diff --git a/CHANGELOG.md b/CHANGELOG.md index 62d13649..866c1d9e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,13 @@ # Changelog +### 0.2.2.1 +- Allow normal Link speed with Old Man following if not in his cave or WDM +- Fixed issue with Flute exits not getting placed on the correct tiles +- Hints in Lite/Lean ER no longer refer to entrances that are guaranteed vanilla +- Added Links House entrance to hint candidate list in ER when it is shuffled +- Added Tile Swaps ASCII map to Spoiler Log when Tile Swap is enabled +- Fixed issue with Whirlpool Shuffle not abiding by Polar rules + ### 0.2.2.0 - Delivering Big Red Bomb is now in logic - Smith/Purple Chest have proper dynamic pathing to fix logical issues diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 31ce2905..dfce3ccb 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl from Regions import mark_dark_world_regions, mark_light_world_regions from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel -__version__ = '0.2.2.0-u' +__version__ = '0.2.2.1-u' def link_overworld(world, player): # setup mandatory connections