Thieves Town
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@@ -183,6 +183,15 @@ def generate_itempool(world, player):
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world.push_item(world.get_location('Swamp Drain', player), ItemFactory('Drained Swamp', player), False)
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world.get_location('Swamp Drain', player).event = True
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world.get_location('Swamp Drain', player).locked = True
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world.push_item(world.get_location('Attic Cracked Floor', player), ItemFactory('Shining Light', player), False)
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world.get_location('Attic Cracked Floor', player).event = True
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world.get_location('Attic Cracked Floor', player).locked = True
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world.push_item(world.get_location('Suspicious Maiden', player), ItemFactory('Maiden Rescued', player), False)
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world.get_location('Suspicious Maiden', player).event = True
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world.get_location('Suspicious Maiden', player).locked = True
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world.push_item(world.get_location('Revealing Light', player), ItemFactory('Maiden Unmasked', player), False)
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world.get_location('Revealing Light', player).event = True
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world.get_location('Revealing Light', player).locked = True
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# set up item pool
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if world.custom:
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