Merge branch 'DoorDev' into Synthesis
# Conflicts: # Main.py # README.md # RELEASENOTES.md
This commit is contained in:
8
Rules.py
8
Rules.py
@@ -856,8 +856,8 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Peg Area Rocks', player), lambda state: state.has_Pearl(player) and state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('Village of Outcasts Pegs', player), lambda state: state.has_Pearl(player) and state.has('Hammer', player))
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set_rule(world.get_entrance('Grassy Lawn Pegs', player), lambda state: state.has_Pearl(player) and state.has('Hammer', player))
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set_rule(world.get_entrance('Bumper Cave Exit (Top)', player), lambda state: state.has('Cape', player))
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set_rule(world.get_entrance('Bumper Cave Exit (Bottom)', player), lambda state: state.has('Cape', player) or state.has('Hookshot', player))
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set_rule(world.get_entrance('Bumper Cave Bottom to Top', player), lambda state: state.has('Cape', player))
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set_rule(world.get_entrance('Bumper Cave Top To Bottom', player), lambda state: state.has('Cape', player) or state.has('Hookshot', player))
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set_rule(world.get_entrance('Skull Woods Final Section', player), lambda state: state.has('Fire Rod', player) and state.has_Pearl(player)) # bunny cannot use fire rod
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set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_Pearl(player) and state.has_sword(player) and state.has_misery_mire_medallion(player)) # sword required to cast magic (!)
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@@ -1784,8 +1784,8 @@ def set_bunny_rules(world, player, inverted):
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# regions for the exits of multi-entrace caves/drops that bunny cannot pass
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# Note spiral cave may be technically passible, but it would be too absurd to require since OHKO mode is a thing.
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bunny_impassable_caves = ['Bumper Cave', 'Two Brothers House', 'Hookshot Cave (Middle)',
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'Pyramid', 'Spiral Cave (Top)', 'Fairy Ascension Cave (Drop)']
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bunny_impassable_caves = ['Bumper Cave (top)', 'Bumper Cave (bottom)', 'Two Brothers House',
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'Hookshot Cave (Middle)', 'Pyramid', 'Spiral Cave (Top)', 'Fairy Ascension Cave (Drop)']
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bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree',
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'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid',
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'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins',
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