Files
alttpr-frontend/src/views/GenerateMulti.vue

131 lines
4.1 KiB
Vue

<script>
import { defineComponent } from "vue";
import axios from "axios";
import localforage from "localforage";
import { Modal } from "bootstrap";
import SettingsPage from "@/components/SettingsPage.vue";
export default defineComponent({
components: {
SettingsPage,
},
data() {
return {
worlds: [{}, {}],
worldCount: 2,
};
},
async mounted() {
document.title = "ALttPR Multiworld"
await new Promise(r => setTimeout(r, 100));
for (var i = 0; i < this.worldCount; i++) {
this.worlds[i].player_name = await localforage.getItem(`world_${i + 1}_setting_player_name`);
}
},
methods: {
async addWorld() {
const newname = await localforage.getItem(`world_${this.worldCount + 1}_setting_player_name`);
this.worlds.push({player_name: newname});
this.worldCount++;
await new Promise(r => setTimeout(r, 100));
this.worlds[this.worldCount - 1].player_name = newname;
},
async removeWorld() {
this.worldCount--;
this.worlds.pop();
},
async playerNameUpdated(num) {
await localforage.setItem(`world_${num + 1}_setting_player_name`, this.worlds[num].player_name);
},
async generate(race) {
const settings = [];
for (var i = 0; i < this.worldCount; i++) {
const world = {
randomizer: "base",
race: race ? "race" : "normal"
};
for (const setting of Object.keys(this.worlds[i])) {
world[setting] = this.worlds[i][setting];
}
if (!world.player_name || !world.player_name.length) {
world.player_name = `P${i + 1}`;
}
settings.push(world);
}
await axios.post("/multiworld", settings)
.then(response => {
const id = response.data;
this.$router.push(`/multi/${id}`);
})
.catch(error => {
console.log(error);
});
},
},
});
</script>
<template>
<div class="card content-div m-3">
<div class="card-header">
Generate Multiworld
</div>
<ul class="nav nav-tabs ps-3 pt-3 pe-3">
<li v-for="(n, idx) in worldCount" class="nav-item" role="presentation">
<button class="nav-link" :class="{active: idx == 0}" data-bs-toggle="tab"
:data-bs-target="`#world_page_${n}`" type="button" role="tab">
<template v-if="worlds[idx] && worlds[idx].player_name && worlds[idx].player_name.length">
{{ worlds[idx].player_name }}
</template>
<template v-else>
{{ n }}
</template>
<button v-if="n == worldCount && n > 2" @click="removeWorld"
class="badge btn rounded-pill text-bg-danger">
<i class="bi bi-trash"></i>
</button>
</button>
</li>
<button class="nav-link" type="button" role="tab" @click="addWorld">
<i class="bi bi-plus"></i>
</button>
</ul>
<div class="tab-content">
<template v-for="(n, idx) in worldCount">
<div :id="`world_page_${n}`" class="tab-pane fade"
:class="{show: idx == 0, active: idx == 0}" role="tabpanel">
<div class="input-group ms-3 me-3 mt-3" style="width: inherit;">
<label class="input-group-text" :for="`player_${n}_name`">
Player {{ n }} Name:
</label>
<input type="text" class="form-control" :placeholder="`Player ${n}`"
id="`player_${n}_name`" v-model="worlds[idx].player_name"
@change="playerNameUpdated(idx)" />
</div>
<div id="settings" class="accordion accordion-flush">
<SettingsPage v-model="worlds[idx]" :prefix="`world_${n}_`" />
</div>
</div>
</template>
</div>
<div class="card-footer">
<div class="nav nav-pills nav-fill" role="group">
<button type="button" class="m-1 nav-item btn btn-outline-danger"
@click="generate(true);">
Generate Race ROM
</button>
<button type="button" class="m-1 nav-item btn btn-outline-primary"
@click="generate(false);">
Generate ROM
</button>
</div>
</div>
</div>
</template>