Merge branch 'DoorDev' into Synthesis
# Conflicts: # Main.py # README.md # RELEASENOTES.md
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@@ -181,7 +181,8 @@ def create_regions(world, player):
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create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
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create_cave_region(player, 'Red Shield Shop', 'the rare shop', ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right']),
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create_cave_region(player, 'Dark Sanctuary Hint', 'a storyteller'),
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create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
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create_cave_region(player, 'Bumper Cave (bottom)', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Bottom to Top']),
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create_cave_region(player, 'Bumper Cave (top)', 'a connector', None, ['Bumper Cave Exit (Top)', 'Bumper Cave Top To Bottom']),
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create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Ledge Drop', 'Bumper Cave (Top)', 'Bumper Cave Ledge Mirror Spot'], 'a ledge with an item'),
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create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
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'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
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