Generation Fixes
* Entrance dead end and branch calculation fixed * Parity checks added to global * Forced dead end checks in split dungeons
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@@ -655,7 +655,7 @@ def cross_dungeon(world, player):
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all_sectors = []
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for key in dungeon_regions.keys():
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all_sectors.extend(convert_to_sectors(dungeon_regions[key], world, player))
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dungeon_builders = create_dungeon_builders(all_sectors, world, player)
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dungeon_builders = create_dungeon_builders(all_sectors, connections_tuple, world, player)
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for builder in dungeon_builders.values():
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builder.entrance_list = list(entrances_map[builder.name])
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dungeon_obj = world.get_dungeon(builder.name, player)
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