Added Old Man escorting to pathing logic
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@@ -216,6 +216,12 @@ def generate_itempool(world, player):
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world.push_item(world.get_location('Agahnim 2', player), ItemFactory('Beat Agahnim 2', player), False)
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world.get_location('Agahnim 2', player).event = True
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world.get_location('Agahnim 2', player).locked = True
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world.push_item(world.get_location('Lost Old Man', player), ItemFactory('Escort Old Man', player), False)
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world.get_location('Lost Old Man', player).event = True
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world.get_location('Lost Old Man', player).locked = True
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world.push_item(world.get_location('Old Man Drop Off', player), ItemFactory('Return Old Man', player), False)
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world.get_location('Old Man Drop Off', player).event = True
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world.get_location('Old Man Drop Off', player).locked = True
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world.push_item(world.get_location('Dark Blacksmith Ruins', player), ItemFactory('Pick Up Purple Chest', player), False)
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world.get_location('Dark Blacksmith Ruins', player).event = True
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world.get_location('Dark Blacksmith Ruins', player).locked = True
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