Generation tweaks and fixes
- Flooding the keys in swamp - Logical dead ends - The pinball exception
This commit is contained in:
10
Regions.py
10
Regions.py
@@ -620,6 +620,16 @@ dungeon_events = [
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'Swamp Drain'
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]
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flooded_keys = {
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'Trench 1 Switch': 'Swamp Palace - Trench 1 Pot Key',
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'Trench 2 Switch': 'Swamp Palace - Trench 2 Pot Key'
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}
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flooded_keys_reverse = {
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'Swamp Palace - Trench 1 Pot Key': 'Trench 1 Switch',
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'Swamp Palace - Trench 2 Pot Key': 'Trench 2 Switch'
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}
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# todo: escape big key? - should be separate from above for dungeon key layout validation
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location_table = {'Mushroom': (0x180013, False, 'in the woods'),
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