Fix exception with split dungeons

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compiling
2021-04-29 22:41:39 +10:00
parent 1c93db414f
commit 07733484e1

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@@ -1430,7 +1430,8 @@ def calc_allowance_and_dead_ends(builder, connections_tuple, world, player):
check_list = list(potentials[enabling_region])
if enabling_region.name in ['Desert Ledge', 'Desert Palace Entrance (North) Spot']:
alternate = 'Desert Palace Entrance (North) Spot' if enabling_region.name == 'Desert Ledge' else 'Desert Ledge'
check_list.extend(potentials[world.get_region(alternate, player)])
if world.get_region(alternate, player) in potentials:
check_list.extend(potentials[world.get_region(alternate, player)])
connecting_entrances = [x for x in check_list if x != entrance and x not in dead_entrances and x not in drop_entrances_allowance]
connect_able = len(connecting_entrances) > 0
if is_destination and sector.branches() == 0: #