Added Thieves Maiden to followers that have pathing logic
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@@ -3792,7 +3792,7 @@ logical_connections = [
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('Thieves Conveyor Block Path', 'Thieves Conveyor Bridge'),
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("Thieves Blind's Cell Door", "Thieves Blind's Cell Interior"),
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("Thieves Blind's Cell Exit", "Thieves Blind's Cell"),
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('Revealing Light', 'Thieves Revealing Light'),
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('Revealing Light', 'Revealing Light'),
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('Thieves Town Boss', 'Thieves Boss Spoils'),
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('Ice Cross Bottom Push Block Left', 'Ice Floor Switch'),
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1
Doors.py
1
Doors.py
@@ -727,6 +727,7 @@ def create_doors(world, player):
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create_door(player, 'Thieves Big Chest Room ES', Intr).dir(Ea, 0x44, Bot, High).small_key().pos(1),
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create_door(player, 'Thieves Conveyor Block WN', Intr).dir(We, 0x44, Top, High).pos(0),
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create_door(player, 'Thieves Trap EN', Intr).dir(Ea, 0x44, Left, Top).pos(0),
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create_door(player, 'Revealing Light', Lgcl),
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create_door(player, 'Thieves Town Boss', Lgcl),
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create_door(player, 'Ice Lobby SE', Nrml).dir(So, 0x0e, Right, High).pos(2).portal(X, 0x00),
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@@ -139,7 +139,7 @@ thieves_regions = [
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'Thieves Attic', 'Thieves Attic Hint', 'Thieves Attic Switch', 'Thieves Cricket Hall Left',
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'Thieves Cricket Hall Right', 'Thieves Attic Window', 'Thieves Basement Block', 'Thieves Blocked Entry',
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'Thieves Lonely Zazak', "Thieves Blind's Cell", "Thieves Blind's Cell Interior", 'Thieves Conveyor Bridge',
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'Thieves Conveyor Block', 'Thieves Big Chest Room', 'Thieves Trap', 'Thieves Revealing Light',
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'Thieves Conveyor Block', 'Thieves Big Chest Room', 'Thieves Trap', 'Revealing Light',
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'Thieves Boss Spoils', 'Thieves Town Portal'
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]
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@@ -718,8 +718,8 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'Thieves Compass Room', 'Thieves\' Town', ['Thieves\' Town - Compass Chest'], ['Thieves Compass Room NW Edge', 'Thieves Compass Room N Edge', 'Thieves Compass Room WS Edge', 'Thieves Compass Room W']),
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create_dungeon_region(player, 'Thieves Big Chest Nook', 'Thieves\' Town', ['Thieves\' Town - Big Key Chest'], ['Thieves Big Chest Nook ES Edge']),
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create_dungeon_region(player, 'Thieves Hallway', 'Thieves\' Town', ['Thieves\' Town - Hallway Pot Key'], ['Thieves Hallway SE', 'Thieves Hallway NE', 'Thieves Hallway WN', 'Thieves Hallway WS']),
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create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', None, ['Thieves Boss SE', 'Revealing Light', 'Thieves Town Boss']),
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create_dungeon_region(player, 'Thieves Revealing Light', 'Thieves\' Town', ['Revealing Light']),
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create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', None, ['Thieves Boss SE', 'Revealing Light']),
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create_dungeon_region(player, 'Revealing Light', 'Thieves\' Town', ['Revealing Light'], ['Thieves Town Boss']),
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create_dungeon_region(player, 'Thieves Boss Spoils', 'Thieves\' Town', ['Thieves\' Town - Boss', 'Thieves\' Town - Prize', 'Thieves\' Town - Boss Kill']),
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create_dungeon_region(player, 'Thieves Pot Alcove Mid', 'Thieves\' Town', None, ['Thieves Pot Alcove Mid ES', 'Thieves Pot Alcove Mid WS']),
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create_dungeon_region(player, 'Thieves Pot Alcove Bottom', 'Thieves\' Town', None, ['Thieves Pot Alcove Bottom SW']),
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