# for a guaranteed setting, you can also specify setting: value, eg # mode: open mode: open: 50 standard: 25 inverted: 25 weapons: random: 60 vanilla: 20 swordless: 10 assured: 8 assured_master: 2 goal: ganon: 30 fast_ganon: 20 all_dungeons: 10 boss_hunt: 10 pedestal: 10 triforce_hunt: 10 ganon_hunt: 10 trinity: 0 completionist: 0 sanctuary: 0 crystals_ganon: "7": 10 "6": 10 "5": 15 "4": 15 "3": 15 "2": 10 "1": 5 "0": 5 random: 15 bosses_ganon: 0of10: 0 1of10: 0 2of10: 0 3of10: 0 4of10: 0 5of10: 0 6of10: 0 7of10: 20 8of10: 20 9of10: 0 10of10: 0 # requires all prize dungeons but neither aga 0of12: 0 1of12: 0 2of12: 0 3of12: 0 4of12: 0 5of12: 0 6of12: 0 7of12: 0 8of12: 20 9of12: 20 10of12: 20 11of12: 0 12of12: 0 # effectively equivalent to all_dungeons goal triforce_pieces: 8of10: 30 20of30: 40 67of100: 30 125of175: 0 # be careful, there may not be enough checks in the pool to support this 400of500: 0 # be careful, there may not be enough checks in the pool to support this crystals_gt: "7": 10 "6": 10 "5": 10 "4": 10 "3": 10 "2": 10 "1": 10 "0": 10 random: 20 ganon_item: silver: 60 boomerang: 3 hookshot: 3 powder: 3 fire_rod: 3 ice_rod: 3 bombos: 3 ether: 3 quake: 3 hammer: 3 bee: 3 somaria: 3 byrna: 3 random: 1 none: 3 entrance_shuffle: vanilla: 60 full: 0 crossed: 20 swapped: 20 decoupled: 0 overworld_map_dungeons: vanilla: 80 map: 10 compass: 10 links_house: vanilla: 80 shuffled: 20 skull_woods: default: 30 vanilla_drops: 30 loose: 20 chaos: 20 linked_drops: default: 80 linked: 10 independent: 10 boss_shuffle: vanilla: 60 simple: 10 full: 10 random: 10 prize_unique: 10 enemy_shuffle: vanilla: 80 shuffled: 20 mimics: 0 damage_table_shuffle: vanilla: 100 randomized: 0 small_keys: dungeon: 50 nearby: 10 wild: 30 universal: 10 big_keys: dungeon: 60 nearby: 10 wild: 30 maps: dungeon: 60 nearby: 10 wild: 30 compasses: dungeon: 60 nearby: 10 wild: 30 show_loot: never: 10 presence: 30 compass: 30 always: 30 show_loot_hud: never: 10 presence: 30 value: 30 dungeon_value: 30 show_map: visited: 40 map: 30 always: 30 shop_shuffle: vanilla: 60 shuffled: 40 drop_shuffle: vanilla: 50 keys: 40 underworld: 10 pot_shuffle: vanilla: 50 keys: 10 cave: 5 cave_keys: 10 reduced: 5 clustered: 5 non_empty: 5 dungeon: 5 all: 5 prize_shuffle: vanilla: 60 dungeon: 20 nearby: 10 wild: 10 boots: normal: 30 pseudoboots: 40 starting: 30 flute: normal: 25 pseudoflute: 25 preactivated: 25 starting: 25 dark_rooms: require_lamp: 50 always_light_cone: 50 no_dark_rooms: 0 starting_lamp: 0 dark_in_logic: 0 bombs: normal: 70 bomb_bag_required: 30 book: normal: 70 crystal_switches: 30 mirror: normal: 70 scroll: 25 starting: 5 door_shuffle: vanilla: 70 basic: 10 partitioned: 10 crossed: 10 lobbies: vanilla: 50 shuffled: 50 door_type_mode: original: 30 big: 30 all: 30 chaos: 10 trap_door_mode: vanilla: 40 some: 20 boss: 30 remove_all: 10 extra_keys: none: 75 extra1: 10 percent20: 5 percent30: 5 percent40: 5 follower_shuffle: vanilla: 70 shuffled: 30 flute_shuffle: vanilla: 70 random: 10 balanced: 20 overworld_layout: vanilla: 80 shuffled_grid: 20 shuffled: 0 overworld_world_layouts: parallel: 80 independent: 20 overworld_layout_edges: unrestricted: 70 grouped: 30 overworld_map_fog: fog: 70 no_fog: 30 overworld_layout_terrain: same_only: 70 allow_mixed: 30 tile_swap: vanilla: 80 tile_swap: 20 hints: off: 50 on: 50 damage_challenge: normal: 100 ohko: 0 gloom: 0