Added Old Man escorting to pathing logic

This commit is contained in:
codemann8
2022-11-07 16:43:45 -06:00
parent 4872f78b94
commit 026bb642c6
8 changed files with 29 additions and 9 deletions

View File

@@ -216,6 +216,12 @@ def generate_itempool(world, player):
world.push_item(world.get_location('Agahnim 2', player), ItemFactory('Beat Agahnim 2', player), False)
world.get_location('Agahnim 2', player).event = True
world.get_location('Agahnim 2', player).locked = True
world.push_item(world.get_location('Lost Old Man', player), ItemFactory('Escort Old Man', player), False)
world.get_location('Lost Old Man', player).event = True
world.get_location('Lost Old Man', player).locked = True
world.push_item(world.get_location('Old Man Drop Off', player), ItemFactory('Return Old Man', player), False)
world.get_location('Old Man Drop Off', player).event = True
world.get_location('Old Man Drop Off', player).locked = True
world.push_item(world.get_location('Dark Blacksmith Ruins', player), ItemFactory('Pick Up Purple Chest', player), False)
world.get_location('Dark Blacksmith Ruins', player).event = True
world.get_location('Dark Blacksmith Ruins', player).locked = True