UW Enemizer Work
This commit is contained in:
@@ -1,3 +1,4 @@
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from collections import defaultdict
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import math
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import typing
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@@ -6,11 +7,17 @@ try:
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except ImportError:
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from enum import IntFlag as FastEnum
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import RaceRandom as random
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from BaseClasses import Location, LocationType
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from Items import ItemFactory
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from Utils import snes_to_pc, pc_to_snes, int16_as_bytes
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from source.logic.Rule import RuleFactory
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# todo: bosses shifted coordinates
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class EnemyStats:
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def __init__(self, sprite, static, drop_flag=False, prize_pack=0, sub_type=0):
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def __init__(self, sprite, static, drop_flag=False, prize_pack: typing.Union[tuple, int] = 0, sub_type=0):
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self.sprite = sprite
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self.sub_type = sub_type
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self.static = static
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@@ -21,11 +28,16 @@ class EnemyStats:
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class EnemySprite(FastEnum):
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CorrectPullSwitch = 0x04,
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Raven = 0x00
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Vulture = 0x01
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CorrectPullSwitch = 0x04
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WrongPullSwitch = 0x06
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Octorok = 0x08
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Moldorm = 0x09
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Octorok4Way = 0x0a
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Cucco = 0x0b
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Buzzblob = 0x0d
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Snapdragon = 0x0e
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Octoballoon = 0x0f
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OctoballoonBaby = 0x10
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@@ -90,16 +102,20 @@ class EnemySprite(FastEnum):
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BombGuard = 0x4a
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GreenKnifeGuard = 0x4b
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Geldman = 0x4c
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Toppo = 0x4d
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Popo = 0x4e
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Popo2 = 0x4f
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ArmosStatue = 0x51
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KingZora = 0x52
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ArmosKnight = 0x53
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Lanmolas = 0x54
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FireballZora = 0x55
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Zora = 0x56
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DesertStatue = 0x57
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Crab = 0x58
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LostWoodsBird = 0x59
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LostWoodsSquirrel =0x5a
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LostWoodsSquirrel = 0x5a
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SparkCW = 0x5b
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SparkCCW = 0x5c
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RollerVerticalUp = 0x5d
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@@ -159,8 +175,8 @@ class EnemySprite(FastEnum):
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Pengator = 0x99
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Kyameron = 0x9a
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Wizzrobe = 0x9b
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Zoro = 0x9c
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Babasu = 0x9d
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Zoro = 0x9c # babasu horizontal?
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Babasu = 0x9d # babasu vertical?
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GroveOstritch = 0x9e
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GroveRabbit = 0x9f
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GroveBird = 0xa0
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@@ -171,6 +187,10 @@ class EnemySprite(FastEnum):
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BlueZazak = 0xa5
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RedZazak = 0xa6
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Stalfos = 0xa7
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GreenZirro = 0xa8
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BlueZirro = 0xa9
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Pikit = 0xaa
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CrystalMaiden = 0xab
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# ... OW
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OldMan = 0xad
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PipeDown = 0xae
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@@ -179,9 +199,12 @@ class EnemySprite(FastEnum):
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PipeLeft = 0xb1
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GoodBee = 0xb2
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PedestalPlaque = 0xb3
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PurpleChest = 0xb4
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BombShopGuy = 0xb5
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Kiki = 0xb6
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BlindMaiden = 0xb7
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BullyPinkBall = 0xb9
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Whirlpool = 0xba
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Shopkeeper = 0xbb
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Drunkard = 0xbc
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@@ -206,14 +229,18 @@ class EnemySprite(FastEnum):
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Lynel = 0xd0
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BunnyBeam = 0xd1
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FloppingFish = 0xd2
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Stal = 0xd3
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Stal = 0xd3 # alive skull rock?
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DiggingGameNPC = 0xd5
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Ganon = 0xd6
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Faerie = 0xe3
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SmallKey = 0xe4
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FakeMasterSword = 0xe8
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MagicShopAssistant = 0xe9
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HeartPiece = 0xeb
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SomariaPlatform = 0xed
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CastleMantle = 0xee
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MedallionTablet = 0xf2
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class SpriteType(FastEnum):
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@@ -222,7 +249,7 @@ class SpriteType(FastEnum):
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def init_enemy_stats():
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enemy_stats = {
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stats = {
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EnemySprite.CorrectPullSwitch: EnemyStats(EnemySprite.CorrectPullSwitch, True),
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EnemySprite.WrongPullSwitch: EnemyStats(EnemySprite.WrongPullSwitch, True),
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EnemySprite.Octorok: EnemyStats(EnemySprite.Octorok, False, True, 2),
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@@ -417,6 +444,22 @@ def init_enemy_stats():
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EnemySprite.CastleMantle: EnemyStats(EnemySprite.CastleMantle, True),
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}
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return stats
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def handle_native_dungeon(location, itemid):
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# Keys in their native dungeon should use the original item code for keys
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if location.parent_region.dungeon:
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if location.parent_region.dungeon.name == location.item.dungeon:
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if location.item.bigkey:
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return 0x32
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if location.item.smallkey:
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return 0x24
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if location.item.map:
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return 0x33
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if location.item.compass:
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return 0x25
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return itemid
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class Sprite(object):
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@@ -432,15 +475,36 @@ class Sprite(object):
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self.drops_item = drops_item
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self.drop_item_kind = drop_item_kind
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self.location = None
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def copy(self):
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return Sprite(self.super_tile, self.kind, self.sub_type, self.layer, self.tile_x, self.tile_y, self.region,
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self.drops_item, self.drop_item_kind)
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def sprite_data(self):
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data = [(self.layer << 7) | ((self.sub_type & 0x18) << 2) | self.tile_y,
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((self.sub_type & 7) << 5) | self.tile_x, self.kind]
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if self.location is not None:
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item_id = self.location.item.code if self.location.item is not None else 0x5A
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code = 0xF9 if self.location.item.player != self.location.player else 0xF8
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if code == 0xF8:
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item_id = handle_native_dungeon(self.location, item_id)
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data.append(item_id)
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data.append(0 if code == 0xF8 else self.location.item.player)
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data.append(code)
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return data
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# map of super_tile to list of Sprite objects:
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vanilla_sprites = {}
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enemy_stats = {}
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def create_sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region=None, drops_item=False, drop_item_kind=None):
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def create_sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region=None,
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drops_item=False, drop_item_kind=None):
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if super_tile not in vanilla_sprites:
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vanilla_sprites[super_tile] = []
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vanilla_sprites[super_tile].append(Sprite(kind, sub_type, layer, tile_x, tile_y,
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vanilla_sprites[super_tile].append(Sprite(super_tile, kind, sub_type, layer, tile_x, tile_y,
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region, drops_item, drop_item_kind))
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@@ -672,22 +736,22 @@ def init_vanilla_sprites():
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create_sprite(0x0027, EnemySprite.SparkCW, 0x00, 0, 0x0f, 0x06, 'Hera Big Chest Landing')
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create_sprite(0x0027, EnemySprite.Kondongo, 0x00, 0, 0x05, 0x0e, 'Hera 4F')
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create_sprite(0x0027, EnemySprite.Kondongo, 0x00, 0, 0x04, 0x16, 'Hera 4F')
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create_sprite(0x0028, EnemySprite.Kyameron, 0x00, 0, 0x0a, 0x06, 'Hera 4F')
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create_sprite(0x0028, EnemySprite.Kyameron, 0x00, 0, 0x0a, 0x06, 'Swamp Entrance')
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create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x08, 0x08, 'Swamp Entrance')
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create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a, 'Swamp Entrance')
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create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x07, 0x0d, 'Swamp Entrance')
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create_sprite(0x0028, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x10, 'Swamp Entrance')
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create_sprite(0x0029, EnemySprite.Mothula, 0x00, 0, 0x18, 0x16)
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create_sprite(0x0029, 0x07, SpriteType.Overlord, 0, 0x07, 0x16)
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create_sprite(0x002a, EnemySprite.CrystalSwitch, 0x00, 0, 0x10, 0x17)
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create_sprite(0x002a, EnemySprite.Bumper, 0x00, 0, 0x0f, 0x0f)
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create_sprite(0x002a, EnemySprite.CrystalSwitch, 0x00, 0, 0x10, 0x17, 'PoD Arena Main')
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create_sprite(0x002a, EnemySprite.Bumper, 0x00, 0, 0x0f, 0x0f, 'PoD Arena Main')
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create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x08, 'PoD Arena North')
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create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c, 'PoD Arena Main')
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create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x10, 0x0c, 'PoD Arena Main')
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create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x0f, 'PoD Arena Main')
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create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11, 'PoD Arena Main')
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create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0f, 0x13, 'PoD Arena Main')
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create_sprite(0x002b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x11, 'PoD Arena Main')
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create_sprite(0x002b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x11)
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create_sprite(0x002b, EnemySprite.Statue, 0x00, 0, 0x0a, 0x0a)
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create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x17, 'PoD Map Balcony')
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create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x16, 0x17)
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@@ -776,9 +840,9 @@ def init_vanilla_sprites():
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create_sprite(0x0039, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
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create_sprite(0x0039, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x15, 'Skull Spike Corner', True, 0xe4)
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create_sprite(0x0039, EnemySprite.MiniHelmasaur, 0x00, 0, 0x09, 0x15, 'Skull Spike Corner')
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create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x16, 'Skull Spike Corner')
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create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x16, 'Skull Final Drop')
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create_sprite(0x0039, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18, 'Skull Spike Corner')
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create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x1a, 'Skull Spike Corner')
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create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x1a, 'Skull Final Drop')
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create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x0e, 0x11, 'PoD Pit Room',)
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create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x11, 0x11, 'PoD Pit Room',)
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create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x04, 0x14, 'PoD Pit Room',)
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@@ -1920,6 +1984,8 @@ def init_vanilla_sprites():
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create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x16)
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create_sprite(0x0126, EnemySprite.HeartPiece, 0x00, 0, 0x1c, 0x14)
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create_sprite(0x0127, EnemySprite.HeartPiece, 0x00, 0, 0x07, 0x16)
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global enemy_stats
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enemy_stats = init_enemy_stats()
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def kill_rules(world, player, stats):
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@@ -1984,6 +2050,132 @@ def kill_rules(world, player, stats):
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return defeat_rules
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layered_oam_rooms = {
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0x14, 0x15, 0x51, 0x59, 0x5b, 0x60, 0x62, 0x81, 0x86, 0xa8, 0xaa, 0xb2, 0xb9, 0xc2, 0xcb, 0xcc, 0xdb, 0xdc
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}
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class EnemyTable:
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def __init__(self):
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self.room_map = defaultdict(list)
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self.multiworld_count = 0
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def write_sprite_data_to_rom(self, rom):
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pointer_address = snes_to_pc(0x09D62E)
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data_pointer = snes_to_pc(0x288000)
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_bytes(data_pointer, [0x00, 0xff])
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data_pointer += 2
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for room in range(0, 0x128):
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if room in self.room_map:
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data_address = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_bytes(pointer_address + room * 2, int16_as_bytes(data_address))
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rom.write_byte(data_pointer, 0x01 if room in layered_oam_rooms else 0x00)
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list_offset = 1
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for sprite in self.room_map[room]:
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data = sprite.sprite_data()
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rom.write_bytes(data_pointer + list_offset, data)
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list_offset + len(data)
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rom.write_byte(data_pointer, 0xff)
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data_pointer += list_offset + 1
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else:
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rom.write_bytes(pointer_address + room * 2, int16_as_bytes(empty_pointer))
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def size(self):
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size = 2
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for room in range(0, 0x128):
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if room in self.room_map:
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size += sum(len(sprite.sprite_data()) for sprite in self.room_map[room]) + 2
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return size
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def setup_enemy_locations(world, player):
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world.enemy_list[player] = EnemyTable()
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for super_tile, enemy_list in vanilla_sprites.items():
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for index, sprite in enumerate(enemy_list):
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# if sprite.drops_item and sprite.drop_item_kind == 0xe4:
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# # normal key drops
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# pass
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my_sprite = sprite.copy()
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world.enemy_list[player].room_map[super_tile].append()
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if valid_drop_location(my_sprite, world, player):
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create_drop_location(my_sprite, index, super_tile, world, player)
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def valid_drop_location(sprite, world, player):
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if world.dropshuffle[player] == 'underworld':
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if sprite.drops_item and sprite.drop_item_kind == 0xe4:
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# already has a location -- hook it up?
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return False
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else:
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stat = enemy_stats[sprite.kind]
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return not stat.static and stat.drop_flag
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def create_drop_location(sprite, index, super_tile, world, player):
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address = drop_address(index, super_tile)
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region_name = sprite.region
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parent = world.get_region(region_name, player)
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descriptor = f'Enemy #{index+1}'
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modifier = parent.hint_text not in {'a storyteller', 'fairies deep in a cave', 'a spiky hint',
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'a bounty of five items', 'the sick kid', 'Sahasrahla'}
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hint_text = f'{"held by an enemy"} {"in" if modifier else "near"} {parent.hint_text}'
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drop_location = Location(player, f'{region_name} {descriptor}', address, hint_text=hint_text, parent=parent)
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world.dynamic_locations.append(drop_location)
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drop_location.drop = sprite
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sprite.location = drop_location
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drop_location.type = LocationType.Drop
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# todo: placeholder address
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def drop_address(index, super_tile):
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return 0x7f9000 + super_tile * 2 + (index << 24)
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prize_pack_selector = {
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0: ['Nothing'],
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1: ['Small Heart', 'Small Heart', 'Small Heart', 'Small Heart',
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'Rupee (1)', 'Small Heart', 'Small Heart', 'Rupee (1)'],
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2: ['Rupees (5)', 'Rupee (1)', 'Rupees (5)', 'Rupees (20)',
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'Rupees (5)', 'Rupee (1)', 'Rupees (5)', 'Rupees (5)'],
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3: ['Big Magic', 'Small Magic', 'Small Magic', 'Rupees (5)',
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'Big Magic', 'Small Magic', 'Small Heart', 'Small Magic'],
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4: ['Single Bomb', 'Single Bomb', 'Single Bomb', 'Single Bomb',
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'Single Bomb', 'Single Bomb', 'Bombs (10)', 'Single Bomb'],
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5: ['Arrows (5)', 'Small Heart', 'Arrows (5)', 'Arrows (10)',
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'Arrows (5)', 'Small Heart', 'Arrows (5)', 'Arrows (10)'],
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6: ['Small Magic', 'Rupee (1)', 'Small Heart', 'Arrows (5)',
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'Small Magic', 'Single Bomb', 'Rupee (1)', 'Small Heart'],
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7: ['Small Heart', 'Fairy', 'Big Magic', 'Rupees (20)',
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'Bombs (10)', 'Small Heart', 'Rupees (20)', 'Arrows (10)'],
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}
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def add_drop_contents(world, player):
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retro_bow = world.bow_mode[player].startswith('retro')
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index_selector = [0]*8
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for super_tile, enemy_list in world.enemy_list[player].room_map.items():
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for sprite in enemy_list:
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if sprite.drops_item and sprite.drop_item_kind == 0xe4:
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continue
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else:
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stat = enemy_stats[sprite.kind]
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if not stat.static and stat.drop_flag:
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pack = 0
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if isinstance(stat.prize_pack, int):
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pack = stat.prize_pack
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elif isinstance(stat.prize_pack, tuple):
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pack = random.choice(stat.prize_pack)
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pack_contents = prize_pack_selector[pack]
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idx = index_selector[pack]
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index_selector[pack] = (idx + 1) % len(pack_contents)
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item_name = pack_contents[idx]
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item_name = 'Rupees (5)' if retro_bow and 'Arrows' in item_name else item_name
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world.itempool.append(ItemFactory(item_name, player))
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def or_rule(*rules):
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return RuleFactory.disj(rules)
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@@ -2126,3 +2318,218 @@ def can_shoot_arrows(world, player):
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def can_use_bombs(world, player):
|
||||
return or_rule(RuleFactory.static_rule(not world.bombag[player]), has('Bomb Upgrade (+10)', player))
|
||||
|
||||
enemy_names = {
|
||||
0x00: 'Raven',
|
||||
0x01: 'Vulture',
|
||||
0x04: 'CorrectPullSwitch',
|
||||
0x06: 'WrongPullSwitch',
|
||||
0x08: 'Octorok',
|
||||
0x09: 'Moldorm',
|
||||
0x0a: 'Octorok4Way',
|
||||
0x0b: 'Cucco',
|
||||
0x0d: 'Buzzblob',
|
||||
0x0e: 'Snapdragon',
|
||||
|
||||
0x0f: 'Octoballoon',
|
||||
0x10: 'OctoballoonBaby',
|
||||
0x11: 'Hinox',
|
||||
0x12: 'Moblin',
|
||||
0x13: 'MiniHelmasaur',
|
||||
0x14: 'ThievesTownGrate',
|
||||
0x15: 'AntiFairy',
|
||||
0x16: 'Wiseman',
|
||||
0x17: 'Hoarder',
|
||||
0x18: 'MiniMoldorm',
|
||||
0x19: 'Poe',
|
||||
0x1a: 'Smithy',
|
||||
0x1b: 'Arrow',
|
||||
0x1c: 'Statue',
|
||||
0x1d: 'FluteQuest',
|
||||
0x1e: 'CrystalSwitch',
|
||||
0x1f: 'SickKid',
|
||||
0x20: 'Sluggula',
|
||||
0x21: 'WaterSwitch',
|
||||
0x22: 'Ropa',
|
||||
0x23: 'RedBari',
|
||||
0x24: 'BlueBari',
|
||||
0x25: 'TalkingTree',
|
||||
0x26: 'HardhatBeetle',
|
||||
0x27: 'Deadrock',
|
||||
0x28: 'DarkWorldHintNpc',
|
||||
0x29: 'AdultNpc',
|
||||
0x2a: 'SweepingLady',
|
||||
0x2b: 'Hobo',
|
||||
0x2c: 'Lumberjacks',
|
||||
0x2d: 'TelepathicTile',
|
||||
0x2e: 'FluteKid',
|
||||
0x2f: 'RaceGameLady',
|
||||
|
||||
0x31: 'FortuneTeller',
|
||||
0x32: 'ArgueBros',
|
||||
0x33: 'RupeePull',
|
||||
0x34: 'YoungSnitch',
|
||||
0x35: 'Innkeeper',
|
||||
0x36: 'Witch',
|
||||
0x37: 'Waterfall',
|
||||
0x38: 'EyeStatue',
|
||||
0x39: 'Locksmith',
|
||||
0x3a: 'MagicBat',
|
||||
0x3b: 'BonkItem',
|
||||
0x3c: 'KidInKak',
|
||||
0x3d: 'OldSnitch',
|
||||
0x3e: 'Hoarder2',
|
||||
0x3f: 'TutorialGuard',
|
||||
|
||||
0x40: 'LightningGate',
|
||||
0x41: 'BlueGuard',
|
||||
0x42: 'GreenGuard',
|
||||
0x43: 'RedSpearGuard',
|
||||
0x44: 'BluesainBolt',
|
||||
0x45: 'UsainBolt',
|
||||
0x46: 'BlueArcher',
|
||||
0x47: 'GreenBushGuard',
|
||||
0x48: 'RedJavelinGuard',
|
||||
0x49: 'RedBushGuard',
|
||||
0x4a: 'BombGuard',
|
||||
0x4b: 'GreenKnifeGuard',
|
||||
0x4c: 'Geldman',
|
||||
0x4d: 'Toppo',
|
||||
0x4e: 'Popo',
|
||||
0x4f: 'Popo2',
|
||||
|
||||
0x51: 'ArmosStatue',
|
||||
0x52: 'KingZora',
|
||||
0x53: 'ArmosKnight',
|
||||
0x54: 'Lanmolas',
|
||||
0x55: 'FireballZora',
|
||||
0x56: 'Zora',
|
||||
0x57: 'DesertStatue',
|
||||
0x58: 'Crab',
|
||||
0x59: 'LostWoodsBird',
|
||||
0x5a: 'LostWoodsSquirrel',
|
||||
0x5b: 'SparkCW',
|
||||
0x5c: 'SparkCCW',
|
||||
0x5d: 'RollerVerticalUp',
|
||||
0x5e: 'RollerVerticalDown',
|
||||
0x5f: 'RollerHorizontalLeft',
|
||||
0x60: 'RollerHorizontalRight',
|
||||
0x61: 'Beamos',
|
||||
0x62: 'MasterSword',
|
||||
0x63: 'DebirandoPit',
|
||||
0x64: 'Debirando',
|
||||
0x65: 'ArcheryNpc',
|
||||
0x66: 'WallCannonVertLeft',
|
||||
0x67: 'WallCannonVertRight',
|
||||
0x68: 'WallCannonHorzTop',
|
||||
0x69: 'WallCannonHorzBottom',
|
||||
0x6a: 'BallNChain',
|
||||
0x6b: 'CannonTrooper',
|
||||
0x6d: 'CricketRat',
|
||||
0x6e: 'Snake',
|
||||
0x6f: 'Keese',
|
||||
|
||||
0x71: 'Leever',
|
||||
0x72: 'FairyPondTrigger',
|
||||
0x73: 'UnclePriest',
|
||||
0x74: 'RunningNpc',
|
||||
0x75: 'BottleMerchant',
|
||||
0x76: 'Zelda',
|
||||
0x78: 'Grandma',
|
||||
0x7a: 'Agahnim',
|
||||
0x7c: 'FloatingSkull',
|
||||
0x7d: 'BigSpike',
|
||||
0x7e: 'FirebarCW',
|
||||
0x7f: 'FirebarCCW',
|
||||
0x80: 'Firesnake',
|
||||
0x81: 'Hover',
|
||||
0x82: 'AntiFairyCircle',
|
||||
0x83: 'GreenEyegoreMimic',
|
||||
0x84: 'RedEyegoreMimic',
|
||||
0x85: 'YellowStalfos', # falling stalfos that shoots head
|
||||
0x86: 'Kondongo',
|
||||
0x88: 'Mothula',
|
||||
0x8a: 'SpikeBlock',
|
||||
0x8b: 'Gibdo',
|
||||
0x8c: 'Arrghus',
|
||||
0x8d: 'Arrghi',
|
||||
0x8e: 'Terrorpin',
|
||||
0x8f: 'Blob',
|
||||
0x90: 'Wallmaster',
|
||||
0x91: 'StalfosKnight',
|
||||
0x92: 'HelmasaurKing',
|
||||
0x93: 'Bumper',
|
||||
0x94: 'Pirogusu',
|
||||
0x95: 'LaserEyeLeft',
|
||||
0x96: 'LaserEyeRight',
|
||||
0x97: 'LaserEyeTop',
|
||||
0x98: 'LaserEyeBottom',
|
||||
0x99: 'Pengator',
|
||||
0x9a: 'Kyameron',
|
||||
0x9b: 'Wizzrobe',
|
||||
0x9c: 'Zoro', # babasu horizontal?
|
||||
0x9d: 'Babasu', # babasu vertical?
|
||||
0x9e: 'GroveOstritch',
|
||||
0x9f: 'GroveRabbit',
|
||||
0xa0: 'GroveBird',
|
||||
0xa1: 'Freezor',
|
||||
0xa2: 'Kholdstare',
|
||||
0xa3: 'KholdstareShell',
|
||||
0xa4: 'FallingIce',
|
||||
0xa5: 'BlueZazak',
|
||||
0xa6: 'RedZazak',
|
||||
0xa7: 'Stalfos',
|
||||
0xa8: 'GreenZirro',
|
||||
0xa9: 'BlueZirro',
|
||||
0xaa: 'Pikit',
|
||||
0xab: 'CrystalMaiden',
|
||||
# ... OW
|
||||
0xad: 'OldMan',
|
||||
0xae: 'PipeDown',
|
||||
0xaf: 'PipeUp',
|
||||
0xb0: 'PipeRight',
|
||||
0xb1: 'PipeLeft',
|
||||
0xb2: 'GoodBee',
|
||||
0xb3: 'PedestalPlaque',
|
||||
0xb4: 'PurpleChest',
|
||||
0xb5: 'BombShopGuy',
|
||||
0xb6: 'Kiki',
|
||||
0xb7: 'BlindMaiden',
|
||||
0xb9: 'BullyPinkBall',
|
||||
|
||||
0xba: 'Whirlpool',
|
||||
0xbb: 'Shopkeeper',
|
||||
0xbc: 'Drunkard',
|
||||
0xbd: 'Vitreous',
|
||||
# ... (spawnables)
|
||||
0xc0: 'Catfish',
|
||||
0xc1: 'CutsceneAgahnim',
|
||||
0xc2: 'Boulder',
|
||||
0xc3: 'Gibo', # patrick!
|
||||
0xc4: 'Thief',
|
||||
0xc5: 'Medusa',
|
||||
0xc6: 'FourWayShooter',
|
||||
0xc7: 'Pokey',
|
||||
0xc8: 'BigFairy',
|
||||
0xc9: 'Tektite', # firebat?
|
||||
0xca: 'Chainchomp',
|
||||
0xcb: 'TrinexxRockHead',
|
||||
0xcc: 'TrinexxFireHead',
|
||||
0xcd: 'TrinexxIceHead',
|
||||
0xce: 'Blind',
|
||||
0xcf: 'Swamola',
|
||||
0xd0: 'Lynel',
|
||||
0xd1: 'BunnyBeam',
|
||||
0xd2: 'FloppingFish',
|
||||
0xd3: 'Stal', # alive skull rock?
|
||||
0xd5: 'DiggingGameNPC',
|
||||
0xd6: 'Ganon',
|
||||
|
||||
0xe3: 'Faerie',
|
||||
0xe4: 'SmallKey',
|
||||
0xe8: 'FakeMasterSword',
|
||||
0xe9: 'MagicShopAssistant',
|
||||
0xeb: 'HeartPiece',
|
||||
0xed: 'SomariaPlatform',
|
||||
0xee: 'CastleMantle',
|
||||
0xf2: 'MedallionTablet',
|
||||
}
|
||||
Reference in New Issue
Block a user