Add unit tests for vanilla inverted layout, and dungeon logic.
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96
test/dungeons/TestSkullWoods.py
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96
test/dungeons/TestSkullWoods.py
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from test.dungeons.TestDungeon import TestDungeon
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class TestSkullWoods(TestDungeon):
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def testSkullWoodsFrontAllEntrances(self):
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self.starting_regions = ['Skull Woods First Section', 'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)']
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self.run_tests([
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["Skull Woods - Big Chest", False, []],
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["Skull Woods - Big Chest", False, [], ['Big Key (Skull Woods)']],
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["Skull Woods - Big Chest", True, ['Big Key (Skull Woods)']],
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["Skull Woods - Compass Chest", True, []],
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["Skull Woods - Map Chest", True, []],
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["Skull Woods - Pot Prison", True, []],
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["Skull Woods - Pinball Room", True, []]
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])
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def testSkullWoodsFrontOnly(self):
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self.starting_regions = ['Skull Woods First Section']
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self.run_tests([
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["Skull Woods - Big Chest", False, []],
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["Skull Woods - Big Chest", False, [], ['Never in logic']],
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["Skull Woods - Compass Chest", False, []],
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["Skull Woods - Compass Chest", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
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["Skull Woods - Compass Chest", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']],
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["Skull Woods - Map Chest", True, []],
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["Skull Woods - Pot Prison", False, []],
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["Skull Woods - Pot Prison", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
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["Skull Woods - Pot Prison", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']],
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["Skull Woods - Pinball Room", False, []],
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["Skull Woods - Pinball Room", False, [], ['Small Key (Skull Woods)']],
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["Skull Woods - Pinball Room", True, ['Small Key (Skull Woods)']]
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])
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def testSkullWoodsLeftOnly(self):
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self.starting_regions = ['Skull Woods First Section (Left)']
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self.run_tests([
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["Skull Woods - Big Chest", False, []],
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["Skull Woods - Big Chest", False, [], ['Never in logic']],
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["Skull Woods - Compass Chest", True, []],
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["Skull Woods - Map Chest", False, []],
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["Skull Woods - Map Chest", False, [], ['Small Key (Skull Woods)']],
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["Skull Woods - Map Chest", True, ['Small Key (Skull Woods)']],
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["Skull Woods - Pot Prison", True, []],
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["Skull Woods - Pinball Room", True, []]
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])
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def testSkullWoodsBackOnly(self):
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self.starting_regions = ['Skull Woods First Section (Top)']
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self.run_tests([
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["Skull Woods - Big Chest", False, []],
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["Skull Woods - Big Chest", False, [], ['Big Key (Skull Woods)']],
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["Skull Woods - Big Chest", True, ['Big Key (Skull Woods)']],
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["Skull Woods - Compass Chest", False, []],
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["Skull Woods - Compass Chest", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
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["Skull Woods - Compass Chest", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']],
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["Skull Woods - Map Chest", True, []],
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["Skull Woods - Pot Prison", False, []],
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["Skull Woods - Pot Prison", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
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["Skull Woods - Pot Prison", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']],
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["Skull Woods - Pinball Room", False, []],
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["Skull Woods - Pinball Room", False, [], ['Small Key (Skull Woods)']],
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["Skull Woods - Pinball Room", True, ['Small Key (Skull Woods)']]
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])
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def testSkullWoodsMiddle(self):
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self.starting_regions = ['Skull Woods Second Section']
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self.run_tests([["Skull Woods - Big Key Chest", True, []]])
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def testSkullWoodsBack(self):
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self.starting_regions = ['Skull Woods Final Section (Entrance)']
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self.run_tests([
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["Skull Woods - Bridge Room", True, []],
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["Skull Woods - Boss", False, []],
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["Skull Woods - Boss", False, [], ['Fire Rod']],
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["Skull Woods - Boss", False, [], ['Progressive Sword']],
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["Skull Woods - Boss", False, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
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["Skull Woods - Boss", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Fire Rod', 'Progressive Sword']],
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])
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