Improve exclusion calculation
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@@ -77,6 +77,7 @@ class World(object):
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self._room_cache = {}
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self.dungeon_layouts = {}
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self.inaccessible_regions = {}
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self.enabled_entrances = {}
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self.key_logic = {}
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self.pool_adjustment = {}
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self.key_layout = defaultdict(dict)
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@@ -753,7 +753,7 @@ def handle_split_dungeons(dungeon_builders, recombinant_builders, entrances_map,
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def main_dungeon_generation(dungeon_builders, recombinant_builders, connections_tuple, world, player):
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entrances_map, potentials, connections = connections_tuple
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enabled_entrances = {}
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enabled_entrances = world.enabled_entrances[player] = {}
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sector_queue = deque(dungeon_builders.values())
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last_key, loops = None, 0
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logging.getLogger('').info(world.fish.translate("cli", "cli", "generating.dungeon"))
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@@ -109,7 +109,8 @@ def generate_dungeon_find_proposal(builder, entrance_region_names, split_dungeon
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p_region = portal.door.entrance.connected_region
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access_region = next(x.parent_region for x in p_region.entrances
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if x.parent_region.type in [RegionType.LightWorld, RegionType.DarkWorld])
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if access_region.name in world.inaccessible_regions[player]:
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if (access_region.name in world.inaccessible_regions[player] and
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region.name not in world.enabled_entrances[player]):
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excluded[region] = None
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entrance_regions = [x for x in entrance_regions if x not in excluded.keys()]
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doors_to_connect = {}
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