Some spiral layers fixed

Some spiral camera bounds fixed
This commit is contained in:
randall.rupper
2019-09-06 09:13:49 -06:00
parent eb3b1eaa44
commit 02b3ca5d52
6 changed files with 48 additions and 33 deletions

View File

@@ -72,7 +72,7 @@ def create_doors(world, player):
create_small_key_door(player, 'Sewers Key Rat Key Door N', DoorType.Normal, Direction.North, 0x21, Right, High),
create_small_key_door(player, 'Sewers Secret Room Key Door S', DoorType.Normal, Direction.South, 0x11, Right, High),
create_spiral_stairs(player, 'Sewers Secret Room Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x11, 0, High, S, 0x37, 0x78),
create_spiral_stairs(player, 'Sewers Pull Switch Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x02, 0, High, S, 0x1f, 0x78),
create_spiral_stairs(player, 'Sewers Pull Switch Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x02, 0, Low, S, 0x1f, 0x78),
create_toggle_door(player, 'Sewers Pull Switch S', DoorType.Normal, Direction.South, 0x02, Mid, Low),
# logically one way the sanc, but should be linked - also toggle
create_blocked_door(player, 'Sanctuary N', DoorType.Normal, Direction.North, 0x12, Mid, 0, True),