start_inventory:
  1:
  - Compass (Eastern Palace)
  - Compass (Desert Palace)
  - Compass (Tower of Hera)
  - Compass (Agahnims Tower)
  - Compass (Palace of Darkness)
  - Compass (Swamp Palace)
  - Compass (Skull Woods)
  - Compass (Thieves Town)
  - Compass (Ice Palace)
  - Compass (Misery Mire)
  - Compass (Turtle Rock)
  - Compass (Ganons Tower)
  - Compass (Escape)
settings:
  1:
    accessibility: locations
    aga_randomness: true
    any_enemy_logic: allow_all
    beemizer: '0'
    bigkeyshuffle: 1
    bombbag: 0
    boss_shuffle: none
    bow_mode: progressive
    collection_rate: 1
    compassshuffle: 1
    crystals_ganon: '7'
    crystals_gt: random
    decoupledoors: 0
    difficulty: normal
    door_self_loops: 0
    door_shuffle: crossed
    door_type_mode: big
    dropshuffle: underworld
    dungeon_counters: 'on'
    enemy_damage: default
    enemy_health: default
    enemy_shuffle: none
    experimental: 1
    flute_mode: normal
    goal: crystals
    hints: 1
    intensity: 3
    item_functionality: normal
    key_logic_algorithm: partial
    keyshuffle: wild
    logic: noglitches
    mapshuffle: 1
    mixed_travel: prevent
    mode: open
    openpyramid: auto
    overworld_map: default
    pottery: keys
    pseudoboots: 1
    shopsanity: 1
    shuffle: crossed
    shufflelinks: 1
    shufflepots: 0
    shuffletavern: 1
    standardize_palettes: standardize
    swords: assured
    take_any: none
    trap_door_mode: boss
    triforce_goal: 0
    triforce_pool: 0
