Merged in DR v1.2.0.20

This commit is contained in:
codemann8
2023-08-07 15:30:50 -05:00
21 changed files with 376 additions and 76 deletions

View File

@@ -123,6 +123,7 @@ class CustomSettings(object):
args.trap_door_mode[p] = get_setting(settings['trap_door_mode'], args.trap_door_mode[p])
args.key_logic_algorithm[p] = get_setting(settings['key_logic_algorithm'], args.key_logic_algorithm[p])
args.decoupledoors[p] = get_setting(settings['decoupledoors'], args.decoupledoors[p])
args.door_self_loops[p] = get_setting(settings['door_self_loops'], args.door_self_loops[p])
args.dungeon_counters[p] = get_setting(settings['dungeon_counters'], args.dungeon_counters[p])
args.crystals_gt[p] = get_setting(settings['crystals_gt'], args.crystals_gt[p])
args.crystals_ganon[p] = get_setting(settings['crystals_ganon'], args.crystals_ganon[p])
@@ -256,6 +257,7 @@ class CustomSettings(object):
settings_dict[p]['trap_door_mode'] = world.trap_door_mode[p]
settings_dict[p]['key_logic_algorithm'] = world.key_logic_algorithm[p]
settings_dict[p]['decoupledoors'] = world.decoupledoors[p]
settings_dict[p]['door_self_loops'] = world.door_self_loops[p]
settings_dict[p]['logic'] = world.logic[p]
settings_dict[p]['mode'] = world.mode[p]
settings_dict[p]['swords'] = world.swords[p]

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@@ -116,6 +116,7 @@ SETTINGSTOPROCESS = {
"door_type_mode": "door_type_mode",
"trap_door_mode": "trap_door_mode",
"decoupledoors": "decoupledoors",
"door_self_loops": "door_self_loops",
"experimental": "experimental",
"dungeon_counters": "dungeon_counters",
"mixed_travel": "mixed_travel",

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@@ -22,7 +22,7 @@ def generate_dungeon(builder, entrance_region_names, split_dungeon, world, playe
queue = collections.deque(proposed_map.items())
while len(queue) > 0:
a, b = queue.popleft()
if world.decoupledoors[player]:
if a == b or world.decoupledoors[player]:
connect_doors_one_way(a, b)
else:
connect_doors(a, b)
@@ -128,14 +128,14 @@ def create_random_proposal(doors_to_connect, world, player):
next_hook = random.choice(hooks_left)
primary_door = random.choice(primary_bucket[next_hook])
opp_hook, secondary_door = type_map[next_hook], None
while (secondary_door is None or secondary_door == primary_door
while (secondary_door is None or (secondary_door == primary_door and not world.door_self_loops[player])
or decouple_check(primary_bucket[next_hook], secondary_bucket[opp_hook],
primary_door, secondary_door, world, player)):
secondary_door = random.choice(secondary_bucket[opp_hook])
proposal[primary_door] = secondary_door
primary_bucket[next_hook].remove(primary_door)
secondary_bucket[opp_hook].remove(secondary_door)
if not world.decoupledoors[player]:
if primary_door != secondary_door and not world.decoupledoors[player]:
proposal[secondary_door] = primary_door
primary_bucket[opp_hook].remove(secondary_door)
secondary_bucket[next_hook].remove(primary_door)
@@ -200,11 +200,19 @@ def modify_proposal(proposed_map, explored_state, doors_to_connect, hash_code_se
unvisted_bucket[opp_hook].sort(key=lambda d: d.name)
new_door = random.choice(unvisted_bucket[opp_hook])
old_target = proposed_map[attempt]
proposed_map[attempt] = new_door
if not world.decoupledoors[player]:
old_attempt = proposed_map[new_door]
else:
old_attempt = next(x for x in proposed_map if proposed_map[x] == new_door)
# ensure nothing gets messed up when something loops with itself
if attempt == old_target and old_attempt == new_door:
old_attempt = new_door
old_target = attempt
elif attempt == old_target:
old_target = old_attempt
elif old_attempt == new_door:
old_attempt = old_target
proposed_map[attempt] = new_door
proposed_map[old_attempt] = old_target
if not world.decoupledoors[player]:
proposed_map[old_target] = old_attempt

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@@ -98,6 +98,7 @@ def roll_settings(weights):
ret.trap_door_mode = get_choice('trap_door_mode')
ret.key_logic_algorithm = get_choice('key_logic_algorithm')
ret.decoupledoors = get_choice('decoupledoors') == 'on'
ret.door_self_loops = get_choice('door_self_loops') == 'on'
ret.experimental = get_choice('experimental') == 'on'
ret.collection_rate = get_choice('collection_rate') == 'on'