Generation tweaks and fixes

- Flooding the keys in swamp
- Logical dead ends
- The pinball exception
This commit is contained in:
aerinon
2019-10-21 22:32:49 -06:00
parent c090bd7003
commit 01a4d4b872
3 changed files with 99 additions and 125 deletions

View File

@@ -620,6 +620,16 @@ dungeon_events = [
'Swamp Drain'
]
flooded_keys = {
'Trench 1 Switch': 'Swamp Palace - Trench 1 Pot Key',
'Trench 2 Switch': 'Swamp Palace - Trench 2 Pot Key'
}
flooded_keys_reverse = {
'Swamp Palace - Trench 1 Pot Key': 'Trench 1 Switch',
'Swamp Palace - Trench 2 Pot Key': 'Trench 2 Switch'
}
# todo: escape big key? - should be separate from above for dungeon key layout validation
location_table = {'Mushroom': (0x180013, False, 'in the woods'),