lamp: 0
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dark_in_logic: 0
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bombs:
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normal: 70
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bomb_bag_required: 30
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book:
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normal: 70
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crystal_switches: 30
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mirror:
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normal: 70
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scroll: 25
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starting: 5
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door_shuffle:
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vanilla: 70
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basic: 10
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partitioned: 10
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crossed: 10
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lobbies:
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vanilla: 50
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shuffled: 50
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door_type_mode:
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original: 30
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big: 30
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all: 30
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chaos: 10
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trap_door_mode:
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vanilla: 40
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some: 20
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boss: 30
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remove_all: 10
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extra_keys:
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none: 75
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extra1: 10
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percent20: 5
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percent30: 5
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percent40: 5
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follower_shuffle:
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vanilla: 70
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shuffled: 30
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flute_shuffle:
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vanilla: 70
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random: 10
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balanced: 20
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overworld_layout:
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vanilla: 80
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shuffled_grid: 20
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shuffled: 0
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overworld_world_layouts:
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parallel: 80
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independent: 20
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overworld_layout_edges:
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unrestricted: 70
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grouped: 30
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overworld_map_fog:
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fog: 70
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no_fog: 30
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overworld_layout_terrain:
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same_only: 70
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allow_mixed: 30
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tile_swap:
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vanilla: 80
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tile_swap: 20
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hints:
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off: 50
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on: 50
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damage_challenge:
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normal: 100
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ohko: 0
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gloom: 0
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