diff --git a/CHANGELOG.md b/CHANGELOG.md index f4eb0a11..65011c9a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,11 @@ # Changelog +### 0.2.3.0 +- Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds +- Added Big Red Bomb logic to support using residual mirror portals for later re-entry +- Suppressed irrelevant paths in spoiler playthru +- Suppressed identical paths in spoiler playthru if multiple locations within the same region contain progression + ### 0.2.2.3 - Fixed GT entrance not being opened when Inverted and WDM is Tile Swapped - The Goal sign is moved to the area where the hole will be (always in opposite world as starting) diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 371686c5..3d7142e6 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl from Regions import mark_dark_world_regions, mark_light_world_regions from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel -__version__ = '0.2.2.3-u' +__version__ = '0.2.3.0-u' def link_overworld(world, player): # setup mandatory connections