Added Thieves Maiden to followers that have pathing logic

This commit is contained in:
codemann8
2024-12-17 07:40:11 -06:00
parent a5d572a41c
commit 051fb075a3
4 changed files with 5 additions and 4 deletions

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@@ -3792,7 +3792,7 @@ logical_connections = [
('Thieves Conveyor Block Path', 'Thieves Conveyor Bridge'),
("Thieves Blind's Cell Door", "Thieves Blind's Cell Interior"),
("Thieves Blind's Cell Exit", "Thieves Blind's Cell"),
('Revealing Light', 'Thieves Revealing Light'),
('Revealing Light', 'Revealing Light'),
('Thieves Town Boss', 'Thieves Boss Spoils'),
('Ice Cross Bottom Push Block Left', 'Ice Floor Switch'),

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@@ -727,6 +727,7 @@ def create_doors(world, player):
create_door(player, 'Thieves Big Chest Room ES', Intr).dir(Ea, 0x44, Bot, High).small_key().pos(1),
create_door(player, 'Thieves Conveyor Block WN', Intr).dir(We, 0x44, Top, High).pos(0),
create_door(player, 'Thieves Trap EN', Intr).dir(Ea, 0x44, Left, Top).pos(0),
create_door(player, 'Revealing Light', Lgcl),
create_door(player, 'Thieves Town Boss', Lgcl),
create_door(player, 'Ice Lobby SE', Nrml).dir(So, 0x0e, Right, High).pos(2).portal(X, 0x00),

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@@ -139,7 +139,7 @@ thieves_regions = [
'Thieves Attic', 'Thieves Attic Hint', 'Thieves Attic Switch', 'Thieves Cricket Hall Left',
'Thieves Cricket Hall Right', 'Thieves Attic Window', 'Thieves Basement Block', 'Thieves Blocked Entry',
'Thieves Lonely Zazak', "Thieves Blind's Cell", "Thieves Blind's Cell Interior", 'Thieves Conveyor Bridge',
'Thieves Conveyor Block', 'Thieves Big Chest Room', 'Thieves Trap', 'Thieves Revealing Light',
'Thieves Conveyor Block', 'Thieves Big Chest Room', 'Thieves Trap', 'Revealing Light',
'Thieves Boss Spoils', 'Thieves Town Portal'
]

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@@ -718,8 +718,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Thieves Compass Room', 'Thieves\' Town', ['Thieves\' Town - Compass Chest'], ['Thieves Compass Room NW Edge', 'Thieves Compass Room N Edge', 'Thieves Compass Room WS Edge', 'Thieves Compass Room W']),
create_dungeon_region(player, 'Thieves Big Chest Nook', 'Thieves\' Town', ['Thieves\' Town - Big Key Chest'], ['Thieves Big Chest Nook ES Edge']),
create_dungeon_region(player, 'Thieves Hallway', 'Thieves\' Town', ['Thieves\' Town - Hallway Pot Key'], ['Thieves Hallway SE', 'Thieves Hallway NE', 'Thieves Hallway WN', 'Thieves Hallway WS']),
create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', None, ['Thieves Boss SE', 'Revealing Light', 'Thieves Town Boss']),
create_dungeon_region(player, 'Thieves Revealing Light', 'Thieves\' Town', ['Revealing Light']),
create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', None, ['Thieves Boss SE', 'Revealing Light']),
create_dungeon_region(player, 'Revealing Light', 'Thieves\' Town', ['Revealing Light'], ['Thieves Town Boss']),
create_dungeon_region(player, 'Thieves Boss Spoils', 'Thieves\' Town', ['Thieves\' Town - Boss', 'Thieves\' Town - Prize', 'Thieves\' Town - Boss Kill']),
create_dungeon_region(player, 'Thieves Pot Alcove Mid', 'Thieves\' Town', None, ['Thieves Pot Alcove Mid ES', 'Thieves Pot Alcove Mid WS']),
create_dungeon_region(player, 'Thieves Pot Alcove Bottom', 'Thieves\' Town', None, ['Thieves Pot Alcove Bottom SW']),